World War II shooters were everywhere, but Ubisoft and Gearbox took a dangerous risk and released one so late in the game. 2005 was a year when WWII shooters were at their peak and when gamers hated them the most. Brothers in Arms proved to be a more authentic and smarter shooter and won fans of the genre over.
Gearbox painstakingly recreated Carentan and many parts of France, where the 101st Airborne Division landed on D-Day. The game also uses squad tactics and realism, unlike any other WWII shooter out there. You will notice when you play how well the guns feel when you shoot them and how you can’t nail an enemy from 100 feet away with a Thompson. You have to flank the enemy, or you die. It’s that simple and that difficult. Red circles will appear above enemy squads. You can issue commands to your squads to suppress them. Their circle will turn gray, and then it is safe to move up and find cover around the area to flank them. It sounds simple, but it’s not. Your squadmates can die, and so can you if you aren’t careful. You have to watch out for MG fire, which will kill you in an instant, and sometimes even tanks.
This realism and authenticity can’t be done without good AI, and BiA delivers and is even more impressive today. The only issue I had with AI was with tanks. Sometimes they wouldn’t go around each other or go the other way to follow a command. The game also requires a lot of patience. Sometimes even trial and error. You can’t just rush every enemy, like in Call of Duty, and save the day. You can order squads to rush and attack while your other squad suppresses, and then you can charge in with them to kill them all. You can also order squads and set positions that you want, so you have total control. It feels good and is a key part of the game. Without mastering this, you won’t get very far.
You also can’t just use an M1 Garand and snipe an enemy’s head while he’s in cover. It just doesn’t work that way; you also can’t kill an MG unless you flank them. This isn’t a Medal of Honor. This gave a great feeling of realism, but it was also very difficult. I died quite often because I chose the wrong tactic or flanked the wrong way. Sometimes my impatience got in the way as well. I even found different weapons to help in certain situations. When I finally got the Springfield sniper rifle, it was a weapon from God. After all the inaccurate weapons that couldn’t hit crap, this thing made life easier, but only for a few levels at the end.
When it comes to looks, BiA looks great, even to this day. The lighting looks real, the grass flows, and the models and textures are pretty high-res (for back then). You will be impressed. The game holds up and is still better than a lot of shooters today. My main concern is that the game feels the same throughout. I just went around killing everything and maybe planting a few charges. I could mount an MG sometimes and ride the back of a tank, but overall there wasn’t much variety in the game, which I find the biggest issue.
What’s here is one of the most authentic shooters around, and fans of the genre won’t be disappointed at all. The game looks great, has smart AI, and tells the sad story of Baker Company and the 101st Airborne.
The first thing you will notice is the change in the HUD design. It is much more streamlined and user-friendly. The second thing you will notice is that the puppeteer system is gone. You do everything with RT only and jump around with A. This is supposed to help streamline climbing (which it does), so you have to press fewer buttons. Connor automatically pushes people out of the way while running, so you no longer stumble and fall down. One major thing I took away was how much you can blend. Being able to run away from guards is much easier now, but you can still hide in stacks. There are different crowd types of blending in, like people leaning against walls, starting riots, etc., but when you are notorious, you can fight or lose them more easily. The whole environment just feels more natural, so you can climb on cliffs in the frontier and use different handholds. Trees can now be climbed because a new V-shaped object has been introduced.
The same flaw persists in parkouring throughout every game. Connor will jump around on handholds that you don’t want him to. He will even sometimes get stopped by invisible barriers if an object is too low. This led to cheap deaths and frustrating restarts. I guess some things can’t ever be ironed out. Thankfully, the combat is much improved, with Ubisoft realizing Assassin’s Creed is a counter-fest and actually building on this. AC3 is my third favorite fight system in an action adventure right under God of War and the new Batmans. Each attack is built around a counter, so you press B when a red triangle appears above an enemy’s head, then press X to instant kill, B again to throw, or A to disarm. The combat system is fast and fluid and leads to fewer deaths, but it is still challenging because you need to be quick. Each assassin you recruit is unique, and there are only six. Each one has a special ability, like escort, marksman, riot, and others. These unique abilities give you much more options when infiltrating restricted areas to either bring you to the heart or distract guards. You can even send them off on missions through the map menu instead of localized areas.
There are many weapons and items you can use in combat. The punch dagger has been reduced to just one, but you have a flintlock pistol (yes, it requires a lengthy reload every time, but you can carry two later on), and you also have a bow and arrow. Other items include mines, poison darts, rope darts, and many others. You also have to watch out because enemies have weapons and will form firing lines. When they do this, press A near an enemy and use them as a human shield. Good stuff.
On another note, combat leads to hunting, which is a great mechanic added to this game. Exploring the large Frontier area and homestead allows you to hunt animals and skin them for items to use for crafting. You can stalk animals (stalking is a whole new feature that allows you to hide in tall brush), assassinate them from the air, and lay snares to trap smaller animals. Laying out bait will make an animal come to the exact area you want, but watch out. Using more aggressive methods of killing will damage the animals’ pelts, such as using a pistol or mine. Hunting also leads to many club challenges, which are extremely difficult to complete. You can even be attacked by animals, which leads to quick-time events.
Now that we have the three major things about the game out of the way, let’s talk about the minor stuff. The menu and HUD design are much more streamlined, such as your health, ammo count, and even the assassins you can call upon. Everything is minimal, and I really like that. Of course, when you pass by new areas, you get briefed on a bit of history about them, which is 25% of the fun in AC3. After you finish the story mode, you can go around finding hundreds of collectibles such as feathers, chests, trinkets, and other items. The club challenges are really tough, though, and require you to meet certain criteria to move onto the next list. It can be fun, but some are nearly impossible to complete.
One of my favorite things in the game is the Peg Leg Trinket missions, which are cinematic and a placeholder for the Templar Tombs that were in previous games. The final piece of loot for these missions is awesome, and each mission is memorable and so much fun. There is a new investigation mechanic added that has you finding clues on the map, which is used for hunting, side missions, and story missions. What’s more, the naval battles are absolutely epic and really fun. Thanks to the new Anvil-Next graphics engine, Ubisoft created some pretty realistic water effects that make you feel like you’re really in the ocean. Steering the ship around and blasting off cannons at enemy ships is so much fun, and each mission has various objectives. Probably the best use of a controllable ship in any game ever!
You are probably wondering about the story. Sure, Connor’s story is touching and has him following every major event in the Revolution along with key people. The characters are entertaining to watch and hear, and Desmond’s story is, like all the other games in the series, very brief, but the ending isn’t as bad as everyone says it is. It isn’t confusing, but just abrupt. Desmond and the gang are trying to stop the solar flare from destroying the world on 12/21/12, and it gets a bit complicated. Connor’s story has a satisfying ending, but you just can’t help but feel giddy when a historic figure like Ben Franklin or George Washington appears on the screen.
Once you finish the epic story mode, there is multiplayer, which is just so addictive. Ubisoft has fine-tuned it and nailed it with the cat-and-mouse gameplay that you can’t get enough of. Each player gets an avatar of another player they have to kill. However, at each level, there are dozens of duplicates walking around, but you can’t just start killing everyone. Killing innocents exposes you and makes you vulnerable. Find your target by watching for suspicious behavior like blending, hiding, or running. You also have people hunting you, but you can’t kill them; just knock them out. If you confront them directly, you just get an honorable death, which reduces their kill score. Stay incognito and knock them out from behind. There are many modes, such as Assassinate, that don’t give you any contracts. You just have to watch your compass and kill everyone you can find. There are deep customization options that allow you to change the appearance, attack moves, stances, taunts, and weapons of each character. You can unlock new items by ranking up and earning credits.
Overall, AC3 is huge and fantastic. Exploring the Frontier, Boston, and New York is amazing, not to mention the fantastic graphics for such dated hardware. Multiplayer is extremely addictive, and other small tidbits just add to that. Weather changes, hunting, crafting, side missions—the list goes on and on. The only way to truly experience this amazing game is to play it. This is definitely a game of the year-worthy game and well worth a purchase.
Limited Edition: For $60 extra, you can get a highly detailed figurine of Connor, a life-size Assassin’s version of the American flag, a beautiful art book, and a belt buckle. This is all well worth the extra money because of how detailed everything is. The flag has metal eyes, so it can be flown on a pole. The statue has so much detail; it looks fantastic. The art book is designed like a 17th-century journal and looks beautiful. It was well worth the purchase.
Rayman has been a struggling series since the PS1 games came out. There have been spin-offs, ports, and terrible sequels since then, but Origins redeems the series. There isn’t really a story here except that you’re saving lums and princesses of different lands to earn powers. There aren’t any cut scenes or voiceovers because this goes back to its old-school roots, and yes, the game is hard.
The controls are silky smooth, and so are the animations. It helps that the controls are responsive, as well as that you can jump around the levels that require focus and skill to navigate. Obstacles lay in your paths, such as treacherous waters, enemies, and fire. Each new area has unique enemies, hazards, and an overall layout that is very nice to look at. Enemies can be jumped on or punched, and after that, they inflate. You can use the Vita screen to touch them so they pop to get the light inside, which actually makes this version more forgiving than the consoles. When you jump around to find lums, you will see them in hidden objects, and some will be trapped in bubbles. You can touch them to pop them up to add to your collection, which is much easier. While you’re bounding about the cleverly laid-out levels, you can find hidden areas with cages full of lums that you can find by hearing their cries for help.
The game is just so cleverly designed, with levels that are tricky but not so tough that you can’t forgive the game. You may restart a few times, but it actually requires skill instead of luck or exploiting the game’s faulty controls (if they were). Sliding around on the ice, dashing towards an enemy and punching them, grabbing onto a ledge, and then jumping up on top of an enemy can be tricky, but it can be done with a little practice and a quick reaction. The levels slowly get harder, but the whole point is to collect the lums and get medals at the end of each level. Save enough, and you can unlock special treasure missions where you have to chase one down through a series of tricky obstacles.
Origins is just so clever and charming that you can’t really hate it. There are plenty of characters to unlock, as well as extras. This game is perfect for people who love exploring levels and finding secrets. There are plenty of levels and things to find to keep you busy for many hours. I do wish there were some more features for the Vita besides just using the touchscreen. However, what is here works, and nothing got downgraded from the consoles. I can only really recommend this game to hardcore platformer fans because of the difficulty.
Ezio Auditore da Firenze. When most gamers hear this name, they think of one of the best video game characters ever made. Ezio went down in game history the way he did for a reason. Assassin’s Creed revolutionized the action/adventure genre with assassination skills, a whole new take on stealth gameplay, and awesome parkour gameplay. Revelations are the conclusion to Altair and Ezio’s story, but just another chapter for Desmond Miles. Desmond is stuck in the blackness of the Animus and is in a kind of coma. His brain can’t tell his personality apart from Ezio and Altair’s, so Subject 16 (yes, you finally meet him) helps you a little bit here. There isn’t much of Desmond here because this is the two assassins’s story; in fact, there are only three cut-aways for Desmond through the whole game.
Ezio’s story starts with him trying to find the five keys that Altair hid, but the Templars are also after them. Altair has some secretly hidden library under Masyaf, so it’s a race. This is the shortest AC game to date, but that doesn’t mean it’s worse. There is a new layer added to Ezio’s personality because he’s 50 through 62 in this game. Playing as an old man is pretty awesome, though. Ezio is now wiser, smarter, and a master assassin. You even play as Altair through his old age up to 92, and he still kicks ass! This should be more like Geriatrics’s Creed. Let’s go ahead and start with side missions. The same ones from Brotherhood are kept, but others from past games are cut. Templar Dens replace Borgia Towers; you can recruit assassins, buy stores, buy monuments, find viewpoints, and that’s about it. Side missions took a back seat here to some epic main story missions. Overall, the game can be beaten in less than 15 hours, even if you try to do the side missions that are here.
Collectibles this time around involve only Animus Fragments, which are used to unlock crappy Desmond side stories, which will be explained later. Two new combat abilities are brought to the table here: bomb-making and the hook blade. This adds a layer of depth to combat and climbing. Remember when you would jump off a building from too high and just couldn’t reach the one in front of you? Now you can, with a quick press of the action button, catch yourself. It can be used in combat as well as running away from guards. Remember when guards would block your path and you had no choice but to get knocked over? Now you can hook them and roll right over their backs. This also adds another item to climbing, which is zip lines. Zip along and assassinate enemies at high speed, which is a blast.
Bombs have three different levels: diversions, weapons, and defense. Boxes are scattered everywhere that contain parts of bombs that contain the container, gunpowder type, and item inside. You can use a lamb’s blood bomb to make enemies think they’re wounded and become stunned. A splinter bomb stuns enemies or uses a cherry bomb to drive guards away from areas. These really come in handy when you don’t want to get into a huge fight. The problem here is that it’s wasted on the short length of the story. I didn’t even get to use all the bomb types because there weren’t enough missions in the game that called for them.
There is also a strange strategy-type section at the beginning that is never used anywhere in the game, and I thought it was fun. You can use points to call down different types of assassins on roofs or use defenses on the ground. You can use your gun when the wave of guards comes. This was kind of like a tower defense thing and was really strange just to have it on one mission.
All the other items are here, like parachutes, poison darts, and all that stuff from past games. However, combat is finally perfect with combo chains after you kill an enemy. Keep the chain up, and you can kill each one near you with just one hit. The combat really flows this time, and the new kill moves are just gruesome. You can do everything else in past games, so nothing here has really changed. You do use your Eagle Sense more because you need to use it to find these clues to the keys. This leads to awesome and varied main missions that involve epic chases, picking your way around guards, and even giant climbing puzzles. I found these to be the most entertaining, but the gameplay really ends there. It is short and sweet, as well as entertaining.
The area is completely new because it is set in Constantinople and Istanbul. There is one sequence dedicated to a whole underground Templar city, but I felt all this was wasted on such a short little sequence. The area in Revelations is tiny compared to past games, but this is understandable for how short the game is. The new art style and the setting are a great welcome because Rome and Italy were getting tiring to see. The graphics are still superb, even with the slight updates to the engine. The voice acting is superb, and so is the storytelling.
Desmond’s Journey is a strange telling of Desmond’s past through a first-person platforming puzzle thing. I have no idea what this is, but it should go away. There are five short little areas that involve platforming and pushing buttons. Then you get to place floating blocks in front of you to make paths. Yeah, what the hell? It’s nice to know Desmond’s story, but collecting 100 fragments for this isn’t even worth it.
Multiplayer has been amped up and is just as fun. There are more modes, but instead of being really original, they are hidden under the AC theme. These are the models you see in first-person shooters that are disguised here. Capturing the flag is just taking a key from the enemy base and returning it to yours. There is a deathmatch mode and a few others, but more modes are good and they are fun. There are more maps, characters, and abilities that will keep you coming back for hours.
Overall, Revelations is just as amazing as past games in the series, but just on a smaller and shorter scale. It perfects the series to a T, and I don’t think anything else can be done with these two heroes. If you made it this far in the series, go ahead and finish it. Long-asked questions are answered, but there are also some new ones now. The game has a touching ending, and we even finally get to see what happened after the first AC. Revelations is an excellent game, with just enough new stuff to keep fans happy.
Game of the year is the hardest of them all. What makes the game of the year? Everything must be almost perfect, well balanced, epic, have a great story, characters, mechanics, graphics, and everything that makes up a game must be amazing and better than the competition. I wish I could have picked more than one because there were so many amazing games this year.
Skyrim actually wasn’t my first choice. It won because of how grand in scale the game was and the attention to detail that only a few games this year did. Over 100 hours of gameplay, unique characters, a grand story, beautiful graphics, lots of customization, and a gorgeous soundtrack made Skyrim come out on top of the entire pile. Skyrim is a special game in the sense that no other RPG or game can do it.
Strategy games tend to be the best on PC, but with today’s technology, the game is tailored to the controller with ease. This year saw some great strategy games, but only a few really stood out from the rest. A great strategy game doesn’t so much as need a good story, but easy to use menus, lots of useful units, and a way to use them in a tactical and useful way. Upgrading and acquiring new units is key and also needs to flow and tie into the game.
Total War: Shogun 2
This was an easy pick mainly because it completely changes the way people thought about the last game, being this is a new game all on its own. With great units to use, tons of excellent DLC, and great visuals to boot Shogun 2 is a heavy hitter that stays true to the genre and that’s what put it on top.
A great platformer must charm, be fun to play, and have some great mechanics. This year didn’t see too many good platformers, but the ones that were good were damn good. Most platformers have a problem being unresponsive, sloppy, or just not fun at all. Great controls, some very fun puzzles, challenging combat of some sort, and even a memorable story help.
Rayman won this year due to how beautiful, passionate, and charming the game was. Not only was the game chock full of smooth animations, fun combat, and a memorable story and characters, but it was a reboot of a franchise that has been doomed for almost a decade. Rayman will leave you smiling and wanting more when you’re done and that’s exactly how a platformer should be.
Action-adventure games are all about open worlds with great combat/fighting, lots of missions to do, variety in activities, and even customization is great. These tend to be the heavy hitters and one of the most revolutionary genres in gaming history. There were a lot of AAA action-adventure titles this year, and a few didn’t even make it on the list. Only one can win, though.
Arkham City may be a sequel, but it’s a sequel that does everything that a sequel should do: Make everything 100x better and introduce so much new content it’s a completely different game. Arkham City has a huge open world and allows you to really feel like Batman with investigation missions, smooth and fun combat, plus all of Batty’s gadgets. This is truly a beautiful and unique game, something that all comic books games need to model from.
Voice acting is what delivers the personality in characters, and good voice acting is key to any good game. What makes it the best is a wide variety of personalities delivered by the voice actor and thus bringing out the greatness of characters. Good voice acting makes them unique, lovable, and makes you become attached to them. This year had some great AAA titles with amazing voice acting, but only one can take the prize.
Portal 2 delivers some amazing characters through witty whimsical writing and some talented voice actors. Portal 2 doesn’t just have good voice acting but diverse, funny, and unique voices for characters that are one of a kind. This is what made it top the others and is definitely something to be remembered. With characters like Wheatley, GlaDOS, Turrets, Cave Johnson, and other characters you just can’t beat that.
Graphics are great when it comes to textures, resolutions, and lighting but what about the art itself? Some games are living breathing pieces of art and are one of a kind. Sometimes a game may be inferior technically but surpass in style and better art. This year was more geared toward technical showcases, but there were a few artsy games that popped up.
Alice won over everything else because it is just oozing with art and substance from American McGee’s crazy mind. It brings out the darkness in Alice in Wonderland and every single speck on the screen has something unique about it. It has been a long time since something like this has come out where you want to hang every screenshot on your wall. Alice truly deserves this award hands down, but all I can say is you have to play it to understand why.
I'm in North America, I'm just not super familiar with the series.