This looks like the same thing as Best Graphics, Technical but it isn’t! I swear it is a coincidence! Best voice acting consists of professional actors that can carry across a personality and deliver the character so you believe it. There were many games this year that had great voice acting and I couldn’t slide them all in. Honorable mentions go to Max Payne 3,Mass Effect 3, Dishonored, Borderlands 2, and Halo 4. This was one of the toughest categories this year because of TOO many choices instead of not enough.
Hitman’s voice acting is so great because of the way the characters deliver it on screen. Each one is completely different from the other and they are all evil bastards that you want to punch in the face. The lip-synching is amazing and spot on and the facial expressions really bring out the voices. This was tough among many other games, my second choice was Assassin’s Creed III and Far Cry 3, but something about Absolution’s voice acting just sucks you into this experience.
This has probably been the strongest indie game year yet. Many have even beat out AAA high budget titles so that says a lot. There were so many amazing indie games this year it was really hard to pick just 5. These were the best of the bunch.
thatgamecompany has really proven to be an extremely talented indie developer. From their last game Flower to this, I can’t wait to see what’s next. Hotline Miami came in a close second, but the soundtrack, art style, and just overall beauty of the game really won it over.
Graphics are great in games, but some just strive to be artistically beautiful rather than push your hardware to the limits. There were quite a few beautiful games in the indie department this year, but still a smaller amount than last year. These games look like moving paintings or drawings. These are the most beautiful of them all.
Journey’s art style just breathes artistic flow and imagination. Despite the brown color palette the overall design choices, effects, and visual representation of everything you see are just fantastic. Combined with a beautiful score, Journey is a one of a kind game that AAA titles can’t seem to provide.
Storytelling in games is probably the most important thing. Even if your game has good graphics if there’s nothing to follow why bother? There a few great games with good stories, but most of them were the endings to long-running series. These were the best of the bunch.
A great story isn’t just about plot twists or mystery. Being in suspense and actually giving you the option to make those twists and turns is revolutionary. The Walking Dead has a story that will tug at your heartstrings and even make you shed a tear or two. Being in total control also gives you multiple possibilities throughout the whole series. This is by far the best story this year, and I can’t wait for Season 2.
The best sound design consists of effects, music, voice acting, variety, and overall immersion accomplished through sounds. Ambiance has a huge factor as well. A lot of games these days sound really good, but the best will give you total immersion with background noises and little effects that don’t have to be there, but they are because the developers care that much.
The sound design in AC3 is just fantastic. The various accents, different languages used, the sound effects used in the Frontier such as the wind during snowstorms, the sounds of wildlife, then the bustling city sounds in the cities. The naval battles just pack a punch in your ears. The cannon fire, the various ship crew yelling things at each other, the sounds of the ocean. There is so much variety there and it is so crisp and clear. This is the best sounding game this year.
The atmosphere in a game is the overall immersion you get. You have to believe you are in the game and that the whole world is real, but also feel a part of it. There were a lot of games that pulled off some great atmosphere this year, so this category was tough. Most of the atmosphere this year was focused on realistic or futuristic settings. These were the best of them all.
Assassin’s Creed III really showed off the American Revolution and colonial times. The game really made you feel like you were there. The Frontier, Boston, and New York were both well designed as well as the costumes, accents, objects, and even the hunting! You just felt like you took a trip to the past. This was a tough choice over The Walking Dead, hell, all the games in this category were hard to choose from. This won due to the attention to detail and mainly because it is a setting and time period rarely explored in games.
The Best Music award goes to a game that delivers emotion, atmosphere, and tension through the game’s soundtrack. Whether it be orchestral, licensed, or anything else it must feel just right. There weren’t many games with great soundtracks this year, but there were a few. These were the best, but only one comes out on top.
Journey comes out on top because of how rich and powerful the score is. It reminds me a lot of Skyrim, and hey, it was up for a Grammy! Journey is not only a very unique game, but the soundtrack pulls you in and provides feelings and emotions on top of the visual experience. Mass Effect 3 was very close, but the epic space battle music doesn’t compare to this masterpiece.
Scribblenauts is one of those games that is just fun, no matter what age you are. Solving puzzles by using your imagination just spells fun for anyone. Unlimited tries to throw in an open-world feel, which doesn’t feel so open and has almost every item you can imagine in there. The problem with Unlimited is that it is literally unchanged with no new features, and that is a huge letdown. Still worth a playthrough, though.
There is a bit of a story about Maxwell and his sister, who have parents who have a magic journal and pen. You can create anything with this, but one day Max uses it for bad on an old man. He puts a curse on his sister to turn her to stone unless he does good for people and collects Starites to free her. It’s a bit touching at the end and pretty cute, but nothing will wow you. The story is fine and works for the game. Once you are set free, you use your special vision to find people at each level who need help. They will appear gold, and the main puzzles will have blue stars above them.
The people outside the main puzzles just require items to solve their dilemmas. You will read your clue at the bottom of the screen and try to solve it. Most logical things work like a ghost that doesn’t feel scary enough. Click on him and write in the adjective box “scary,” and you solve the puzzles. It seems pretty simple, but there’s such a variety (over 100 in all) that it is just plain fun. I spent 2-3 hours in one sitting just flying through the puzzles, but then you get the snafus, which kind of ruins it all. Some puzzles won’t accept logical solutions, or you get a bad hint. The secondary puzzles don’t get additional hints like the main puzzles. The best thing is to get other people to help you who have a fresh thought process on it.
Overthinking puzzles will probably make you the most frustrated in the game, so it is a good idea to come back. Most main puzzles are pretty wacky and fairly simple and easy. For example, one area has you making dishes for certain people. A gamer comes in and wants pizza, so you add three ingredients. Easy. Another comes in and wants to eat a phoenix. Pretty weird, but ok. Add feathers, a beak, and wings, and you’re done. The last one wanted to eat a motorcycle, so I added a tire, gas tank, and engine. It was very strange, but very simple, and it was fun coming up with all this stuff. There are a few that are challenging and require some minor platforming and timing, but there aren’t many. You can finish the story in just a few hours, but getting 100% is fun.
Scribblenauts still has colorful graphics with paper cutout-style visuals, and it looks nice. The physics have been improved, but overall, the game is just pure fun. Sure, it may be really easy, but there are those puzzles where you just won’t get it or won’t take logical solutions. The biggest issue is that there is literally nothing unchanged from past games. The UI may have changed for PCs, but that’s about it. I wanted to see some mini-games or an actual adventure where you have to think about objects to get you from one end of the level to the next using objects. What’s here is fun, but maybe not for $30.
XCOM was a popular turn-based strategy game back in the ’90s, and everyone was surprised by how well this game turned out. Enemy Unknown keeps the series vibe and atmosphere updated to today’s standards. Enemy Unknown is one of this year’s best strategy games, but there is one reason why most people will never complete this game: It is too damn hard. Not the fun and challenging type of hard, but the kind that makes it impossible to move on no matter how well equipped your soldiers are.
The game does a very good job of introducing new things to you as you move on. The UI is very simple and uncomplicated, but pretty deep. You get to see a cut-a-way of a military base, and you can click on each department. Research is where everything starts. By gathering all intact materials from missions, you can research new things like weapons, armor, satellites, and various other things. Engineering is where it is all made and upgraded, as well as keeping track of other buildings. Workshops, laboratories, generators, hangars—all these things determine how fast you can upgrade and how you become more powerful. The barracks are where you can equip your squad’s loadout, upgrade soldiers, hire new ones, etc. Finally, there are the situation room and the command center. Here you can advance the days until you run into missions, trade alien parts on the black market, and view how in distress the world is. It is all very simple and almost revolutionary in design because most strategy games are Excel sheet-based and are pretty complicated and hard to navigate.
Once you assign things to engineers and do research, you can advance the days until you run into something, such as a UFO sighting. When this happens, you scramble your jets, and depending on how good the equipment you gave them is, they’ll take it down. Most of the time, you will run into abduction scenarios where you eliminate all hostiles or have to rescue someone. When this happens, you get a choice as to what country to help. Each one gives you a reward, such as money, scientists, engineers, or other items. Usually, you pick the one that’s in distress the most because if you don’t, they will remove themselves from the XCOM operation, and if they all withdraw, it’s game over. Once you go into battle, this is where you see how hard this game gets.
Each soldier gets two moves. The area around them is blue, which means that’s one move, and yellow, which means it takes both moves to get there. Performing an action takes one move, and that is usually shooting alien scum. All soldiers start out as regulars with assault rifles until after their first mission and they rank up. The class is chosen randomly, which I really hate because you can be stuck with five snipers and just one assault guy. When you are ready to shoot, you will see how accurate your shot is. Once all turns are taken, it’s the alien’s turn. This back and forth is normal for strategy games, but the objectives you are given, or the difficulty of aliens, are absurd and completely unfair. You will shoot down some small grays and get through a few thin men. Maybe you will lose 2 or 3 guys in the process, and then four freaking Mutons will show up and wipe the rest of you out in one turn. Or don’t forget the damn spider things that can turn your squadmate into a zombie in one hit. This gets frustrating because every mission is like this. I rarely got through any unless it was on an easy-difficulty mission.
This would be ok if it were during main missions, and you could go back and grind a bit to get better equipment, but you have to do that with every single mission. You fail almost more than you succeed, such as by losing so many soldiers. Once a soldier dies, they are dead forever and won’t come back. Once you lose a fully ranked soldier, you have to start from scratch again with a new guy. It is completely unfair in a game this difficult. In most missions, you will be lucky if you get out with 2 or 3 guys, but you are probably thinking that’s because I stink at the game. I would restart and try all different strategies, and nothing would work. The whole point of the game is to take cover and never be out in the open. Once you advance and are just standing there, you’re dead. The fog of war doesn’t help when you run around the map trying to figure out where all the enemies are. Forget a rescue mission where you have to save a certain amount. Saving 5/25 people is a lot harder than it sounds. All 20 will die before you get to your third guy. This game is just a nightmare, and not in a fun way.
That doesn’t make the game bad, though. There are a lot of great research projects that have a huge impact on everything you do. You have to decide carefully about what you want, or you’re screwed. You get a very limited amount of money every month, and you have to stretch it. I found this a bit unfair as well, because there’s no compromise. Even if just one element was easier, it could make this game more tolerable. As it stands, I had this game for over a month and barely got 25% through the game before I gave up. Spending 45 minutes on a mission and then dying at the end is just ridiculous. Reloading quick saves doesn’t always work, either because you realize you forgot to equip someone with a medkit or because you need to be more accurate on certain missions and forgot to equip scopes. This game is just a pain.
The production values are at least nice, with great-looking aliens and some decent voice acting, but overall, this game requires extreme patience more than skill or brainpower. The game is well done with intense battles, but maps repeat often, the camera is screwy where it zooms out of buildings, and the graphics are a bit underwhelming. The main thing is the extreme difficulty, which practically ruins the game. I have never played such a hard strategy game before, but there’s someone out there who will like this.
Creative Assembly has made a lot of time-period hack and slash games that are decent but have many flaws (Spartan: Total Warrior for PS2 was one). Viking is a decent game but is plagued with repetition. I played this 5 years ago on the Xbox 360, and it was just OK back then. This game has aged like rotten milk, only having a decent graphics upgrade. Is it worth even a $15 purchase?
The answer is maybe. It depends on how you look at low-budget ports of older games. Viking has a paper-thin story that is middling on nonsense. All I know is that two busty goddesses are fighting each other and using Skarin (what a dumb name) to round up Vikings to stop Hel’s Legion. It feels more like a Lord of the Rings rip-off when you play it. Aside from the lame story, everything in this game is repetitive and grows boring. I finished this game back in 2007, but I couldn’t even finish the third section of this game this time around; I just wanted to tear my hair out. The combat is sluggish, with repetitive animations and combat moves. Sure, there are some upgrades, but mashing light and heavy attacks against hundreds and hundreds of enemies is boring. There are a few instant kill animations, but they repeat so often that you will just finish off the enemies normally because of how tiresome it gets. It doesn’t help that the slow motion goes on for way too long.
Using flame pots, throwing axes, and health potions don’t help either. This game can be really tough, and you respawn at Leystone locations spread throughout each of the three islands. Your only goal is to run around liberating camps with Viking cages in them. It gets boring because that is all you do. There are no other objectives. Some camps require you to “prove” yourself before they join your army. This leads to mundane tasks like liberating another camp to prove yourself. At the end of each island are large fortresses that you liberate, which are probably the only interesting thing in the game for the first time. You can summon a dragon to wipe out shamans, but you need to acquire stones to do this, which completely breaks this. Once all the shamans are dead, you liberate that area and move on. No matter how fast your computer is, you will experience a massive slowdown during these battles because of all the people on screen. This drove me nuts.
Before you can liberate the final town on each island, you have to use stealth to sneak in and complete an objective. This was both broken and boring because you had no idea where to go. Enemies spot you too easily, and then they call all their friends over, and you die. Why you have to sneak into these camps is beyond me. Why can’t you just liberate it and then take the item as a reward? After one hour, this game is just not fun. The world is empty, there’s no reward for exploration, and the map system is nearly useless. The only redeeming qualities are the gore and the updated graphics. At least the game is really short and can be beaten in about 8 hours.
Overall, if you missed this five years ago, you’re not missing anything now. If you really need a budget hack and slash, then go ahead, but be warned of the boring, repetitive gameplay.
Yep! The fact that I forgot about this game until you made a comment proves that.