Being able to play a game using your own music isn’t new, but being a good one is hard. Beat Hazard lets you select your own music and then uses the tempo to create difficulty spikes and the flow of enemies. The beat of the song is seen in the bullets you shoot as well as the crazy explosions on one screen that can give you a seizure. When you select your music, you get to decide the difficulty. Pick a heavy and fast metal song, and you’ll be lucky if you get through the whole thing. Pick a normal soft rock song, and the difficulty is very gradual.
When you actually start shooting, there are several power-ups that range from increasing the volume, shot power, money, and bombs. If you die, you can collect the stuff you’ve dropped, but if you keep collecting the stuff, you get more and more powerful. You can use the money to buy perks that range from power-ups when you start to extra lives and other various perks. There’s a good amount, and it’s worth playing just to unlock them all. However, the game doesn’t have much depth, so this is a 30-minute-at-a-time game, or you will get bored. The visuals are decent, but the special effects that flash around remind me of Geometry Wars on crack.
So this is once again a game that makes you the decider of how fun an experience you get. The engine underneath does a good job using the songs to be a fun space shooter, but I would like to have seen more power-ups or maybe something more 3D. If you don’t like 2D space shooters, you won’t like this, even if you get to use your own music. The game can get really hard quickly and can be a bit confusing at first until you get the hang of it. There are quite a few modes, such as multiplayer, boss rush, and endless mode, so there is some variety there. For the low price, you can’t really go wrong, so pick it up and enjoy the craziness!
Hydrophobia was a game that was announced a few years ago but quickly forgotten about. It seemed to have gone into the way of vaporware, but suddenly it came back as an XBLA game. The game boasted excellent water and physics to support it, as well as a mantra of “the water is your enemy” as a selling point. Upon release, the game seemed highly overrated, with dated visuals, poor combat, and lackluster level design. While most of this is true, there is still something to be had in hydrophobia.
The PC port boasts better graphics and refined gameplay mechanics, but there are still some issues. The water physics are really incredible, and I haven’t seen anything quite like it with water bursting in through a door and making Kate act as if you were actually in an ocean or being bombarded by waves. While it feels a bit stiff to maneuver through this, it makes you feel like you are trying desperately to escape this sinking city. While the physics are good, the story is a bit lacking, with little to go by due to the short length. You are trying to stop some crazy Russian woman named Mila from using a corporation’s nanobots as a biological weapon, and that’s about as far as it goes—literally. Why is the game called Hydrophobia? Does Kate have it? It seems that way because when you get close to drowning, you can hear her thoughts of maybe in her childhood she almost drowned? The game never explains this.
While you trudge on through the watery depths, you can clamber your way up to areas for platforming segments that are far and few between. The beginning of the game mainly consists of this, which slowly becomes very combat-heavy. Combat isn’t very fun in the game due to a poor cover mechanic (there really isn’t one except ducking), and the shooting feels a bit stiff. You have one pistol that you can swap ammo with, such as semi-auto rounds, explosive gel, and electrocution rounds, and your main ammo type is a charged kinetic shot that can knock enemies dead. Later on in the game, they throw so many enemies at you that it detracts from the watery atmosphere.
Another issue is level design because everything is very claustrophobic and is built of just tons of hallways. It’s another problem when your MAVI unit tells you to go in one direction, and sometimes it will be a pain to find out how to get there because of the lack of natural clues. Sometimes you have to go into a hacking minigame; sometimes you have to find a decipher code on a wall that you can only see with the MAVI; and finding these will drive you nuts sometimes.
The visuals are good for the level that they are at, but even with a high-end system, you will experience frame rate drops and stuttering. They have gotten better since their initial release, but it still exists. The visuals overall have some low-resolution textures, the characters have terrible lip-syncing, and the art style is pretty stale. What should you play the game for? It’s a decent 5–6 hour adventure with great water physics that hasn’t really been done before. That’s pretty much it, and for the low price point, it’s well worth it.
New Vegas has been struggling to have solid DLC that stands up to the Fallout 3 releases. Old World Blues is the best of the three so far, even for the excellent dialog, great characters, and huge new world. Old World Blues has you going to a drive-in that teleports you to Big MT. Once inside, you meet some strange doctors who lobotomized you, and you are on a quest to stop the evil Dr. Mobius and find your brain. Old World Blues takes a whole new approach to Fallout DLC by removing your spine and heart and giving you perks at the start. There are new weapons, enemies, and a whole new world to explore.
There are also a lot of great dungeons to explore, such as the X facilities, which have things such as new armor and testing facilities that run you through a series of courses, as well as other hidden items like new recipes. My favorite part of the whole DLC is the excellent new characters that are inside The Sink, which is your little safe hub inside the dome. All the appliances have hilarious personalities, such as the evil toaster, the crazy miniature robot, the perverted fertilizer, and the seductive light switches. Sound strange? That’s what makes this DLC brilliant. Even the doctors have great personalities, and the whole story has some twists at the end, so you really get a punchy, fulfilling story and ending.
The new weapons are some of the best yet, such as the K9000 Cyberdog Gun, which actually barks when you shoot it thanks to the dog brain attached. The Sonic Emitter pistol is probably the best, thanks to the upgrades you can find for it to enhance its power. Unfortunately, this DLC is really best for people who specialize in energy weapons and melee because guns are hard to come by. Old World Blues also raises the level cap, so you will have a chance to maybe dump some XP into energy if you are weak in that area.
The new environments are great, such as the canyons that have giant red crystals, which are a huge change from the brown wasteland. The new enemies are challenging, such as the robo-scorpions, lobotomites, and other weird creatures lurking around. I highly doubt you will be bored with this DLC due to so many things being different from the other ones. All I have to say is that the dialog and characters are probably better than the main game and are just top-notch.
There are a few problems, such as the fact that the initial dialog with the doctors will take you a good hour to get into its entirety. While the characters are very interesting, you’ll start getting antsy to start exploring. Most of the quests are fetch quests, and this really kept the score from getting a solid 9 because I wanted some pre-scripted stuff or just more unique quests. Most of the quests consist of getting technology for The Sink and Dr. Klein. This kind of gets old after a while, but the quests drag you through most of Big MT, so it’ll help you encourage exploration. The usual New Vegas glitches and bugs are still ever-present, but the dated Gamebryo engine can’t really be saved at this point. Old World Blues is a must-buy even if you skip the past two because the good 12 to 15-hour storyline is just brilliant.
Being a regular human in a shooter has been done hundreds of times, but being a true one-man army with technology built into your nano-suit is something that hasn’t really been done before. Meet Alcatraz. The poor dying soldier or nobody whom the Prophet chose to stick his suit on and kill himself. Now you are thrown into the war that you wanted nothing to do with and are the key to helping stop the invasion of Manhattan.
A lot that you remember from the first game is different now, thanks to the game being streamlined for consoles. You no longer have a power wheel, and two of them have been taken away and put into the other two. You get to switch between armor mode and stealth mode. You can use your superpower moves in armor modes, such as powerful kicks and punches, as well as absorbing long falls. Stealth mode allows you to cloak and sneak up on enemies or just go right in the past without being detected. Both of these are key to staying alive, and you will be switching constantly.
Another thing that changed was the lush jungle you got to roam around in freely. You are now stuck in a concrete world, and the game is more linear this time around. That’s not all bad because you still get to choose your approach to firefights, and some areas are massive. Using your tactical visor, the game will give you options on how to approach the battle, such as certain weapons, high perches for sniping, or complete paths to totally avoid all enemies. This still gives you the sense of battle control like in the first game without making it feel like a Halo/Call of Duty hallway clone.
You have two enemies in the game: Ceph aliens and the CELL army, trying to capture and use your technology for their own good. The story isn’t exactly the most cohesive thing we’ve seen; it wasn’t the first game either. The story is kind of confusing, and you never really know what’s going on between all the characters, and it doesn’t get really good until the last couple of missions. In the middle of the game, there is a lot of back and forth between Hargreaves and Gould, who are two scientists with completely different views. The CELL enemies are just like regular humans, but later on, the game throws countless Ceph at you, and they have different types of Ceph that come after you, from grunts to huge walking tanks. Of course, this makes the game feel very repetitious due to the low enemy type, and the game doesn’t really look different from area to area except for different levels of destruction.
There is a little more to it than just shooting everything in sight. You can upgrade your powers this time around by collecting nanocatalysts from dead Ceph, and the stronger the Ceph, the more you will get. Press the upgrade button, and Alcatraz’s hand will be displayed with five different areas of upgrades on his fingers. A few examples are bullet tracers, longer stealth mode, and the ability to see cloaked enemies. While it does change the gameplay a bit, it doesn’t do a lot to truly enhance the experience. Not to mention the fact that you have to watch your energy meter when using the power because it runs out in a matter of seconds. Using your night vision plus stealth while running will run it down in less than 10 seconds, so you never truly feel powerful or get the ability to upgrade your energy meter.
Of course, you can still customize your weapons with different sights, silencers, and other attachments, but I wish we could use every attachment for every gun instead of each gun getting its own special options. There are some new guns, however, and there are plenty, but they are fun to shoot, so don’t think that the weapon selection is weak at all. There are some other things thrown in, like a few turret sections, and some quick-time events are thrown into the cinematic parts of the game, which are thrilling and very fun, but they are too short and too far apart from each other. The linearity of the game allows this type of cinematic control, and it’s welcomed, but I would have liked to see more of it.
You’re probably wondering about the graphics. Since this is streamlined for consoles, do we get DirectX 11? Do we get higher-resolution textures and extra graphics options? When the game launched, it was no. We got exactly what the consoles got, but a few months later the DirectX 11 patch was released as well as a high-resolution texture pack. With this, the game looks phenomenal and is probably the best-looking shooter to date. Of course, you need a monster rig to run the game with these settings enabled. Even my rig dropped in the single digits during certain scenes, but man, is it gorgeous to look at? The game also supports 3D, so if you have the GPU, then enable it because it does enhance the experience a lot.
Overall, there are a few bugs that can sometimes hinder the game, and it is also very long for an FPS to run for about 10–12 hours. The multiplayer is also very addictive and fun for a while, with perks and upgrades, and there is a good variety of maps available. I had a lot of fun since using the suit powers kind of makes playing an FPS different online. However, it still doesn’t have the addictive quality of Call of Duty or Halo to keep you playing for months or years after release. So, with an underwhelming story and a low enemy variety, just stomach the repetition for a while, and you’ll be treated to one gorgeous and fun shooter.
It seems the New Vegas DLC just can’t balance itself, right? First Dead Money was full of cramped environments and brutal difficulty with game designs that worked against the game. Honest Hearts has a very open area to explore, but the characters are pretty underwhelming, as is the overall story. You meet some travelers who are part of a caravan trying to get across Zion National Park, and they hire you to protect them. Of course, there’s more than that, so when you enter, you see three rival tribes fighting against each other. You have the dead horses, white legs, and sorrows. The White Legs want to prove themselves so they can work for Caesar’s Legion, but the Sorrows want to stay, and the Dead Horses are a rogue “extra” tribe. Of course, in Fallout, there’s some sort of third-party hand in the pot, and that’s where Daniel and Joshua Graham come in.
Joshua wants to fight the white legs, and Daniel wants to run. Without getting into their backstory too much, you help each other out on various missions, but most of them are fetch missions and aren’t very inventive. I was really disappointed with this and kept expecting some more exciting missions. Even Dead Money had some exciting missions, despite its major flaws. The characters seem interesting at first, but after the initial dialog stuff, when you meet them, you never do much more with them. This is due to the DLC’s short length, running at about 10–12 hours. There are hardly any side missions, and it feels like the huge area gets wasted since you don’t really get to explore it much.
The area is full of huge canyons and cliffs that surround a lake and a couple of rivers. The area is a pain to navigate because it’s hard to find how to get to high-up areas due to all these layered cliffs. Some of the areas are great to see, and they really captured the national park feeling with abandoned camps and cars on the road right when the bombs fell. So there is a nice charm about the area, and seeing some trees and rivers is a nice change from the dried-up Mojave. Other than that, the environment is full of vicious animals instead of just people, so that’s also a bit different than the Mojave and Dead Money.
Other than that, the DLC is worth a purchase, but don’t expect 15+ hours and tons of new weapons or extra stuff. It’s the best New Vegas DLC so far, but it’s also not the best it could be. I hope the third and fourth DLCs are a lot better and are finally on par with the excellent Fallout 3 DLC add-ons.
While the Oddworld series may have been dead for years now, the last creation from Lorne Lanning is a great opus. While the series hasn’t been perfect gameplay-wise, it instills great characters, humor, and a unique art style that can be recognized from the series. Stranger’s Wrath was a cult classic Xbox hit but saw poor sales (as did most of the Oddworld games) due to its quirky style. You play as a bounty hunter named Stranger, trying to collect enough Mulah (money) to get a mysterious surgery performed. The story doesn’t get interesting at all until the end, but there are two key plot twists that really throw you for a loop and make the story worthwhile.
The game is split up into two parts. The first half of the game has you finding 12 different wanted bad buys and wandering around the linear world to find them. The thing that made Stranger’s Wrath so unique was its shooting mechanic. Unlike most shooters, Wrath has you shooting critters as your ammo, and you even have to gather them in the wild. A few ranges from Zap Flies have unlimited ammo and can be charged. Boombats are explosive, Thud Slugs are like shotgun shells, and so on. Each critter will eventually be upgraded in the game, but this is a unique approach to shooters that has never been done since.
Most of the time, you can try to sneak your way around and bounty up bad guys, but the stealth mechanics are pretty broken. You can hide in tall grass and lure the bad guys to you, then wrap them up to get them alive (for more bounty), or just run and gun and kill them all, but you get less bounty. While the shooting may be unique, it doesn’t really know what it wants to do. There’s ammo for stealth, but it’s not good enough for run-and-gun action. Finding ammo in crates helps, but you will constantly try to decide which ammo type is best suited for the situation. You can equip any two at the same time for combos, but you can’t shoot them at the same time. I would have liked to see some sort of combo element implemented with that.
The second part of the game lets you have more powerful melee attacks and is all about running and shooting, really. You get the upgraded ammo types, so this is possible, but the game’s difficulty is ruthless, and you will die a lot. Thankfully, the game has a quick save feature, so this alleviates it a little bit. I just felt that this game should have stuck to either a platformer or a shooter because switching from first to third constantly can be a bit disjointing, and even jumping around and climbing is difficult because it feels like all the physics in the game are very floaty.
The second part of the game lets you have more powerful melee attacks and is all about running and shooting, really. You get the upgraded ammo types, so this is possible, but the game’s difficulty is ruthless, and you will die a lot. Thankfully, the game has a quick save feature, so this alleviates it a little bit. I just felt that this game should have stuck to either a platformer or a shooter because switching from first to third constantly can be a bit disjointing, and even jumping around and climbing is difficult because it feels like all the physics in the game are very floaty.
Overall, the shooting mechanic is very unique but works against itself, and the game doesn’t know if it’s a third-person platformer, stealth game, or run-and-gun first-person shooter. If it stuck to just one, the game would be better, but it is a cult classic and shouldn’t be missed if you never owned an Xbox.
Dead to Rights has been a very rocky series since its debut in 2003. Retribution is not only the best in the series, but it completely redeems the quality and value of what made the game so great. The story isn’t anything new to gamers, with Jack Slate and his dog Shadow trying to revenge his father’s death and also wipe Grant City clean of corrupt cops and criminal syndicates. What is good in Retribution are the voice actors, characters, and action. The guy who plays Jack’s voice is pretty good at putting emotion across to the player.
But you usually don’t come to budget shooters for a story, right? The action is great here, but repetitive. The action consists of two elements, which are shooting and melee. First fighting consists of breakers, combos, counters, and executions, which can be pretty brutal. Fighting is usually a last resort, but sometimes it can’t be avoided. I did find fist-fighting a bit stiff, and the controls were a bit awkward. You can use enemies as human shields and grapple them as well, so at least the fighting has depth and isn’t just mashing a button until your fingers bleed.
Melee has other perks, like being able to pull a weapon on someone and shoot them in the head via execution. The game is very brutal, and it shows what you can do to enemies. I do wish there were more environment executions, but you can’t really expect that from a budget game like this. One thing I noticed is that when you are locked in fighting with someone, enemies tend to completely miss you while you knock the guy down. This really helps fend off frustration, but it does seem a little weird when you notice it. There are a large variety of enemies, ranging from weak to super strong, but they aren’t unique and just feel like standard soldiers.
Shooting is fun, but weapons don’t really pack a punch. The game is very cover-based and is similar to Gears of War but doesn’t feel as smooth as that game. You can slow downtime and focus on headshots (which are key to getting through guys quickly). There is a large variety of weapons in the game, but they are pretty standard and generic, so don’t expect crazy sci-fi weapons here. The game has you scrounging for ammo constantly, which can get annoying and deadly. Guns have very small clips, and you can’t hold much ammo for each one, which really kind of works against you, and I hated this throughout the whole game. It’s manageable, but I’ve always wanted some sort of upgrade system to fix this.
My favorite part of the game (and what sets it apart from other TPS) is being able to play as Jack’s dog, Shadow. The animations are amazing, and he really feels, looks, and sounds like a real dog. The execution moves are brutal and satisfying, with him chomping on jugulars, blood spurting out, or even tearing out people’s crotches (when you do this for the first time, you get an achievement called “Crotchality!”). You can sneak around as Shadow, see heartbeats through walls, and plan your attacks accordingly. I loved all the takedown moves, but they recycle often and get old fast.
Shadow also comes in handy when you play as Jack since you can order him to kill sick people or defend you. A lot of times I would send Shadow after a guy while I took on another, and it really feels good that the AI works well here. In one instance, two soldiers were walking away, and Shadow snuck up on one while I shot the other in the head. Of course, Shadow can go down, so you just go revive him, but using Shadow is key to staying alive and not dying constantly.
This is also the great part of the story, which is the bond between the two that makes you want to stick close and listen to the story. Shadow and Jack are best friends, and you really get to feel for them both. Visually, retribution is nothing special, but it isn’t ugly either. There are some nice lighting effects, and there’s a lot of detail in everything, but the game is very linear. One other annoyance is hidden badges throughout the game, and I hate shooters that make you go searching for hidden stuff because it detracts from the action. Other than that, Retribution is a great bargain bin purchase and is definitely a great game despite its repetition.
Well, here we are. Duke and I are staring at each other face-to-face after 12 years of development hell. How did he stand up? For starters, the game isn’t nearly as bad as everyone is saying. It’s just not as good as everyone hoped. The game won’t knock you off your feet or make you think differently about FPS games, but it does feel like classic Duke, and that’s what counts in the end. The story is the same as always: Pigcops and the evil Cycloid Emperor are stealing our chicks to make alien babies. Pretty cheesy? That’s the entire point, so don’t come into this game thinking it’s just badass. The entire game is coated in thick, gooey cheese, and if you don’t like it, go away right now.
The action is just like classic Duke in the sense that you run around shooting anything that moves with the biggest gun you can find. It’s a recall of the heydays of FPS games from the early 90s, and it feels good to play one that’s actually good. The game even starts out with a slap in the face by having Duke pee in a urinal, and you control the flow. This is Duke for you, and if this stuff offends you, stop playing there because it gets worse as the game goes on. My favorite part about Forever is the interactive objects that add to your ego, which is your health bar. Finding certain things in the game will boost this, and there are dozens of them, some funny, sexy, or just weird, like picking up a turd out of a toilet.
Duke is also infamous for his cheesy one-liners, which are spewed left and right through the whole game. Things like “Hail to the King, baby!” “How many pork chops can I make out of you?” and “Come get some!” are just a few. Duke’s personality is something you will either love or hate, but it’s classic, and that makes me love it. The game is also infused with a lot of sex, such as one whole level that is just a strip club you walk around in called Duke Nukem’s Titty City. You have to do a treasure hunt for a stripper for a lap dance that consists of finding popcorn, a vibrator, and a condom. Just walk into the bathroom, and Duke can enjoy the glory hole in the stall. Yes, it’s very gratuitous and goes over the top, but that’s what’s great about this game. Not only this, but it sticks to a lot of pop culture today, such as an EDF soldier asking Duke if he needs power armor (it’s Master Chief’s armor in the ship) and Duke saying, “Power armor is for pussies!”
Of course, it all comes down to playing the game, and the action is varied with driving sections and even Duke getting shrunk down, which is very fun to do, especially when listening to his high-pitched voice. A lot of classic Duke weapons are here, such as the Devastator (with 69 bullets as a pun), Ripper, and RPG. The guns even look the same, which brings back memories. Quick-time events were added during boss fights (which are really fun) and in other parts of the game, so it has a bit of cinematic juice in it.
The worst part about the game? The looks. Sure, it uses Unreal Engine 3, but the level design and overall feel are really dated. Mountains don’t have that nice, distant, real look to them. Instead, you can drive right up their side, like you’re playing Motocross Madness 2 or something. The textures aren’t low-res but not very detailed, like everything just got converted from 2005. The game actually looks that old, but not enough to distract you too much. The physics are wonky, like you’re playing a Nintendo 64 game, but you can’t really blame the game itself.
Overall, Duke Nukem Forever is a fun game to play. It may not have been worth 12 years for this, but it still feels good to play as the King again. If you can surpass the dated visuals and overall design of the game, you are going to experience something that will probably never happen again.
Japanese developers have a lot to learn from Western developers, but Vanquish shows that they are slowly catching on. Vanquish is infused with Western shooter’s big explosions and lots of shooting fused with Japanese fast-paced action and quick controls. Vanquish is a third-person shooter on speed thanks to the ARS suit. Sam Gideon can slide around at super speeds on the ground as well as slow down time during dodges. This allows for very hectic gameplay against robots of all sizes and shapes.
The plot is paper-thin and only advances at the very end of the game since the middle has absolutely nothing to do with the plot because you’re just dealing with in-the-moment problems, but the overarching story is a pretty standard affair with Russia trying to take over the world with a giant microwave emitter that destroys San Francisco. It’s nothing to get excited about, so just pop in Vanquish and expect fast shooting. The shooting is great thanks to using weapons that can be upgraded throughout the game with droppable upgrades. Everything is done on the battlefield, so there are no menus to fiddle with. I wish more shooters would use this idea so it doesn’t draw you away from the action. You get a loadout of three weapons and two different grenades. EMP grenades stun robots and incendiary blow them up. Different weapons range from your standard assortment of shotguns, heavy and light machine guns, rocket launchers, sniper rifles, etc., but there are a few originals, such as the disk launcher, the LFE gun that shoots huge blobs of purple energy, and the laser rocket launcher.
Thanks to the ARS suit, it allows for what would normally be an impossible amount of enemies to kill in a standard shooter, but being able to slide around at fast speeds and slow downtime isn’t the key to staying alive. If you get shot too much, your suit will automatically slow down time and burn up your energy meter. This allows you to kill any immediate danger and get to cover, but if you continue to get shot, you will die. The energy meter determines all your special abilities, and if you overheat, you have to wait for it to cool down. I found this a little annoying, especially when you start dying and you can’t shut off the use of the auto-slowdown, which will actually cause you to die during boss fights since you can’t slide away after it’s burned up.
The best part of the game is the boss fights since you have to shoot weak points, and sometimes this will trigger cinematic QTEs (Quick Time Events), but the biggest fallback for Vanquish is the repetition. Sure, there is some different gameplay stuff thrown in, like firefights on rail carts and turret sections, but I felt the game never truly took advantage of the whole ARS suit system. This is where the typical Japanese game’s generic atmosphere and aesthetics bring Vanquish down for me. While everything is responsive and sharp, it all feels generic, with weapons feeling like they don’t pack a punch and just feel like pop guns. There’s a good variety of enemies in here, but they are all just robots, and you can pretty much use the same tactic on all of them. Boss fights to recycle after Act 2, and the environments all look the same after Act 1.
The game looks good, but it is also generic-looking thanks to the typical Japanese art style of sterile whitewashed environments and copy-and-paste feeling levels. The characters are the usual stereotypical, cheesy voice-acted, empty-feeling people that you can’t really get attached to or don’t make much sense to. I want to get attached to the characters, but they just feel too cheesy and stereotypical and are completely forgettable. So why should you play Vanquish? The fast-paced action is undeniably addictive, and 6 hours is just enough to not get too sick of the game without wanting it to just end. On a side note, the ending credits are probably the most original I have ever seen in my 19 years of gaming. The developer’s faces are on asteroids, and you shoot them as their names pop up. The more important guys are harder to shoot, and the lead designer ends everything with a final boss fight. Kudos to Platinum for making credits more interesting than scrolling text.
If you believe in “story over graphics,” this game is the epitome of that. It always saddens me how indie games can’t get AAA budgets because there are some out there that have better elements than AAA titles. Deadly Premonition is one of them when it comes to story, characters, and atmosphere. The game looks, plays, and feels like a pre-2003 PS2 game and is just downright ugly. I’ll get to that later, but right now you have to know how excellent this riveting story is. You play FBI agent Francis York Morgan, who is investigating a murder in the small countryside town of Greenvale. You meet the Sheriff and other citizens throughout the game, and the story is always unwinding with plot twists and revealing dark secrets about every single character.
The premise is a legend of the Raincoat Killer that rampaged through the town in the 1950s. It appears that there is a “New Raincoat Killer” mimicking the old one, and Morgan must stop this guy before he kills everyone Morgan grows close to. There are two parts to the game: driving around the regular world and entering the “Other World” to investigate crime scenes and find clues. This “Other World” is a lot like Silent Hill’s, but the game never explains what this world is or why it appears in the town. I hate how that was never answered, so it feels like it may just be tacked on. When you are in this “other world,” you get to use your guns and shoot creepy zombies. These zombies are really brain-dead and can only really hurt you if you are overwhelmed or backed into a corner. The AI is cheap, but that’s fine because you just want to know more of the story.
When you enter this world, Morgan will start profiling fuzzy clues together, and it’s up to you to find them, but thankfully the game scraps Silent Hill’s labyrinthine maze-like levels for straightforward linear ones, and I never got lost. There are red areas that show where to go, so you never get lost. The puzzles are very simple and don’t even require exercising your cerebral cortex, but it’s OK because you just want the game to move on to uncover more of the juicy story. The controls are very unintuitive, but the game works around them, so it’s never really frustrating. You hold X down to run, but you hold down RT to aim and A to attack, but LT is to lock on. The controls are strange and archaic, but they work for the most part. The weapons are your typical survival horror stuff like shotguns, pistols, and melee weapons, so don’t expect much in that regard.
The rest of the game is completely boring and downright yawn-inducing. Driving around Greenvale from place to place will make you fall asleep because the cars feel, sound, and drive like something from pre-2000 games. The game doesn’t even use real-time or dynamic lighting, but static lighting! Cones for headlights? I felt like I was playing a PS1 game sometimes. The cars sound like dying lawnmowers and drive like one too. There aren’t any people walking around, and the cars appear out of nowhere, like they just came out of hyperdrive. The developers even put in side quests and some sort of collectible card hunt, but why would you bore yourself so much? It’s dry, dull, and just not fun at all.
There are some RPG elements like having to watch Morgan’s hunger, tiredness, and even how dirty his suit gets, plus you can shave. Yeah, it’s WTF moments that are thrown in like that that really make no sense. They are unnecessary, but hey, they’re there. What really saves Deadly Premonition is that the developers knew the game’s flaws and built everything to accommodate them, like quick-time events during boss fights instead of a dodge button. It makes the game very playable, and I applaud them for doing this.
The only reason to trudge through is for the amazing story. You really care about the characters, and there is some freaky crap in this game that would even put some stuff in Silent Hill to shame. The game does drag a little bit with about 15 hours of gameplay, but they could have cut the fat out and made it about 8–10 if there wasn’t the terrible “open-world” part thrown in. If you can forgive horrible graphics, terrible animations, abysmal sounds, and archaic controls, you will be rewarded with a thrilling and deep story that is unforgettable.
Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…