Castlevania has struggled for years in the 3D department. Lords of Shadow was the first solid Castlevania that was in 3D and did the series justice. Some hardcore fans shame the game, but I think it is one of the best action games of this generation. Mirror of Fate brings that same awesomeness to the 3DS with great combat and solid platforming.
You play as four protagonists throughout the whole game. Simon, Alucard, Gabriel, and Trevor. The game has simple 2D platforming with jumping and swinging, but the combat is solid enough. You have two attack buttons and a special power button. The special powers vary from axes (CV1, anyone?) to passive powers like being invincible for a short time or turning into a werewolf (Alucard). The combat is punchy and powerful and feels great. However, the game is incredibly hard. It requires a lot of skill and mastering the combat to get through the game because it can just get downright tough, but it’s beatable. Apart from the combat, you are mainly solving puzzles and finding secrets.
Puzzles involve pushing and pulling objects into the right places, flipping switches in sequential order, and sometimes even labyrinthine mazes. The map is very useful since you can place notes, and it will tell you if there’s a secret or something useful nearby. Upgrading health and magic seems like a standard affair, but you have to find these chests and make an effort; they aren’t handed to you. There was some annoying backtracking, which felt a bit cheap, and the fast travel system is nearly useless since you never know which level you will end up in. I did get lost a few times, and the puzzles can be real head-scratchers, but platforming fans shouldn’t struggle too much.
The story is pretty short, and there’s no reason to really come back. People who have never played Lords of Shadow won’t really get the story since the ending is extremely sad. The graphics are amazing, and these are the best 3D effects I have seen on the 3DS thus far. They pop out and just make the whole game come to life. I honestly didn’t see much that wasn’t in 3D in some way.
Overall, Mirror of Fate is a solid yet difficult platformer that will make any Castlevania or platformer fan happy. The story is interesting, the 3D effects are amazing, and the combat is solid. Just be prepared for some backtracking and short game time.
Game of the Year is one of the hardest decisions because so many games are created every year. But to come out on top the game must be excellent in its genre (usually re-define it) and have great production values, and not feel repetitive, and usually, it changes the way we think about games.
What sets Red Dead apart from all of these other excellent games is how authentic its world is. It feels so real and feels just like the wild west. With excellent voice acting, a huge open world to explore, lots of missions, and it’s just the subtle details that make it a winner. Hunting, gambling, horseback riding, even down to the drinks, attitudes of the people, clothing, accents, it just all adds up to something spectacular and really shows what a game can do. It’s Red Dead’s subtle details that truly make this game shine over the others.
God of War III defines the genre that tells us there are no limits or boundaries and it really shows here. With superb combat, epic boss fights, and gruesome gore that would make even the strongest squirm you have to love this game. It perfects the series and really shows what the next-generation is all about.
Graphics aren’t the most important part of a game, but they are essential in helping deliver every aspect. A lot of games try to push consoles to their limits with higher resolutions, more detailed textures, better lighting, physics, and even just about every other thing that games need to do to look pretty.
What sets God of War apart from other games besides its gruesome violence, and epic boss fights? Its graphics. It pushes shaders, memory, and makes processors sweat with its luscious huge vistas, multi-screened bosses, and stunning detail in every character. In 1080p on an HDTV, nothing can hold a candle to anything graphics wise.
While graphics may not be essential, the artistic side can set them apart and make them individual and unique. The artistry of graphics is very important in defining a series or making it instantly recognizable.
Kirby’s Epic Yarn
Yarn. Who would have thunk? Using yarn to create the world is probably one of the most original art designs I have ever seen. Why does such a cutesy art design beat out other games that have tons of research behind them? Because it’s original. That’s the keyword. The game makes you feel just as fuzzy inside as the characters look.
Castlevania and 3D have not mixed well, and everyone since Castlevania 3D for N64 has been a total failure. When Lords of Shadow was announced, everyone expected another terrible 3D iteration that no one wanted. Lo and behold, the game finally redeems itself and becomes one of the best action/adventure games of this generation and one of the best Castlevania games ever made.
You play Gabriel Belmont, who is trying to find a way to bring his love, Marie, back, and while fighting alongside the Brotherhood, he must defeat everyone in his path to get to her. He must reunite three pieces of a mask, and each piece is held by a lord of shadow: the Lycanthropes, the Vampires, and Death himself.
The game is voiced very well and even has some well-known actors like Patrick Stewart narrating the game and voicing Zobek. The game does borrow elements from other games, such as God of War’s combat and Uncharted’s platforming, but LoS crafts them in its own unique way. The part about combat that sticks out the most is using light and dark energy to defeat enemies and bosses and solve puzzles. You have both meters, and they are both used separately. Light magic is a form of healing that will replenish your life gauge as you whip hit after hit until your meter runs down. Dark energy allows you to make more devastating attacks. Switching between these two on the fly is key to beating the game and staying alive.
There is an array of moves you can buy with points, but there are also separate sets of moves for both energies. You can earn points by killing enemies or solving puzzles. Puzzles have a way to reveal the solution, but at the cost of not earning points. I was able to solve every puzzle without revealing a solution, but it’s there for the less cerebral. Combat is swift, tight, and fluid, and Gabriel swings the series’ iconic whip around with ease and flash. Counterattacks can build up your focus meter quickly, which will give off mass amounts of orbs you can absorb for energy. You can even bring down large enemies and use them as mounts for as long as you like to complete climbing puzzles or just wail away at enemies.
The game also has an array of objects you can use as weapons, such as fairies, holy water, daggers, and a crystal that summons a screen-wiping demon. Each of these powers can be infused with light or dark energy, and reading the game’s huge bestiary can tell you what the creatures are weak against. Regular fairies can distract enemies, and while infused with light energy, they become bombs. Holy water can do a number on certain enemies, but infused with light magic, it can create a shield around you as well.
The game has a lot of platforming, and it’s solid, but it does have its share of minor quirks, like Gabriel not jumping at the end of a ledge and just hanging off or dying. Using your whip like a grappling hook works, but most of the time you’ll forget to press X and jump away from the wall to get to different ledges and avoid traps since this isn’t used very often. Platforming even works well in the Shadow of the Colossus Esque massive boss battles.
The game is also fairly difficult. It copies the series’ difficulty with lots of twitch reactions, constant dodging, counterattacking, and blocking. You can’t just wail on an enemy and expect to take a lot of damage. A few hits from a boss, and you die, even if you’ve leveled your health bar all the way up. You get a few hits, dodge, wait for the right moment, and repeat. Each boss has a unique set of predictable moves, but it’s up to your skills and quick reflexes to stay alive, so predictability won’t help you here like other games can.
The game features a huge number of enemies, probably the largest variety seen in an action/adventure title. The game has a good 30+ enemies, and each is unique and requires a different tactic to defeat. Not only this, but the environments vary often, and not one level is the same. The game is also beautiful and probably one of the best-looking games to date, with a gorgeous art style. The camera angles are chosen perfectly, and each shot is a masterpiece to take in. Sleeking castles, forests, and even a massive indoor library look amazing.
The game also has many secrets and will take a couple of playthroughs to find them all, such as gems to upgrade your meters, scrolls, and other items, to get a 100% completion rate. There is artwork to buy and different difficulties to beat, and even just enjoying the game a second time is well worth it. This game is just completely different from your standard Castlevania games and is probably going to be the new standard for the series. You really have to come into this game not expecting typical Castlevania stuff and really expecting something totally different. With an imminent sequel, LoS is one of my favorite games of this generation.
Yep! The fact that I forgot about this game until you made a comment proves that.