The Best Music award goes to a game that delivers emotion, atmosphere, and tension through the game’s soundtrack. Whether it be orchestral, licensed, or anything else it must feel just right.
This was a tough call against Portal 2, but Skyrim came out on top thanks to composer Jeremy Soule’s amazing passion for the Elder Scrolls game. Every piece of music moves you and sucks you into the world like no other video game soundtrack can do. There are dozens of songs and each is masterfully composed and that is extremely hard to do. Every piece fits everything you do, see, hear, or interact with within Skyrim. The sweeping and dramatic theme song to the softer tones of exploring the world is perfect and nothing can match this kind of instrumental beauty.
I have to come right out of the gate and say Rage is probably one of the most disappointing games I have played all year. With all the hype about the amazing and revolutionary graphics engine and weapon system that id Software (the inventors of first-person shooters) has made, you would think they would fall through. The game is completely 180 degrees from what id Software said the game would be like. The first thing you will notice is the enormous number of bugs and game-breaking glitches, especially for ATI card users. The graphics will literally be completely distorted, or the entire game will be blue. How do you fix this? Extract a file from the graphics driver update and put it in the Rage folder. Or you can fiddle around with the Catalyst Control Center, or how about the game not even running right unless you have it open? This is completely absurd and should not be like this upon release. I spent a total of four hours fixing this damn game so I could just play it. So you’re probably asking, Is it worth it?
Well, the shooting is solid, and that’s a fact. I know what they are doing, and the guns are great and super fun to use. You can upgrade them at stores in towns and use various ammo types because the enemies do need different approaches. This is by no means a straight-up stand in one area that shoots everything. You will die quickly, so use what you have available to your advantage. Guns like assault rifles use regular steel rounds and felt-rite rounds, which are more expensive but more powerful. The shotgun can use buckshot but also pulse rounds and pop rockets, which act like explosive shells. You get a rocket launcher, a sniper rifle, and a pistol that shoots four different types of ammo. There’s a decent amount of guns in the game, and you slowly unlock them as the game goes on.
Shooting enemies is fun because each weapon packs a punch and feels good to shoot. Enemies have great animations and fight worth a damn, so the game isn’t too easy. There are even some pretty fun boss fights as well. The enemy variety is pretty low; however, you get maybe five different kinds through the whole game, with some just swapping out outfits, such as different bandit groups. The whole point of Rage is to run around the world and explore dungeons to complete various mission types. The dungeons are varied and have a lot of loot in them to engineer items such as bandages, wing sticks (boomerangs that are instant kills!), sentry bots, RC cars that explode, ammo, grenades, and a whole slew of things you can build in your menu while you’re on the field. This can be really fun and encourages exploring every corner for junk to sell or use.
Now you’re probably wondering how the game is like an open world. While the game has a great art style and feels a lot like Fallout, it isn’t trying to copy it in any way. The game has a nice post-apocalyptic art style and has some great designs and pulls of atmosphere, but it falls short because the game has a false sense of freedom. The outdoor areas must be driven (more on car combat later) and cannot be traversed by foot because, for one, it will take forever, and on the other, cars will kill you almost instantly. The world has a lot of “hallways” that you can drive in that lead to each dungeon, but by no means is it a free, open world like Fallout at all.
This tends to be very depressing because you can see all this great open land, but it’s barren and closed off by cliffs and walls around you. I mean, there are only three towns in the whole game, and they are spread out in two different areas that you have to load between. There are a nice amount of side missions as well as races that involve over-hyped car combat. You drive your car, which controls very well, and do various races to earn certificates to upgrade your vehicle so you can survive out in the “wasteland.” The combat is fine and all but mainly serves as just a way to get to your missions in the “open world” because car combat out here is far and few between.
I also had a problem connecting with characters because you don’t talk to them much and they really just give you missions. I also had a problem connecting to the story because, while it has potential, it falls short with a terrible and lame ending, plus it just ends abruptly with a poor final mission with no boss fight. Some of the side missions are probably more interesting than the main missions. Overall, you’re looking at a 15-hour campaign, even if you complete every side mission. I also have to mention that the graphics look good, but there are better-looking games out there thanks to Rage’s weird low-resolution texture problem, but there are some really nice lighting effects throughout.
Overall, Rage is a buggy, broken technical mess that most people will just give up on. However, the game has solid shooting, excellent weapon design, and engineering stuff that is really fun. The false sense of freedom and so-so car combat really bring the game down to just a mediocre experience that will not leave an imprint like Doom or Quake did all those years ago. Sorry, id, but try again.
So the military shooters march on and seem to bring with them new multiplayer ideas, updated graphics, and at least trying to make more realistic and tenser single-player campaigns. Battlefield 3 drops the Bad Company name and picks up the original name. It has nothing to do with BF2 or that line in the series, but it keeps the Bad Company multiplayer, so it mixes it up a bit. BF3‘s single-player mode gives you a taste of the new graphics engine, Frostbite 2, as well as a chance to test out some guns. The story is actually interesting, with a couple of plot twists, but nothing sophisticated. You jump around different people trying to find a portable nuke that was stolen. You go from the Middle East to Russia and to a few other parts of the world, and BF3 tries throwing a few new things out there.
The characters are good, and the voice acting is great, but you won’t get much out of a military single-player campaign. The campaign nails the atmosphere with lots of explosions; the excellent Battlefield ambiance is back and sounds more realistic than ever thanks to the new engine. The campaign does lack the scripted cinematic set-pieces we grow to enjoy in these types of games. There are a few, such as the earthquake in Iraq, the beginning train scene, and the jet scene in the middle of the game, but the rest is just running a gun through open terrain and buildings. The pacing is good, but I wanted more action and some more scripted sets to make the campaign feel more punchy. BF3 does add some detail that other military shooters haven’t, such as great animations. One scene has a Russian jet shooting your squad down. Running from cover to cover and ducking shows your character sliding into cover and falling down like you actually would if you died. Getting up is just as great to look at because you stumble out of being prone, so it feels so real and awesome.
The graphics are probably some of the best ever seen so far. Being on the PC, the game is DirectX11 only, so you get just some amazing lighting, excellent-looking textures, and the most realistic water I have ever seen. The lights and coronas off the sun and flashlights blind you; everything reflects like it would in real life. Plus, the sound is amazing and is actually useful in multiplayer because distance makes a difference in sound here. Gunfire sounds different at different ranges rather than just quieter. Bullets whip and whizz past you with realistic sounds; gunfire sounds incredible; and the explosions look too real. The game does require a seriously (like within the last year) powerful rig to run because there’s no DirectX9 option here.
While the graphics are really the only major thing going for the campaign, it is nice to play and has some replay value just to look at everything alone. The difficulty is all over the place, and some spots are just extremely tough, and you can die very quickly in this game. This isn’t a run-and-gun arcade shooter like Modern Warfare or other military shooters. My only other complaint is that the game doesn’t recognize gamepads very well, even the Xbox 360 controller, which most games have as a built-in standard. I did notice the mouse and keyboard felt better because it seems the game was built around these controls.
The multiplayer is where the money’s at, and BF3 delivers with new modes and some great maps. Using EA’s Origin client, you get a browser-based experience with filters and all the greatness of using a PC. The new model is Deathmatch, which is greatly welcomed, and back are Rush and Conquest. This time you get to play on large maps that can hold 64 players, and it really does feel like a battlefield. The new maps are great, and Deathmatch is addictive, but DICE refined the unlock system. You don’t get perks, but you do get to add things to your loadout, like an infinite sprint, defibrillators, med packs, etc. It does take a long time to start unlocking good stuff, and you’re stuck with crappy load-outs. Weapons have no scopes (except the sniper rifle), plus you only get one main weapon per class to start with. Be patient, wait to unlock scopes for rifles, stick to close-range combat, and just tough it out.
Using vehicles is back and standard in Rush and Conquest, and while these remain the same, they never get old. The new engine helps make the online fights feel bigger and badder with the sound coming into play, plus shooting down boats and helicopters with four guys in a tank never gets old. I didn’t find any stability issues, and EA is constantly updating Origin and the browser experience for online play, so just stick with them and enjoy them. Battlefield 3 may not deliver a riveting single-player experience, but the new engine and excellent multiplayer will keep you hooked. You can also jump in for a co-op campaign ride, but you will come back for the multiplayer thanks to the slow yet steady unlocks, which make you feel like you truly earned them.
There seems to be no end in sight to zombie games, but the good ones are far and few between. With Left 4 Dead and Dead Rising being the staples, Dead Island puts itself on the map as the true zombie simulator. It holds true to that statement with realistic combat, atmosphere, and a terrifying story (albeit it doesn’t get really interesting until towards the end). You can pick one of four characters who each specialize in a certain weapon (sharp objects, blunt objects, throwing objects, and guns). You follow the four heroes through the story of the resort island Banoi, which has been struck with some sort of biological weapon or disease. No one really knows. You must help the survivors get off the island, but things don’t go according to plan.
I would like to say that Dead Island feels like Fallout meets Left 4 Dead, with a little bit of Dead Rising thrown in. The combat is superb, if a tad unwieldy, because it features an analog-type combat system. The game is in the first person, so the last melee game in the first person you probably played was Oblivion. You can move the weapon around via the right analog stick, pull back, and push forward, bringing out a full swing. It feels awesome because each weapon feels different, and the game has a great dismemberment engine, so when you aim for that part, it will most likely come off. Even the shooting in the game is solid, and that’s a one-two punch that most games can’t get right.
There are RPG elements thrown in, so when you complete missions or kill zombies, you’re earning experience. You get one point per level to use in one of three categories: fury, combat, or health. Fury is a model that you can activate to do ultra-damage to enemies and earn 10x the amount of experience when doing so. There are a lot of ways to upgrade, and you won’t get them all in one play-through. Thankfully, the game levels up with you, so you won’t run into areas that require level grinding to get past. A lot of the quests are mixed with escort missions, fetch quests, and zombie-killing quests. There are undead people to kill as well, but most of them have guns, so watch out.
The atmosphere of the game is amazing and just really creepy. There are zombies everywhere, in all shapes and sizes. The two most common are Walkers and Infected. Infected people cannot be avoided since they run at you faster than you can even run. There are floaters, thugs (these guys are almost impossible to take down when you first start), suiciders (they explode), and the rare butchers. Each zombie is freaking creepy, and there is a huge variety of them since they change with each area you change into. The game is nonlinear, with huge open areas to explore at your leisure. Like in Fallout, you can collect stuff from pretty much anything and use it to make mods, of which there are dozens. Some of these are awesome, like attaching a saw blade to a bat, turning swords into shock weapons, making guns shoot fiery bullets, etc. These are mostly found by completing missions, so try to get all the side missions you can.
You can drive in the game, which feels just fine and is a blast to run over zombies; this is required in some missions, and it is best to travel long distances across the island. Also, the areas vary from the beach to the jungle, the city of Moresby, and the prison. There is a huge variety of everything, from weapons to zombies to environments, so you never really get bored with the game. While that’s the core of the game, you just always want to wander off and find people in distress (hey, you are immune to zombie bites!) and just try every weapon out there as well as upgrade them at the workbenches. Of course, weapons break and need to be repaired, which costs money, and you can sell stuff, trade, and even pick the money up out in the zombie wilderness.
The game is also very hard most of the time since it was designed for a four-player co-op. There is a drop-in-out co-op online, which is a blast, and there are plenty of people playing. A lot of the time, missions are just so hard because you get too many zombies thrown at you for just one person. If you die, you just wait 7 seconds and respawn, but you lose a lot of money as a penalty. The more money you have, the more you will lose. This is a great idea, but healing is a problem since medkits are rare and food only heals you so much and you can’t store it.
The only problems with the game are that people with high-end PCs are jipped unless they go edit the config file themselves to push the graphics further. There are a lot of glitches, and the combat is awesome, but controlling it is a bit off and finicky. I mentioned that the difficulty is all over the place, so expect some frustrating sections where you will die over a dozen times. While the story is good, the characters are boring, not likeable, and just feel pretty generic overall, so this took a big hit for me more than anything. Overall, Dead Island is my favorite zombie game so far, and fans shouldn’t miss it.
With this being the final DLC in the New Vegas saga, this one is about you. You finally get to meet Courier Six, and this journey is a true test of your skills leading up to this release. This lonesome road doesn’t allow you to take companions (you do find an old friend inside, however); you also get new weapons, enemies, and probably the most destroyed-looking area in any Fallout game so far. The game is very linear, but not like Dead Money, where you just run around in circles completing stupid tasks. You go from point A to point B, but it’s a long road (about 5 hours, actually), and there are some surprises along the way.
First off, you get a detonator gun along the way that allows you to blow up nuclear warheads along the way (30 in total) to kill enemies from afar or make new paths. This is exactly what I have been waiting for since Fallout 3, and we finally get to do it. Hell, you get to launch two different huge nukes in this DLC. The ending also makes a huge impact on the story (even if you did finish the main story). You do get new weapons that are mostly energy-based, but there are some awesome melee weapons, so there is something here for every type of player.
The new enemies are Marked Men, which are NCR troops that got stuck out here in this nuclear site and turned into ghouls. These guys have many different weapons (the new Glare gun is my favorite since it acts like a semi-automatic rocket launcher). The tunnelers are pretty tough little guys that are fast-moving, but you only run into them when you are underground. Deathclaws make an appearance and will cut you down fast if you don’t have some good armor. Overall, the game will provide a great challenge, especially the final boss fight (which required several restarts and quick saves for me).
Overall, Lonesome Road provides a great challenge, new weapons, and environments, but there are no real quests since you are only going in one direction. There are also only two characters in the whole DLC, so overall, the DLC may feel empty to some people and too straightforward. I liked it since it really made you feel alone, and everything was up to you: survival, as the ending turns out, and saving the Mojave from mass destruction (once again). The DLC feels like the exact opposite of Old World Blues (tons of brilliant characters and quests), but not nearly as linear and hard as Dead Money.
The original F.E.A.R. (you know it stands for First Encounter Assault Recon, right?) was marked as an excellent shooter due to its scary atmosphere, solid shooting, and (at the time) system-pushing graphics. Two installments later, the game has fizzled out as an above-average shooter and has lost most of its share value over the years. The game also feels more paramilitary than paranormal, with the same generic soldiers, mechs, and the occasional tough boss. At this point, if you haven’t played the first game, you will be completely lost in the plot. Even people who played the first and second when they came out might want to search Wikipedia for a plot refresher because F.E.A.R. has always been known for its holey plot and confusing endings.
The game feels a bit different from the last two games, but not by much. The game is tighter-ended, with a better cover system, a couple of new weapons, and slightly updated visuals. You have your standard assortment of weapons, including assault rifles, sub-machine guns, shotguns, rocket launchers, and a few original weapons. The weapons feel solid, though the aiming is a bit touchy. Every gun feels different, and you must really use them in the right situations. This isn’t a stick-with-one-gun type of game. The slo-mo is back, but you can now upgrade yourself by doing things you normally would in the game and earning points. F.3.A.R. has based on co-op this time around, so you can play as either the main protagonist, Point Man, or his dead brother Fettel, who follows you around the story.
You get points by collecting weapons, doing kills and headshots, using the cover for a certain amount of time, finding the rare Alma dolls, dead bodies that give you Psychic Link points, etc. Throughout the campaign, whoever scores the most points gets to see the end of that brother. It’s a neat way to do co-op, but you can still enjoy the game by yourself. The game brings back the awesome machines, and they feel better than ever. You get to use them more often than in the last entry, so look forward to some awesome machine sections.
When it comes to the atmosphere, I feel Project Origin pulled it off the best. That game was downright scary, but F.3.A.R. loses it somehow by concentrating too much on the action. Sure, there are some points that make you jump, but Alma doesn’t appear nearly as much, and those truly scary points are far and few between. The ending is even more disappointing and still doesn’t answer anything, but it just concludes Point Man’s journey to find Alma and his dad. Alma is what made F.E.A.R., but due to her lack of exposure in this final entry, it just feels like an almost generic shooter. Not only that, but the campaign is really short, with only 8 levels that can be beaten in about 8 hours.
This game has the best multiplayer suite in the series, with the head mode being F Run!, where Alma’s contractions (play the story to know what I am talking about) bring the walls down on you and you have to, well, run. It’s too bad no one is playing online anymore, so you probably have to stick to LAN on this one. That’s a bummer despite the game being so recent compared to the thousands who played F.E.A.R.’s separate multiplayer mode that was released months later than the original. There are other modes to be had in the game, but if you can’t get a LAN party going, then you’re stuck with co-op or just single-player.
Overall, F.3.A.R. has decent visuals, but for some reason, the game has serious performance issues even on high-end systems. Constant stuttering, complete hang-ups, and other issues bog down the experience a little. The game is enjoyable at best, but I doubt you will run through the game a second time (even with a buddy) just to see the quick second ending (that’s what YouTube is for). I recommend this for long-time F.E.A.R. fans, but newcomers should start at the beginning or move on.
The first game rose to great acclaim due to the excellent classic FPS action, rocking soundtrack, superb weapons, and varied enemy and level design. Battle Out of Hell is the expansion that picks up where the last ended. You are ascending out of Hell to stop Alastor, who is trying to create a massive army to take over Heaven. While the story doesn’t do much but concludes the last game, it’s pretty bare bones.
The expansion adds 10 new levels and two awesome new weapons. The new weapons are a sniper rifle that shoots spears, and the alternate fire is a bunch of bombs that can bounce around. The second weapon is a machine gun with the alt-fire of a flamethrower. Both weapons are useful and very fun to use in combination with the already excellent arsenal. The action is exactly the same as in the last game, just with new enemies and levels. Some levels are really short, while others drag on for quite a while, so the game feels a bit sporadic and badly paced.
The new levels are awesome, such as The Orphanage, Loony Park, and Lab, but after those three, the creativity dies down quickly. The Loony Park features a full roller coaster ride while you shoot enemies, and the Orphanage is really spooky with creepy kids that you kill. After that, the levels just feel like generic hallways with different designs. My least favorite were the Colosseum and Stone Pit. There is one level that is only available on Nightmare difficulty. Other than that, multiplayer adds some new maps, but once again, no one plays online (stick with LAN).
If you really love Painkiller or never picked up the expansion, you’re missing out on some really great shooting action, but it can wear thin towards the end, especially the story.
Another World War II game, but wait, this came out 7 years ago during the sub-genre peak. Why should I play this? It’s just another Call of Duty. Before you go making drastic decisions Call of Duty started out as a WWII series way before the Modern Warfare explosion. Call of Duty was known for its great cinematic atmosphere, tight gunplay, and excellent storytelling. United Offensive is the expansion of the award-winning debut game in the series. Offensive is just superb and even holds up on all levels today.
The game has three campaigns that run between America, England, and Russia. You play as three different faceless soldiers, but the environment is the main character here. Each campaign has an amazing opening scene as well as some memorable moments like the escape on a Jeep in the American campaign, the gripping plane scene in the England campaign, and the tank scenes in the Russian campaign. There is never a dull moment in Offensive, and everything from sound, great voice acting, and realistic-sounding war effects brings together a riveting experience that I truly have not found in any other WWII game (even in later CoD games).
Instead of trying to pack every scenario into one game (including weapons), we get some long battles that feel challenging but not terribly hard. Some scenes can last up to 20 minutes (like the plane scene in the British campaign), but they hold you out just enough to make you feel the terror of war and a little helpless. Some battles require waiting a certain amount of time before reinforcements arrive, and then a wonderful orchestral soundtrack picks up and makes it that much more intense.
The gunplay is solid and feels great with favorite weapons like the MP40, M1 Garand, MP44, and the Springfield sniper rifle. We’ve used the weapons dozens of times, but each weapon feels different, which includes power, accuracy, and the mechanics of the gun. I feel the grenades still have no weight, but there are a variety of them. Each level and scenario feel different and gripping, but you never get attached to any characters because the environment is the main attraction.
Multiplayer would keep you coming back, but due to your age, there is no one playing online ever, so you have to stick to LAN. War games just aren’t like they used to be, and United Offensive shows how to put the feeling of war as well as realistic-feeling weapons. United Offensive stands out graphically as well, thanks to the tiny details. The only thing dated are the low-poly models, low-resolution textures up close, and some static lighting. Most of the time, you won’t notice because you’re sucked into the experience too much. If a game from 2004 can suck you in after playing modern war games, then that really shows how much a game stands up.
First-person shooters have come a long way, but People Can Fly showed the world that sometimes it’s better to go back than to move forward. You play Daniel, who dies in a car accident along with his wife. While she went to heaven, he got stuck in Purgatory and ended up getting involved in a religious war between Lucifer and the heavens. Lucifer wants to take over, so Daniel is sent to stop him. While the story is semi-interesting, it doesn’t really go anywhere except for a few terribly made, low-resolution CG cutscenes (I mean, pre-PSX bad).
The game is all about shooting, and it does it well. You get five different weapons through the game (I know the very low variety), and you just blast hordes of enemies coming at you from all angles. Each weapon has a secondary fire, like when the mini-gun launches rockets, the shotgun freezes shells, the stake launcher has a grenade launcher, etc. Using both in tandem is important because certain enemies and situations will require different weapons. Even the area you’re in will affect this as well. The shooting is solid and fast-paced, and ammo pickups are a top priority. You can pick up coins that are used to equip tarot cards that act as perks. These are also essential to staying alive, especially during boss fights.
The game is really just shooting hordes (the AI just runs at you), but you can easily die due to sheer numbers. There’s no cover, no special powers, just you and your gun. Every environment in Painkiller is very different, so it’s nice to always look forward to the next level. Not one is alike, and even the boss fights are massive, tough, and rewarding to bring down. When you kill every enemy in an area, the next area will unlock, and you can move on. This proves a problem sometimes when there’s one straggler left behind and you can’t find him to move on. The little bit of platforming is floaty and badly done as well and should have been left out or tested a little more. While the environments look nice, navigating some of these levels can be a pain due to the terrible compass cursor and maze-like hallways.
Another thing I like is the huge variety of enemy types. Some of the designs are crazy, gross, creepy, and downright weird. A lot of the time, the enemies go along with the level, so it kind of feels like playing a pop-up book. The physics engine was highly regarded when the game came out but seems dated compared to today. Over the years, the game got visual upgrades, so I highly recommend one of the new versions, which actually looks pretty nice for such an old game. The multiplayer is what kept people coming back, but you will rarely find anyone playing these days. Overall, Painkiller is a great shooter, just to kill things and shoot bullets. It’s solid and smooth, and you can adjust the difficulty for every type of gamer.
New Vegas has been struggling to have solid DLC that stands up to the Fallout 3 releases. Old World Blues is the best of the three so far, even for the excellent dialog, great characters, and huge new world. Old World Blues has you going to a drive-in that teleports you to Big MT. Once inside, you meet some strange doctors who lobotomized you, and you are on a quest to stop the evil Dr. Mobius and find your brain. Old World Blues takes a whole new approach to Fallout DLC by removing your spine and heart and giving you perks at the start. There are new weapons, enemies, and a whole new world to explore.
There are also a lot of great dungeons to explore, such as the X facilities, which have things such as new armor and testing facilities that run you through a series of courses, as well as other hidden items like new recipes. My favorite part of the whole DLC is the excellent new characters that are inside The Sink, which is your little safe hub inside the dome. All the appliances have hilarious personalities, such as the evil toaster, the crazy miniature robot, the perverted fertilizer, and the seductive light switches. Sound strange? That’s what makes this DLC brilliant. Even the doctors have great personalities, and the whole story has some twists at the end, so you really get a punchy, fulfilling story and ending.
The new weapons are some of the best yet, such as the K9000 Cyberdog Gun, which actually barks when you shoot it thanks to the dog brain attached. The Sonic Emitter pistol is probably the best, thanks to the upgrades you can find for it to enhance its power. Unfortunately, this DLC is really best for people who specialize in energy weapons and melee because guns are hard to come by. Old World Blues also raises the level cap, so you will have a chance to maybe dump some XP into energy if you are weak in that area.
The new environments are great, such as the canyons that have giant red crystals, which are a huge change from the brown wasteland. The new enemies are challenging, such as the robo-scorpions, lobotomites, and other weird creatures lurking around. I highly doubt you will be bored with this DLC due to so many things being different from the other ones. All I have to say is that the dialog and characters are probably better than the main game and are just top-notch.
There are a few problems, such as the fact that the initial dialog with the doctors will take you a good hour to get into its entirety. While the characters are very interesting, you’ll start getting antsy to start exploring. Most of the quests are fetch quests, and this really kept the score from getting a solid 9 because I wanted some pre-scripted stuff or just more unique quests. Most of the quests consist of getting technology for The Sink and Dr. Klein. This kind of gets old after a while, but the quests drag you through most of Big MT, so it’ll help you encourage exploration. The usual New Vegas glitches and bugs are still ever-present, but the dated Gamebryo engine can’t really be saved at this point. Old World Blues is a must-buy even if you skip the past two because the good 12 to 15-hour storyline is just brilliant.
Try multiplayer. A lot of fun !