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Far Cry 5

Posted by BinaryMessiah on 10/07/2018
Posted in: Microsoft Consoles, PC Reviews, PlayStation 4, Sony Consoles, Steam Deck Unsupported, Steam Deck Verification, Xbox One. Tagged: far cry 5, first person shooter, fps, shooter, ubisoft.

Publisher: Ubisoft

Developer: Ubisoft Montreal

Release Date: 03/26/2018


Available On


Far Cry is one of the many Ubisoft franchises that has been infected with sequelitis and “Ubisoftitis” specifically. For the last few years, their open-world games have suffered from the same stale structure and layout, and they have had a hard time finding their own personalities. Far Cry 5 is one of the first Ubisoft games in a while that has evolved a little and hasn’t quite carved its own nook in its portfolio, but it knocked out quite a few chunks to get started. It feels more RPG, and the activities and missions unfold more organically, with total freedom for the player to go about doing what they want, while some activities and missions are constantly revolving and moving a bit.

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You play Sheriff Deputy Rook, who gets a call to head to a small county in Montana that is overrun by a religious cult. Things go south when your helicopter is shot down and you are taken prisoner along with your State Marshall partner. Joseph Seed is your main villain, and like all Far Cry games, he’s the main focus of the game, and he’s a great character. While not quite as good as Far Cry 3, Ubisoft unloaded their full-blown crazy bag here and made some insanely sick characters.

The main goal of Far Cry 5 is to take out Joseph’s three siblings, who have taken over a third of the map each. These story missions unfold by obtaining notoriety with each sibling as you finish missions and activities. There are three-story segments per sibling that are unlocked, and you are warped to a story area. These are some of the best parts of the games, as each sibling has their own unique way of controlling the people and has their own sick and twisted techniques. The final mission for each sibling requires you to destroy their bunker, and while this gets tedious, it’s only done three times in the whole game.

All missions require gunning Peggies down, but some side missions include freeing prisoners from roaming vans, solving Prepper Stash puzzles where you have to figure out how to get into a building or cave, stunt devil activities, and not to mention the all-new Far Cry Arcade, which has various levels scattered around the world displayed as arcade machines or posters. The level is a short variation that includes objectives that are fast-paced and insane.

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While there are a lot of fun activities and missions, such as fishing and small item hunting, it just isn’t quite enough to completely clear the stale air that Far Cry has created over the last few years. I loved the villains and characters, and the shooting is solid with a massive open world, but there are other issues such as each weapon feeling the same, grinding for cash is a chore, and perk unlocks come at a snail’s pace. You can buy gold bars with real-world cash to quicken the weapon and outfit purchases, so this is probably why it’s a grind.

For the most part, I stuck with the same four guns throughout the entire game, as I never really found a huge difference between them, and around 10 hours in, I started skipping the side activities and gunning for the end of the story. While the world is fun to explore and there is a lot to do and complete, it all starts feeling the same after so long. The game is nowhere near bad, but just repetitive and requires a lot of patience and dedication to complete, but outside the main story, there’s really no drive to.

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Far Cry is at its best here, and the formula has been perfected. I honestly can’t see where else this series can go. Open-world first-person shooters are notorious for getting stale quickly, and unless they have an amazing story and characters, there’s no reason to stick around for too long. The arcade mode may keep you coming back if you really love the shooting in this game, but the main story has so much to offer that I rarely dabbled in arcade mode. Overall, the game is well worth a purchase, but if you haven’t liked Far Cry in the past, then this game won’t really change your mind.

Reviewed On

custom build

Keyboard & Mouse


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Shadow of the Tomb Raider

Posted by BinaryMessiah on 09/27/2018
Posted in: Mac, Microsoft Consoles, PC Reviews, PlayStation 4, Sony Consoles, Steam Deck Playable, Steam Deck Verification, Xbox One. Tagged: action, adventure, crystal dynamics, lara croft, shadow of the tomb raider, square enix, tomb raider. Leave a comment

Publisher: Square Enix

Developer: Eidos Montreal

Release Date: 09/12/2018


Available On


Lara Croft’s adventure since 2013 has been amazing. The reboot was one of the best in the game industry in the last decade, and it turned a sexy heroine full of corny stories and janky gameplay into an open-world, complex trilogy. Shadow of the Tomb Raider continues Lara’s saga against Trinity and Doctor Dominguez, who are trying to basically destroy the world.

The game opens up with an epic prologue, just like the last two games, and we see how hardened Lara has become since the last game. The entire game is about Lara and Jonah trying to find something called the Box, which is a Mayan object that can stop the world from ending. It’s a little more complicated than that, but the story is much better than Rise’s story. At least we get more glimpses of Lara’s past and some advancements in her character, like we saw in the first game.

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However, I feel the story is a little more unbelievable than the first game. Instead of just trying to survive and escape an island, she’s doing some crazy Hollywood stunts that are totally unbelievable, like running along with debris in a flood. It made me shake my head, but I kept pushing on as it was exciting but felt like a total departure from the first game’s atmosphere and ideas. The world also isn’t large and open like in the last two games. Instead, it’s broken up into smaller parts that can be easily traveled to, with the largest part being Paititi City, which is a pain to navigate, to be honest. I didn’t like this change very much, and as I played through the first third of the game, I was waiting for it to open up into the big open world like the last two games. It just felt more cramped and claustrophobic. I also got bored exploring some of these areas, trying to find all the secrets. It’s just not as exciting or varied as the last games.

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That’s not to say the world here is bad. The new jungle theme is a nice departure, feels organic, is highly detailed, and features some new combat ideas. Lara is in full commando mode, as she can cover herself in mud, hide in trees and vines along walls, and take people down. She looks badass doing it, and the combat is much more refined here, but some of the other ideas from the last games almost feel pointless here. All of her upgrades and crafting don’t really fit in here much, as the game’s focus isn’t so much on survival. There are various upgrades for different ammo types, longer breathing, and not having to press the action button when she does long jumps. Some upgrades are repeats, and I never used any of the special ammo as there isn’t as much combat in this game as the previous two; it’s mostly restricted to the story missions. You can craft outfit pieces that grant different passive abilities, but again, these felt pointless as there isn’t much combat in the game and it’s highly focused on stealth.

The story itself is quite short at about 4-5 hours if you skip all the side stuff. It also didn’t feel as epic or as impactful as the last two games. While Rise’s written story was pretty bland, it had some great gameplay set-pieces throughout the entire story, and this game only has a few. I don’t want to bash on the game, making it sound awful, but it’s just trying to evolve while towing stuff from the first game with it, and it feels like extra baggage. I really enjoyed Shadow and wanted to get all the side stuff. I had fun solving the puzzles and climbing around the gorgeous areas, but it just didn’t have as big of an impact on me as the first game did. I loved seeing Lara again, as her character is fantastic, but it’s all more of the same and feels very safe.

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As it stands, Shadow of the Tomb Raider is a safe sequel that’s shorter and tries to cut corners and do less while dragging to gameplay ideas for a larger-than-life world with it that just doesn’t fit in. The combat has been greatly improved, but there isn’t much of it, the story is short despite being a better story than the last game, and the large open world is basically gone. What we get is a mix of the last two games, with some new ideas here for a new game. It’s the culmination of the best that all three had to offer, but just not enough of it. The graphics are out of this world amazing, with beautiful animations and voice work, but it’s just not enough to make it the king of the action-adventure genre again.

Reviewed On

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Keyboard & Mouse


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Marvel’s Spider-Man

Posted by BinaryMessiah on 09/23/2018
Posted in: PlayStation 4, Sony Consoles. Tagged: comics, exclusive, insomniac games, marvel's, playstation, playstation 4, ps4, Sony, spider-man. Leave a comment

Publisher: SIE

Developer: Insomniac Games

Release Date: 09/07/2018


Available Exclusively On

  • ps4-logo

The superhero craze may be tiresome in Hollywood, but in the video game industry, I feel it is just beginning and is taking a long time to pick up. There are good superhero games such as Marvel Ultimate Alliance 2, X-Men Legends II: Rise of the Apocalypse, and the granddaddy of modern superhero greatness, Batman: Arkham Asylum. Marvel has really dropped the ball lately with the just awful movie-to-game adaptation, with DC taking lead with the Batman and Injustice series. Insomniac Games is an interesting studio to develop a superhero game, as this is completely outside of their track record. With games like Resistance, Spyro, and Ratchet & Clank, you would be a little skeptical to think they could produce such an amazing title.

Spider-Man 2 was the best Spider-Man game to date as it featured the first big open-world for a superhero game and did it right. You really felt like Spider-Man, and there was so much to do and see in that game. Insomniac’s Spider-Man goes above and beyond just a big open world but features a rich story, amazing characters, and fantastic action sequences. I personally love the way the game opens up. It feels like a Spider-Man movie or comic, depending on where you come from. Also, understand that this isn’t a story about how Peter Parker became Spider-Man, but it has already been so for several years now and could technically take place after the first three Sam Raimi movies due to a few references to those. Peter is late for work and is rushing around his run-down apartment to get ready. He jumps out the window as Spider-Man, and you take over, swinging around the city with epic orchestral music playing in the background. It gave me goosebumps and made me smile, and I was amazed. It’s a perfect way to open a game.

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Swinging around Manhattan is exhilarating at best, as this is one of the richest, most detailed open worlds ever created. The game just oozes details, from birds flying off of poles when Spidey swings by to citizens looking up at him when he swings low to the ground. The streets are bustling, the city feels alive and packed, and it feels just like a Spider-Man comic came to life. The story allows you to play as Pete and Spider-Man, but like Pete, you are doing puzzles in Doc Ock’s research lab and doing some small investigation missions here and there. The puzzles are actually pretty fun, as they remind me of the hacking puzzles in BioShock, and the matching puzzles are rather fun too. Completing these extra ones unlocks XP and tokens to unlock suits.

Once you finally start fighting in the game, it is very reminiscent of Batman: Arkham’s combat system, but a little less stiff and with more flair. Spidey can web people from far away, has various gadgets and suit powers and mods, has a finisher move, can heal, stun, toss objects around, and has an entire array of moves. It’s fairly deep yet simple to learn, and I liked it quite a bit. It’s extremely responsive, looks great, and feels just like how Spider-Man would fight. Stealth combat is also really fun, as you can swing around and web people up, distract guards, and sneak up behind enemies. There are even challenge missions focused on stealth and regular combat.

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Some story missions have QTE’s, and I am happy to report they are not abused. It’s to make the game feel cinematic and exciting rather than be a cop-out for a lack of content. Some of these are thrown into random crime missions that pop up around the city, but they are wisely used, thankfully. Speaking of crime missions, there are plenty of side missions and things to do outside of the lengthy story missions. You can find backpacks, complete research challenges, eliminate enemy bases, and tons of other side stuff. It’s a wide variety, and the rewards are well worth their completion.

I have to say that the story is just so good, and the characters are awesome. If you saw the movies or read the comics, you kind of know who is going to be an enemy of Spidey’s and who isn’t, but the way the entire story unfolds is amazing, and there are some sharp plot twists towards the end that were unexpected. There are a good number of villains in the game, and the ending cleverly states who is going to be in the next game if you’re a big enough Spider-Man fan. I never got bored with this game, and swinging around the city never got old. The game looks absolutely amazing and is probably one of the best-looking games ever made. I highly recommend only playing this on the PS4 Pro, as it’s well worth the purchase. The animations are phenomenal, and the voice acting is well done.

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Overall, Marvel’s Spider-Man is one of the best comic book games ever made, period. It nails every single thing you would want in a Spider-Man game. I felt just like the hero, and the story kept me hooked with plenty of things to do in the city that didn’t feel boring or tiresome. I would say the game relied a little too much on combat at times, and it felt a little abused, but there’s not much wrong with this game. Maybe a few more villains, but there are more wishes than issues with the game.

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The Order: 1886

Posted by BinaryMessiah on 09/22/2018
Posted in: PlayStation 4, Sony Consoles. Tagged: 1886, action, exclusive, playstation, playstation 4, ps4, ready at dawn studios, Sony, the order, third person shooter, tps. Leave a comment

Publisher: SCEA

Developer: Ready at Dawn

Release Date: 02/20/2015


Available Exclusively On

  • ps4-logo

Ready at Dawn has had an amazing track record on the PSP with Daxter and both God of War games on that system. When everyone heard they were working on a new IP for the PS4, it got everyone’s ears buzzing. A historical third-person shooter set in 1880s London was just too good to be true. What came to fruition was a storytelling experiment that went well or badly, depending on your viewpoint.

The Order is an interesting game in the PS4’s life cycle as it was the first major first-party exclusive to be released after the launch of the system. It was highly anticipated, it was heavily pre-ordered, and everyone was salivating for a next-gen PS4 outing. What was made was a well-told story about Lycans and a secret order, with some interesting gameplay ideas thrown in.

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You play Grayson Galahad, a Knight of the Order charged with treason and crime untold. The story starts at the end and picks up at the beginning to wrap back around to the end. There are a lot of plot twists, amazing characters, excellent acting, and fantastic voice work to enjoy during this 6-hour campaign. Once I got ahold of Grayson, I started slowly walking around linear hallways, picking up photos and enjoying the scenery. A few seconds later I was presented with quick-time events, another walking session, and more quick-time events. After this, it was another long cutscene before I got control of Grayson again. During the first 30 minutes, I figured this was a build-up for something tense or to slowly eek out gameplay for the player, but it continues throughout the entire game, and that’s not necessarily a bad thing.

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The Order has many QTE sections and story segments, but there are a few lengthy shooting sessions as well. The game does have intense action, great shooting mechanics, a good cover system, and everything you would expect from a top-notch shooter. I don’t quite understand the hate for this game, as there are much slower games that do the same, such as Heavy Rain, where the entire game is a QTE fest. I understand that taking action away from the players can annoy them, but then I felt the game was rather well-paced. There were even some one-on-one Lycan knife fights and some pretty fun QTE events, and they all felt unique and applicable to the story and events taking place.

Throughout the game, there are intense action sequences and slower stealth sections, which all felt fun, and I had a blast through the entire game. The story kept me hooked until the very end; there were always plot twists, and I honestly sat and played through the entire game in two days, and most other AAA blockbusters can’t even get me to do that. The storytelling in The Order is really well done, and the entire visual presentation, atmosphere, and character development are great. While not groundbreaking, it’s nice to see in a sea of games that can’t even get one interesting character across.

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In a time of impatient click-bait, instant gratification-seeking Call of Duty, and the Fortnite generation, a game like The Order would have received critical acclaim just 10 years ago, or if it was PC exclusive. PC games are released like this every day, and gamers eat them up, but this is a strange playstyle and something new for console gamers, I feel. I praise Ready at Dawn for trying something new and not following the continuing boring trends that are killing the game industry like a sickening plague. While The Order isn’t perfect, I didn’t run into any major issues that made the game less enjoyable. The story was a tad rushed in spots, and I would have liked it more drawn out, but what is here is actually quite good.

The game looks amazing and is still one of the best-looking games ever made. This game makes me proud to be a PS4 owner, and you don’t get unique narratives like this on other consoles. The PS4 continues to impress me and make me regret this generation of consoles just a little less with games like The Order.

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Corsair MM800 Polaris RGB Mousepad

Posted by BinaryMessiah on 09/15/2018
Posted in: Hardware, Mac, PC Reviews. Tagged: corsair, mm800, mousepad, polaris, rgb. Leave a comment
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Manufacturer: Corsair

Release Date: 11/11/2016

MSRP: $59.99


Mousepads are usually something most people don’t think about, including PC gamers. Sure, there are some nice high-end hard or soft mousepads designed for gaming, but electronic mousepads are a recent thing. With Qi wireless charging pads becoming the new thing, RGB mousepads have picked up in popularity, and there are a few models out there. I had the Razer Firefly, and it died on me in a week, so I was hesitant to buy another RGB mousepad, so I switched brands this time around.

Corsair is known for solid gaming accessories, and the MM800 is no exception. It’s a fairly large mousepad and takes up quite a bit of room, but it looks fantastic. The surface has a rough material so your mouse can glide without being too slippery, and it’s ultra-thin for being electronic. At the top of the mousepad is a small box with a USB 3.0 pass-through and a power cable. Around the sides and front is a thin RGB strip, and the colors are bright, vivid, and gorgeous.

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Of course, you will need to install Corsair’s iQue software, which I was skeptical about, but it’s actually quite nice and well designed and doesn’t bog down my PC. Customizing the colors is fairly easy, but there’s no option to turn off the lights when the monitors go to sleep, like with Razer products, which were quite annoying.

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After using the pad for several hours, I really loved it, and the RGB lights aren’t distracting and look fantastic with my RBG setup. For the price, it’s not bad, but some people can buy the same pad without the lights for half the price, so unless you want RGB lights or are working on an RGB setup, don’t bother.

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Razer Base Station Chroma

Posted by BinaryMessiah on 09/13/2018
Posted in: Hardware, PC Reviews. Tagged: base station, chroma, headset, razer, rgb, stand. Leave a comment
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Manufacturer: Razer

Release Date: 08/17/2017

MSRP: $59.99


If you have an expensive pair of headphones, you probably want a way to store them, and a headphone stand is the best way to go. Yes, they take up desk real estate, but it’s worth it in the end. While you can get any cheap headset stand out there, why not go flashy and get an RGB stand? Razer has made a fantastic piece of hardware, and it looks beautiful next to your other Razer and/or RGB stuff.

This is a simple piece of hardware with just a plastic piece that goes into the base and a USB cable, and you’re done. The base has three USB 3.0 ports, which is awesome if you need some more ports for accessories or USB drives. The RGB band around the base looks amazing, and it’s fully compatible with Razer Synapse 3, which is a huge plus in my book.

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This means that it can sync with all your newest Razer products and has a fully customizable Chroma suite. The lights go all the way around the sides and front, and it leaves a nice reflective glow off your tabletop. When you set your headset on top, it holds up really well and doesn’t tip or slide around. It looks sleek, neat, and high-end, like any Razer product does.

I do have to say it’s probably a little too extra for most PC gamers, but it’s nice for people who love their RGB stuff and want more USB ports. The price is a little hard to justify as it’s the same price as a mid-range mouse or keyboard from them or a new game. This is specifically for a certain audience, and Razer knows it.

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Shenmue I & II

Posted by BinaryMessiah on 09/03/2018
Posted in: Microsoft Consoles, PC Reviews, PlayStation 4, Sony Consoles, Steam Deck Unsupported, Steam Deck Verification, Xbox One. Tagged: remake, remaster, shenmue, shenmue i, shenmue ii. Leave a comment

Publisher: Sega

Developer: d3t, Ltd.

Release Date: 08/21/2018


Available On


Shenmue I

Shenmue is one of those games I never got a chance to play and have wanted to all these years. You always hear people talking about it; it pops up in “Best of” videos and “Worst of” videos, especially for the Dreamcast system itself. Shenmue was a beast all on its own back in the day, as no one had tried these gameplay ideas before. Sure, it’s an adventure game on the surface, but it’s also a life simulator, fighting game, and mini-game extravaganza all in one. It’s weird, beautiful, ugly, and frustrating all at the same time, and yet somehow it all kind of works.

You play as a high school boy named Ryo Hazuki. He gets home one day, and his father dies while fighting a Chinese man named Lhan Di. He steals something called the Dragon Mirror, and you must somehow get it back. The weird thing about the story is that the end goal never really matters, but all the stuff in-between. What is this dragon mirror, and why does Ryo need to get it back? It’s really never explained except something about fulfilling a prophecy and the end times will come if Di keeps it… I don’t know; the story is so unbelievable and weird.

The game starts out like any other adventure game as you wake up in your room and commence rummaging around the house, pulling open drawers, finding items, and trying to figure out where to go. Thankfully, that’s something Shenmue does, as I rarely didn’t know what to do or where to go. After setting foot in the village, I watched a few cutscenes, knocked on about a dozen doors, and kept going through the town, figuring out where to go. Eventually, I ended up in the main city, where half of the game takes place. The first few hours have Ryo running around asking questions to get clues, then going to that person or place for either a cutscene or more clues. This continuous cycle of clue-finding felt satisfying as I met some interesting characters and felt connected to the world of Shenmue.

Sadly, there’s a huge, disappointingly frustrating factor about all of these events: they are time-sensitive. You have to wait for in-game time to pass before certain events unfold. That wouldn’t be so bad, but you can’t skip time, so I literally went and did other things like chores, cooking, or playing a different game while time passed. Sometimes it would take almost 45 minutes for time to pass where I needed it to be, then a small cutscene would play out, and then it’s back to waiting again once I find the next clue that requires more waiting. It would also be fine if there were things to do, but outside of a few real Sega arcade games and collecting Gotcha prizes, there are no side quests or anything to do. It’s so incredibly boring to sit and wait through all of this, and if you miss your time frame, you have to wait again. Waiting also goes for catching the bus to the harbor and working a real forklift job.

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Oh my God, yes, the infamous forklift section of the game. This literally took up an entire 4 hours of the game. You work 8-5 for 5 in-game days driving a forklift from one end of the harbor and loading boxes into a warehouse. It’s both beautifully addictive and stupidly frustrating and annoying. All of this means that the Mad Angels, a drug cartel in the game, will pick on you because you’re new and you can obtain information from them after every fight. Not to mention the annoying forklift race at the beginning of each day on the same track. Man, it’s so stupid and frustrating, and I both loved it and hated it.

After the forklift section, there are a few more fights, and the game is done. The fighting itself is surprisingly impressive, with responsive controls, fast and fluid animations, and plenty of combos. Outside of the free battles, there are QTE battles, which can be hard, and the reaction time they give you is literally milliseconds. The visuals of the game haven’t been updated all that much. There are newer lighting effects and better shadows, and the characters have smoothed over textures, but overall it still looks like a 20-year-old game. There are still plenty of bugs and glitches, such as being stuck in first-person mode after driving the forklift, hard crashes, and objects disappearing completely.

The music is annoying and repetitive, with only one short track per area, and it just isn’t very good. The voice acting is awful, and even the Japanese voice track is questionable sometimes. The audio in general still sounds compressed and really bad, and the game is just really rough around the edges. So why should you play it? It’s a weird piece of gaming history on a system that died faster than it could blink. The characters are interesting, and the various activities are fun, but the long waiting and various missteps keep Shenmue from being a fantastic game.

Shenmue II

I have a weird disposition toward the entire Shenmue series. I really want to love it, but the problem is that the game is so flawed and so strange that it almost feels like a chore to complete. The first game was tolerable as it was fairly short, and the age made it more forgiving, but Shenmue II has no excuse. It was on a new generation of consoles, and I have literally never played a sequel in a series that was a copy and paste of the last game.

The game picks off exactly where the last one took off, with Ryo heading to Hong Kong, and as soon as I saw the first cutscene, I sighed, rolled my eyes, and did an entire facepalm. I expected the game to look fairly newer, have a new UI, better controls, and an all-new look, but we got a literal engine port from the Dreamcast with just new areas to explore and a story that’s four times longer than the original (the original Xbox game had four discs!).

shenmue-remaster

As I got off the boat, I really realized it was the exact same game as Ryo controls, just as poorly. The gameplay is exactly the same to the T, and I buckled in for a long ride. The first third of the game has Ryo running around talking to people, gathering clues, meeting a few new faces, and trying to continue to find Lan Di and avenge his father’s death. At least more stories are explained, and we find out what every mystery in the first game means. To be honest, the first third of the game isn’t all that bad; yes, it’s more Shenmue I stuff, but it’s easy and straightforward for the most part. Once I got to the second third of the game, things got tedious, frustrating, and a little annoying. This series, for some reason, loves having Ryo work and be miserable when it comes to progress. Twice I was stuck having to work on the most boring and tedious mini-game I have ever played to earn enough money to move on. You can earn $10 a crate by helping someone move them from one side of the room to another, and it’s all about QTEs with the directional buttons. You usually never earn more than $60 as there isn’t enough time allotted for more work, and gambling is usually risky and out of the question altogether. The game favors the AI more than you, so you can easily blow all your cash and have to play that mini-game six or seven times over to earn it back again.

Shenmue-2

Outside of the awful mini-games, the second third of the game has Ryo running around inside buildings that are built like mazes with hallways that all look the same. It’s not as easy as using the elevator, as you will have to use the stairs to go up, use that elevator to go further down, then use the stairs again to go down further. In between are free battles, QTE events, and the occasional boss fight. It’s so tedious and frustrating as there are little dialog quips that are in between repetitive gameplay sections that can’t be skipped and just add to what makes the entire game annoying to play.

Once you get past that third of the game, the last third is the exact opposite of the rest of the game. It’s a 2-hour-long cutscene that lets you interact every so often via dialog or by running down a few paths, QTEs, and more dialog. Let that sink in for a minute. A 2-hour-long cutscene. All you’re doing is going through a forest and mountain pass to get to a village with a local accompanying you. This is also where most of the story unfolds and becomes more interesting.

Shenmue_II_Meeting_Shenhua_First_Time__35_

I have a lot of things to complain about with this game and the series as a whole, but the story is still good enough to keep me trucking along and putting up with the repetitive, drawn-out nonsense the game dishes out. Not to mention the several times the game crashed and my progress was set back to my last save. The game itself is just ugly to look at and looks like a slightly updated Dreamcast game in only a few ways. The gameplay style is just too dated, frustrating, and unnecessary to get the story across. I would have rather had cutscenes and just QTEs in between than these weird gameplay “ideas” thrown in. Sure, the game is much larger in scope, but it’s still a linear maze of remembering street and building names and participating in fights.

Overall, Shenmue II is both beautiful and terrible at the same time. It’s a game out of time and should have either been less than the sum of its parts or just a 3D anime feature-length movie. As a game, it just doesn’t need to really exist, especially being so dated even at the time of release. It suffers from all the same issues as the first game, and even as an HD port, it still doesn’t look or play well. It’s a very niche game that many gamers will not even get 1/4 through before turning it off for good. It requires an immense amount of patience, time, and forgiveness to enjoy, and sometimes that’s just too much to ask for a game.

Conclusion

As it stands, this Shenmue HD port is either good or bad, depending on your stance on the series. It’s great to get a piece of gaming history playable on modern consoles, but there are so many flaws with both games and the port itself that it’s hard to justify it to anyone except really curious people and hardcore fans. The games are both full of crashes, bugs, and glitches, and they look hideous with no effort put into the game engine at all.

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Shenmue II

Posted by BinaryMessiah on 09/03/2018
Posted in: Microsoft, Microsoft Consoles, PC Reviews, PlayStation 4, Retro Consoles, Sony Consoles, Steam Deck Unsupported, Steam Deck Verification, Xbox, Xbox One. Tagged: remake, remaster, shenmue ii. Leave a comment

Publisher: Sega

Developer: d3t, Ltd.

Release Date: 08/21/2018


Available On


I have a weird disposition toward the entire Shenmue series. I really want to love it, but the problem is that the game is so flawed and so strange that it almost feels like a chore to complete. The first game was tolerable as it was fairly short, and the age made it more forgiving, but Shenmue II has no excuse. It was on a new generation of consoles, and I have literally never played a sequel in a series that was a copy and paste of the last game.

The game picks off exactly where the last one took off, with Ryo heading to Hong Kong, and as soon as I saw the first cutscene, I sighed, rolled my eyes, and did an entire facepalm. I expected the game to look fairly newer, have a new UI, better controls, and an all-new look, but we got a literal engine port from the Dreamcast with just new areas to explore and a story that’s four times longer than the original (the original Xbox game had four discs!).

shenmue-remaster

As I got off the boat, I really realized it was the exact same game as Ryo controls, just as poorly. The gameplay is exactly the same as the T, and I buckled in for a long ride. The first third of the game has Ryo running around talking to people, gathering clues, meeting a few new faces, and trying to continue to find Lan Di and avenge his father’s death. At least more stories are explained, and we find out what every mystery in the first game means. To be honest, the first third of the game isn’t all that bad; yes, it’s more Shenmue I stuff, but it’s easy and straightforward for the most part. Once I got to the second third of the game, things got tedious, frustrating, and a little annoying. This series, for some reason, loves having Ryo work and be miserable when it comes to progress. Twice, I was stuck having to work on the most boring and tedious mini-game I have ever played to earn enough money to move on. You can earn $10 a crate by helping someone move them from one side of the room to another, and it’s all about QTEs with the directional buttons. You usually never earn more than $60 as there isn’t enough time allotted for more work, and gambling is usually risky and out of the question altogether. The game favors the AI more than you, so you can easily blow all your cash and have to play that mini-game six or seven times over to earn it back again.

Shenmue-2

Outside of the awful mini-games, the second third of the game has Ryo running around inside buildings that are built like mazes with hallways that all look the same. It’s not as easy as using the elevator, as you will have to use the stairs to go up, use that elevator to go further down, then use the stairs again to go down further. In between are free battles, QTE events, and the occasional boss fight. It’s so tedious and frustrating as there are little dialog quips that are in between repetitive gameplay sections that can’t be skipped and just add to what makes the entire game annoying to play.

Once you get past that third of the game, the last third is the exact opposite of the rest of the game. It’s a 2-hour-long cutscene that lets you interact every so often via dialog or by running down a few paths, QTEs, and more dialog. Let that sink in for a minute. A 2-hour-long cutscene. All you’re doing is going through a forest and mountain pass to get to a village with a local accompanying you. This is also where most of the story unfolds and becomes more interesting.

Shenmue_II_Meeting_Shenhua_First_Time__35_

I have a lot of things to complain about with this game and the series as a whole, but the story is still good enough to keep me trucking along and putting up with the repetitive, drawn-out nonsense the game dishes out. Not to mention the several times the game crashed and my progress was set back to my last save. The game itself is just ugly to look at and looks like a slightly updated Dreamcast game in only a few ways. The gameplay style is just too dated, frustrating, and unnecessary to get the story across. I would have rather had cutscenes and just QTEs in between than these weird gameplay “ideas” thrown in. Sure, the game is much larger in scope, but it’s still a linear maze of remembering street and building names and participating in fights.

Overall, Shenmue II is both beautiful and terrible at the same time. It’s a game out of time and should have either been less than the sum of its parts or just a 3D anime feature-length movie. As a game, it just doesn’t need to really exist, especially being so dated even at the time of release. It suffers from all the same issues as the first game, and even as an HD port, it still doesn’t look or play well. It’s a very niche game that many gamers will not even get 1/4 through before turning it off for good. It requires an immense amount of patience, time, and forgiveness to enjoy, and sometimes that’s just too much to ask for a game.

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Shenmue

Posted by BinaryMessiah on 08/26/2018
Posted in: Microsoft Consoles, PC Reviews, PlayStation 4, Retro Consoles, Sega, Sega Dreamcast, Sony Consoles, Steam Deck Unsupported, Steam Deck Verification, Xbox One. Tagged: remake, remaster, shenmue. Leave a comment

Publisher: Sega

Developer: d3t Ltd.

Release Date: 08/21/2018


Available On


Shenmue is one of those games I never got a chance to play and have wanted to all these years. You always hear people talking about it; it pops up in “Best of” videos and “Worst of” videos, especially for the Dreamcast system itself. Shenmue was a beast all on its own back in the day, as no one had tried these gameplay ideas before. Sure, it’s an adventure game on the surface, but it’s also a life simulator, fighting game, and mini-game extravaganza all in one. It’s weird, beautiful, ugly, and frustrating all at the same time, and yet somehow it all kind of works.

You play as a high school boy named Ryo Hazuki. He gets home one day, and his father dies while fighting a Chinese man named Lhan Di. He steals something called the Dragon Mirror, and you must somehow get it back. The weird thing about the story is that the end goal never really matters, but all the stuff in-between. What is this dragon mirror, and why does Ryo need to get it back? It’s really never explained except something about fulfilling a prophecy and the end times will come if Di keeps it… I don’t know; the story is so unbelievable and weird.

460303-shenmue_interview

The game starts out like any other adventure game as you wake up in your room and commence rummaging around the house, pulling open drawers, finding items, and trying to figure out where to go. Thankfully, that’s something Shenmue does, as I rarely didn’t know what to do or where to go. After setting foot in the village, I watched a few cutscenes, knocked on about a dozen doors, and kept going through the town, figuring out where to go. Eventually, I ended up in the main city, where half of the game takes place. The first few hours have Ryo running around asking questions to get clues, then going to that person or place for either a cutscene or more clues. This continuous cycle of clue-finding felt satisfying as I met some interesting characters and felt connected to the world of Shenmue.

Sadly, there’s a huge, disappointingly frustrating factor about all of these events: they are time-sensitive. You have to wait for in-game time to pass before certain events unfold. That wouldn’t be so bad, but you can’t skip time, so I literally went and did other things like chores, cooking, or playing a different game while time passed. Sometimes it would take almost 45 minutes for time to pass where I needed it to be, then a small cutscene would play out, and then it’s back to waiting again once I find the next clue that requires more waiting. It would also be fine if there were things to do, but outside of a few real Sega arcade games and collecting Gotcha prizes, there are no side quests or anything to do. It’s so incredibly boring to sit and wait through all of this, and if you miss your time frame, you have to wait again. Waiting also goes for catching the bus to the harbor and working a real forklift job.

Shenmue-2

Oh my God, yes, the infamous forklift section of the game. This literally took up an entire 4 hours of the game. You work 8-5 for 5 in-game days driving a forklift from one end of the harbor and loading boxes into a warehouse. It’s both beautifully addictive and stupidly frustrating and annoying. All of this means that the Mad Angels, a drug cartel in the game, will pick on you because you’re new and you can obtain information from them after every fight. Not to mention the annoying forklift race at the beginning of each day on the same track. Man, it’s so stupid and frustrating, and I both loved it and hated it.

After the forklift section, there are a few more fights, and the game is done. The fighting itself is surprisingly impressive, with responsive controls, fast and fluid animations, and plenty of combos. Outside of the free battles, there are QTE battles, which can be hard, and the reaction time they give you is literally milliseconds. The visuals of the game haven’t been updated all that much. There are newer lighting effects and better shadows, and the characters have smoothed over textures, but overall it still looks like a 20-year-old game. There are still plenty of bugs and glitches, such as being stuck in first-person mode after driving the forklift, hard crashes, and objects disappearing completely.

shenmue1and2

The music is annoying and repetitive, with only one short track per area, and it just isn’t very good. The voice acting is awful, and even the Japanese voice track is questionable sometimes. The audio in general still sounds compressed and really bad, and the game is just really rough around the edges. So why should you play it? It’s a weird piece of gaming history on a system that died faster than it could blink. The characters are interesting, and the various activities are fun, but the long waiting and various missteps keep Shenmue from being a fantastic game.

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Kingston HyperX Cloud Revolver S Gaming Headset

Posted by BinaryMessiah on 08/25/2018
Posted in: 3DS, Android, DS, Game Boy Advance, Hardware, iOS, Mac, Microsoft Consoles, Mobile Reviews, Nintendo Consoles, PC Reviews, PlayStation 4, PlayStation Vita, PSP, Sony Consoles, Switch, Wii U, Xbox One. Tagged: cloud revolver s, gaming headset, headphones, hyperx, kingston. Leave a comment
71f22SSSqKL._SL1200_

Manufacturer: Kingston

Release Date: 03/09/2017

MSRP: $149.99


I’m not really big on gaming headsets, as I don’t need to use them often as I have my own place, but when I do, I want something amazing—something that can deliver the quality and power of large speakers inside some cans. After having the Razer Man O’ War for about 18 months, I switched over to some wired headphones and moved brands. Why Kingston? Well, the reviews are great, and it’s plug and play, which may sound iffy to some, but it works out well in the end.

71Y7AvroBHL._SL1365_

Some people want fancy software, RGB lighting, and crazy controls, but Kingston went a different route here. Most PC headsets are not compatible with a console, but these are thanks to a proprietary USB 7.1 audio card built into the cable with Dolby. Now the downside is that these are only stereo headphones with the 3.5mm jack adapter, but they still sound amazing. The USB port has a three-part equalizer for flat, bass boost, and vocal. For gaming and movies, you can activate the Dolby 7.1 surround sound with just a button, allowing the headphones to control everything without the need for any software.

71Ldx6JxddL._SL1428_

The mic is completely removable, which is a nice feature, and it works just as you would expect. There’s a button to mute the mic on the control box, but for consoles, you will need to remove it completely to mute it through the hardware. Outside of these features, the headset itself is extremely comfortable and feels like a cloud sitting on your head. Instead of adjustable bands, we get a tension-sensitive soft band under a hard outer band. This means the band adjusts to your head shape easily without any fiddling. The ear cups are super soft, and no sound escapes. Since these are wired headphones, I had to figure out where to clip the control box, which wound up going on my keyboard cable to keep it nearby so I could access the controls easily. The cord behind that is rather long, which is needed for console use.

61wSYgCgfgL._SL1428_

Here’s the big question: How does 7.1 audio sound in games and movies? Well, it works surprisingly well. The built-in sound card does a good job decoding the audio and making it sound incredible. I could hear gunshots behind me, people talking next to me, and explosions that sounded epic and amazing. Games with 7.1 options sound even better and more realistic, but sadly, there aren’t many games with this built-in.

71lCN-XsUlL._SL1428_

With that said, the HyperX Revolver S is a solid wired headset without the flash and fancy software accompanying most headsets these days. They are extremely comfortable, give an amazing sound output that is crisp and clear, and also have great 7.1 audio capabilities. There are a few minor gripes, like the control box being in a weird spot on the cable, only three equalizer settings, and missing software for those who like to fine-tune, but what’s here works surprisingly well straight out of the box and is plug-and-play. This is a versatile headset for any gamer, but sadly, the 7.1 only works through USB, and the 3.5mm jack is strictly stereo. For the price point, you get bang for your buck that you won’t get with most other headsets.

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    1. Unknown's avatar
      Anonymous on Red Faction – 22 Years Later03/10/2026

      Try multiplayer. A lot of fun !

    2. BinaryMessiah's avatar
      BinaryMessiah on Rengoku II: The Stairway to H.E.A.V.E.N. – 19 Years Later01/25/2026

      Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…

    3. Unknown's avatar
      Anonymous on Rengoku II: The Stairway to H.E.A.V.E.N. – 19 Years Later01/24/2026

      No idea about this game, its not that bad its a 6.5 not a 4....

    4. BinaryMessiah's avatar
      BinaryMessiah on Lonewolf12/10/2025

      Yep! The fact that I forgot about this game until you made a comment proves that.

    5. Unknown's avatar
      Anonymous on Lonewolf12/10/2025

      completely forgetable?

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