The idea of hillbillies trying to stop an alien invasion seems pretty absurd, and it is. Clay County isn’t a serious horror comic but a funny farce in the whole military vs. aliens genre. A bar full of hillbillies is drinking away when an army officer shows up and tells them to get out because aliens are coming. They think he means illegal Mexican aliens, but the officer insists it’s space aliens. The bar gets blown up, but the hillbillies are still not seeing the picture. The comic is both funny and frustrating because these guys are so stupid and simple-minded that they think they are just some rival bar or something.
It also makes for great comedy, but Clay County has far from clever writing. The writing is pretty average and just gets the job done. The aliens end up coming after a fuel source called SF-92, which is actually one of the guys’ moonshines from 1992. They try to destroy the alien mothership, but their friend, Hot Dog, gets captured. They go through some more stunts (I won’t explain them all) that are pretty dumb, but later they break in to save their friend. They escape not by using guns or anything like that, but the dog’s farts from eating too much jerky allow them to escape. It’s pretty funny potty humor, but who doesn’t like to take a break from the serious comics every so often?
As it stands, Clay County won’t go down in history as a memorable story; in fact, many comic readers may never read or hear of this mini-series. The art style is very cartoonish, but it gets the job done and is pretty detailed. There’s nothing memorable here, but it’s fun to pick up and pass off to friends and family. If you love aliens, you will enjoy this series, and if you love potty humor, you will enjoy this mini-series. If you are a serious comic reader, you need to take a load off and relax to enjoy this.
XCOM was a popular turn-based strategy game back in the ’90s, and everyone was surprised by how well this game turned out. Enemy Unknown keeps the series vibe and atmosphere updated to today’s standards. Enemy Unknown is one of this year’s best strategy games, but there is one reason why most people will never complete this game: It is too damn hard. Not the fun and challenging type of hard, but the kind that makes it impossible to move on no matter how well equipped your soldiers are.
The game does a very good job of introducing new things to you as you move on. The UI is very simple and uncomplicated, but pretty deep. You get to see a cut-a-way of a military base, and you can click on each department. Research is where everything starts. By gathering all intact materials from missions, you can research new things like weapons, armor, satellites, and various other things. Engineering is where it is all made and upgraded, as well as keeping track of other buildings. Workshops, laboratories, generators, hangars—all these things determine how fast you can upgrade and how you become more powerful. The barracks are where you can equip your squad’s loadout, upgrade soldiers, hire new ones, etc. Finally, there are the situation room and the command center. Here you can advance the days until you run into missions, trade alien parts on the black market, and view how in distress the world is. It is all very simple and almost revolutionary in design because most strategy games are Excel sheet-based and are pretty complicated and hard to navigate.
Once you assign things to engineers and do research, you can advance the days until you run into something, such as a UFO sighting. When this happens, you scramble your jets, and depending on how good the equipment you gave them is, they’ll take it down. Most of the time, you will run into abduction scenarios where you eliminate all hostiles or have to rescue someone. When this happens, you get a choice as to what country to help. Each one gives you a reward, such as money, scientists, engineers, or other items. Usually, you pick the one that’s in distress the most because if you don’t, they will remove themselves from the XCOM operation, and if they all withdraw, it’s game over. Once you go into battle, this is where you see how hard this game gets.
Each soldier gets two moves. The area around them is blue, which means that’s one move, and yellow, which means it takes both moves to get there. Performing an action takes one move, and that is usually shooting alien scum. All soldiers start out as regulars with assault rifles until after their first mission and they rank up. The class is chosen randomly, which I really hate because you can be stuck with five snipers and just one assault guy. When you are ready to shoot, you will see how accurate your shot is. Once all turns are taken, it’s the alien’s turn. This back and forth is normal for strategy games, but the objectives you are given, or the difficulty of aliens, are absurd and completely unfair. You will shoot down some small grays and get through a few thin men. Maybe you will lose 2 or 3 guys in the process, and then four freaking Mutons will show up and wipe the rest of you out in one turn. Or don’t forget the damn spider things that can turn your squadmate into a zombie in one hit. This gets frustrating because every mission is like this. I rarely got through any unless it was on an easy-difficulty mission.
This would be ok if it were during main missions, and you could go back and grind a bit to get better equipment, but you have to do that with every single mission. You fail almost more than you succeed, such as by losing so many soldiers. Once a soldier dies, they are dead forever and won’t come back. Once you lose a fully ranked soldier, you have to start from scratch again with a new guy. It is completely unfair in a game this difficult. In most missions, you will be lucky if you get out with 2 or 3 guys, but you are probably thinking that’s because I stink at the game. I would restart and try all different strategies, and nothing would work. The whole point of the game is to take cover and never be out in the open. Once you advance and are just standing there, you’re dead. The fog of war doesn’t help when you run around the map trying to figure out where all the enemies are. Forget a rescue mission where you have to save a certain amount. Saving 5/25 people is a lot harder than it sounds. All 20 will die before you get to your third guy. This game is just a nightmare, and not in a fun way.
That doesn’t make the game bad, though. There are a lot of great research projects that have a huge impact on everything you do. You have to decide carefully about what you want, or you’re screwed. You get a very limited amount of money every month, and you have to stretch it. I found this a bit unfair as well, because there’s no compromise. Even if just one element was easier, it could make this game more tolerable. As it stands, I had this game for over a month and barely got 25% through the game before I gave up. Spending 45 minutes on a mission and then dying at the end is just ridiculous. Reloading quick saves doesn’t always work, either because you realize you forgot to equip someone with a medkit or because you need to be more accurate on certain missions and forgot to equip scopes. This game is just a pain.
The production values are at least nice, with great-looking aliens and some decent voice acting, but overall, this game requires extreme patience more than skill or brainpower. The game is well done with intense battles, but maps repeat often, the camera is screwy where it zooms out of buildings, and the graphics are a bit underwhelming. The main thing is the extreme difficulty, which practically ruins the game. I have never played such a hard strategy game before, but there’s someone out there who will like this.
I played this about 3 years ago, and even then, it wasn’t all impressive. This game has nothing to do with the underappreciated Area 51 that came out years ago, despite being made by the same studio. In fact, the game has nothing to really do with Area 51 at all except you fight through Rachel, NV, and there are aliens. The game is a day’s worth of mediocre entertainment at best. The story is paper-thin, with something about a government experiment where they are trying to create the perfect soldier using prisoners and homeless people. The experiment breaks out, and you are fighting off a weird paramilitary plus Xeno aliens. The characters aren’t interesting, and this is by far just a B-grade experience.
The worst part about the game is the lack of content. Only a few weapons (like less than six) and a handful of enemy types make for a typical shooter experience. There are a couple of large boss fights that were epic at the time, but now they feel too scripted and stale. The graphics are pretty bad since this uses Unreal Engine 3 from years ago, so there are badly scripted explosions, crappy AI, and a useless squad command and moral system. You can send your two buddies somewhere, but it makes no difference because they won’t shoot anything most of the time. If you get shot a lot, your morale will go down, but I actually didn’t notice this doing anything because the AI is so dumb anyway. There are a few vehicle sequences (which stink), and all the weapons feel the same except a couple of alien weapons.
The multiplayer is nonexistent because the servers have been long gone, but you can grab the game for less than $1 on Amazon. The game lacks the greatness of its predecessor, with a lack of interesting stories, characters, and scripted cinematic events. You can go around collecting dossiers, but other than that, this is bare-bones at best. The game had a lot of potential but was executed poorly with lazy design and shortcuts. Why should you bother playing it? Mainly for fans of the first game or who just want an FPS fix for a few hours.
I still remember when Resistance: Fall of Man (known as I-8 back then) was shown at E3 2005 and was amazed at how good it looked. When I picked it up about 4 years later, it looked like crap, was ridiculously hard, and had ho-hum multiplayer. I never finished it and skipped the second game. The third game has a new protagonist, Joe Capelli, and has a more organic fluid campaign reminiscent of Half-Life 2 than Resistance. You go from the east coast to New York to destroy the tower that the Chimera have built to freeze the Earth over. This is the last shot to save humanity, but in the meantime, you get to meet some new and old (Chimera) faces.
The game is still too familiar to me and will be for Resistance vets. No matter how many times you re-create Chimera they are still the same and it’s pretty old by now. The same tactics work, most of the same guns are still here (Bullseye, Rossmore Shotgun, Auger, Deadeye, etc.) plus a few new ones. The Cryo gun is fun, but most of the weapons are the same, and the same problems are still present in the game. There isn’t enough ammo that you can hold for each gun so you have to constantly swap weapons even if the situation doesn’t call for it. There is no regenerating shield (there’s a reason why Bungie invented it for Halo), and health packs are scarce even on normal difficulty. The game is extremely tough because it feels built for co-op because dozens of Chimera will come after you and you will die with just a few hits. This means taking 20 steps forward only to find a horde and get pushed back 50 steps. Thankfully, you can level up your weapons just by using them, and useful things happen, like your shotgun spits out incendiary shells, your Deadeye will highlight heads, and your revolver will cause more damage.
Despite the ridiculously difficult campaign, there are some great cinematic moments, but they are far and few between. The first third of the game is nicely paced, with varied environments ranging from a forest to a train ride to the snowy streets of New York, but after you get near the tower, it’s the same Chimera bases and architecture that we’ve seen three times already (if you count the PSP’s Resistance:Retribution, which was equally as difficult). The game gets even more difficult, and the story becomes less interesting. The characters are pretty shallow, and there’s not too much delivery in the story despite a few odd twists, plus a disappointing ending that makes you feel like the developers gave you the middle finger for sticking with the series for 6 years.
There’s multiplayer here if you really need to keep playing, but one playthrough was enough for me. Resistance 3 has some amazing visuals, despite some ugly textures here and there, and will satisfy fans with a difficult and challenging campaign. FPS players used to Call of Duty and Halo will probably hate this game (and the series), so only hardcore FPS fans should take the path of Resistance.
Yep! The fact that I forgot about this game until you made a comment proves that.