Once again, the puzzle genre is rather dried up this year, and I’m afraid one day this category may disappear. Everyone is so worried about the next action game that people don’t want to step back and relax and work their brains.
Tetris 99
While we’ve played Tetris dozens of times over before, Tetris 99 brings people together in an online world and feels exciting and fresh. While there were other great puzzle games this year, and you could argue that Tetris isn’t unique, it’s a timeless classic and when to put together with new ideas can become one of the most addictive puzzle games ever like it was on the original GameBoy decades prior.
The Switch had a rocky first couple of years, but 2019 has seen the Switch coming out swinging as Nintendo’s best console since the Wii. The first party games trickle in nicely, but we are getting many ports and some great exclusives from third-party developers that most Nintendo fans would only dream of having. There were actually a couple of games that didn’t make the list as there were just that many awesome games on the system this year.
The Legend of Zelda: Link’s Awakening
Link’s Awakening isn’t just a remake, but a re-imagining of the soul of one of the most beloved games of all time. That’s a lot of pressure and not easy to do, but Nintendo just seems to have a magic wand they can wave and can do no evil. The game is beautiful, the puzzles are engaging, and the magic is still there even after all these years.
With this being the PS4’s penultimate year as a steady game console we still saw some amazing exclusives that its rival, the Xbox One, still has yet to deliver. The PS4’s ecosystem is now chock-full of fantastic AAA first-party titles that make the PS4 the must-have system.
Death Stranding
Death Stranding is a mixed bag at best. You have an ambitious and overly hyped game for the last 4 years and then it’s released as an over-glorified walking simulator with extra steps. The game is praised and hated by many, but you can’t deny the ambition Kojima had. With a AAA cast of characters, phenomenal visuals, and some pretty whacky ideas, Death Stranding makes the PS4 stand out more than any other time.
The mobile genre is becoming harder and harder to filter out the awful microtransaction laden garbage, but a few gems still shine through every year. What makes mobile gaming so appealing is the pick-up-and-play and the constantly increasing power of cell phones.
Sky: Children of Light
Created by the minds behind Journey, thatgamecompany really knows how to make minimalist games appealing. With simple controls and fantastic visuals, you play through a community filled adventure with little hand-holding and the ability to explore and sail across the wind. There’s no other experience like it on mobile devices.
PC has been stronger than ever. Never before have there been as many PC releases alongside consoles. However, the PC is still unique with its own controls and power that consoles just can’t provide. It was a tough year spanning across many genres.
Disco Elysium
Disco Elysium is a rare gem that only gets released maybe once a decade. This is what makes PC gaming so unique. A point and click RPG with a gorgeous art style, story, characters, and so many possibilities to choose from. It’s what made the PC so appealing as a gaming device decades ago, and Disco Elysium nails that need.
Awarded Game of the Year Best PlayStation Exclusive Best Atmosphere Best Story Best Sound Design Best Voice Acting Best Graphics, Artistic Best Graphics, Technical Best Action-Adventure Game
Red Dead Redemption II
Awarded Best Multi-Platform Game
Nominated Game of the Year Best Atmosphere Best Story Best Sound Design Best Voice Acting Best Graphics, Technical Best Action-Adventure Game
Octopath Traveler
Awarded Best Nintendo Exclusive Best RPG
Nominated Game of the Year Best Story Best Graphics, Artistic
This is always the hardest category for me to pick and I always spend weeks thinking about it. What makes a game better than all the others? Does it have to be revolutionary? One of a kind? Bigger than any other game? Not necessarily. GotY is usually for a game that exceeds expectations and feels solid, structured, fun, and memorable, and just stands out as a whole over any other game. This was a hard year to pick from as there were so many fantastic games that fell under these criteria.
It was really only a close call between God of War and Red Dead II this year with Spider-Man right behind them. This was one of those rare years where I had to analyze each and every piece of both games to determine the winner. They both have fantastic acting, characters, gameplay elements, and visuals. God of War however did most of this with more finesse and less experimentation. I felt the story of Kratos and Atreus cut a little deeper and I felt more attached and wanted to die to see the next cut-scene while Red Dead II was a really slow burn. The gameplay in God of War single-handedly reshaped combat for its own genre while Red Dead II just refined it. They both had large open worlds, but God of War’s was more memorable and had so much incredible detail that Red Dead just didn’t have.
Battlefield V may seem too similar to Battlefield 1, but it’s still an exemplary shooter with visuals that push boundaries, fantastic multiplayer, and a great campaign with the years of expertise from DICE behind the game.
The atmosphere in a game can be just as memorable as the story or be a character itself. Fallout 3 proved this as the Capital Wasteland was a character all on its own. A great atmosphere is something that can draw you in and make you feel a part of the world.
The atmosphere in a game is supposed to suck you into its world and make you feel exactly how the characters are feeling. God of War did this best with its cold and dark environments and massive scale levels that are out of this world. The beauty of this Norse realm was incredible to take in and each realm really made me feel like I was actually there.
The story is probably the second most important aspect of a game next to the gameplay. A good story can be memorable, impactful, controversial, enlightening, frightening, and any other emotion humans can feel. We didn’t have many games with memorable stories this year, but there were some out there that stood out.
There weren’t that many engaging stories this year, and there seems to be less and less every year, but God of War not only portrayed memorable characters, but the story Kratos goes through is very memorable and something you talk about long after the game is complete. Stories that stand the test of time are the ones that are remembered through history.
Yep! The fact that I forgot about this game until you made a comment proves that.