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Growing My Grandpa!

Posted by BinaryMessiah on 01/22/2026
Posted in: PC Reviews, Steam Deck Unknown, Steam Deck Verification. Tagged: family, fiction, life, love, writing. Leave a comment

Publisher: Yames

Developer: Yames

Release Date: 07/12/2022



Available Exclusively On


Have you ever been afraid of your basement or a basement in your childhood? The answer is almost always yes. My parents rented a couple of houses in my youth that had basements. We had an unfinished basement in one of them, and it was scary. I never went down unless someone was with me. Growing My Grandpa! feeds into this fear as you are a child who is having counseling sessions with the school counselor. She speaks of her grandpa as an entity and presence rather than a living person. As you have these five sessions, you experience flashbacks to the basement and what the girl was seeing.

The atmosphere in this game is nailed perfectly. From the foreboding and haunting music tracks to the way lighting is done, it is subtle but really pulls you into the experience. For such a small indie title with pre-rendered screens, it’s astonishing how well this is all done. This is a point-and-click adventure game, so you naturally move around the half dozen screens or so and explore. The girl is originally sent down to clean up trash after her grandfather passes away, but the trash keeps regenerating, and you end up finding other things. There are puzzle elements involved, and you soon find out that your grandpa was a scientist experimenting on genetics in the basement. You uncover many science docs explaining the backstory and what was going on down there, as well as some truly horrific photos and images.

At the end of each day you must feed and grow your grandpa. He starts out as a fibrous and blob-like figure. When it’s time to teach your grandpa how to speak or feed him, the game enters into a first-person view of the feeding hole, and the creature’s mouth appears. It’s truly disturbing despite how simple the pixel art and the animations are. It’s very visceral and raw and not over the top. You can feed him food items found in the basement or other items like batteries and soap to acquire keys and other things, but you must hide these in the food items. You can only feed him so many items per day, so you have to be careful what to feed him. This is a puzzle in and of itself. Then there’s teaching grandpa how to speak. You will find vocabulary words throughout the basement and can teach him a few words a day. As grandpa learns more words, his “inner body” will come out and have more sophisticated conversations with you. This leads to one of two endings. Either focus on feeding and unlocking the mystery or focus on talking with grandpa. There aren’t enough weeks in the game to do both.

While the quest requires a couple of playthroughs, as your first time is spent stumbling through the five days trying to find everything you can, there are a couple of annoying things about this. First, picking up garbage is incredibly tedious each day. Every drawer and area with trash has about a dozen pieces that need to be dropped into a trash can. It’s fun the first time. By the 30th it gets really old. The regenerating trash also is never explained and feels more like an excuse to include some sort of tactile gameplay. It’s also really easy to lock yourself out of an ending by not knowing what foods are in the entire game and where all the vocab cards are. It’s not a deal breaker, but I honestly would just focus on enjoying the game’s atmosphere and art rather than focusing really hard on a specific ending.

With that said, Growing my Grandpa! is a surprisingly raw and dark game that doesn’t overcomplicate the gameplay and allows room for plenty of surprises, scares, and mystery. The entire game makes you feel uneasy and…wrong. Like you’re not supposed to be here. From the unnerving vocabulary teaching minigame which involves hovering the mouse of a grid while the creature struggles to annunciate every vowel and in the end ends up sounding otherworldly and gross. Not many games are brave enough to do this, often hiding behind descriptions or cryptic imagery to get the point across. With its short play time, it makes for a great afternoon of spooky gaming, and unburying this weird mystery is a real treat.

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The Inn-Sanity

Posted by BinaryMessiah on 01/18/2026
Posted in: PC Reviews, Steam Deck Unsupported, Steam Deck Verification. Tagged: gaming, horror, review, reviews, video games. Leave a comment

Publisher: Steppe Haro Studio

Developer: Steppe Haro Studio

Release Date: 01/10/2025


Available Exclusively On


Indie horror games are not always great. In fact, most are pretty bad. There appears to be a trend of focusing on going viral instead of earning positive word-of-mouth through genuine quality. Either relying on tropes such as the “meme monster,” like Poppy Playtime, or having convoluted lore, like with the SCP series. The Inn-Sanity tries to be a self-contained horror title only trying to be good. It’s one of the better “Unreal Jank” horror titles I have played with the, probably by now, overused PS1 graphics aesthetic that mostly misses the point of them. You play as someone who visits an Inn (Sanity Inn…get it? Ha, ha). During the night there seems to be a Cthulhu mythos-style end-of-the-world scenario. You end up meeting a goth girl, who has the only voiced lines in the game, as you both try to survive the hotel and get to the roof while working with a security guard who is always hiding in the security room in the lobby. You only get phone calls from him. There’s also a monster lurking in the hotel, murdering everyone.

It’s a pretty cool setup, and the pacing of the story is surprisingly good. I played the game all the way through in one sitting because I wanted to see it to the end. The monster is pretty cool and scary-looking, and the scenarios you are put in are easy to deal with but still intense. There’s also a mad murdering priest wandering the hotel, killing anyone who he thinks is infected and not “pure.” The stealth sections involving the monster aren’t hard. The AI is pretty dumb, and one scene had me gathering gas in the parking garage, but the monster wound up always staying at the opposite end where there aren’t any cars. It was a breeze. Every mission will require you to go out into the halls and either up or down stairs to find someone or a supply. One puzzle has you following colored pipes to their proper PSI number to turn on the water to the hotel. It was a fun puzzle and had some intense moments.

There are some intriguing elements thrown in, like being able to call various numbers on the hotel room phone to get some lore in the game. You can turn on the radio every day and hear what’s going on with the outside world. Small things like this that could be expanded upon make for a great way to make a small enclosed area more interesting. We want to know what’s going on outside and how other people are doing too. There’s enough of a world built here to convince you to investigate more, and that’s really hard to pull off in such a short run time. The girl’s voice acting is spotty. It follows the typical “cutesy anime girl” voice trope and I honestly do not like that at all. Some may be okay with it. Some lines are delivered pretty well while others are completely off in tone and intensity. She is supposed to be a beacon of light and the only human thing in this entire world and she just doesn’t feel serious enough for this.

Once you get back to your room, you are advancing the story between the girl and yourself. You keep passing out and waking up in the bathroom, not knowing why. You have strange dreams, and some choices will affect what ending you get with the girl. The story is always moving and changing, and you never get bored or feel stuck anywhere. There are some downsides to this game being very low budget. The animations are pretty bad; everything is a weird mix of high and low poly, so it has an inconsistent look. The game is also rather short, ending at around 3 hours. While I enjoyed my time with the game, I feel that these good puzzles, branching dialogue trees, and choices could be put to more use. The developers are talented and know how to make a great horror game. With a bigger budget I feel they could do something really great. This is easily one of the better super cheap indie horror titles on Steam and will get you genuine scares and entertain you the entire way through.

Reviewed On

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Silent Hill: The Short Message

Posted by BinaryMessiah on 01/16/2026
Posted in: PlayStation 5, Sony Consoles. Tagged: gaming, horror, review, silent hill, video games. Leave a comment

Publisher: Konami

Developer: Hexadrive

Release Date: 01/31/2024


Available Exclusively On


Short stories in the Silent Hill universe aren’t unheard of. Many people are unaware of their existence, except for the most dedicated fans. The comics and graphic novels on Game Boy Advance and PSP are not quite there, but they are interesting side stories. Silent Hill is more than just a town. It’s an experience. This version is set in Germany. You play as a teen named Anita who is inside an abandoned apartment complex exploring her past and trying to find her friend Maya. Silent Hill games usually explore the real world and then the “Otherworld.” In this game, if you can even call it that, there are clear inspirations taken from Silent Hill: Shattered Memories. This is the first SH game to be set in first person and the second to use a smartphone as a main gameplay device.

Your phone is used for its flashlight. It’s not as extensive as Shattered Memories with apps and features. Every so often your friends will text you, and you just press X to reply. The game is incredibly linear with only one clear path forward. The apartment complex is dark and dirty and does a good job of creating a horror atmosphere, but this isn’t Silent Hill. The series is never stuck inside of a building through the entire game. In fact, the only “outside” you encounter is going onto the roof and balcony a few times. This is by far the least interactive game in the series outside of the graphic novels. You will walk around examining objects, triggering cut scenes, and then entering the “Otherworld” apartment complex, which involves an annoying chase sequence from a monster. The only way you would know that the game is connected to Silent Hill is the monster track in the background and the orange hellish metal design everywhere during the chase scenes, and a single mention of the game in a note on a table. You need to run through a maze of doors and hallways to escape. They aren’t fun and have no combat.

There are a couple of puzzles in the game that are actually pretty good, but it’s the only gameplay in the entire game that’s interactive. The most jarring element here is the inconsistent visual design. Anita’s model is incredibly rough and ugly. She looks worse than the rest of the game, and then there are the live-action cut scenes of a Japanese girl (Maya) talking to you in flashbacks. Sadly, the scenes were obviously shot in Japanese, but there’s only an English dub available. The actual story and message of suicide and bullying are interesting. There’s something here. Anita will walk through rooms full of sticky notes everywhere that have hateful words. We get flashbacks of her cutting her wrists, etc. These darker elements are what make Silent Hill so great. The exploration of the darkest parts of the human psyche, but instead of going with that, The Short Message drops the ball every time it picks it up. Exploring the apartment complex doesn’t bring about any scares. Lights turn off, bulbs pop, there’s weird noises, and that’s about it. The monster chasing you is the only monster in the entire game and you rarely get to see it.

What’s left is a three-hour slog through what feels like a tech demo or proof of concept. Clearly Konami didn’t like it enough to make it into a full game. Hexadrive has some good ideas here, and I wouldn’t mind seeing that they could do with a full Silent Hill game. With the series making a full return, we need more developers on board now that Team Silent has been disbanded. I recommend playing this only if you’re a Silent Hill completionist and hardcore fan, but otherwise there’s not much here for anyone else.

Reviewed On


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BioShock Remastered – 10 Years Later

Posted by BinaryMessiah on 01/14/2026
Posted in: Mac, Microsoft Consoles, Nintendo Consoles, PC Reviews, PlayStation 4, Sony Consoles, Steam Deck Playable, Steam Deck Verification, Switch, Xbox One. Tagged: gaming, horror, review, reviews, video games. Leave a comment

Publisher: 2K Games

Developer: Blind Squirrel Games

Release Date: 09/15/2016


Available On


War. War never changes. Oh wait, wrong game. Clears throat Is a man entitled to the sweat on his brow? A famous quote from Andrew Ryan. The creator of Rapture. An underground utopia, or dystopia, that’s a playground for the rich. Using Adam and Eve to alter your genes and add power like fire, ice, shock, and bees. You arrive serendipitously via plane crash over the Atlantic ocean. You work your way through Rapture while being guided by a man named Atlas. There are Little Sisters, children who harvest Adam from dead Splicers, and Big Daddies that protect them. There’s quite a bit going on, and while this is a spiritual successor to System Shock, it was revolutionary for its time. Sadly, many younger gamers, like myself, had never heard of System Shock as it wasn’t a blockbuster seller.

Sadly, the remaster does the bare minimum. Only making the game playable exactly as is, just in a higher resolution and frame rate. 2K Games took the PC version with the updated DirectX 10 lighting and shadows and threw it on consoles. We get developer commentary and some combat trials, but the age of the game is also present. A full remake would have been better. While the story is well known amongst gamers of the HD era, the gameplay hasn’t aged quite as well. There are many quality of life improvements that could have been made. For example, the combat isn’t the best. The reticle is a massive circle, and while guns feel pretty decent, the Plasmids are frustrating to aim. Plasmids like Shock Bolt and Incinerate converge on a pinpoint, and you waste so much Eve trying to hit enemies. There are also an awful lot of passive and combat tonics that feel mostly useless for such a short game.

While the 17 year old me didn’t really notice any of this when I played it on launch day for my Xbox 360 at the time, the game’s near perfection at the time is showing some cracks. The levels are cramped and incredibly linear, making combat hard. Many of the areas are way too dark, making it hard to see enemies and hit them at the speed they move at. It’s not the worst ever, but it’s annoying, and a remake could have remedied this. You get six guns in the game, but not all of them are useful. The Napalm launcher is something I rarely used, and the same goes for the grenade launcher. The areas are too cramped for these destructive weapons, and you end up taking a lot of damage. You will switch between the shotgun, revolver, and Tommy gun the most as your main weapons. The crossbow is the closest to a sniper rifle that you will get. Each weapon has three different ammo types. There are explosive, shock, anti-personnel (good against humans), and armor-piercing (used against Big Daddies). The combat system is fine but pretty flawed. You can upgrade each weapon twice to add things like damage and recoil reduction.

You can change your equipped plasmids and tonics at Gene Banks. You use Adam taken from Little Sisters at Adam machines to buy these. There are just too many. I used the Research one for taking photos of enemies to increase damage dealt to them. Once I get everyone researched, this tonic is useless to me. There are tonics to reduce security timers, making hacking easier, reducing the cost of vendors, etc. You can only get five slots for each track. Then there are up to three levels for each tonic. There’s too much. I felt for the short length maybe half the amount of plasmids and tonics would have been fine. You will find your favorites and pretty much stick with those through the entire game. You can finish the game in about 6 hours or less. Other vendors are for ammo and items for healing and such. There are many different healing items, from snacks to first aid kits and seemingly useless alcohol. Hey, there’s a tonic to reduce the drunkeness effect of those as they restore Eve. It’s an excuse to look around. Every container has something. Eventually you will unlock crafting at the U-Invent station to make ammo and some tonics that can’t be bought or found. Looting can be fun, but it distracts from the main story and gameplay loop.

There are just too many systems at play here for such a short game. These are all good ideas, and they work fine, but do we need five plasmid tracks (you can equip up to 15 passive tonics and five for combat) and a crafting ability? Ammo is scarce and becomes a pain to find on harder difficulties. You will need to loot every enemy and container to scrounge. This is fine, but is this now a survival horror game? The best parts of the game are the scripted events. There are few boss fights outside of the disappointing one at the end. The Big Daddys act as mini bosses themselves. They won’t attack you until you attack first. There are Bouncer and Rosie types, each with different types of attacks. Finding the 122 audiotapes throughout the game gives you backstory and fills in lore since there’s a lack of NPCs to talk to. These are logs of residents from before the city fell apart. Each level is themed after someone who ran that area, such as Cohen, who is all about theater. There’s the casino, the outdoors simulation area of Arcadia, the central core area of Hephaestus, etc. The areas are all distinct and interesting to look at despite being very cramped and their design feeling more like a video game than an actual city. It’s obvious no one could actually live in this place; it just doesn’t make any sense.

Despite not being ported over to a new Unreal Engine, the UE3 assets hold up surprisingly well thanks to the fantastic Art Deco style the game went for and have become iconic. The visuals were state of the art at release, but just increasing the resolution doesn’t do much here. The hacking mini-game gets old fast (assemble pipes) and could have been changed or removed. The enemies and characters are also well designed and iconic, but the game has definitely aged. Some areas are not so graceful, such as the combat, level design, and RPG elements. Enjoy the game for a fun evening that’s a great roller coaster ride and explore. Don’t focus too much on collecting, and just enjoy this as a stylish shooter.

Reviewed On


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2025 Games of the Year Awards Round-Up

Posted by BinaryMessiah on 01/11/2026
Posted in: 2025, Game of the Year Awards. Tagged: games, gaming, news, reviews, video games. Leave a comment

Clair Obscur: Expedition 33

Awarded
Game of the Year
Best Story
Best RPG
Best New Game

Nominated
Best Original Music
Best Voice Acting
Best New Character


Ghost of Yotei

Awarded
Best Action-Adventure Game
Best Graphics, Technical
Best New Character

Nominated
Game of the Year


Silent Hill f

Awarded
Best Horror Game
Best Original Music
Most Evolved Sequel
Most Exciting Return


Nominated
Game of the Year
Best Story
Best New Character
Best Graphics, Artistic


Metal Gear Solid Delta: Snake Eater

Awarded
Best Reissue

Nominated
Game of the Year


Europa Universalis V

Awarded
Best Strategy Game


Dispatch

Awarded
Best Indie Game
Best Adventure Game

Nominated
Game of the Year


Donkey Kong Bananza

Awarded
Best Nintendo Exclusive
Best Platformer

Nominated
Game of the Year
Most Exciting Return


Call of Duty: Black Ops 7

Awarded
Least Evolved Sequel


Hollow Knight: Silksong

Awarded
Best Souls-Like

Nominated
Game of the Year
Most Evolved Sequel
Most Exciting Return
Best Graphics, Artistic
Best Platformer


Split Fiction

Awarded
Best Multiplayer Game

Nominated
Game of the Year
Best Action-Adventure Game
Best Story
Best Voice Acting
Best New Character


Indiana Jones and the Great Circle

Awarded
Best Voice Acting

Nominated
Game of the Year
Best Action-Adventure Game
Best Graphics, Technical


Sonic Racing: CrossWorlds

Awarded
Best Driving Game


Doom: The Dark Ages

Awarded
Best Shooter

Nominated
Game of the Year
Best Graphics, Technical


Sword of the Sea

Awarded
Best Graphics, Artistic

Nominated
Game of the Year
Best Original Music
Best Indie Game
Best New Game


Death Stranding 2: On the Beach

Nominated
Game of the Year
Best Action-Adventure Game
Best Voice Acting
Best Graphics, Technical
Most Evolved Sequel
Best Story


Dying Light: The Best

Nominated
Best Action-Adventure Game


Xenoblade Chronicles X: Definitive Edition

Nominated
Best Reissue


The Elder Scrolls IV: Oblivion Remastered

Nominated
Best Reissue
Best RPG
Most Exciting Return


Final Fantasy Tactics – The Ivalice Chronicles

Nominated
Best Reissue
Best Strategy Game

Trails in the Sky 1st Chapter

Nominated
Best Reissue
Best RPG


Two Point Museum

Nominated
Best Strategy


Warhammer 40,000: Dawn of War – Definitive Edition

Nominated
Best Strategy Game


Caticlismo

Nominated
Best Strategy Game


The Seance of Blake Manor

Nominated
Best Adventure Game


Luto

Nominated
Best Adventure Game
Best Horror Game


Blue Prince

Nominated
Game of the Year
Best Adventure Game
Best Indie Game


s.p.l.i.t.

Nominated
Best Adventure Game


Kirby Air Riders

Nominated
Best Nintendo Exclusive
Best Driving Game


Metroid Prime 4: Beyond

Nominated
Game of the Year
Best Nintendo Exclusive
Most Evolved Sequel


Hyrule Warriors: Age of Imprisonment

Nominated
Best Nintendo Exclusive


Mario Kart World

Nominated
Best Nintendo Exclusive
Best Driving Game
Most Exciting Return
Best Multiplayer


Sniper Elite: Resistance

Nominated
Least Evolved Sequel


Assassin’s Creed Shadows

Nominated
Least Evolved Sequel


Borderlands 4

Nominated
Least Evolved Sequel
Best Shooter


The Outer Worlds 2

Nominated
Least Evolved Sequel
Most Disappointing Game


The First Berserker: Khazan

Nominated
Best Souls-Like Game


Wuchang: Fallen Feathers

Nominated
Best Souls-Like Game


Elden Ring: Nightreign

Nominated
Best Souls-Like Game


Mandragora: Whispers of the Witch Tree

Nominated
Best Souls-Like Game


The Midnight Walk

Nominated
Best Indie Game
Best Graphics, Artistic
Best New Game


Citizen Sleeper 2: Starward Vector

Nominated
Best Indie Game
Best RPG


Undying Flower

Nominated
Best Original Music


Hades II

Nominated
Game of the Year
Best Original Music


Kingdom Come Deliverance II

Nominated
Game of the Year
Most Evolved Sequel
Best Graphics, Technical


Atomfall

Nominated
Most Disappointing Game


Nintendo Switch 2 Welcome Tour

Nominated
Most Disappointing Game


Sid Meier’s Civilization VII

Nominated
Most Disappointing Game


Arc Raiders

Nominated
Best Multiplayer
Best Shooter


Peak

Nominated
Best Multiplayer


Battlefield 6

Nominated
Best Shooter
Best Multiplayer


The Alters

Nominated
Game of the Year
Best Story
Best New Game


Mafia: The Old Country

Nominated
Best Voice Acting


Cronos: The New Dawn

Nominated
Best Horror Game
Best New Game
Best New Character


Fast Fusion

Nominated
Best Driving Game


F1 25

Nominated
Best Driving Game


Metal Eden

Nominated
Best Shooter


Shinobi: Art of Vengeance

Nominated
Best Platformer
Best Graphics, Artistic


Ninja Gaiden: Ragebound

Nominated
Best Platformer


The Rogue Prince of Persia

Nominated
Best Platformer


Post Trauma

Nominated
Best Horror Game


Routine

Nominated
Best Horror Game


Necrophosis

Nominated
Best Horror Game


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2025 Game of the Year Awards — Achievement Awards — Game of the Year

Posted by BinaryMessiah on 01/10/2026
Posted in: 2025, Game of the Year Awards. Leave a comment

Another game, another year. This is one of the hardest decisions I have to make ever year on this website and 2025 was easily one of the best years for gaming in a long time.

Clair Obscur: Expedition 33

Clair Obscur just does everything right in a genre that has been falling off over the last decade. Taking Wester RPG elements and fusing then with Japanese RPG gameplay makes for a really fun and interesting game. A story that gripping all way until the end and characters that are memorable and fun.

Runner-Ups

Silent Hill f


Indiana Jones and the Great Circle


Kingdom Come Deliverance II


Death Stranding 2: On the Beach


The Alters


Ghost of Yotei


Donkey Kong Bananza


Metroid Prime 4: Beyond


Hollow Knight: Silksong


Split Fiction


Dispatch


Sword of the Sea


Metal Gear Solid Delta: Snake Eater


Doom: The Dark Ages


Blue Prince


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2025 Game of the Year Awards — Achievement Awards — Best New Character

Posted by BinaryMessiah on 01/10/2026
Posted in: 2025, Game of the Year Awards. Leave a comment

Every year we get new characters that we either love or hate and at least one more is added to the pantheon of fantastic video game characters. This year was not exception.

Atsu – Ghost of Yotei

Atsu isn’t just a great new character she helps push the stereotypical envelope of female video game protagonists a bit further with an interesting story and someone who grows, understands her limits, and makes mistakes. This gives Atsu something that the player can relate to and fall in love with. Atsu is another fantastic character to add the PlayStation lineup.

Runner-Ups

Hinako Shimizu – Silent Hill f


The Traveler – Cronos: The New Dawn


Maelle – Clair Obscur: Expedition 33


Mio and Zoe – Split Fiction

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2025 Game of the Year Awards — Achievement Awards — Most Evolved Sequel

Posted by BinaryMessiah on 01/10/2026
Posted in: 2025, Game of the Year Awards. Leave a comment

Sequelitis is a real problem in the game industry and it’s more prevalent now than ever before. Some sequels can take some time off and become great reinventing their respective series or even becoming revolutionary in some form.

Silent Hill f

Silent Hill f not only reboots the series into a modern gameplay style, but also keeps what makes Silent Hill special to fans. The exploration of psychological horror, haunting music, and fantastic visuals make for an unforgettable experience.

Runner-Ups

Death Stranding 2: On the Beach


Kingdom Come Deliverance II


Hollow Knight: Silksong


Metroid Prime 4: Beyond

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2025 Game of the Year Awards — Achievement Awards — Best Original Music

Posted by BinaryMessiah on 01/03/2026
Posted in: 2025, Game of the Year Awards. Leave a comment

Music can literally drive a game forward emotionally for many gamers. I personally have a huge game soundtrack CD collection that I listen to regularly. Some of the best music ever written comes from video games.

Silent Hill f

Akira Yamaoka isn’t just a genius, but is a master of dark and moody sounds. Silent Hill has some of the most memorable music and style ever created. SHf is no exception, giving players a unique blend of traditional Japanese folk music with Western horror sounds.

Runner-Ups

Clair Obscur: Expedition 33


Sword of the Sea


Undying Flower


Hades II

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2025 Game of the Year Awards — Achievement Awards — Best Indie Game

Posted by BinaryMessiah on 01/03/2026
Posted in: 2025, Game of the Year Awards. Leave a comment

Indie games have kept the game industry alive and that’s a fact. Some of the best video games ever made are created with fractions of the budget of a AAA title. These continue to be the light at the end of the tunnel for many gamers.

Dispatch

Dispatch isn’t just a good superhero game, but a good adventure game. Without the ties of licensed comic book characters the developers had free license to do as they please and it’s a breath of fresh air. We really need more of these. Not since Freedom Force has a unique superhero game been so memorable.

Runner-Ups

Blue Prince


The Midnight Walk


Sword of the Sea


Citizen Sleeper 2: Starward Vector

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    1. Unknown's avatar
      Anonymous on Red Faction – 22 Years Later03/10/2026

      Try multiplayer. A lot of fun !

    2. BinaryMessiah's avatar
      BinaryMessiah on Rengoku II: The Stairway to H.E.A.V.E.N. – 19 Years Later01/25/2026

      Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…

    3. Unknown's avatar
      Anonymous on Rengoku II: The Stairway to H.E.A.V.E.N. – 19 Years Later01/24/2026

      No idea about this game, its not that bad its a 6.5 not a 4....

    4. BinaryMessiah's avatar
      BinaryMessiah on Lonewolf12/10/2025

      Yep! The fact that I forgot about this game until you made a comment proves that.

    5. Unknown's avatar
      Anonymous on Lonewolf12/10/2025

      completely forgetable?

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