Dead to Right: Retribution was a surprising sleeper hit. The series never got the backing it deserved and is, sadly, another dead franchise lost to time that will probably never be revived again. Reckoning tried to take Retribution and squeeze it down to a handheld form factor, but it just didn’t quite work out. That’s not to say Dead to Rights couldn’t make a good portable game, but this wasn’t it. It’s a quick, cheap cash grab with no thought or effort put into it.
There is zero voice acting in this game, so the “story,” if you can even call it that, is narrated by a few lines of text and a cutscene. I will describe one level, and then you can copy and paste that about a dozen times, and there’s the game. You run around using the lock-on feature to kill enemies in boring, drab, and cramped levels and just blast them with whatever you have. It doesn’t matter what you use, as the game automatically switches weapons once you run out of ammo. Ducking behind cover is pointless, as you can’t shoot out from it, so your best bet is to run around like a madman and mow down everything in your path. That could be fun, but here it’s not. The camera swings around every which way, so cycling enemies is pointless as you will also cycle through explosive objects like cars and barrels, which are handy for large crowds.
This just continues forever. Some areas have fewer enemies than others, but once you shoot your way through, you kick down a door and move on to the next boring area to continue this process. Weapons range from silenced pistols, machine guns, and even a heavy.50 caliber machine gun, but who cares? Dual-wielding is always the way to go for one-handed weapons. You want to do the most destruction as quickly as possible. Enemies chew through your health with larger weapons, and life and armor pickups aren’t very common. There are no throwables like grenades, which would have come in handy as well.
There’s one gameplay feature in the console version, and that’s bullet-time. You can dodge and slow-mo your way through enemies, but I found this pointless as the environments are too cramped for this. You can send your dog Shadow out to get a one-hit kill, but the bar needs to refill. I saved this for large groups of enemies. Every so often, a boss will be thrown at you, but they all play and act the same. Just mow them down until they die. The entire game can be finished in under two hours as well, and then there’s a multiplayer mode that you can even subject your friends to.
Overall, Reckoning suffers from the same issues many PSP games did. A lack of a second analog nub means no camera control, and no one wanted to write a smart camera that could follow the player or change the controls around to work better. The game looks incredibly ugly, probably one of the worst-looking games on the system, and it’s repetitive, boring, and plays nothing like the console version.
First-person shooters were new to me when Red Faction launched in 2001. I didn’t have a gaming PC growing up, so games like Doom, Wolfenstein, and Quake were nearly foreign to me. Red Faction was an overhyped game full of development issues and overpromised ambition. The “Gen-Mod” destruction model is half-baked and barely there. The visuals are dull and boring (even for the time), and the story doesn’t go anywhere at all. Not to mention zero character development. I rented this game and got bored with it maybe an hour in, and I can see why.
Sure, the game looks much better on PC, but there’s not much to really look at. Even for the time level, the design in shooters was fairly dull. Very few had interesting things to look at, such as Half-Life or Halo. Red Faction is just browns and reds with boring caves and industrial buildings. You are on Mars, by the way. You are part of a rebellion group called the Red Faction, who are miners uprising against the overbearing government. You are trying to fight your way to the top and stop a deadly plague that’s killing the miners. This story starts and stops here. It doesn’t go anywhere; there’s nothing to spoil. You end up finding the cure, and that’s really it. The voice acting is actually really good for the time, but the only thing that kept me playing was pure curiosity to finally see this game through to the end.
There are quite a few weapons in this game, but most aren’t found until the last third of the game. You have your standard array of guns. Submachine, assault, precision, sniper, pistol, rocket launcher, and rail driver There’s also a heavy machine gun and grenades. It’s a standard list of weapons we’ve used in so many shooters, and Red Faction doesn’t do anything interesting or fun with them. The shooting in this game feels pretty good and holds up well today, but the enemy AI is terrible, so don’t expect much of a fight. There are vehicles you can pilot in this game, but they aren’t anything fun or interesting. They shoot bullets or rockets, and a lot of the time I would end up stuck in weird physics glitches.
The game isn’t very long. You can finish it in under 4 hours, and thankfully there’s a quick save feature, which I suggest using often. Enemies are run-of-the mill faceless military dudes, and there’s an occasional weird creature thing to mow down in the caves. Environmental detail is what you can expect from this era. Rooms are equipped with an occasional table, chair, or monitor. Nothing stands out or looks interesting in this game. Destruction is boiled down to blowing open a wall to get to a button (there’s a lot of button pressing in this game), and that’s about it. The occasional chunk of wall breaks off, but this is far from what Volition was touting back in the day.
Red Faction is at least a solid shooter. It’s fun while it lasts, and the last act throws new enemies and weapons at you, and there are two whole boss fights in this game. Vehicles don’t feel great to pilot, destruction is minimal, the story has a strong premise but goes nowhere, and the visuals are pretty bland. I did find the stealth section of the game pretty fun. Trying to find your way around without being spotted is like a giant puzzle, but that’s all there is that changes things up. In the end, if you never play this game, you aren’t missing out on gaming history.
A murder mystery. A supernatural thrill ride. A past that haunts you. These are many things, Edward Carnby and Aline Cedrac have to deal with. Carnby’s best friend, Charles Fiske, is found dead off the coast of an island. You are sent to investigate, but your parachute is damaged on impact, and you must fight off strange creatures from another dimension while trying to find out the fate of your friend. The story here is surprisingly deep and involved, but not very interesting. It’s akin to a sleepy mystery novel that keeps you hooked just enough to keep reading but then quickly forget about it shortly afterwards. The New Nightmare is kind of stuck between a rock and a hard place due to the timing of its release. It came out just before the beginning of a new generation of consoles and kind of feels like it has a foot in each generation.
I do have to state that the visuals are very impressive right off the bat. For a Dreamcast game, the pre-rendered backgrounds would be mistaken for a PS2 title, especially when using VGA. They are bright, crisp, and well detailed without that 32-bit sheen that older “tank-style” horror titles had that used pre-rendered backgrounds. The lighting effects are well done, especially when using your flashlight, and the monster designs are surprisingly not very scary or interesting. They feel like generic sci-fi creatures from a B-grade midnight premiere on the Sci-Fi (yes, not SyFy; get that out of here) Channel. The atmosphere is really tense, and there are a few jump scares scattered throughout the game, but overall it does a great job of giving you a haunting, impending doom feeling.
Back to the whole one foot in each generation business it still has pre-rendered backgrounds, tank controls, and a tiresome inventory system. Thankfully, there aren’t a lot of items to pick up, as there are few puzzles in this game. Most of your pick-ups are weapons, ammo, saves, and first aid. You can combine and split objects, but I only had to do this once as Edward. I got tired of having to do a quick reload by going into my inventory screen and manually reloading there, as there is no reload button. You must wait until you are out of ammo first. This would be nice to have, as you eventually learn how many shots each creature type takes and can count them that way. I also hated how much the views and angles flipped around. I appreciate the more modern take on cinematic angles and camera views, but this game could have easily been 100% done in real-time on the Dreamcast with no issues. When fighting some creatures, you get knocked into another angle, and the screen pauses to load for a split second, making you disoriented. This especially proves troublesome during the final boss fight.
I did like how the game doesn’t skimp on ammo, but you must preserve it in the beginning and be smart. I easily missed the shotgun the first time around and had to restart, as you don’t get much revolver ammo in the game at all. The majority are shells. I wound up in a hallway with zombies, zero ammo, and 200 shells. Thankfully, it was only 30 minutes of gameplay before I could get to the shotgun again, but this is another foot in the previous generation. I like the better map with an actual dot on screen showing you where you are, but certain angles and lighting make things hard to see. Some items sparkle, but I would see sparkles through walls that were objects in another room. It doesn’t help at all.
If you conserve well during the first disc, you get many more weapons later on and tons of ammo, and you can just blast away. However, the game tries to guide you a bit better, similar to how modern games do. Puzzles will sometimes be two-way communication over the radio with hints or instructions you need to follow or clearly needing symbols for a code lock, but you can use an item to follow clues and trails to the symbols you need. It’s a great step in a new direction, as I love these games’ atmosphere, story, creature design, or anything else but navigating their frustrating, labyrinthine, and obtuse maps. Backtracking is also not super horrible here. There were only a few times I needed to go from one end of a level to another, and it was the final time before moving on to the next major area. I do detest the limited saving system. You need to find Charms of Saving, and there are only around 20 in the whole game. Thankfully, the game is done in less than 5 hours, and if you are careful, you won’t die and can spread them out. I only used about 10 during my whole playthrough.
Overall, The New Nightmare isn’t a reboot of the game (we were graced with that horrible beauty just a few years later), but a step into making the traditional point-and-click adventures console-friendly and trying to make them more modern. The story and characters are interesting enough to push you through the game, but mostly they are forgettable. The voice acting is surprisingly decent, and the visuals are awesome. There is so much pushing and pulling in two different generations that the game falls into typical 32-bit supernatural horror trappings but also tries to break free of some. There are plenty of weapons and ammo; the auto-aim system works well; the puzzles are not obnoxiously obtuse; and backtracking is minimal. Overall, The New Nightmarehas aged better than many games of its era thanks to trying to push in more modern directions. This is a great way to spend a Halloween or dreary evening.
I remember MK3 very fondly as a kid. I remember seeing ads for it everywhere. Specifically, a cardboard standee in a Walmart with the giant logo My parents had a friend bring the Saturn version over once during a really bad storm. I remember seeing the arcades as well. I wound up renting it for the Super Nintendo and had a blast. I mostly loved the much darker and more mature tone the series took. MKII felt more cartoony and stylish, while MK3 felt like it pushed the first game’s realism even further.
Sadly, it does not transfer over to the Game Boy version. I don’t know why they bothered at this point. Probe dropped the ball after the pretty decent MKII and made MK3 just about as bad as the port of the first game. Back are the smaller sprites, sluggish animations, unresponsive controls, and weird speed issues with jumping animations. Animations seem to speed up and slow down, making the game just slightly better than a Tiger Electronics version. The control scheme is mostly intact, which isn’t that bad, but we also get the running mode, which is useless on such a tiny screen with a low frame rate. A new developer took the helm here and went with a 512K cart this time, which could still be bigger. Sure, we get four stages, but they’re ugly, and the music stinks too.
Once again, we get quite a few cut characters. Liu-Kang, Stryker, Nightwolf, Kung-Lao, Jax, and Shang Tsung are all missing. That’s nearly half the roster. Every character has their babality intact, but only a single fatality and mercies were kept in. It honestly doesn’t matter how insanely slow the game plays. It feels like everyone is wading through mud. It’s just so unacceptable at this point, as many Game Boy games look and play so much better.
There is nearly no redeeming value in playing this atrocity. It’s the worst version of the game, and at this point, 8-bit versions should have already stopped. We’re almost into 1996. 32-bit systems have been here for a couple of years now. The Game Boy is already almost 7 years old. I can only say this is for people who are curious about or are collectors of Mortal Kombat games. Otherwise, stay away.
These two portables were a huge part of my early teen years. I pre-ordered the PSP when I was 14 years old. I used my allowance saved up for 6 months to slap down that $250. I hadn’t been that excited about a piece of hardware in my life. I made a wallpaper (see below) for it, prepped files to transfer to the measly 32MB memory card, and even picked out a case ahead of time. The Nintendo DS was more of an afterthought. I never got excited about it due to the less powerful hardware and the heavily criticized touch screen. People thought it would be full of gimmicky games and lack the essence of what made the Game Boy so great. I’ve owned both of these systems for many years now and have played a good majority of their libraries. I want to break down the categories into hardware, revisions, software, and then various game genres. Most people just pick the best-selling games and compare them, but the systems go deeper than that. Some genres were stronger on one system over another due to their button layout and unique hardware. I am honestly tired of these comparisons. The DS had Zelda, and the PSP had God of War. It’s so much more than that.
Looks/Shelf Appeal
Sony PSP
This is the first thing that you will notice before even picking up the system, so it makes sense, right? What system had the more attractive box, better pack-ins, and overall looks? This matters more than people think, especially for the casual gamer who doesn’t do extensive research beforehand or the non-gamers who make a spontaneous purchase.
The PSP overall had a much larger box than the DS. It even showed right up front what it included. You get a hand strap, a 32MB Memory Stick Pro Duo for game saves, a UMD demo sampler, wired earbuds with a remote, a soft case, a cleaning cloth, and the system itself. For $250, you saw right there that you got some value for all that money. Not only that, but the PSP itself was plastered on the front for all to see. The XMB showed a music, video, game, and photo symbol, so you knew this thing could do multimedia. This was the last of the Sonys of the ’90s where everything they created had value and they showed right up front what you were getting to entice buyers, and it worked.
Unboxing the system felt premium, and holding that sleek handheld was an experience I will never forget. It was sleek and slim, looked futuristic, had great build quality, and was comfortable in the hand. It was one of the best gaming unboxings of all time, and nothing has topped that since.
Nintendo DS
The Nintendo DS wasn’t super appealing at first glance. The touch screen and the prominent stylus made you think it was a PDA of some sort (PDAs were still a thing back then), so it was confusing. Was it a game system or a personal organizer? The casual observer would be confused. The dual screens didn’t help either, further pushing the PDA look. There was no video game shown on the front, and the drab gray box was lifeless. There were no pack-ins with the DS either. While it was $100 cheaper than the PSP, that sure made it appealing, but you didn’t get anything with it.
When you actually unboxed the system, it was bulky and kind of ugly, and the screens weren’t very bright. A far cry from Sony’s bright LCD on the PSP, however, there was no ghosting on the DS like there was with the PSP-1000 model. The speakers sounded good, and it had wifi as well, but another appealing factor was the backward compatibility with GameBoy Advance titles. This also acted as a peripheral port. Great for rumble packs and anything else you could imagine going in there.
Software
Sony PSP
The PSP was the first handheld to be a full multimedia station. This was before smartphones took off, so it was a very popular option for people wanting an MP3, video, photo, and gaming machine all in their pocket. It was fiddly with the videos, as they had to be encoded in MP4. The PSP could also play WMA and MP3 files, but not FLAC or WAV. While the PSP could also display photos, it seemed pointless without having a camera. While one would come later, it was of terrible quality and nothing close to what the first iPhone had. All of this multimedia stuff was great, but it came at a cost. Memory Stick Pro Duos were very expensive in larger capacities. The one it came with was meant only for game saves and DLC. If you wanted to do anything else, you needed to get a 64-MB one or higher. Forget sticks that were 1GB. These cost hundreds of dollars and took a couple of years before coming down to an affordable price. This was Sony’s way of future-proofing the system, but it wasn’t appealing to early adopters. I remember my first large memory card was 512 MB, and that cost $70 just one year later.
This was essentially where the XMB was born. What we got on the PS3 and PS4, and even a little bit on the PS5. Many Sony Blu-Ray players also used this menu system. It was simple and easy to figure out. Sony would later add comic support, web browsing (which was awful and slow), RSS feeds, and digital TV in Japan. It tried to do it all, but it couldn’t do it all very well. It helped show off the power of the PSP.
Nintendo DS
What you see is what you get. This is all there was to the DS’s software. This single screen You could go into the options and set your birthday for certain games to recognize, but that’s about it. There was a simple calendar and an analog clock. Pictochat was your only app, and you could choose which game slot to play on DS Download Play, but that’s it. The DS didn’t focus on anything else but the games, and for the price, you expected that. I was surprised the DS had a menu system at all because of how simplistic the overall design was. There was no need for more expensive memory cards, as all games were saved on the game card.
Online Capabilities
Sony PSP
This was in the early 2000s. Everything was online or needed to be. The PSP had this in mind right out of the gate with what Sony called “Infrastructure” play, or online play. Many launch titles had it, but they also had “Ad-Hoc” play, which was wireless local multiplayer. Some games had the ability to play online locally with one UMD, which was awesome, but very few games support this. Playing online was as simple as connecting to an access point, but this became impossible when later routers implemented WPA2 WiFi security, which the PSP did not support. Being able to use a web browser was neat. Does anyone remember the hidden one in Wipeout Pure? Downloading DLC on a handheld was also really cool. You could later download comics and RSS feeds, which were ahead of their time. Only smartphones were doing this. However, in the end, it was up to the game to support online play. Sadly, neither system supported a friends list, clans, rankings, or anything like that.
Nintendo DS
Surprisingly, the DS was capable of the same online play as the PSP, but mostly local wireless was implemented. You could play with up to four players off of one cart if the developers allowed it and even beam demos to your friends. This was utilized more than the PSP, and very few games had online play. The DS suffered from the same security incompatibility as the PSP later on but also had a feature the PSP didn’t have: DS Download Play. You could go to game stores and download demos of games, which was really cool. Sadly, due to the lack of a storage option, you could not download or obtain DLC in any way unless it was in the cart and unlocked by connecting to a server. Overall, the online capabilities of the DS were barely there.
Hardware/Features
Sony PSP
The PSP is technically superior in pretty much every way. A faster CPU and GPU, more RAM, a bigger screen, an external wifi switch, a larger physical media capacity, and a few more options. However, the CPU was underclocked for a good year to 222 MHz to save battery life until God of War: Chains of Olympus came out to overclock it to the full 333 MHz. A firmware update was required to even do this, which shipped with the game. While the media capacity was larger, a UMD was 1.8 GB compared to a DS cart’s 512MB max capacity. That’s three times larger. This allowed for richer worlds, more content, and better visuals overall. The downside to this was spinning media on a battery. The UMD sucked the battery’s life down, and thus games later in the system’s life opted for data installs as the prices of memory cards came down.
The physical design of the PSP, while beautiful and ergonomic, was also fragile. The system got dust under the plastic lens easily, the LCD could easily crack (I cracked mine only a few months in from just being in my pocket), the UMD drive failed, and while the battery was removable, it had a fairly low capacity, only giving users around 3–4 hours. The LCD also had serious ghosting issues, but many didn’t notice this as LCD screens were still expensive. While the PSP did a noble job on its first outing, it had some serious flaws that were later addressed in newer models.
Nintendo DS
The DS had lower-powered hardware, but the battery lasted much longer. Getting nearly 8–10 hours on a single charge There was no spinning media to worry about or a large power-hungry screen. The DS did have smaller screens, and while they were clear, the backlight wasn’t that great on the first model. The touch screen was also prone to scratching. So in the screen department, it didn’t do so well. The DS didn’t have a sleep mode like the PSP did. The game had to support going to sleep so you could close the DS up. The DS was built better and felt sturdy; however, the hinge was a weak point. The stylus was also prone to getting lost, and when that’s gone, you can’t play any games at all. A loseable core piece of hardware is a downside.
In the end, they both have their strengths and weaknesses. The DS has lower-powered hardware, but the touchscreen forces gameplay innovation and creativity. The PSP looks sleek, but it is really fragile, and the spinning media suckers up the battery. You also need expensive proprietary memory cards. With the PSP’s largest strength being processing power, the DS just edges out everything else.
Revisions
Revision 1
Sony PSP-2000
Handhelds are notorious for hardware revisions. Some give better processing power, but they are, in the end, built to cost and are meant to be cheaper to produce. Both systems had many revisions with pros and cons. For starters, the PSP’s revision of the PSP-2000, or “Slim and Lite,” reduced the screen ghosting by a lot but made the PSP feel lighter and too cheap. It felt more plastic-like and had fewer metal parts inside. It came in many more colors and bundles, but it also didn’t come with anything like a value pack. This was just a core model. Sadly, the storage option wasn’t addressed, and the battery was surprisingly shrunk down, so you got less battery life. The only addition was video output, which was nice but made no sense. However, Sony doubled the RAM for faster loading times and better web browsing. The D-pad was also slightly improved. That was probably the second-greatest addition, next to the better screen. It was a modest revision, but nothing spectacular, and didn’t focus on the system’s biggest weaknesses.
Nintendo DS Lite
Nintendo released a strikingly slimmer Nintendo DS Lite. This thing was very sleek and gave off PSP vibes with how slim it was. Like the PSP-2000, not much was addressed. The biggest complaints were the size and chunkiness of the original model, and that was taken care of. Brighter screens, a longer-lasting battery, and a longer stylus were added, so nearly every issue with the original model was fixed. This is the perfect DS to get if you want GBA compatibility.
In the end, the PSP didn’t address enough of its bigger issues and added features that didn’t enhance the overall experience. While the DS Lite didn’t add anything new, it focused on improvement.
Revision 2
Sony PSP-3000
The PSP-3000 was Sony’s last full-size revision. It had even fewer improvements over the 2000 model, only adding the best screen yet with a half-reduced pixel response time, more brightness, and a better contrast ratio. However, the parts were cheapened even more, and it almost feels like a toy at this point. The component video was added to the video output, which is nice, I guess. I never understood hooking a handheld up to a TV. It kind of defeats the purpose, and it looks ugly. That was it. The lens on the screen reduced glare, but overall, it was a severely cost-reduced model, and that was clearly the goal. By now, the PSP was at its peak and was quickly dropping in sales.
Nintendo DSi
This is where Nintendo took a step back. They removed the GBA slot, which rendered all DS accessories useless and had no backward compatibility. Instead, they added two cameras, which were awful and pointless. I would have rather kept the GBA slot. We did get a more powerful CPU for the DSi and a new home screen. The doubled CPU power was nice and helped with DS games that suffered a slowdown on the previous models. We also got a four-fold increase in RAM and 256MB of internal storage for the DSiWare games, plus an SD card slot. While the GBA slot was taken away, we did get an actual advancement in the software and hardware side of things, unlike the PSP. The last downside was shorter battery life due to the larger screens, increased CPU speed, and better wifi card.
Revision 3
Sony PSP GO
This was Sony’s final outing, and it was a drastic change. They wanted to really push the PlayStation Store by making a digital-only handheld. That’s great and all, but what about all that physical media out there? They promised a program that would allow you to download a digital game if you had the physical one, but there was no way to prove this and prevent piracy. In the end, you had to re-buy everything, and this killed sales. They also introduced a new, more expensive, and harder-to-find proprietary storage that came in smaller sizes than memory stick pro duos. The memory stick micro, or M2, card maxed out at 32GB. Despite this serious downside, the new compact slide-out design was reminiscent of phones back in the day and was a huge hit with fans. Again, there’s a downside to this. The 4.3″ screen was reduced to 3.8″.
While Bluetooth was added to connect a PS3 controller to a TV, Sony continued to alienate previous owners by making the cable proprietary and removing USB support. This was to support the official dock as the PSP could act as an analog clock, MP3 player, and video player; however, this was too late. While it’s a super sleek handheld, and the 16GB of internal storage is a good start, it’s not enough. There should have easily been 32GB of internal storage and SD card support. But Sony’s rampant, frothing-at-the-mouth drive to deter piracy killed the sales of their system.
Nintendo DSi XL
This is probably the best version of the DS to get overall. It sadly doesn’t improve anything outside of larger screens and better battery life. If you want bigger screens, get this. If you want smaller screens, get a DSi. I owned one at one point and loved the larger 3.25″ screens. The system feels heavier but is still sleek and well-built. I can’t give this one to Nintendo this time due to how little they changed anything. At least Sony tried to redesign the entire PSP despite its many setbacks.
Physical Games
Action
Sony PSP
The power of the PSP was suited for action games. Lots of explosions, fun combat, and the analog nub helped with this. Sadly, the lack of a second stick meant camera control was left to the computer or other buttons. Action games were plentiful on the PSP, with a lot of bestsellers. Most of Sony’s AAA titles were in this category. While not all of them were knocked out of the park, many showed off the power of the PSP, which set it apart from the DS at least in that way.
Some notable games are God of War, Syphon Filter, Pursuit Force, Grand Theft Auto, Jak & Daxter, Ratchet & Clank,Ace Combat, Assassin’s Creed, Call of Duty, Brothers in Arms, Coded Arms, Monster Hunter, God Eater, Killzone, Manhunt, Marvel: Ultimate Alliance, Medal of Honor, Metal Gear Solid, Prince of Persia, and the list goes on. These were massive franchises, and most had the PSPs’ backs. If you want to play action games, there is no shortage on the PSP.
Nintendo DS
The DS did have some action games, but the lack of analog control and the stylus made it difficult to port games or stick with known franchises on the system. There weren’t many 3D action games, as the system was best for 2D platformers and RPGs. We did get a few noteworthy titles such as Grand Theft Auto: Chinatown Wars, Dementium, Moon, Metroid Prime: Hunters, Call of Duty, Brothers in Arms, Ninja Gaiden, Contra, Okamiden, and LEGO, and that about sums up 3D action titles on the DS. It was slim pickings, and only a few of these titles were amazing.
Racing
Sony PSP
Due to the PSP’s 3D capabilities, racing games were huge on the system. If you were a racing fan, this was the system for you. Nearly every major franchise landed on the system. ATV, MX, Burnout, Juiced, Need for Speed, Ridge Racer, Flatout, Split/Second, TOCA Race Driver, Gran Turismo, Wipeout, Outrun, Test Drive, Midnight Club, MotorStorm, Sega Rally, MotoGP, F1, WRC, NASCAR, Hot Wheels, Micro Machines, you name it. Not all of these were fantastic titles, but a lot of them looked good and felt great on the handheld.
Nintendo DS
The DS didn’t lack any racing games, but due to the weaker 3D abilities of the system, racing games weren’t the first stop for the system. Mario Kart probably dominated that genre alone, but there were some third-party franchises as well. Burnout, Need for Speed, Asphalt, GRID, Sonic Racing, Trackmania, Racer Driver, Moto Racer, Dirt, Juiced, Ridge Racer, Diddy Kong, and a few others While some of these franchises were also on the PSP, they were far superior. Some developers created all-new experiences on the DS over the PSP, so they were their own unique games, but the ports weren’t very good and felt slow and boring. While there are a few solid titles on the DS, they’re not the go-to genre for this system or its strength.
RPG
Sony PSP
The PSP was a strong system full of JRPGs. Not many Western ones made it to the system, with the biggest being The Elder Scrolls: Oblivion, which was canceled. Many franchises, nearly all of the popular ones, made it onto the system in both 3D and 2D. Remakes, remasters, and one-shots made it onto the system as well. Series like Star Ocean, Final Fantasy, Persona, Kingdom Hearts, Valkyrie Profile, Ys, Lunar, The Legend of Heroes, Crimson Gem Saga, Class of Heroes, Brave Story, Phantasy Star, Dungeon Siege, Untold Legends, Growlanser, Tales of the World, Blade Dancer, and many others If you notice, a lot of these are lesser-known series, and Final Fantasy dominates the system. There were more RPGs released only in Japan that the West never got. Thankfully, some have been translated by fans.
Nintendo DS
The DS was clearly the strongest winter in the RPG department. While it didn’t see hardly any Western RPGs, JRPGs dominated the system and were one of its strong suits. 2D RPGs and even 3D isometric ones were popular, with pretty much every franchise backing the system. Final Fantasy, Kingdom Hearts, Mario & Luigi, Pokemon, Dragon Quest, Radiant Historia, Shin Megami Tensei,Lunar Knights, Nostalgia, Etrian Odyssey, Chrono Trigger, Lufia, Golden Sun, Rune Factory, Suikoden, Sonic, Luminous Arc, Phantasy Star, Avalon Code, Digimon, and the list goes on. As you can probably tell, Pokemon alone would win this category. But you had Shin Megami Tenseigames that weren’t Persona. Unique Final Fantasy games that weren’t remakes or ports. Quite a few one-shot exclusives. Dragon Quest never made it to the PSP, and neither did Suikoden. There’s so much variety here that any JRPG fan will love the DS in this category.
Puzzle
Sony PSP
Puzzle games are great in any portable form, and every handheld has a good amount of them. The PSP was no exception, with the puzzle-rhythm hybrid Lumines being the first on the system. The PSP has a ton of original puzzle games and ports. Some of them are wholly fantastic. Games like Echochrome, Lumines, Crush, Exit, Practical Intelligence Quotient, Downstream Panic, Mercury, and others were great games that fit the widescreen of the PSP. There were also a lot of bad puzzle games on the PSP, and sadly, more than good ones.
Nintendo DS
The touch screen was just screaming for puzzle games. You can physically manipulate them outside of buttons, and it gave the genre a chance to add another dimension. There were so many puzzle games on the DS that it drowned out the PSP in comparison.Brain Age, Big Brain Academy, Picross, Meteos, Tetris, Planet Puzzle League, Professor Layton, Henry Hatsworth, Scribblenauts, Peggle, Touchmaster, Polarium, Crosswords, Clubhouse Games, and the list goes on. There weren’t just traditional puzzle games, but word games as well. Sudoku, Crosswords, and many others allow you to write answers. That’s more than the PSP could do. This is a situation where the genre fits the system better.
Platformer
Sony PSP
The PSP has a hardware advantage here. The system isn’t just stuck with 2D platformers. 3D ones were common on the system, but then another hardware fault bit it in the ass. The lack of a second analog nub means no camera control. This became a widespread problem in the system. 3D platformers were frustrated endeavors, and the DS’ lower-powered hardware suddenly could shine because of this. Games like Death Jr., Daxter, Ratchet & Clank, Pac-Man World, Jak & Daxter, Crash Bandicoot, Toy Story, and many others were decent to middling. 3D platformers would have been a huge leg up for the PSP if it just had another analog nub. That’s not to say 2D platformers never made it to the system. Games likeLittleBigPlanet,Mega Man, Prinny, Ghost & Goblins, N+, Castlevania, and many others made it to the system and performed better, but there just weren’t a lot of them. The PSP isn’t anything to sniff at when it comes to platformers, but nothing truly stood out.
Nintendo DS
With the power of Nintendo’s already strong platformer games and a lot of third-party series, the DS really did shine. It didn’t have to worry about clumsy 3D controls either. Games like New Super Mario Bros., Super Mario 64, Super Princess Peach, Sonic, Kirby, Mega Man,Spider-Man, Castlevania, Wario, The Legendary Starfy, Yoshi, Contra, Aliens, and many others Super Mario 64 was one of the rare 3D platformers, but it worked well thanks to being tailored for the system. It might kind of feel like there’s cheating here because Nintendo has such a strong presence in the platformer genre, but what’s here is here. While the PSP may have had a larger variety of platformers, the DS had a much stronger sense of quality.
Sports
Sony PSP
With the advantage of 3D and not needing to really use a camera, the sports genre had an advantage here. Sony had their own sports series, plus third-party companies like EA and 2K could throw theirs on here as well. Games like NBA 2K, NBA Street, NFL Street, Tiger Woods, Pangya, Madden, FIFA, Fight Night, Hot Shots, Tony Hawk, WWE, NHL, Virtua Tennis, NBA Live, Pro Evolution Soccer, Football Manager, The Bigs, and the list goes on There was a massive pouring of sports games on the system of nearly every genre. While a lot of them aren’t very good, there is at least one decent title in every series on the system.
Nintendo DS
The DS was interesting when it came to sports titles. Developers had to be creative to put their series on this system due to the lack of 3D horsepower. Series like Tony Hawk were better on the DS (outside of Underground 2 Remix) because of the creativity needed. You also had series like Tiger Woods that used the touch screen in unique ways. There were many other series on the DS as well, like FIFA and Madden, but they weren’t really any good. Nintendo had its own sports series like Mario Hoops, Mario & Sonic, and True Swing Golf, but again, nothing special. Many series were one-and-done on here, like WWE, Skate, Real Soccer, and some others that just didn’t perform well. The DS was a real mixed bag in the sports arena, with only a few standout titles. This is where the lack of 3D power hurt, despite the unique controls.
Rhythm
Sony PSP
Rhythm games during this era weren’t very popular on handhelds in the West. They exploded in the East, and you usually had to import them if you wanted the best the systems had to offer. This was mostly the case with the PSP. There was Rock Band Unplugged and Lumines in the West, but Japan, China, and Korea got the likes of Hatsune Miku: Project Diva, DJ Max Portable, K-On, andPop’n Music. The PSP’s widescreen format was great for rhythm games as it allowed a wide playfield, and the number of buttons worked out great. The power of the system also allowed for music videos to play in the background, which most rhythm games did.
Nintendo DS
The DS may not have had the powerful hardware or widescreen format, but the touch screen provided a more physical and unique interaction for rhythm games that matched the arcade. Games like Elite Beat Agents, Ontomarama, Rhythm Heaven, Lego Rock Band, Guitar Hero, and many more There was a much larger Western following thanks to the touch screen, but many of the rhythm games lacked content due to the cartridge’s small size and no way to download DLC. A lot of the DS rhythm games were more experimental, and thus many didn’t review them as well as the PSP rhythm games. Guitar Hero was fine, but the grip controller cramped your hands. There were also more consistent franchises on the PSP with yearly releases, but the downside was needing to import.
Fighting
Sony PSP
The power of the PSP allowed for great 3D fighters, and many jumped ship from their console cousins. Franchises like Mortal Kombat, Street Fighter, Tekken,Dragon Ball Z, BlazBlue, Soul Calibur, and many more made it onto the PSP. At least one entry in every major fighting franchise made it over, and most were original titles. That’s not to say the majority reviewed well. Most of the 3D fighters reviewed received middling scores, and this was mainly due to the PSP’s not-so-ideal D-pad for fighting games. Despite the less-than-desirable average score, they made it onto the system nonetheless, and many gamers ate them up.
Nintendo DS
The DS had some major franchises make it over, like Mortal Kombat, Guilty Gear, Dragon Ball Z,Bleach, and Naruto, but it wasn’t as vast as the PSP. The DS was even less ideal for fighting games due to a lack of analog input, and the DS’ D-pad wasn’t much better. Some games added a touchscreen swipe system, but these just never felt the same. Sadly, the lack of power meant 3D fighters suffered, and 2D fighters looked squished on the small screen.
Conclusion
Well, despite this seeming like a competition, each system has its strengths and weaknesses, and some might work better for what you want than others. Some may only play RPGs on handhelds, so the DS would be the best system for you. Some may want more multimedia features, so the PSP would be the way to go. While in the comparisons, the PSP seems to have a stronger library, it only seems that way at first. A lot of PSP games didn’t review as well as DS games on average. The lack of first-party support with Sony not releasing as many games as Nintendo did on the DS and the DS’ lack of power and unique controls forced developers to make games from the ground up. The PSP received a lot worse PS2 ports and movie tie-ins than the DS did. The PSP’s power was also a crutch that many developers leaned heavily on, and it didn’t pay off most of the time. Each system is worthy of your collection, but this contrast and comparison may help those who are on the fence in one area or another.
Many people use video game reviews to determine how to spend their hard-earned dollars. While as an adult I don’t take this as seriously and I now make my own money, I am more forgiving of games that aren’t perfect. As kids or teens, we have limited money and are usually picked through gaming magazines to determine if that one game was worth the money because we only get a few a year. For me, it was only during Christmas that my parents bought games. I mostly rented mine throughout my childhood and teen years. Even for rentals, I was picky, as I didn’t want to be stuck on my weekend with a dud of a game. Even a 7/10 or 3.5/5 would be considered a waste of time. This was the last generation in which AAA title after AAA title would be considered fantastic, and with so many exclusives, it was hard to keep up with. The HD era of gaming would see budgets balloon to insane heights, and game releases would slow down as a result.
In my eyes, 7/10 or 3.5/5 games are mostly ignored. These aren’t always considered hidden gems, either. Some are, but some are just considered forgettable. Not awful or good, but just passes under everyone’s radar. These aren’t the “so bad it’s good” games either. A few of these games have cult followings; a few I had only heard of while compiling this list, and some I played myself growing up. I compiled this list from Metacritic with games between 74 and 70. I feel that’s the true blue 7 range. 79- and 78-rated games usually only have about 25% of the critics giving them a 7 to bring an otherwise 8 score down some. These games are at least rated by half the critics as 7/10. While I know many people don’t listen to critics, and some might feel this game should be rated higher or lower, this is subjective. Like it or not, critic reviews drive sales, and it may be the reason why you might find a few games on this list you’ve never heard of, thought were talked about worse than you remember, or something along those lines.
Chili Con Carnage – 2007
While not as good as the PS2 entry, playing this frantic shooter was marred by clumsy controls and a poor camera, but it isn’t horrible. It does feel dated and formulaic even at the time of release, however. This would be the final game in the series.
Every Extend Extra – 2006
While visually pretty and fun at first, the game doesn’t have enough content or gameplay elements to keep you busy for very long. If you like Geometry Wars or other bite-sized shooters that don’t do much other than throw challenging enemies at you, then this is for you.
Most Recent Entry: E4: Every Extend Extra Extreme – 2007 (X360)
ClaDun x2 – 2011
You have to really love old-school 16-bit JRPGs to like this game. The story is mostly absent, but the game offers fun RPG elements with cute pixel art. Pretty simple. It also doesn’t do anything new compared to its predecessor.
Most Recent Entry: ClaDun Returns: This is Sengoku! – 2017 (PS4, VITA, PC)
FlatOut: Head On – 2008
Compared to being too close to Burnout, FlatOut does offer a smattering of content and a great sense of speed. It may be simple and might get boring for some, but it’s one of the better racers on the system.
Most Recent Entry: Fl4tOut: Total Insanity – 2017 (PC, PS4, XONE)
Patapon 3 – 2011
The third and final game in the series was met with less fanfare than before. The game focused less on what made Pataponspecial and more on new features. It was starting to stray from what people liked so much. It’s still not a bad game, and if you’ve never played the series, you will be in for tons of charm and beautiful graphics.
Darkstalkers Chronicle: The Chaos Tower – 2004
A fantastic launch title marred by the PSP D-Pad. Many felt the classic game was hindered by this and required third-party solutions to go over the D-Pad. If you play this on the Vita, it’s a bit better. It’s still a good-looking and solid fighter in the system. Especially for being the first-ever PSP fighter available.
Most Recent Entry: Darkstalkers: Resurrection – 2013 (PS3, X360)
Need for Speed Underground Rivals – 2005 Need for Speed: Most Wanted 5-1-0 – 2005
If you’re okay with an uneven framerate, awkward controls, and rubberband AI, then Rivals is for you. Bringing the franchise to the PSP was expected, but it was only the first outing on the system. Most Wanted looked great and had a good sense of speed, but lacked variety in race types and overall content.
Most Recent Entry: Need for Speed Unbound – 2022 (PC, PS5, XSX)
Fat Princess: Fistful of Cake – 2010
A great addition to the PS3 version with great multiplayer. Sadly, the levels weren’t as big, and the single-player AI wasn’t that fun. I remember playing this and losing a lot because of how bad the AI was. It’s still a fun title on the system.
Most Recent Entry: Fat Princess Adventures – 2015 (PS4)
Dungeon Siege: Throne of Agony – 2006
The best dungeon crawler on the system at the time, and sadly, none of them ever achieved greatness. This one was fun and did everything you’d like, albeit in the simplest form. Dungeon-crawling fans would still find over a dozen hours of fun content here.
Most Recent Entry: Dungeon Siege III – 2011 (PC, PS3, X360)
Power Stone Collection – 2006
A serviceable port of the Dreamcast games. Sadly, there was no online play, which really irked gamers, and it was a straight-up port. No extras, no new visuals, nothing. If you loved the originals, this is all you’ve got. Sadly, it was the last entry in the series.
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 – 2010
This is the best game in the PSP trilogy, and if you only play one game, play this one. While the series didn’t evolve much from the PS2 games, it was still the best online shooter for the system. Improved controls, visuals, and overall design. It’s one of the best shooters in the system, period.
Most Recent Entry: SOCOM 4: U.S. Navy SEALs – 2011 (PS3)
One of the most anticipated games on the system, and many gave up after a few years. This was one of the most exciting games I could imagine on the system. It was rumored to be a launch title and then kept getting pushed back more and more due to the focus of Gran Turismo 5. It was finally released, but it felt like, “Here, take what we have so far. That’s all you’re getting,” she said, and she gave up. The game looks phenomenal and runs well, but it lacks a career mode. The biggest disappointment of the game was a huge blow. Many didn’t even bother picking it up because of that. It had arcade-style modes with a racing sim.
Most Recent Entry: Gran Turismo 7 – 2022 (PS4, PS5)
Star Ocean: First Departure – 2008
Westerners didn’t get the first SNES outing, so it was brought back on the PSP. Sadly, it feels dated and may only appeal to diehard fans or those who love 16-bit JRPGs. There weren’t any extras or improvements outside of some 3D-generated backdrops.
Most Recent Entry: Star Ocean: The Divine Force – 2022 (PC, NS, PS4, PS5, XONE, XSX)
Infected – 2005
Despite the interesting concept of infecting other players online, it was incredibly repetitive and not worth the $40 asking price. This was among the first generation of PSP titles to be released, so it also didn’t look that good either. It’s fast-paced arcade fun for a couple of hours, and that’s about it.
PQ2: Practical Intelligence Quotient – 2007
Part of the Intelligent Cube line of games by Professor Koyasu and the final game in the series, test your IQ with hundreds of puzzles. The game feels nostalgic, especially to those who are fans of his games, but the presentation is really lacking and makes no excuse for a more modern system.
Summon Night 5 – 2015
This was released for the PSP in 2015, if you can believe it. It’s one of the last games to ever be released in the West on the system. The story is great, so that’s good for those who want that in their SRPGs, but the combat is tedious and there’s no exploration. It’s just one battle after another, with a story in between.
Most Recent Entry: Summon Night 6: Lost Borders – 2016 (PS4, VITA)
Bomberman – 2006
Despite playing like your typical Bomberman, there’s not much here. It’s a port of an older arcade game with no extras and only local wireless play. Online functionality could have gone a long way, and maybe some updated visuals If you like classic Bomberman, look no further.
Most Recent Entry: Amazing Bomberman – 2022 (MAC, iOS)
What Did I Do to Deserve This, My Lord?! 2 – 2010
A great sequel with a fun sense of dark humor, but the steep learning curve wasn’t dialed back from the first game. If you love 16-bit-looking arcade titles that require a lot of dedication to master, then this is for you.
Pursuit Force: Extreme Justice – 2008
A bombastic scripted arcade title full of high-speed chases and explosions This is a solid series on the PSP, but it never got a lot of love, and this would be it. There’s improvement here; the visuals are better, and the story is entertaining if simple, but it’s over before you know it with no real replay value.
Namco Museum Battle Collection – 2005
A great collection of games for a decent price. Taking these on the go without being dumbed down was a first, and the PSP was a great handheld to have these on. There weren’t many extras, and the staying power would depend on how much you loved 8-bit games.
Most Recent Entry: Namco Museum Archives Vol. 2 – 2020 (PC, NS, PS4, XONE)
Yggdra Union: We’ll Never Fight Alone – 2008
A port of the GBA game and part of the loosely connected Dept. Heaven series from Atlus. This was, sadly, just a straight-up port. There were no enhancements or features added. While it is the best way to play thanks to the voice acting that was added, the strategy is simple, so this isn’t for hardcore SRPG fans.
Hammerin’ Hero – 2009
A fun rhythm-style platformer that wasn’t too difficult Sadly, control issues marred the game, and it would be the last one in the series. It’s still really cute and has a lot of charm.
Gun: Showdown – 2006
A surprising reworking of the game specifically for the PSP. The open world is cut for large areas, bite-sized missions, and fun multiplayer offerings. It’s not perfect, as it looks rather ugly and has some control issues, but overall, it’s the closest to a portable Red Dead Redemption we’ll ever get.
LocoRoco: Midnight Carnival – 2009
Being the third outing on the PSP, everyone was kind of done with this series. It was still charming, but that had fully worn off on most people by now. It was also a download-only title, so it went under a lot of people’s radar.
Most Recent Entry: LocoRoco: Remastered – 2017 (PS4)
Being the last and final game in the series, it’s surprising how little has changed. It has the classic sense of speed and gameplay, but the boring missions and plain visuals don’t help. This is mostly for diehard fans.
Star Wars Battlefront: Renegade Squadron – 2007
It’s awesome that this series came to the PSP at all. Sadly, the game looks pretty ugly and has a short single-player campaign. These games are best played online, and the servers are long dead. If you can get some friends together, it’s a blast.
Most Recent Entry: Star Wars Battlefront II – 2017 (PC, PS4, XONE)
Capcom Classic Collection Remixed – 2006
Many complained about the D-Pad not working well for this game, and the blue screen (the original PSP-1000 model had it pretty bad) made the game unenjoyable for some. If you can play it on a newer PSP model or even the Vita, then you will have a better time.
Mostly an irrelevant entry today, the game had repetitive missions and hadn’t advanced the series at all. It was great for diehard fans, but the barrier to entry was still really high. Still, multiplayer was where it was at. The game did suffer from long load times as well.
A fun and charming puzzle game void of personality The puzzles are really challenging, and the game is easy to learn, but some puzzles may cause you to throw your PSP. This was an early puzzle offering that, sadly, only got one sequel.
Most Recent Entry: Tokobot Plus: Mysteries of the Karakuri – 2006 (PS2)
Prinny: Can I Really Be the Hero? – 2009
You couldn’t be a PSP owner without hearing about this game. This was considered one of the hardest platformers ever made at the time. Everyone also ate up the humor, which is still great today. While the series has improved and still lives on today, this first entry was either loved or hated, just like Dark Souls. You loved masochist games or just didn’t.
Most Recent Entry: Prinny 2: Dawn of the Operation Panties, Dood! – 2020 (NS)
Kingdom of Paradise – 2005
Don’t come for the story. The game also looks pretty generic, but the combat is fun, and it was an early title for the system. One of the only RPGs at the time. It’s not the best on the system, but it’s unique, and sadly, it never got a sequel.
Ultimate Ghosts ‘n Goblins – 2006
Fans of the series will love to know that this is still hard as balls, but there were difficulty settings added for newcomers as well. It’s great to go through this on easier difficulties to learn the levels and then ramp it up. It didn’t advance the series at all, but it’s still a lot of fun.
Most Recent Entry: Ghosts ‘n Goblins: Resurrection – 2021 (PC, NS, PS4, XONE)
SOCOM: U.S. Navy SEALs Tactical Strike – 2007
The black sheep of the series A slower, more strategic approach makes sense in handheld form with limited controls. This plays kind of like Full Spectrum Warrior. Strategy fans had another series to get into, while long-term fans loathed the slower approach and lack of direct control. It’s a great game that could have been better with refinement in further sequels. Sadly, it didn’t sell very well.
Most Recent Entry: SOCOM 4: U.S. Navy SEALs – 2011 (PS3)
Medal of Honor Heroes – 2006
At this point in time, everyone was tired of the WWII FPS craze. Heroes didn’t advance the series at all and, in fact, dialed it back by giving us linear and short missions to complete. It was a very short game but had awesome online multiplayer, which was quite popular at the time. It also looked really good. Just don’t expect anything ground-breaking for the genre or series.
Most Recent Entry: Medal of Honor: Above and Beyond – 2020 (PC)
Ace Combat: Joint Assault – 2010
It’s Ace Combat, all right, and it’s mostly safe and sometimes boring for the wrong type of person. If you want your plane sim on the go, then look no further. Just don’t expect it to innovate or excite.
Believe it or not, the entire series started here. This Monster Hunter clone is best played with others, but it doesn’t offer much new in the genre. If the anime or manga appeals to you, then go for it. Fans of Monster Hunter might not find enough freshness here.
Most Recent Entry: God Eater 3 – 2018 (PC, PS4, NS)
One of the most anticipated games on the system and the last big AAA title ever released for it. It was also one of the biggest disappointments. Long-time Parasite Eve fans were expecting an atmospheric horror title, but what we got was a frantic, repetitive, and chaotic shooter. It’s pretty to look at, but the story is confusing and the gameplay requires patience. It’s not for everyone.
Kenka Bancho: Badass Rumble – 2009
This weird and zany Japanese beat ’em up had lots of humor and looked decent, but the combat was slow and it was really short. If you liked God Hand, you will like this game. Just expect some clunking in all its systems.
Dungeon Maker: Hunting Ground – 2007
Don’t come into this expecting excitement. You create your own loot dungeon, pick your mobs, and go in and smash everything down. It’s plain and dry, and it might be dull for anyone who isn’t heavily into JRPGs. Also, don’t expect any kind of interesting story. It’s a unique game, but it won’t be for everyone.
Most Recent Entry: Master of the Monster Lair – 2008 (DS)
GripShift – 2005
A unique twist of Super Monkey Ballmeets stunt cars The insane trial and error needed is a love-or-hate-it situation. If you hate those kinds of puzzles, you will detest this game. It’s fast-paced, looks good, and has been ported to newer systems over time.
Naruto: Ultimate Ninja Heroes – 2007
A fun fighter on the PSP without needing to be a Naruto fan You also only need one copy of the game to play with others. It’s not very deep, and it may not hold your attention for long, but it’s fine.
Most Recent Entry: Naruto X Boruto Ninja Tribes – 2020 (AND, iOS)
Dragon Ball Z: Shin Budokai – 2006
Not very deep or as flashy, but with a large roster and a friend, you were sure to have a good time. Non-DBZfans may not find much here, but it at least got the feeling right.
Most Recent Entry: Dragon Ball: The Breakers – 2022 (PC, NS, PS4, XONE)
Mortal Kombat: Unchained – 2006
The port of Deception had a lot of hype around it. It included all of the content, and nothing was cut except a single fight style for every character. What we did get was a lazy port. Compressed audio, muddy visuals, and no online play. Yeah, the biggest blow to this game was the lack of online play that the PS2 version had. It’s still a solid 3D fighter, but if you didn’t like this era of MK games, it won’t change your mind.
Wild West games blew up in the mid-2000s. Games like Read Dead Revolver and Call of Juarez really pushed the genre forward. Gun was a highly anticipated open-world game that was being watched by Grand Theft Auto fans. I remember reading about this game in magazines leading up to its release and being disappointed with how linear and simple it was. You play Colt White, who is just living day-to-day life with his father, Ned White, when he dies, and you get sent on a mission to avenge him, which leads to a road of greed and death. The story is really simple and short. It’s honestly very one-dimensional, but the voice acting is solid, with major actors like Tom Skerret and Ron Perlman.
The majority of the game is made up of shooting. As the title implies, guns are the main focus of the game. You have an array of weapon types, such as six-shooters, lever-action rifles, sniper rifles (bolt-action), melee, throwables, and bows. You slowly unlock these weapons as you play the story, and you can also upgrade them at the shopkeep. You can acquire more gold by finding it in the wild or completing side missions. Side missions are the second bulk of the game, ranging from bounties to poker games and, overall, just shooting up more bad guys. There’s no variation in mission type outside of the names. In the end, you’re either killing someone or rescuing a horse.
Horseback riding is a major gameplay element here, and it’s done surprisingly well for the time. They’re treated kind of like cars in the GTA. They have health meters, which are also tied to stamina. Overwork your horse, and it will die. You can trample enemies with the horse, which is great for clearing out large groups, and they are needed to travel between the two towns. This is one disappointment I have with the game. It’s surprisingly linear, and the open-endedness is an illusion. This is just one large map full of brown dust, canyons, a couple of rivers, and a meadow. The game is very dull and void of any life, unlike GTA, which feels vibrant and constantly moving. There’s just the wind and twanging background music playing. The towns may have three or four people walking around, and there are no interiors to speak of. It’s indeed a very empty world.
I highly recommend just blowing through the story mode in the 4-5 hours it takes and forgoing most upgrades. Despite having this shop system, it is pretty much pointless. Sure, it helps to have more damage or quicker reloads, but the quickdraw allows you to kind of cheat and constantly use it as long as you’re killing enemies to refill it. Empty the meter. Shoot about five enemies and empty it again. I never really saw the need for most of the upgrades. This will alleviate the pain of completing these dull side missions.
The shooting in Gun is mostly stiff and awkward. It’s not amazing. There is a sticky auto-aim, and you can aim down your sights with rifles, but the camera zooms too far in, and you can’t follow anyone up close. Stealth is pretty much pointless outside of a single-story mission because enemies can somehow see and hear you from a mile away. The explosives were surprisingly useless as well. Enemies can stand just in front of or behind an explosion, and they aren’t affected. This is really terrible. There are some missions that have you mount a cannon and hit everything dead on. There is no splash damage for explosions in this game. It makes no sense.
Overall, the game is very linear, ugly, and pretty repetitive. The side missions don’t add any variation, the upgrade system can be skipped entirely, and the open world is void of life. The only redeeming value of this game is its great voice acting, many cut-scenes, and short length. The story isn’t even anything noteworthy either, and the same goes for the characters. With their short length, they have no time to expand or grow on us. We get no backstory. Just the here-and-now, and that means nothing when characters die. I would only recommend this game if you’re itching for a Western game and need to go back in time, but this game really did not live up to the hype upon release.
Many people use video game reviews to determine how to spend their hard-earned dollars. While as an adult I don’t take this as seriously and I now make my own money I am more forgiving of games that aren’t perfect. As kids or teens, we have limited money and are usually picked through gaming magazines to determine if that one game was worth the money because we only got a few a year. For me, it was only during Christmas time that my parents bought games. I mostly rented mine throughout my childhood and teen years. Even for rentals, I was picky as I didn’t want to be stuck on my weekend with a dud of a game. Even a 7/10 or 3.5/5 would be considered a waste of time. This was the last generation in which AAA title after AAA title would be considered fantastic and with so many exclusives it was hard to keep up with. The HD era of gaming would see budgets balloon to insane heights and game releases slowed down as a result.
In my eyes, 7/10 or 3.5/5 games are mostly ignored. These aren’t always considered hidden gems either. Some are, but some are just considered forgettable. Not awful or good, but just passes under everyone’s radar. These aren’t the “so bad it’s good” games either. A few of these games have cult followings; a few I had only heard of while compiling this list and some I played myself growing up. I compiled this list from Metacritic with games between 74-70. I feel that’s the true blue 7 range. 79 and 78-rated games usually only have about 25% of the critics giving it a 7 to bring an otherwise 8 score down some. These games are at least rated by half the critics as 7/10. While I know many people don’t listen to critics and some might feel this game should be rated higher or lower is subjective. Like it or not, critic reviews drive sales and it may be the reason why you might find a few games on this list you’ve never heard of, thought was talked about worse than you remember, or something along those lines
Calling All Cars! – 2007
This was David Jaffe’s (Twisted Metal, God of War) pet project. It got a lot of attention because it had been a few years since anyone had heard from the man. While it offered cute cell-shaded car combat it offered little in content.
Star Ocean: The Last Hope International – 2010
The game came over to PS3 hoping to garner more sales, but the small extras weren’t enough to win fans over. It still sold poorly and had more competition on Sony’s system with far more JRPGs to offer.
Most Recent Entry: Star Ocean: The Divine Force – 2022 (PC, PS5, XSX, PS4, XONE)
Disgaea D2: A Brighter Darkness – 2013
Compared to Disgaea 4 as not as original or innovative and not returning older beloved characters. It was very by the numbers and felt like a bob-standard game.
The final game in the long-running series. Just dipping its toes in the next-gen world it was killed off due to poor sales. It wasn’t praised as high as previous games despite its great visuals. The physics felt off and that’s not surprising. Perhaps if Psygnosis had more time they could perfect it and keep the series going.
Atelier Totori: The Adventurer or Arland – 2011 Atelier Ayesha: The Alchemist of Dusk – 2013
Praised for advancing the gameplay and overall battle system, but criticized heavily for an anime-trope-riddled story and dated visuals. Fans of the series ate it up, and it continues to live on strong today. Ayesha was praised for the graphical upgrade and story, but had some mundane and repetitive questing that let it down.
Most Recent Entry: Atelier Sophie 2: The Alchemist of the Mysterious Dream – 2022 (PC, PS4)
The Guided Fate Paradox – 2013
The unique blend of randomly generated dungeons and rogue-lite RPG elements was praised, but the game moves at a snail’s pace and has outdated visuals and a forgettable story. It would try one more time before being canceled.
Most Recent Entry: The Awaneked Fate Ultimatum – 2014 (PS3)
Katamari Forever – 2009
A return to form at a fault. The game didn’t advance the series much and it was business as usual for the little prince. Fans may like more of the same, but it was a great starting point for newcomers. Many also questioned the price point as the PS2 original was released for $20.
After growing a cult following sales for the game increased as of late. Especially with the PS3 store sunsetting soon. The game is incredibly unique and has that PlayStation feeling to it, but was disregarded for its dated visuals and lack of polish.
Tumble – 2010
One of the most unique uses of the PlayStation Move controller, Tumble was well regarded for this. The precise movements just worked. However, it’s the simple presentation and the repetitive nature of its puzzles brought it down some.
The House of the Dead 4 – 2012
Praised for using the Move controllers well, and being a good arcade port, it didn’t offer anything new and featured very dated visuals. Fans of the series or genre won’t care there. It did add some charm to it.
Most Recent Entry: The House of the Dead: Remake – 2022 (PC, NS, PS4, XONE)
LittleBigPlanet Karting – 2012
Probably one of the better Mario Kart clones out there, LBP Kartingkept the series’ charm and tried to be its own thing. However, players felt the game was Mod Nation Racers with an LBPskin and the creation mode was still complex and required too much patience.
Most Recent Entry: Sackboy: A Big Adventure – 2020 (PC, PS4, PS5)
Savage Moon – 2009
A creepy alien version of Pixel Junk Monsters is what this game was compared to. It didn’t have the same charm as that series and was more RTS than tower defense. It just felt too generic to rise above but was decent enough for fans of either genre to pick up.
Funky Lab Rat – 2010
A fun use of the Move mixed with a platformer puzzler. It had a generic presentation that didn’t look all that great and was geared toward younger gamers, but the great use of motion controls won people over.
Gravity Crash – 2009
A fun game of fighting against inertia. The bright neon colors were welcomed, but the overly simple nature, frustrating difficulty, and lack of modes held it back some.
Most Recent Entry: Gravity Crash: Ultra – 2014 (VITA)
Derrick the Deathfin – 2012
Fun visuals aside, the game was too short and had very simple gameplay. If you think the game looks interesting that should be enough to play it, but overall mostly forgettable.
Trash Panic – 2009
This is by all means one of the more unique games on the system. It’s a puzzler that becomes addictive for a short time and then the constant frustrations will push you away.
LocoRoco Cocoreccho! – 2007
This is one of Sony’s most adored series. The cute visuals, charming singing, and unique gameplay became one of the biggest favorites on PSP. The charm doesn’t translate on consoles as well, especially for a game that’s really short and was considered more of an interactive screensaver. If you love the series you probably need to get this then.
Most Recent Entry: LocoRoco: Remastered – 2017 (PS4)
rain – 2013
This is considered a “must buy before the PS3 store closes” game. It’s very unique, relaxing, and interesting, but has some control quirks and is over way too soon.
Papo & Yo – 2012
I remember the hype built up around this game. Many liked the world that was built and the story, but the gameplay made no sense inside it. Still worth trying out.
Wonderbook: Book of Spells – 2012
This is one of the most hyped-up Move games. I remember the long E3 presentation for this. It has charming visuals and uses the Move well, but it has almost no challenge and is geared toward kids. Imaginations are not included.
Tales of Xilia 2 – 2014
While many loved the story and characters as well as the interesting combat mechanics, the game barrowed too much from its predecessor and felt a little too familiar. It also had some very dated visuals.
Most Recent Entry: Tales of Arise – 2021 (PC, PS4, PS5, XONE, XSX)
PAIN – 2007
This was the Goat Simulator of the day. I remember everyone playing this and streaming it. It was dumb fun with a lot of DLC, but outside of wonky physics, there wasn’t a real goal or loop that kept you coming back.
Jo-Jo’s Bizarre Adventure: All-Star Battle – 2014
You need to really be into the source material to enjoy this game. With a fun cast of characters and a pretty good fighting system, it lacked content and was plagued with microtransaction controversy.
Most Recent Entry: Jo-Jo’s Bizarre Adventure: All-Star Battle R – 2022 (PC, PS4, PS5, NS, XONE, XSX)
Top Darts – 2010
A darts game using the Move sounded like a good idea, but the lack of online play really hurt this game’s sales and potential. It had couch co-op, but at least had great motion detection to keep players engaged. It was later ported to Vita with little attention.
EyePet – 2009 EyePet: Move Edition – 2010
This creepy animal was made fun of quite a bit during its E3 showing. This launched with the Move and was praised for its inventive use of augmented reality, but also felt too simple
Most Recent Entry: EyePet Adventures – 2011 (PSP)
Ratchet & Clank: All 4 One – 2011
Probably the lowest point in the series, but by no means a bad one. This four-player co-op alienated the fans of the single players mainline series, and it was more of an arcade-like adventure and pretty easy too.
A remake of the 90s arcade title that didn’t bring much new to the series. It’s a pretty fun arcade racer that looks decent but lacks any content. It was knocked down for its steep price as well.
Piyotama – 2007
A cute and charming puzzle game that was later ported to Sony’s handhelds. For what it lacked in content and variety it made up for with sheer addictive gameplay.
Sorcery – 2012
I remember the hype this game had. People thought that the Move would finally have its killer app. The Move was on its last legs, and in fact, the entire motion control craze only lasted about two years. Between 2010-2012 was the height of this craze as Sony and Microsoft had both thrown their chips into the mix. While the game was touted for its smooth integration of the Move it lacked in depth and replay value.
Tekken Revolution – 2013
While the core game was intact this was geared toward novice fighters and people just getting into the series. It’s stripped down and simplified to the point that veterans scoffed at it. It was a free-to-play model that ultimately failed in the end.
Most Recent Entry: Tekken 7 – 2017 (PS4, XONE, PC)
A visual masterpiece, David Cage and his team are able to eke out every ounce of power of the consoles his games land on. Despite the technical marvel and fantastic acting, the game falls flat with a confusing story and long stretches of boring gameplay. It was later remastered for newer systems.
Rainbow Moon – 2012
A good-looking and deep strategy title that feels flat with its story and characters. The game also had some crazy difficulty spikes that hindered many gamers.
Elefunk – 2008
A charming puzzler but steeped in trial and error and frustrations around every corner. If you don’t mind restarting puzzles a lot than this weird puzzle game is for you.
LucasArts’ SCUMM engine games hold a great fanbase for those who grew up in the 80s computer gaming scene. They were bright and colorful. revolutionary for their time in terms of gameplay and art. They were also later updated with voice acting, which was some of the first of its kind. While the games were short (running around 6 hours per game), they were memorable and had a special sense of humor that was considered top-notch. The series got a much-anticipated remake, starting with the first game. While not much was really added, the entire game was redrawn from scratch with all new lines of dialog recorded by the original cast.
The game definitely plays like an old point-and-click adventure of yore. Clumsy controls (which were never really fixed), slow pace, obtuse object hunting, and no puzzles That’s not to say the game is bad. While it doesn’t feel as modern as The Longest Journey or even David Cage’s games with quick-time events and button pressing, that’s part of the charm. Thankfully, the game has a hint system that slowly gives you more specific hints, including full-on arrows pointing to the exact spot you need to be. This was really helpful and a must-have for first-time players or those who aren’t familiar with this era of adventure games.
The game has two main areas. The first one consists of some small areas, a town, and a large overhead map to get to these areas. Most of the game is spent gathering items and figuring out where and how to use them. You have multiple commands, such as talk to, push, pull, look at, use, open, and close. These are used by pulling up an action command menu, and then you have your inventory. To use these commands, you need to pull up the command menu and then the inventory. This is cumbersome and took a while to figure out. You control Guybrush by clicking around on the ground, but his walk cycle is pretty slow. There’s a lot of backtracking in this game, and this slowed the progress a bit. One thing I didn’t like was the insult for sword fighting. You have to lose to pirates to learn their insults and comebacks. You need to learn enough to defeat the first “boss”. There was a lot of trial and error doing this, and it got really frustrating.
The stars of the show are the characters and the writing. The salesman Stan, for example, is hilarious. Using overexaggerated arm waving and an obnoxious coat to look like a sleazy salesman. The pirate LeChuck doesn’t get much on-screen time, but neither do most of the characters. The main character, Guybrush, is who you will get to know the most. There is an optional dialog for most characters to get to know their personalities more than their backstories. There just isn’t enough time to get to know them more. So, it makes up for funny writing and witty humor, which the game does solidly.
I liked the visuals in this game. The hand-drawn art is beautiful and still captures the classic LucasArts look. Some of the animations feel a bit stiff still, but again, that all adds to the charm. The voice acting is awesome, and there are some funny uses of items and small tidbits of humor thrown in that did make me chuckle. I have to say that this game won’t hold everyone’s attention. It is slow to build up and takes a while to get going. A lot of people might feel lost clicking on everything and not realize what order to do things in, but the hint system makes this game much more enjoyable. I highly recommend this classic remake, but it won’t be to everyone’s taste.
Many people use video game reviews to determine how to spend their hard-earned dollars. While as an adult I don’t take this as seriously and I now make my own money I am more forgiving of games that aren’t perfect. As kids or teens, we have limited money and are usually picked through gaming magazines to determine if that one game was worth the money because we only got a few a year. For me, it was only during Christmas time that my parents bought games. I mostly rented mine throughout my childhood and teen years. Even for rentals, I was picky as I didn’t want to be stuck on my weekend with a dud of a game. Even a 7/10 or 3.5/5 would be considered a waste of time. Throughout the early 2000s, I had a PS2 exclusively and I was stuck with that system. This was the last generation in which AAA title after AAA title would be considered fantastic and with so many exclusives it was hard to keep up with. The HD era of gaming would see budgets balloon to insane heights and game releases slowed down as a result.
In my eyes, 7/10 or 3.5/5 games are mostly ignored. These aren’t always considered hidden gems either. Some are, but some are just considered forgettable. Not awful or good, but just passes under everyone’s radar. These aren’t the “so bad it’s good” type of games either. A few of these games have cult followings while a few I had only heard of while compiling this list and some I played myself growing up. I compiled this list from Metacritic with games between 74-70. I feel that’s the true blue 7 range. 79 and 78-rated games usually only have about 25% of the critics giving it a 7 to bring an otherwise 8 score down some. These games are at least rated by half the critics as 7/10. While I know a lot of people don’t listen to critics and some might feel this game should be rated higher or lower is subjective. Like it or not, critic reviews drive sales and it may be the reason why you might find a few games on this list you’ve never heard of, thought was talked about worse than you remember, or something along those lines.
Radiata Stories – 2005
This game was liked for its sense of humor and almost parody of the genre, but the weak story and repetitive side quests brought the game down some. The series would see a spiritual successor on the DS.
Most Recent Entry: Radiant Historia: Perfect Chronology – 2017 (3DS)
Smash Court Tennis: Pro Tournament – 2002 Smash Court Tennis: Pro Tournament 2 – 2004
The game was liked for its realism and decent visuals but was let down by a lack of content. It had a lot of different shot types and a fun career mode, but that’s about it. It wasn’t as good as Virtua Tennis or Mario Tennis. After three entries Namco scrapped the series.
The game was praised for its imaginative design and graphics, but it felt like a bit of a chore to play sometimes. All around rough around the edges, but charming enough to keep you engaged.
EverQuest Online Adventures – 2003
This era of console MMOs had growing pains. Consoles finally had broadband access but lacked storage space to store large open worlds and stream them. While Final Fantasy XIsaw major success others wanted to cash in on that. EverQuest was a valiant attempt but felt dumbed down and streamlined with repetitive quests. The servers shut down in 2012, but you can still play with fan servers.
Genji: Dawn of the Samurai – 2005
Being released late in the console’s life meant people expected great things out of the system. Genji looked good but felt rough around the edges and slightly clunky. It didn’t do any one thing particularly well, but it wasn’t bad either. The series would see one final entry to show the power of the PS3 and that would be lights out for the series due to poor sales.
Most Recent Entry: Genji: Days of the Blade – 2006 (PS3)
Steambot Chronicles – 2006
A very late release on the PS2, Steambot was praised for its customization, but it was brought down by the molasses pace of the game and everything is rolled out at a snail’s pace. The sequel would be canceled and only a smaller portable version would be released later.
Most Recent Entry: Steambot Chronicles: Battle Tournament – 2008 (PSP)
Tourist Trophy – 2006
Being released so late on the PS2, Polyphony Digital had mastered the hardware. This was the Gran Turismo of superbikes and was a one-shot project for the team. It was praised for its visuals and insanely good physics but had a really steep learning curve even Gran Turismo enthusiasts scoffed at.
Armored Core 3 – 2002 Armored Core: Nexus – 2004
Armored Core‘s home was on PlayStation. The series would see stumbles along the way. The game was praised for its hardcore mech mechanics but had a steep learning curve and didn’t have a good sense of scale compared to games like MechWarrior. This continued throughout the series alienating newcomers and not adding much outside of customization. It would see its final entry in 2013 and hasn’t been seen in the last decade.
Most Recent Entry: Armored Core: Verdict Day – 2013 (PS3, X360)
Way of the Samurai – 2002
Way of the Samuraiwas well-liked for its story but had a very low budget and felt clunky and rough through every release. It would get three more sequels before being shelved for the last decade.
Most Recent Entry: Way of the Samurai 4 – 2012 (PS3, PC)
Shin Megami Tensei: Devil Summoner – Raidou Kuzunoha vs. The Soulless Army – 2006
TheDevil Summoner sub-series of SMT is considered the most hardcore. This game was praised for its world-building and atmosphere, but of course, the barrier to entry was high thanks to its incredible difficulty. It also had a boring combat system and overall mediocre game mechanics.
The Atelierseries has a huge fan base. There have been over a dozen games in the series and are continuing to be released to this day. Eternal Mana was praised for its alchemical mixing gameplay but had repetitive missions and too much backtracking for most people’s liking.
Most Recent Entry: Atelier Sophie 2: The Alchemist of the Mysterious Dream – 2022 (PS4, PC)
Kessen II – 2001 Kessen III – 2005
The Kessen series was the thinker’s Dynasty Warriors. The third and final entry in the series gave you direct control of your troops in battle, but it was criticized for being reduced to silly button-mashing. The second game was praised for its story, but just felt clunky and had too many mistakes. It’s an interesting series to go back to, however, be warned that the game gets repetitive quick and requires some patience.
Naruto: Ultimate Ninja 2 – 2007
In 2007 there were few people still holding on to their PS2s and Ultimate Ninja 2 was late to the party. It felt last-gen, it had a generic feeling of combat, and despite its huge roster, gamers were ready for the next-gen Naruto fighting game. The series would continue for years until its final entry in 2016.
Most Recent Entry: Naruto Shippuden: Ultimate Ninja Storm 4 – 2016 (PS4, XONE, PC, NS)
Pride FC: Fighting Championships – 2003
THQ was kind of cannibalizing its own sales for the UFC series. Pride FC was the only game and was praised for its gritty realism, but lacked content.
Sled Storm – 2002
When you saw that EA Sports BIG logo it meant quality. These were some of the best sports games to ever be released. Sadly, Sled Storm was constantly compared to SSX and felt dated due to kind of being a remaster of the PS1 game. It’s still a lot of fun but feels like an early PS2 title.
Formula One 2001 – 2001
Sony’s hat into the F1 arena was a successful one. It was constantly praised as having the best physics engine out of the genre, but the series took a long time to gain its footing. This was an early PS2 title so the visuals weren’t very impressive since it was a cross-gen title with the PS1. The series would go on for some time and die on the PS3.
Most Recent Entry: Formula 1: Championship Edition – 2007 (PS3)
Lumines Plus – 2007
While no game in the series has been bad, releasing a PSP game two years late on a system that already received a next-gen release is a bad move.Lumines Plus didn’t add any new content and was already two years old at this point. If you had a PSP or Xbox 360 then this wasn’t worth picking up.
Most Recent Entry: Lumines Remastered- 2018 (NS, PS4, PC, XONE)
Super Bust-A-Move 2 – 2002
While not an inherently bad game, the series was growing stale at this point. It didn’t add anything new to the mix as the formula is already perfect. If you owned any previous version you had no reason to buy another unless you wanted more levels.
Most Recent Entry: Bust-A-Move: Journey – 2017 (AND, iOS)
Cold Winter – 2005
This was one of those cult classic types of games. PS2-exclusive shooters were never really amazing due to the limited hardware needed to top the Xbox and PC, but they really tried. At this point, the game felt dated visually and gameplay-wise. It was praised for its spy theme and great voice acting, but the corridor shooter felt dated compared to Halo 2.
Wild Arms Alter Code: F – 2005 Wild Arms 5 – 2007
Remakes aren’t a new phenomenon. Alter Code: F was a remake of the PS1 classic, but didn’t bring anything new, especially for how late it was released in the console’s life. RPGs were evolving fast and this was left in the dust.Wild Arms 5 felt repetitive and tiresome at this point despite the fun characters and story. The series would get one final entry on the PSP in 2007.
Most Recent Entry: Wild Arms XF – 2007 (PSP)
Xenosaga II: Episode II – Jenseits von Gut und Bose – 2005
Xenosaga is considered one of the best RPG series on the system, but the second game was radically different. It was half the length of the first game but felt like an anime movie rather than a game. The combat system was dumbed down and overall felt like a weird experiment that turned a lot of people away and many didn’t pick up the third game because of this.
Most Recent Entry: Xenosaga: Episode III – Also Sprach Zarathrusta – 2006 (PS2)
The rhythm game plague of the mid-2000s was a nightmare. We had some solid entries, but a lot of cashing in. The DDR franchise was no exception as it found its home on the PS2 for many years until finally dying on the Wii in 2011. SuperNOVA was criticized for focusing on party play over single-player gameplay and fell flat due to this. If you played one game in the series you’ve played them all.
Most Recent Entry: Dance Dance Revolution II – 2011 (Wii)
ESPN Winter X-Games Snowboarding – 2000
A very early title for the system means it didn’t look too impressive. It was praised for its realistic physics, but it lacked content overall. The Xtreme Sports era of the late 90s to early 2000s was beaten to death and peaking at this point. It would go on to receive one more game in the series before being axed.
SingStar 90s – 2007 SingStar Pop – 2007 SingStar Pop Vol. 2 – 2008 SingStar Queen – 2009
Oh man, I remember this series during the rhythm game plague. I had a girlfriend at the time seriously into these games and I just didn’t get it. I was a shy kid who never sang. A lot of games ranged from great to average. None of them were ever bad, but what else can you do with just a mic? These four games were probably the most mediocre of the bunch and seeing as they came out long after the PS2’s life those who were still hanging on were the type to buy these games on a yearly basis. These games were critiqued for not capturing the era/genre they were inspired by and fell flat in that regard. The series finally died off about five years ago.
Most Recent Entry: SingStar Celebration – 2017 (PS4)
Lethal Skies II – 2003
Not quite up to the quality that wasAce Combat,Lethal Skies switched developers with every entry and fell flat in a lot of aspects. It was liked for its content and visuals but felt just average with basic mission types and nothing very exciting. It also had a slow sense of speed compared to Ace Combat. Due to poor sales, this would be the final game in the series.
Gungriffon Blaze – 2000
Always compared to MechWarrior, Gungriffon saw a small spattering of fans, but this early PS2 title didn’t look too hot. It only had five missions so it was over in a couple of hours. This really hurt the game outside of the overall solid gameplay. It would see one final entry exclusive to the Xbox.
Most Recent Entry: Gungriffon: Allied Strike – 2004 (Xbox)
Shadow Hearts – 2001
A much-beloved series that was home on the PS2. The first game had some interesting gameplay with its Judgement Ring system, but it had a shallow story and uninteresting characters. This would later be improved in the sequels. It received two sequels and hasn’t been seen since.
Most Recent Entry: Shadow Hearts: From the New World – 2005 (PS2)
EyeToy: Groove – 2003 EyeToy: AntiGrav – 2004
The birth of motion control craze was born on the PS2. Sony released the EyeToy which was an average device that required bright lights to work. I had only AntiGrav and was most impressed when it did work. Some games were fun and some weren’t. Groove felt really slow and AntiGrav lacked a combo system. Very average, but playable. The whole series died off long after the PS3 came out.
Most Recent Entry: EyeToy Play: PomPom Party – 2008 (PS2)
God Hand – 2005
This is another cult classic. There are many fans of this game due to the studio behind it. Clover Studio is known for Okami and all of their games oozed charm and originality. God Hand was just clunky and rough around the edges, but the over-the-top action and humor reeled some players in.
Soul Nomad & The World Eaters – 2007
A very late release from NIS, Soul Nomadwas considered Disgaea for babies. It also emphasized room strategy over combat and many didn’t like that. It at least had a lot of charm and has a small dedicated following. It was later released in 2021 with an HD upgrade.
Primal – 2003
Primal has a huge following and had a lot of hype behind it. It was a AAA story-driven game that was praised for its characters and story but was a confusing mess of lock and key puzzles and gameplay that was mostly uninteresting. It’s not a bad game but didn’t live up to the hype.
Star Wars: Racer Revenge – 2002
Racer Revenge was a highly anticipated sequel to the above-average pod racer. Sadly, the game felt, sounded, and look dated from the start. It felt fast and controlled well, but that was about it. It was later released for PS4 in 2016.
Tribes: Aerial Assault – 2002
Tribes have a large fan base. The open map FPS multiplayer shooter was a huge success. It tried to achieve the same thing on consoles andAerial Assault got the job done. It looked great and felt like Tribes, but the lack of online play and voice chat meant couch competitions were needed. The series would see its final entry a decade ago.
Most Recent Entry: Tribes: Ascend – 2012 (PC)
SOCOM: U.S. Navy SEALs: Combined Assault – 2006
At this point in time, the PS3 was around the corner, and the SOCOM series was exhausted. The first three games were great, and it was still a fun multiplayer shooter. In fact, it was the only shooter that was popular online on PS2 that could match Halo numbers. Combined Assaultfelt like an expansion to the third game and only included 10 maps. It didn’t do anything really new. The series would finally come to an end in 2011.
Most Recent Entry: SOCOM 4: U.S. Navy SEALs – 2011 (PS3)
Bujingai: The Forsaken City – 2004
A one-shot action adventure that stars the Japanese musician Gakt. I actually played this one myself and while it oozed style it didn’t match the smooth controls of Devil May Cry. It was a clunky game with poor-level design. It looked good but fell flat everywhere including a nearly non-existent story.
Siren – 2004
I personally love any horror game from the 90s and mid-2000s. There’s a certain charm that lets the clunky gameplay work with the scares. Siren had the scares and interesting story, but the course the clunkfest it was, and its slow pace scared gamers away. It would later get a better-received episodic sequel.
Most Recent Entry: Siren: Blood Curse – 2008 (PS3)
The Getaway – 2003
The Getaway was a AAA-hyped-up blockbuster with a cinematic story. While the story wasn’t anything special, the acting was praised and the gameplay was ambitious. It just wasn’t much fun to play. It felt stiff and overly serious in places. It also pushed the PS2 way too hard. It belonged on the Xbox. Surprisingly, the sequel faired a bit better, but the series died after that.
Most Recent Entry: The Getaway: Black Monday – 2004 (PS2)
Ys: The Ark of Napishtim– 2003
Ys is an RPG that needs no introduction. It’s one of the most beloved series out there. The Ark of Napishtim was a highly anticipated sequel but fell flat due to its short length and formulaic gameplay. It’s not bad, but nothing groundbreaking, and didn’t push the series forward. It later got a remaster on PSP.
This was an expansion of the original game and it was never released on Xbox. Asking full price for a game that came out 6 months prior made people turn away. However, the series lives on to this day and is an incredibly popular Musou game.
Having released late into the PS2’s life, the Tales Ofseries trucked on. Many games in the series are all over the place, but by this point, the series was growing formulaic and stale and fans wanted a refresh of the series. It still lives on to this day.
Most Recent Entry: Tales of Arise – 2021 (PS4, PC, PS5, XONE, XSX)
Silpheed: The Lost Planet – 2000
Silpheed didn’t get too many games, but the PS2 entry was praised for its stunning visuals but lacked exciting gameplay to follow. Many kept saying it felt better in the arcades than at home. The series got one final entry as a paltry mobile game in 2011.
Most Recent Entry: Silpheed Alternative AM – 2011 (AND)
Super Dragon Ball Z – 2005 Dragon Ball Z: Budokai Tenkaichi – 2005
The Dragon Ball Z series was a yearly mega-hit and still is. These two games were PS2 exclusives and offered a great cast and the feeling of the show, but lacked gameplay, variety, and depth.
Most Recent Entry: Dragon Ball: The Breakers – 2022 (PC, NS, XONE, XSX, PS4)
Legend of Kay – 2005
Legend of Kay has a cult following. It was a light-hearted mascot platformer of the day but felt like it was geared toward kids too much and had an awful performance and camera. The Anniversary release is a bit better.
Most Recent Entry: Legend of Kay Anniversary – 2015 (MAC, NS, PS4, PS3, WIIU, PC, X360)
Yes, it was released very late in the PS2’s life and it might be why it was reviewed so poorly. However, I absolutely loved this game’s soundtrack. The Japanese operas were amazing. I have the limited edition hanging on my wall to this day. Despite the amazing soundtrack and interesting characters, the game dragged on too long and there wasn’t enough exploration. The first game was welcomed thanks to its simple combat and fun item farming but also suffered from a lackluster story. It felt very linear. The series would come to an abrupt end in 2014.
Most Recent Entry: Ar nosurge: Ode to an Unborn Star – 2014 (PS3, Vita)
The King of Fighters 2000/2001 – 2003
A lack of overall content is what hurt this compilation. It also didn’t have an online play which was expected on the console at this point. It’s still a solid port of the arcade game just not up to snuff for a console game.
Most Recent Entry: The King of Fighters XV – 2022 (PC, PS5, PS4, XSX)
G1 Jokey 3 – 2003
For some reason, horse racing games had a following. My own sister was one of them and loved Gallop Racer. While I never got into the games they did look interesting. G1 Jokey was the rival to Gallop Racer. This game was much harder to get into and had a steeper learning curve. It looked great, but many kept comparing the two. The series came to an end in 2011.
As an early PS2 game, the particle effects were impressive but all we had was a fireworks sandbox with little gameplay or variety. It looked pretty, but that was about it.
The Red Star – 2007
The Red Star was a sleeper hit that was released late in the PS2’s life. It wasn’t anything special. Just a decent beat ’em-up with multiplayer that was released for only $20. It was later released for PSP, PS3, and iOS.
Dynasty Warriors is a game of spotting the difference. An incredibly popular Musou series. In fact, it’s considered the best in the genre. However, these two games came out in the same year. Come on Koei. Despite the sheer amount of content in each game if you’ve played one you have played them all. The series lives on today albeit with much lower quality.
While praised for its unique take on dice rolling and math. The game was rather one note and lacking in the visuals department. It’s one of those unique PlayStation games that you can only get on these systems.
Sega SuperStars – 2004 Sega SuperStars Tennis – 2008
Yep, you know the drill. A gimmicky set of mini-games for a motion device that’s fun for a couple of hours and gets old quickly. Sadly, this one didn’t even offer multiplayer. The series died off a few years later as a tennis game. It’s fun for kids but that’s about it. It would later spawn a sequel that was cross-gen and fell flat compared to other mascot tennis games.
Arc the Lad; Twilight Spirits – 2003
Arc the Ladis a cult favorite PS1 RPG. The PS2 entry was highly anticipated and while it excels in storytelling it doesn’t offer anything but average gameplay and a lack of memorable dungeons. Overall, it’s still a solid entry but there are better RPGs on the system. Sadly, the series would come to an abrupt end and hasn’t been seen since.
Most Recent Entry: Arc the Lad: End of Darkness – 2004 (PS2)
Disney Golf – 2002
If you like Disney and golf this is your game. While it looked colorful and even sounded the part, the game was very arcade-like and too easy for adult gamers. It’s still charming and relaxing enough to play for adults.
Mobile Suit Gundam: Zeonic Front – 2002
The Gundam license has been used for games since the 8-bit era and continues on to this day. This particular PS2 exclusive just so happened to be almost great. Its strategy elements were praised, but the action was clumsy with terrible AI. It’s worth a look for hardcore fans.
The game had shallow combat and gameplay, but creating your own creatures and watching them come to life had a lot of charm. If you can look past the average combat then you have one of the most unique games on the system. This game oozes that signature PlayStation charm.
CMT Presents: Karaoke Revolution – Country – 2006
Well, take it or leave it with the title. This was Konami’s challenge to Sony’s SingStar and it was quite popular for a while. It relied on the gimmicky motion controls of the time but died out eventually in 2011.
The series made a radical reboot on the PS2 and was loved quite well. It looked good, played fast, and had some crazy combos, but the game was insanely hard. I remember renting this as a kid and turning it in the next day. It was brutal after the second stage. A cult classic and well-loved among fans.
Most Recent Entry: Shinobi – 2011 (3DS)
Bloody Roar 3 – 2001
The Bloody Roar series has never been considered great. A fun series for newbie fighters. The third game looked amazing at launch but was too simple compared to other 3D fighters at the time. The series lived on for a couple more years and we haven’t seen it since.
Most Recent Entry: Bloody Roar Extreme – 2003 (Xbox)
MotoGP 4 – 2006
The game came out too late and was overshadowed by the previous game’s impressive Xbox outing. While the Xbox was long dead by 2006, the weaker system tried its best and the physics were great, but the superbike scene was hyper-competitive around this time. Thankfully, the series still lives on with lots of ups and downs.
This game was a surprise when it was released. Being an obviousMario Kartclone theStar Wars IP was the last anyone would think that could create a good kart racer. The game had a great sense of speed, felt and looked like aStar Warsgame, and was a lot of fun. There just isn’t a lot of content.
State of Emergency – 2002
The game was praised for its frantic and chaotic action, but had repetitive missions and was very one-note. It has a cult following because of Rockstar’s name attached to it. It saw a late sequel that fell under everyone’s radar.
Most Recent Entry: State of Emergency 2 – 2006 (PS2)
P.T.O. IV: Pacific Theater of Operations – 2003
This marine strategy game is quite bland, but the tactics themselves work well. It’s not an exciting game, and there’s a very small niche group of gamers who like these types of games. This was an attempt at a reboot for the series that failed pretty hard. It should have been on PC or Xbox.
Resident Evil Outbreak – 2004
The Outbreak series was an interesting concept. While it’s better received today back in 2004 we had just been blessed with Resident Evil 4 so any game that went backward was looked down on. The online component, visuals, and improved controls were appreciated but the story was uninteresting.
Suzuki TT was considered a low-budget effort at the superbike craze of the mid-2000s. While you had the end ofTourist Trophyand MotoGP, this was at the lower end. Its authenticity was appreciated, but it had twitchy handling and only a single track. The series went on for a few more years though.
Most Recent Entry: Suzuki TT Superbikes: Real Road Racing Championship – 2009 (PS2, PS3)
Sub Rebellion – 2002
This weird exclusive was well-liked for its challenging gameplay, but low production values plagued the game and it felt quite generic. It’s still a fun shooter and unique to the system.
Gallop Racer 2001 – 2001 Gallop Racer 2004 – 2004
Gallop Racer was the gold standard for horse racing games. Yeah…well…if that’s your thing. My sister was really into this series, and while it was very niche, the series continued on for a few years and was praised for fun betting systems and being able to breed your own horses.
.hack//Outbreak: Part 3 – 2002 .hack//Quarantine: Part 4 – 2003
At the halfway mark people were tired of the padded-out nature of the .hack series. While it’s a beloved series today the game was split up into four parts that would take around 20 hours per game to finish. You really had to love the anime or the gameplay here to truck on.
Most Recent Entry: .hack//G.U. Last Recode – 2017 (PS4, PC)
Wizardry: Tales of the Forsaken Land – 2001
An early PS2 game that took the PC games and brought them to consoles. It’s buried under an awful UI and dated gameplay, but fans of the old dungeon crawler will get lost in the world here. Just push past the ugliness and there might be a gem in there somewhere.
Most Recent Entry: Wizardry: The Five Ordeals – 2021 (PC)
Dual Hearts – 2002
This is an Atlus game so you know there’s a cult following. This one-shot PS2 RPG was unique and quirky but was marred by technical problems such as heavy slowdown and other issues. It’s still charming and has that unique PS2 feel to it.
Enthusia: Professional Racing – 2005
This was Konami’s attempt at a Gran Turismokiller. If the game were put on Xbox it might have done better. Everyone praised the game for the effort put into it, and I clearly remember seeing this game hyped up in magazines but falling flat due to a lack of content. The career mode was over fairly quickly compared to other racing sims at the time.
Hot Shots Tennis – 2007
Releasing very late in the system’s life no one really paid attention to this series anymore. The game was light-hearted and fun, but too easy. The series would get one final game on the PSP a few years later.
Most Recent Entry: Hot Shots Tennis: Get a Grip – 2010 (PSP)
Killzone – 2004
Oh boy, this game needs no introduction really. This was the infamous Halo killer. One of the most hyped-up games in video game history. I remember getting this game for Christmas of 2004 and was ready for it. Sadly, the game fell flat quite a bit, however not all was lost. The game did look good for the underpowered system despite the low framerate. The weapons were unique, and the Nazi-Esque dystopian world was praised, but the story and character fell flat. The game suffered from long reload animations that were impressive, but unnecessary. It was far from the fast-paced and tight gunplay that was Halo 2. Online play was decent and fun, but this game was very slow. The weapons had weight which was good, but the gray color palette was also not very appealing. It was also very short on top of all of this. In the end, it was an impressive effort and Guerrilla went on to be one of Sony’s flagship developers and the series did improve.
Most Recent Entry: Killzone: Shadow Fall – 2013 (PS4)
AirBlade – 2002
Namco made an attempt to throw their hat into the Xtreme Sports ring. Everyone wanted that Tony Hawk fame. While the game looked good and had its own style, it just didn’t have the same flawless gameplay as the Tony Hawk series.
Fatal Fury: Battle Archives Volume 2 – 2008
The better of the two volumes, and the final game in the series. Sadly, SNK hasn’t returned to the fullFatal Fury game formula and has focused on The King of Fightersever since.
Okage: Shadow King – 2001
Considered a dumbed-down RPG for kids, Okage oozed charm and had pleasant visuals, but also had a clunky menu system and was seen as too easy. It’s still an early PS2 with that unique PlayStation feeling.
Mana Khemia 2: Fall of Alchemy – 2008
While better than the first game, it’s a game that’s better than the sum of its parts. Not a single thing is done very well, but if you love your anime JRPGs then this is something that might be worth your time. This would end up being the final game in the series after a port to the PSP.
Yep! The fact that I forgot about this game until you made a comment proves that.