Ghost Recon has always been a great game, and Advanced Warfighter 2 was pretty decent on the PSP, but Predator is a complete disaster. To start, the controls are simply horrendous. Games like Syphon Filter and other third-person shooters have perfected controls on the PSP, so why not just borrow from them? The thing that breaks the game is the fact that you have to press X to go into aiming mode and then press X again to walk. So this makes the game a run-and-gun shooter since it gets so frustrating that you just hold L down to strafe and shoot your way through. Even using the cover system stinks, and it just feels like a crappy hack job by Advanced Warfighter.
The enemies are as dumb as dirt, and the mission layout, along with the levels, just plain stink. The problem mainly lies in the fact that the game is like a cardboard cutout of other Recon games, even visually. Buildings, fences, and bushes all look like they were copied and pasted right into the game. The characters’s mouths don’t move when they talk, the animations only consist of a few frames, and it just feels like a low-budget first-generation PSP game.
All the Warfighter elements are here, like the diamond HUD thing, the blurring of the screen when someone’s shooting, and customizing load-outs, but it just all feels half-baked, and this just doesn’t do Ghost Recon justice. Yes, there’s a co-op, but who would you drag into this horrendous game? The game isn’t worth a playthrough unless you really need to play every Ghost game ever made, but there are better ones out there.
The LOTR franchise has been struggling in the games department since the movies came out. While there have been amazing LoTR games, the adventure games have been slacking since Return of the King. Aragorn’s Quest is a sneaky thing because it just retells the story of the movies in Aragorn’s eyes using the movie actors, and it’s kind of lame. While the movies are great, please let’s move away from them and do something original.
The combat is lackluster and pretty disappointing. You can find abilities and equip them, and these come in pretty handy for more powerful enemies. You can buy new attacks and find new weapons, armor, and bows, and these are all pretty useful. You can level up by killing enemies, but you can’t distribute the points at all. The whole RPG thing is very bare-bones, and I would have liked to see more depth here and more customization, but it’s not there.
Actually, doing the combat is boring since you just mash heavy and light attacks, and most enemies are dumb and easy to kill. You can parry and counter-attack and use your bow for far-off enemies, but it’s been done so many times before. Every enemy attacks almost the same, and while there are a few good moments, there just aren’t enough. Running around highly linear levels and hitting this switch, finding four stones to open this door, and hitting that switch is really annoying.
The game doesn’t look very good from an isometric perspective, and it doesn’t sound too hot either. The game is just boring and easy, and it drags on longer than it should. I was really looking forward to this game, but with just a few more months, this could have been something epic.
The mash-up of Disney and Final Fantasy set fanboys squealing and shook the gaming world. It was like a huge tsunami of awesomeness that no one could have predicted. Thus, the first Kingdom Hearts was born with lots of charm and character but had a lot of problems with combat and one confusing story. The second game came out and really added depth to the game and was fan-freaking-tastic. Birth by Sleep is a prequel to the first game, and you really get a lot of stuff that was answerless in the last two games. You play as Terra, Ventus, and Aqua, who are three key blade wielders trying to stop the darkness from spreading through the world and within themselves. While the story works and is a lot simpler than in past games, it never feels like it really goes anywhere and isn’t as emotional as in other games.
With that aside, the next biggest thing is combat. While it’s a lot deeper, it’s also a lot more confusing and can be daunting to understand, especially for newcomers and younger players. You have a command deck that allows you to swap out abilities, and there are a lot of them. You can eventually equip up to nine commands, but flipping through them is tedious and not so combat-friendly. Using the D-pad to flip through commands can really kill you, especially during tough boss fights. Having to move from the analog nub to the D-pad means you stand still while switching. This leaves you vulnerable and can mean life or death if you have one hit left.
You can use the shot lock command, which is like a special attack that requires focus. You go into first-person mode and lock on the target for a few seconds, and it unleashes a pretty devastating attack. Summons are no longer available; instead, they are replaced with the less spectacular D-links. As you beat worlds, Disney characters can be selected, and basically, you just have a different set of commands to choose from. Your health replenishes, but this doesn’t seem as exciting as seeing the character fight with you.
You can meld commands together and add boosts to create new commands. This can be really interesting, and you can make commands you can’t normally buy or find. Other than this, the menus are usual with character bios, documents, and whatnot, but once you get used to the menu, you will have no problems. The biggest issue with combat is the stupid camera. Relying on a camera is critical with PSP games due to the lack of a second analog nub, but this camera is stupid. Locking on seems like a good idea until the lock-on breaks for some unknown reason and you lose sight of the enemy. This is really irritating during highly intense boss fights because you lose sight of them and can walk right into their traps. The camera likes to flip-flop around constantly, and fighting enemies above you is like going down into a swirling toilet with needles stabbing your eyes. It jitters and jitters and spasms, and it feels like the game is having an epileptic fit.
Despite this, it’s manageable, and you get so used to it that you just deal with it. Exploration is still the same yawn fest, but even more so since most of the environments aren’t as active or lush as KH2. The worlds are super short, and you can get to each boss without even fighting a single enemy, but if you return, they respawn, and this is only because of the irritating amount of level grinding. No matter what you do or what level you are at, bosses can kill you in just a few hits. At level 25, I was still getting my butt kicked by a boss late into the game. This leads to each character’s story completion time of about 10 hours. The words just don’t feel as alive and exciting as in KH2, and they just seem like bite-sized samples of what they should be. There are a few original worlds that are a nice touch, but they could have made the game so much better.
There is a command-board game that is so complicated and boring that you may not even care about it. You move around a board trying to collect new commands, and it’s overly complicated, as all Square mini-games are. This is more like a mini-mind meltdown than anything else, and co-op doesn’t make it any more fun. The game’s best feature is its technical achievement, being one of the very few games that pushes the PSP to the max. You could easily mistake this game for a PS2 game, but there are some frame rate issues, and if you don’t install your data on your memory stick, you are most likely going to experience horrendous load times. The voice acting is a bit iffy, but the game looks amazing. The enemies are pretty boring and generic, and they could have been a lot better.
Overall, Birth by Sleep is a great start, and I hope this isn’t the last KH on the PSP. If they improve the game’s many flaws, we are looking at the best portable game ever made. What the game really needs is a reboot because this formula is tasting a bit stale in 2010.
I always hate to talk about casual gamers since they almost ruin everything for hardcore gamers (Kinect and Wii), and everybody always forgets about us, hardcore guys, but Sony always knows how to balance it just right (the Move is a perfect example) to please both sides (this is kind of like politics). The Hot Shots series has always been a great game for both sides because you can completely ignore stats and have fun, but also delve into them and fine-tune your game. Tennis is no exception, with a good amount of stat tracking but also just quick and fun tennis for casual gamers.
On the court, the game is fairly simple yet surprisingly deep. You can perform three different swings: slice, lob, and stroke. Using the nub or D-pad allows you to decide where the ball goes, but it’s a nice grid-type structure, so if you’re running right, the ball will go right, etc. The longer you wait to hit the ball, the more accurate your shot will be on that dot, so timing is key. Or if you just like swinging away, you can still have a good challenge. You can outsmart the players by looking at what their play style is, and you can even trick them during serves, which is always fun. Lobbing the ball will show a yellow dot, and if your opponent lobs, you have to run to that spot and hit X at just the right time, and you could get a Smash Ace.
While the game is super fun on the court, you can change attributes by selecting courts with bounce and hardness, but you can also totally ignore that and still have fun. You can collect clothes for your character, but each piece has a stat boost. If you just want to deck out your character, you can still win. Before each match, you can choose No-Ad for a quicker game, change rackets, and if you play characters long enough, they will level up and play better on the court.
What’s so great about this game is that if you just want to jump into a couple quick games, you can do so without concentrating on stats, and the game will almost play the same. Unfortunately, it doesn’t reward hardcore stat trackers too much since it does lean a little more toward the casual side. Despite all this, you are on a world tour to make everyone happy by using tennis. Not the best story, but it’s nice to see the cute characters talk it out in an open adventure format, and you can click around and find hidden items, but it’s more of a distraction than anything really.
With another person, you can really have a lot of fun, but the best part about Tennis is that it’s addictive, and you always want to keep coming back thanks to the good AI. You want to keep finding new items for your characters; you want to boost your characters as much as possible and make them the ultimate tennis swatting machine. If only the game had some sort of special power ability to make narrow wins turntables, but other than that, the game is super fun.
Hot Tunes does for Korea what Fever did for the US: deliver the popular Korean rhythm game as a “best of,” but adds nothing new to the table that Fever didn’t already provide. The only thing you will notice right off the bat is the new “Lite” 4-button mode.
DJ Max is a huge rhythm game hit in Korea that uses a DDR-type gameplay style. There is obviously no dance mat, so you have to use the face buttons, and this works out just fine. There are 4-button, 5, 6, and 8-button modes. While 4 is the easiest, 8 can be damn near impossible. You select a song for each of the four stages, and each stage has harder and harder songs.
The game has some RPG elements, such as leveling up to unlock more gear, images, songs, etc. Notes, gear (the whole box in which the notes fall), and your character can have certain attributes that earn you more exp, gold, etc. There is even a speed modifier for people who want more of a challenge or if the game is going too fast for them. This can be changed during the song or before it.
After you get a certain score on a song, you can play a harder version of that song on the same stage by pressing left or right. During play, you must hit each note when it hits the bottom. Depending on your accuracy, a percentage will appear. If you miss a note, you will break your combo, but if you fill your fever bar and use it, your combo will double for a short amount of time. You don’t just hit single notes, however; there are held notes and even “scratched notes” that require you to spin the analog stick.
Once you finish a song, you are scored on how well you performed and given a grade, some experience, and gold. Gold is used to buy more gear. There are 50 songs, and each one has a wonderfully illustrated music video that streams in the background. If you get bored with the main mode, you can complete challenges that have set goals. Reach this score, don’t break more than this many times, etc. If you really love the music in here, you can even listen to the OST or watch the videos. There are dozens of images to unlock and lots of goodies for fans to keep playing.
The game may sound perfect, but it has flaws. There are already five other DJ Max games (including Clazziqai and Black Square Edition), and this is exactly the same as those. Hot Tunes takes some of the more popular songs from those games, but it is still missing some key gems. Playing with more than four buttons will frustrate most players; there’s no way to transfer the OST to your memory stick, and you can’t transfer songs from the other versions like you can within those. If you already own Fever or have even played the other entries, you’re not missing anything with Hot Tunes, but if you’re brand new to the series, this is a great entry.
Ever since the first God of War, the action/adventure genre has been all about cinematic set pieces, pounding soundtracks, and adrenaline-inducing combat, and Uncharted 2 pulls out all the stops. You play Nathan Drake once again, and this time you are trying to find the Cintamani Stone that Marco Polo died trying to find. Along the way, you meet old friends and make new enemies, but the story is as human and satisfying as ever, with amazing, snappy, and witty dialog and voice acting.
The best part about Uncharted 2 is the cinematic set pieces. These complete 1-up the original game when it comes to this. The game starts out with Drake hanging from a train, but to add extra tension, the train is slowly falling apart as you climb it. This method of getting your blood flowing is done throughout the game and really helps add to the excitement. The game is made like a Hollywood blockbuster movie, with tons of explosions and guns galore.
The gunplay is also a step up from the last game, along with a more balanced and better-scaled difficulty. Before, the game was a pain from the start, but now the game slowly gets harder. With a ton of weapons at your disposal and with each one packing a good punch, mowing down baddies has never been so fun. Along with the gun, play is on rail shooting sections that are pulse-increasing mayhem and a ton of fun, but Uncharted isn’t just about the action.
The adventure part is well implemented and just as exciting thanks to the clever level design and the puzzles are a little easier to figure out this time around. You really feel like you can do the impossible thanks to the game making you feel like a tiny person in a small world scaling mountains and giant temples, and this is also in part due to the camera angles. Naughty Dog learned what worked in the first game and built tenfold on top of it, and it does show really well.
While the controls and animations feel smoother, the game still has its issues. Despite the difficulty being scaled better, the game gets overly difficult and unbalanced towards the end of the game. The engine just isn’t built for a ton of super-tough enemies at once. Dying over and over again just isn’t fun, and this really detracts from the excitement of the story. There are some minor control issues that carry over, such as Nate moving to cover when you direct him the wrong way if the camera is turned just the right way. He’ll get stuck on small ledges, and this could lead to frustrating, cheap deaths, but other than that, the game is fine. The game seems to balance gunplay and adventuring a little better now as well, which makes the pacing spot on.
You can still collect treasures and unlock new bonuses, and the multiplayer is pretty fun, but it’s no Modern Warfare in terms of depth and strategy. If you love cinematics and stories at their finest, picking up Uncharted 2, with its beautiful visuals, will keep you pleased.
Brutal. That is the first word that will come out of your mouth when playing this game. This is for the hardcore only, and I strictly warn you before plunking down $40 for this game and regretting the purchase like I did. This isn’t your straight-up hack-and-slash game. Oh no, not by any means. This game is all about level grinding and repetition. You will be punished for even trying to take that last-minute hit. What’s the punishment? Going back to the last save. Ha, if only that were true here. You have to restart the entire level every time you die, and you lose all your souls (XP). Yeah, I screamed as well when I found this out.
The game is also hard to figure out. I had to do some research online to figure out how to play Demon’s Souls because most RPGs aren’t like this. Instead of a story that you follow through and advance through a game, you get stuck in a central hub and have five connecting levels. You have to repeat these levels dozens of times to level up. You can go to any level whenever you want, and each level has four sections with a boss at the end of each section. Just getting through stages 1–1 was a pain in the ass. I died about 20 times before beating that section.
Another thing you will never know how to do is level up. It doesn’t just happen like in most RPGs. You have to get all your souls back to the Nexus (hub) without dying and talk to the Maiden in Black to level up. There are 999 levels, and each time you upgrade an attribute, it bumps you up one level. So if you upgrade strength, vitality, and dexterity, that bumps you up to three levels. So once you figure this out, you have to start soul grinding until you get to a high enough level that you won’t die with every swing.
Don’t panic when you die, though. If you manage to get back to the spot where you died without dying again, you can reclaim all your lost souls, and they will be added to what you currently have. Die before you reach there, and the count is reset. This makes the game so frustrating, and I even almost got an aneurysm from the frustration. A lot of enemies are tough, and the fighting mechanics aren’t all that smooth, so you have to learn them and execute them well. It’s all about skill.
The fighting mechanics are pretty decent. You have a light and heavy attack as well as a block and parry button. All these are mapped to the shoulder buttons. You can switch weapons out with the left and right D-pads (assign them in your menu). Another flaw the game has that doesn’t make any sense is that you can’t sell items but only drop them. You think selling these would make getting souls easier, but From Software just had to make things that much more difficult. On top of this, you have a burden count (think Oblivion), and getting new armor and weapons isn’t easy. You can upgrade weapons and armor by finding stones. These can only be upgraded at the Nexus (as far as I know).
Another flaw this game has is that there’s no pause button. Yeah, what? I couldn’t believe you can’t pause the game; it’s that hardcore. You just have to stand in a safe spot. This game goes out of its way to make you hate it to death. Yet there’s something that makes you keep playing. You just want to keep leveling up, getting the next boss, and fighting your way through the game. This is probably because you get so angry that you just won’t let the game win. This also means you need hours of your day to play this game since this is by no means a pickup-and-play game.
I was so angry about the game that I didn’t even mention the story. The story goes along the lines of a deep fog that has taken over the land of Boletaria, and you must defeat the demons holding it there. It’s not really much to ponder, but it’s enough to keep you going. The voice acting is iffy, and you will spend so much time leveling up that you will probably forget all about the story.
The game does do something unique, and this is its online mode. Instead of having a co-op or anything like that, other people can help everyone else through hidden messages or bloodstains. If you come across a message, you can read it, and it will give you hints to help you through the level. These are pre-made messages that people can enter to help others out. Most of the time, these are helpful, but a lot are tricks. Bloodstains are a player that most recently died in that spot, and you can watch their “ghost” to avoid getting killed yourself. Sometimes you will see white ghosts floating around in real-time, and there are other players that you can watch to give you a hint. This is very unique and innovative, but the frustration of the game makes you quickly forget about it all.
The game looks pretty decent. The graphics are a bit bland in some areas, but they’re technically sound. There are some glitches, like collision detection issues and wonky physics. Overall, Demon’s Souls is for the hardcore only. If you want a hack and slash that’s simple and fun, don’t get this game; stay far away. So why did I give this such a high score if I hate it so much? Because the game is good itself, and I just don’t have the patience for this type of game. I’m not going to punish the game for my inability to play it, so the people who can play it will enjoy it. It’ll take you a good 10-15 hours just to figure out all the stats and how the game is played, another 10-15 to get your bearings and level up enough to attempt the game, and about 50+ just to get through the game. Each boss feels like a triumph and is very rewarding, but this game only rewards the patient.
I’m not really a traditional sports fan, but when something as outrageous as the Outlaw series passes under my radar, I have no choice but to pick it up. Outlaw Golf 2 is very mature, outrageous, and fun. What makes the series so outrageous are the characters, who range from mentally insane to sexually charged (such as Summer and Autumn). The game has a lot of modes, such as tour, exhibition, driving range, and a couple of mini-games.
The gameplay is pretty simple and plays like most other golf games, but with some twists. When driving down the green, you can switch camera angles to see where your ball is going to fly. You can change the power, and this is also adjusted upon swinging. The game has a swing stick setup, so swinging the analog stick is pretty accurate and not too finicky. If you time the swing right, you can go over 100% and do a power shot, but watch out because you overshoot where you want the ball to land. There are hazards to look out for, so you really need to watch out. If you start doing poorly, your composure meter will drop and bring it back up, and you can play one of two mini-games. These are golf cart games to get a perfect shot, or you can beat up your caddy. They are fun at first, but after a few tries, you get tired of them. One feature I like is that while you get three tries at a guideline, Hit square once, and you’ll see a line to the hole. One feature I love is the Gimme feature, which allows you to just press square during a putting replay to let you go ahead and sink the ball for an extra shot. This is only if your ball is almost in the cup and you didn’t quite make it.
I love the game’s mature commentary and smart alack remarks to the players. The intros and small animations of the characters are either funny or sexy. The best part about the game is that the mature content didn’t get in the way of the game being good. However, the game is very hard to beat, especially in tour mode. Even after trying over 10 times, I still couldn’t beat the first tournament against Killer Miller. You have to get ahead on the first hole, or you’re never going to win. Even if you factor in all the golf aspects like wind, elevation, etc., you still have a hard time winning.
The game looks pretty good, even for today. The courses look great, and the characters look great, so you have something nice to look at. The only issues I saw were some slowdowns due to the PS2’s limitations, but they didn’t hinder gameplay. Since the online servers are shut down (and there’s probably no one playing even if they weren’t), online play couldn’t be tested, but I’m sure it would have been really fun and competitive. There is a lot of extra content, like videos, outfits, clubs, and balls, so you have many hours of gameplay, and there are a lot of characters to play as well. If you’re tired of your traditional golf games, pick up Outlaw Golf 2, and you should have a good time.
Side games have been very poor when it comes to Mortal Kombat. Shaolin Monks is probably the first good one, but it still isn’t perfect and has many flaws. You play as either Kung-Lao or Liu-Kang, and the game is set in the Mortal Kombat II universe. The two champions run around different worlds, such as the Living Forest, the Wastelands, the Wu-Shi Academy, and even the Soul Tombs. They are trying to stop Shao-Kahn, but the story is pretty stretched out and not very good, even for MK fans. You come across fan favorites such as Baraka, Mileena, Kitana, and even Scorpion.
The game is an action-adventure and has a pretty solid fighting system. There are light attacks, heavy attacks, power attacks, and special attacks. Each character has their own signature power attacks, such as Kang’s flying sidekick, bicycle kick, and fireballs. Lao has his hat toss, among many others. The combat system is responsive and quick and is pretty fun to use. You can accomplish some big combos on the ground. There is the option to unlock new moves via points that you get from killing enemies, and yes, don’t worry, fatalities are present. These are performed by performing combos and building your fatality meter. One full orb lets you do a fatality, two lets you perform a mutality, and three lets you perform brutality. Fatalities can be unlocked by finding hidden red coins (trust me, they are a pain to find without the strategy guide). New fatalities are obtained by finding those red coins and unlocking “Fatality Images,” which are viewed in the concept art area. This can be a bit of a pain, and loading and saving are slow and tedious.
The game has combat puzzles that involve using your abilities. This involves knocking enemies into vicious death traps or testing your might with strength puzzles (MK fans will love this). Each level has different death traps, such as in The Living Forest, where you must feed the tree’s bodies before passing, and in The Soul Tombs, knocking enemies into spiked ceilings or iron maidens. The game is brutal, like MK is known for, and that will satisfy fans. Even the fatalities are awesome, but unlocking the best takes a lot of hunting for those red coins.
Getting through the game has kind of a Metroid feel since you must find certain abilities to reach different parts of the game, like double jumping, pole swinging, wall running, and fists of ruin. This, unfortunately, makes backtracking tiresome. What makes that worse is that some coins aren’t reachable until you get said ability, and this could be really far into the game, and you might forget to go back. This is just one of many flaws the game has. The combat system may be solid, but it’s a bit shallow and could have used some more depth. Most of the flaws revolve around the graphics. They aren’t that great. Even when the game came about in 2005, they weren’t showing the PS2’s true potential, and this is sad. The game is full of low-res textures and models, and it looks worse than the franchise’s staple fighting games. There are collision detection issues and complete hangups that require system restarts. Save points are scarce, and you don’t even have to kill enemies to progress. What’s up with that? There are only a few times where you must kill enemies to progress, but most of the time you can just pass them, and what I truly hate is the fact that they can respawn.
The sounds in the game are okay, but they could have been better. All the MKII sounds are used, so nostalgia sets in, but I would have liked some richer sounds. The voice acting is also terrible, but MK is known for that. The game doesn’t look high-budget, even though Midway (RIP) gives the MK team endless amounts of money to make these. This disappointed me more than anything, along with the super short length. 4-6 is the completion time, and some hardcore players could finish this in one or two sittings. What makes up for some of the shortcomings is the Ko-op mode, however, and this also makes those damn red coins more of a pain to obtain since some can only be obtained via Ko-op.
The game has fun boss fights, lots of secrets, and tons of MKII references, and using that universe will make fans happy. If you can see past the shortcomings underneath, this is a solid MK side game that I hope sees a sequel with a bigger budget. You can find this game for less than $10 in most places, so its bargain bin price point is just more of a reason for people to play this game.
I’m not really a James Bond fan, but I can’t help but pass up a good action game, no matter what the license is. Everything or Nothing is based on the film when Pierce Brosnan was still a famous spy, and Everything or Nothing is pretty solid. The story is pretty nonsensical and is your typical Bond plot with a bad guy (Willam Defoe) hell-bent on ruling the world. Diavolo has nano-mites that can eat through metal and plans on attaching payloads of this stuff to nukes. Bond runs into a henchman (Jaws) and a beautiful woman to stop the evil madman.
The best part is the vehicle sections, and the shooting sections are hard as hell and mundane. I’m going to throw that out there right now. The vehicle sections have Bond driving real-world vehicles with missiles, machine guns, flame throwers, and oil slicks attached to them. What makes the driving sections so grand is the sense of speed. Driving across a bridge, jumping through signs, and finding shortcuts to trigger “Bond Moments”. While these are hard to find (even in on-foot sections), they can be satisfying. Every driving section is different, from escorts to flying over rooftops to races. All vehicles handle very well, even at high speeds, and this is what truly matters.
The on-foot sections are mundane and extremely frustrating. Even in the easiest setting, the game throws dozens of bad guys at you, and ammo is a loot and hunt type thing. You start out with a puny P99 pistol, and the game throws about 10 bad guys at you. The lock-on feature is clumsy since you can’t lock on unless the camera is facing an enemy. If you get close enough to someone, Bond will put his gun away and start meleeing while other guys around him are shooting. This can make you die in very tight spots. The melee is pretty basic, with heavy and light punches along with counters. You can hide behind the cover, but this tends to be a problem if the cover is taller than Bond can shoot.
You can use a lot of gadgets, but they tend to be useless unless the level requires them. You get Q spiders, which are remotely operated spiders that can blow things up and go inside little nooks. The coin grenades are pretty straightforward but have crappy physics and bounce around like rubber balls. There’s the nanosuit that makes you invisible, but I never even had to use it since stealth in this game is very hard and almost not an option. The rappel gun is what I used most. Being a Bond game, I wish the gadgets would have come in handy, but they are if you really want to use them. The shooting sections are just so frustrating due to the unbalanced difficulty. I died over 10 times on certain missions, and there are no checkpoints. Some of the longer levels have one, but most levels have none, and this can make you throw your controller across the room.
The graphics are pretty decent for a 2004 PS2 game. The textures are solid, the audio is nice, and there are only slight framerate problems due to the PS2’s limitations. There is an online co-op, but this will never be tested since the servers were shut down. There are a lot of missions in this game, and it will keep you busy for a good 8–10 hours, depending on how many times you die. The game is pretty solid, and you won’t be disappointed. Even people who don’t like Bond can enjoy this game, and that’s the beauty of it.
Try multiplayer. A lot of fun !