Leave it to an indie game to be clever, atmospheric, and do things that AAA titles wouldn’t dare do. Limbo starts out with just a simple message: Find your sister. No voice acting, no characters—just a black-and-white 2D platformer and a nameless little boy. This can be risky because why would you care about it with none of those elements? You won’t need to, because the game makes you care for the boy through your actions. He can be dismembered and killed in every way possible via deadly and horrific obstacles and traps like getting caught in a saw blade, getting hung, or being impaled by a giant spider leg. You cringe at every death because this is a little boy and not some nameless soldier or thug.
Limbo offers tons of atmosphere thanks to the great ambiance and visual cues that make you just wander through the whole game. The puzzles start with simple ones that deal with gravity, pushing stuff around, and pulling switches and levers. Later on, you have to manipulate gravity, and these puzzles get pretty complicated, but the game also gets darker and more dangerous as you go on. Limbo approaches typical platforming elements like bosses, enemies, and puzzles differently. Enemies are few and far between, but there is such a unique way to eliminate them that you wish there was more of it.
This short, 3-hour game feels like a sample because you really want more. The sudden and seemingly unsatisfying ending is made purposefully to just make up your own ending in your head. Yeah, this isn’t for the narrow-minded, but keep in mind that the game is juicy and gives you tidbits along the dark journey to make you feel satisfied at the end. Limbo delivers a lot more creativity and atmosphere than a lot of top-budget titles because it uses subtly over the explosion and big scares. My only issues are that some of the puzzles are pretty obscure, and the game can be very difficult in spots that will frustrate you to no end.
I also didn’t like such an abrupt ending that didn’t solve anything for you. However, this is a case-by-case basis for whether you like this sort of thing or not. The game has a lot of variety, but I wish there were some more of the unique scripted events that made Limbo feel really fun and intense.
One thing that Bastion does differently from most games is its strong and unique narrative. A man narrates the boy’s every step and action in Bastion, and this is a very interesting way of telling a story. It’s like you’re playing an interactive storybook, especially since it looks like one too. You are trying to re-build The Bastion, which is a safe spot to run from The Calamity, and throughout the story, you find out what this is and why this boy is trying to find these shards to build this thing. Rucks (the narrator) guides you through the story as it unfolds, so you don’t know anything until it actually happens, like a storybook, but it’s happening while you’re doing it.
With the excellent narrative aside, the combat is top-notch and responsive. You can use a regular attack, a special attack, a block, or a projectile weapon. There are plenty of weapons, and you can upgrade them to add different attributes and bonuses. As you progress through the game, you unlock six different areas, which include an arsenal to swap weapons, a forge to upgrade your weapons, a shop to buy upgrades and special powers, a shrine to make the game harder, and an “achievement” area where you can meet requirements for extra shards (in-game currency). The customization and upgrades are deep and will keep you busy for a long while thanks to the proving grounds, which are unique challenges for each weapon. If you meet certain criteria, you get prizes based on your performance. These are not easy by any means, and a few were almost impossible to beat for me.
Combat is very responsive and challenging. The enemies are quick and smart and vary from stationary, fast-moving, slow-moving, heavily armored, etc. I should probably say that the balance is perfect, and you slowly get introduced to tougher enemies as the game progresses. You really have to use a combo of everything to stay alive because you will gulp health tonics constantly if you don’t use block and dodge a lot, so stay on your feet. The action gets hectic, and you start realizing this game is for hardcore action fans and not the casual gaming crowd that the visuals might seem to cater to.
There are a lot of levels, and the length varies from 5 minutes to 15, but one thing I can’t get over is the visuals. As you run through the levels, the walkways appear under you and seem to float in the air. The levels vary so much that not a single one looks the same. The hand-drawn visuals are just gorgeous, plus you can’t forget about the amazing soundtrack, which is something you stick on your MP3 player and listen to. This feels like a high-budget game, but only an indie game can deliver something on this side of creativity and originality. Bastion is a unique game, and nothing is quite like it in terms of narrative and visual delivery. Every action fan should own this because it’s $15 well spent.
It really is games like Game Dev Story that truly prove graphics, sound, and pizzazz aren’t everything because GDS is just highly addictive, tongue-in-cheek, and very entertaining. What makes a game-developing simulator fun? Developing games isn’t really fun to begin with, so the game should be as fun as eating stale bread. Kairosoft is a genius, and there’s a lot to be had here.
You start out with a little bit of cash, four employees, and only being able to develop on PC. You hire employees by paying for different job ads. The higher the job and price, the better-skilled people will come into your office. Once you get your four people, you pick a game system (new systems are released regularly but cost tons of money to buy licenses for). The game really tries to emulate the game industry by putting out consoles by three different companies: Intendro, Sonny, and Micro. The game goes by in weeks, months, and years, so certain events trigger at different times.
Once you pick your genre (rated by popularity from A to C), then you pick the type of game. Make sure the two match; otherwise, you will get poor sales. Once you pick the two (you can unlock more by training employees or hiring very skilled ones), you have to choose someone to design the game. Each employee has four types of ratings, ranging from program, scenario, graphics, and sound. The scenario is what you want people designing the game to start with. Once you choose this, they will start pumping icons into a few of the four categories to make your game good: fun, creativity, graphics, and sound. When you start out, your games won’t be very good, but after a few years, they will be.
Once this is all done, and depending on the type of quality you chose for your game (the higher the quality, the more money it costs), your percentage ticker will start climbing. Depending on how skilled your developers are, your four areas will increase. When the game is 40% done, you will be asked to choose someone to boost the graphics. You can use the people you have or hire someone else to do it, and this can cost lots of money if you choose someone with a high graphics rating. When the game is 80% done, you will be asked to boost the sound, and the same applies. Once the game is done, you will start the debugging process, which can add lots of research data (use this to level up employees) and doesn’t really impact you negatively if you have a lot of bugs.
After the game is done, you will be asked to name it, ship it, and then critics will rate your game. When you start out, the game will score low and probably won’t start getting high reviews until your 10th year or so. If you get a score of 31 or higher, it goes into the hall of fame, and you can develop sequels. Once the game ships, your first week of sales will come in, and depending on its chart placement, you will get good sales or not. After a while, the sales drop off, and then it’s off the market. Then you repeat the process. Keep on top of the most popular console to boost sales, as well as choose good advertising methods because you need to keep your popularity up with every age demographic. Every 5 years, the numbers will move down, and you will lose fans if you don’t keep up.
When you start leveling up employees, the games get better and sales go up with high levels of in-game design. During points of the year, you will get to go to Gamedex and accumulate fans to boost sales, as well as the awards show at the end of the year to earn extra prize money. After a while, you will start earning millions of dollars and be able to hire more people and move into bigger offices. Eventually, you can fire people with low skills and start moving higher-skilled people in, and then your scores start going to 9’s and 10’s.
The beauty of the game is the climb to a successful company, and your ability to do checks and balances determines if you fail or not. Starting out is a struggle, but it’s just so addictive and feels true to the game industry. The game may not be much to look at with simulated 8-bit graphics and sound, but I just played this for hours and hours and couldn’t put it down because you keep developing one more game and trying to balance your company out to make big bucks, get the latest systems, have the most fans, hype up your games, and try to win a game of the year. If you love simple simulations like these, you will love Game Dev Story because there’s nothing quite like it.
Remember those super-hard games from the 8/16-bit era? Well, it’s come back to haunt with this little game that is so simple in design yet so hard in execution. You guide an orange block over spikes and pits to the end of the level. All you do is tap to jump and hold to do quick jumps. It sounds simple, but the levels are brutally hard because they require precise skill and focus. There is a practice mode that lets you drop the flag with a touch of a button, and when you die, you respawn there instead of at the beginning of the level.
Of course, you can delete these flags if you spawn one in the wrong area, but man, this game is almost impossible! The game has a nice soundtrack that flows with your jumping, but most people will hate this game due to its high difficulty level. All I have to say is that hardcore platformer fans will die for this game and love it. All I wish is that there was an easy mode or something, but there’s a lot of great game here for a buck.
Google has been known for revolutionizing the internet, and now they are with their Android phones. The Motorola DROID (A855) is the newest and most advanced phone on the market right now, and this bad boy does an awful lot. A lot of people are going to compare this phone to the iPhone, but the DROID trumps the iPhone in features and freedom. I will discuss, first, the tech specs and compare them to the iPhone head-to-head so you can see how powerful the DROID truly is.
Techno Babble
The DROID has a 550 MHz processor, specifically the Arm Cortex A8 processor that is also present in the iPhone 3GS by Samsung. The 3GS is clocked only 50 MHz higher and can be overclocked to 800 MHz. To compare, the original Xbox has a 733 MHz processor. So can the drug be overclocked to this as well? Most likely. With a monster processor, the DROID can multitask and has one of the first actual mobile OSs (besides Windows Mobile 7). This also means maintaining processes running in the background to gain battery life, uninstalling apps (not just deleting them), and a lot more, but we’ll get to that later. The iPhone, however, cannot multitask due to the OS running on it, and the processor is only used in games.
When it comes to graphics, the DROID still hasn’t been pushed to its limits. There are very few 3D games on the Android Market, but as of right now, the iPhone stomps the DROID in the graphics department. The DROID has a 200 MHz PowerVR SGX 530 GPU. The iPhone has the same, but due to its slightly better CPU, it can currently outperform the DROID. The iPhone has been on the market for quite some time, so there are bigger, better games available. The DROID should start getting the same quality soon. They both have 256MB of RAM, so under the hood, they are pretty much the same.
The DROID has a slightly bigger screen, sizing in at 3.7″ and the iPhone at 3.5″. Do 2 millimeters matter? Yes, it does. There are a good 2 millimeters on the top of the iPhone that could be a screen, but for some unknown reason, it’s not. The DROID has a higher resolution of 854 x 480 and 265 PPI (pixels per inch). The 3GS has a 320×480 resolution with only 163 PPI, so the DROID has double the resolution of the iPhone. That is great for people wanting to watch high-res movies on their devices.
Both devices have the same inputs, such as the 3-axis accelerometer (tilt sensor), digital compass, multi-touch display, proximity, ambient light sensors, etc. The DROID is a bit heavier than the 3GS, but only by 1.2 oz. The drone wipes the floor with the 3GS camera. The DROID camera is 5 MP compared to the 3GS’s 3 MP. The DROID has dual LED flash and geotagging, and it can even run higher than 30 FPS. The 3GS has all this except the dual-LED flash, which is a huge plus.
When it comes to storage, the DROID wins with its external memory option. You can insert up to a 32GB microSD card, but you’re stuck with the 3GS internal memory and have to pay a huge price for more. The DROID even comes with a 16GB microSD card when you buy the phone. So when it comes to comparing junk under the hood, they both have the same hardware, but the DROID has the extra tidbits that push it over the edge.
GUI: Graphical User Interface
The DROID has an excellent GUI, and the whole marketplace is run by the community. There are programs such as PandaHome, OpenHome, GDEHome, etc. that allow you to change “themes” for a small price or for free. These also change icons, clock widgets, etc. The DROID has a great interface that is more like a computer that gives you a desktop, then a slide-up menu where all your apps are stored. You can drag and drop as you see fit. The iPhone, however, is plagued with the mundane Apple OS that only shows apps in a grid format with a black background. Sure, you can change your “wallpaper,” but this is only when the phone comes out of sleep mode, so it’s rarely seen. This makes every iPhone look the same, so the DROID wins in customization by a long shot. There are four touch buttons located at the bottom of the screen: your back button, menu, home, and search. You will use these buttons a lot, so Motorola and Google were smart to put them here.
Apps: Who’s Better?
It all comes down to the apps. Who has more rights? Well, the iTunes marketplace has hundreds of thousands of apps that the DROID doesn’t have, so the iPhone wins there. However, the Android market is ever-growing, and thanks to the user-run community, a lot of great apps are showing up that the iPhone can’t run. These include a lot of customization apps and loads more. Apps are easier to run on the DROID since there is no iTunes-type program. The app store is run off the phone and downloaded from the phone as well. If you don’t want an app anymore, you go to your settings and uninstall it. Google also allows you to refund anything you buy within 24 hours, and Apple does not support this. While iTunes may have more stuff, Android has better customer service, a better community, and a better setup. There are really no “hardcore” games for the DROID like there are for the iPhone, but it’s getting there. You do not want to get a DROID for a gaming system just yet, for sure; stick with your iPod or phone.
Features: Welcome to Google Town
The DROID has a lot of little things going on in it. You can do everything a touch-screen phone can do, but it also has a slide-out QWERTY keyboard. The buttons were a little flat, and the top row is hard to get at if you have big fingers, but it works well. If you tilt the phone sideways, you can type with a landscape keyboard or use Google text-to-speech. I found this feature extremely useful when typing long messages or writing reviews for apps. Since this is a Google phone, you get all their awesome apps, such as Google Earth (yes, it’s in 3D and you can see every detail) and Google Maps. Switch to your “car app” and press navigation. Speak your selection (i.e., Phoenix, Arizona), and Google will give you directions for a car, bus, or walk (God forbid you to walk that far!). Press Get to Navigate, and the phone will give you the directions. It doesn’t update in real-time, but it does update as you drive down each block.
Google Sky is a fun app that lets you point your phone in the sky, and it will show you, in real-time, where each constellation and the planet are. You get plenty of excellent Google apps, such as Gmail, YouTube (yes, Google owns YouTube), and Google Goggles, which allow you to take pictures of products or objects, and the phone will scan and search them for you. There’s even a Google search bar on the desktop with a text-to-speech button next to it. Brilliant. There are plenty of other apps, such as the Amazon store, eBay, Bank of America, MLIA, FML, and even ShopSavvy. This app allows you to scan a barcode, and it will tell you where you can find it cheaper online or locally. Of course, you have all your social networking apps, like Twitter, Facebook, and MySpace, which run great.
When it comes to things like ringtones, pictures, and videos, the DROID delivers. You can store any MP3 or picture and set them as wallpapers, notifications, or just ringtones. Mount your SD card via USB and just create the folders. There is no need to sync with a program on the PC. Total freedom is what Google gives you, and this is what I love.
Problems: It’s Not Perfect
There are some issues with the drug, but not many, and they are minor. The biggest one is the running processes in the background that can kill your battery even in sleep mode. You have to get the Advanced App Killer app and every so often check everything you don’t want running and kill the apps. Another problem I ran into was that since most of the apps are user-made, they can be glitchy and screw up your phone, so watch out and read reviews before downloading anything. You could say that the major issue is the app store. There are a lot of apps, but some of them are junk. There aren’t any excellent games available, and the app store doesn’t have any sort of feature except Top Paid, Top Free, and Just In.
For a $550 phone (if you pay for it without a plan), the DROID delivers and trumps the iPhone in every direction except the apps. The DROID is a very advanced phone and is for people who love using their phones constantly and want to make them a part of their everyday lives. With a sleek design, excellent features, sturdy hardware, and monster processing power, the DROID should be the #1 phone in 2010.
Update: 10/15/2011
Now that I have had this phone for 18 months, I don’t like it as much. The phone started having issues with serious lag, slowing down, and just hardly responding anymore. The touch screen lost sensitivity after about a year, plus the hardware is ancient compared to what is out now. Due to that, all the apps are now optimized for higher-end phones, so the Droid is left in the dust.
Overall, the phone just doesn’t really work anymore internally. It won’t come out of sleep mode sometimes, won’t answer calls, turns off randomly, and the internet is just impossible to surf due to the now weak processor. Hardware-wise, it has stood the test of time with many drops, slides, fumbles, and kicks. Not a single crack or anything, but thankfully this phone is now discontinued. If you have the original Droid, you are probably finding the same problems even after a factory reset. The phone was great 22 months ago, but now I just absolutely hate this thing. If I were to amend my score, I would give it a 4/10 now, but of course, that’s unfair and should be remembered for how great it was at the time of release. Did I also mention that the appraisal price for the phone is about $20 nowadays?
You are Nyx, who is a winged goddess that falls in love with Icarus, but the sun-god Helios releases rage upon the gods and burns the earth into a fiery apocalypse, but you insist on defying the gods to save Icarus. While the story isn’t very deep, there is one there, and you do want to see what happens to Icarus at the end. Not very often will you run into “cut scenes” that have just some text across the screen and gibberish being spoken. This is an indie game after all, so you are probably coming for the unique gameplay.
While originally designed for the Wii, it works well on a mouse and keyboard. You control Nyx’s power with your mouse and hers with the keyboard. You can jump up to five times and also glide for about 8 seconds, and these are keys to gameplay. Jumping around is the main part of the game, and you must time everything carefully. The game is not a breeze, and even the platforming is tricky thanks to the game’s ability to make you multitask. With the mouse, you can move certain blocks around, shoot lightning, move fireballs, and pull around pillars. There is a lot to the gameplay, so you have to really play it to understand how deep it is. You have to be able to move Nyx around while also manipulating the environment with the mouse, or you will never get anywhere.
While the unique combo works well, it does get very difficult at points. The first couple of levels are novel and neat, but then the game quickly feels repetitive and tiresome until you start learning new powers later on in the game. While the gameplay is unique and deep, it’s really the same thing over and over again. Jump around 50 platforms and move this block or pillar around. Each level looks the same, and the art style has a Greek mythology theme to it, but the textures are flat, and no visual upgrades were given for the PC version. I also felt the physics was a little floaty because everything moved like there was little gravity.
The checkpoints are a little unfair because they are put in weird spots. Instead of sticking them right before a really hard section, you have to go through an easy section to get back to where you died. There are also only a couple of boss fights, and they are fairly easy due to the better accuracy of a mouse over the Wiimote. Overall, NyxQuest is a fun little indie game that really challenges your multitasking skills.
Being able to play a game using your own music isn’t new, but being a good one is hard. Beat Hazard lets you select your own music and then uses the tempo to create difficulty spikes and the flow of enemies. The beat of the song is seen in the bullets you shoot as well as the crazy explosions on one screen that can give you a seizure. When you select your music, you get to decide the difficulty. Pick a heavy and fast metal song, and you’ll be lucky if you get through the whole thing. Pick a normal soft rock song, and the difficulty is very gradual.
When you actually start shooting, there are several power-ups that range from increasing the volume, shot power, money, and bombs. If you die, you can collect the stuff you’ve dropped, but if you keep collecting the stuff, you get more and more powerful. You can use the money to buy perks that range from power-ups when you start to extra lives and other various perks. There’s a good amount, and it’s worth playing just to unlock them all. However, the game doesn’t have much depth, so this is a 30-minute-at-a-time game, or you will get bored. The visuals are decent, but the special effects that flash around remind me of Geometry Wars on crack.
So this is once again a game that makes you the decider of how fun an experience you get. The engine underneath does a good job using the songs to be a fun space shooter, but I would like to have seen more power-ups or maybe something more 3D. If you don’t like 2D space shooters, you won’t like this, even if you get to use your own music. The game can get really hard quickly and can be a bit confusing at first until you get the hang of it. There are quite a few modes, such as multiplayer, boss rush, and endless mode, so there is some variety there. For the low price, you can’t really go wrong, so pick it up and enjoy the craziness!
Samurai II is a great-looking game but also sports brutal combat. It has a very generic revenge story, so don’t expect anything interesting there. Now, this combat isn’t very deep, but the strategy is key thanks to the select enemy variety, and each one has its own unique moves. As you move through the chapters, you will encounter more powerful enemies and bigger and bigger waves. Each section of every level will block you in an area, and you must defeat waves of enemies. Each wave may have different enemy types like archers (defeat these first), yellow dual sword guys (save for last and dodge a lot), as well as some blue samurais, red ones, and big heavy guys.
The game could have just thrown random things at you and made you hate the game, but thanks to each enemy sticking to a specific move, you can use strategy to defeat each wave and stick with that strategy through the whole game. Once you get to chapter four, you will encounter every enemy type, so from here on out, it’s just about staying alive. You can upgrade up to 8 combos, but there is no magic or power of any kind, and I didn’t like this. You have heavy and light attacks on the chain, so combat is very shallow. The only thing going for this game is the visuals and strategy in combat.
The game looks like Okami with excellent watercolor visuals, yet the overall design is pretty bland and generic. Every so often, you will get sections that give you obstacles to dodge, but the game is really simple but great in 5-minute chunks for on-the-go gaming. The only thing resembling a powerful attack is that at random, the game will slow down and you will do an instant kill, but with this being random, you can’t use it when you’re in a pinch. There are also no health pickups, so you have to stay alive through each wave. Overall, Samurai II is very simple, but it carries great visuals and has a great on-the-go pace.
Back to the Future hasn’t really done well when it comes to games. There were a couple of bad games in the 8 and 16-bit eras, but Telltale Games finally picked up the license and injected its excellent adventure formula into the beloved series. You play Marty McFly, who has to go back in time and save Doc Brown from his own deadly fate. He gets a message from Doc to save him, and Marty must find out how to do it with the help of young Emmet Brown.
The story is original but uses the BthF license very nicely. The voice actors sound almost spot on, and everything from the DeLorean to Doc’s dog Einstein and even Marty’s relatives is voiced well and resembles their live-action selves. It’s great to explore the BthF universe with the same clever writing and storytelling. There is a simple adventure game interface where you click around on objects and listen to Marty explain them, but the puzzles are more involved than just slider puzzles or matching symbols. The puzzles are broader and story-driven, and that’s what Telltale is famous for in their Sam & Max games.
You can have items in your inventory, but you don’t just wander around and use them for every pixel in the game. It’s usually pretty obvious to use your recorder to record young Doc’s mumblings so old Doc can solve them. You aren’t overburdened with a ton of items that you have to constantly use a million times on everything, so it’s straightforward and simple, but you do have to think a bit. One great feature to resolve pixel hunting is a button that will show every icon you can interact with. This saves time and frustration, so you’re not wandering around and missing that one item that’s almost off-screen.
While the interface and interaction are smooth and simple, the game is very short, and it’s still lacking some gameplay depth. I would like more cerebral puzzles, but Telltale is more about the story than anything else. The game doesn’t get super exciting until the last 30 minutes of the last two sequences. You can beat the game in one to two sittings (about 3 hours), so for $25, the game is highly overpriced and not worth the money unless you’re a die-hard BthF fan. I would wait for the full season to come out and not spend a ton of money on each episode. Also, the graphics are pretty horrible considering the nice art style. Telltale really needs to upgrade their 8-year-old engine to something more modern.
“Endless” games are really popular on phones, but they are only fun for 10–20 minutes and then tend to get boring. They are time killers to their core and aren’t really meant to be taken seriously. Super Mega Worm is probably one of the best out there in the sense that it keeps dishing out new stuff for people who keep on trucking. Unlocking new powers, and each level has a different goal to beat.
The game has classic 16-bit graphics with some gory humor thrown in for good measure. You start out by hatching from an egg underground, and you leap in and out of the ground, eating everything above it. You have to maintain eating objects, or your health bar will run down. You will eventually earn more pieces of your body to make you longer and faster (and reach people higher up in the sky). You have a boost button to give you some extra air, but it’s in the later stages that things get super fun and chaotic.
After a while, you’ll earn an EMP burst, which slows down time and kills all vehicles on the screen. You can bounce off ground vehicles to create combos by eating groups of people before burrowing underground again. The enemies get tougher to kill, but you don’t have a health bar. Instead, you have to rely on skill to eat enemies up high once they start running out on the ground. Some goals require you to survive a certain amount of time, and other times you have to eat a certain number of people.
SMW has some humor injected into the formula thanks to funny speech boxes, screams, and all the body parts flying around in a gory mess. To keep the frustration down, you keep your power-ups if you die, but it’s slow to get back up to speed. Super Mega Worm is an excellent and addictive endless game that is well worth its price point. Just don’t go into this expecting gobs of deep gameplay, story, or characters.
Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…