Before Guitar Hero and Rock Band, Harmonix created this fun rhythm game using pop, hip-hop, industrial rock, and other genres. You tap away on your controller with a “pick your own path” type of gameplay. The game is fun and very challenging, and it comes with some great tools.
You use the square, circle, and triangle buttons to tap away on a track. Use the D-pad to rotate the tube and pick any track you want to play. You will know when you have to play when you see a green line connecting dots. This gives you a break between sections so you can rest your thumb for a second. Tracks range from vocals to synth, bass, drums, guitar, and other instruments. When you successfully complete a section, that instrument will continue playing. Score perfectly in that section of the song, and the instruments won’t turn off when you enter the next gate. I found this a little annoying, but it encourages you to play perfectly; the song doesn’t stop. You are scored, as usual, and a meter is shown on how well or poorly you are doing. Fail too much, and you will fail the song.
That’s the entire game, in a nutshell. It seems simple, and it is, but the game is challenging later on when you have to do longer sections and faster button presses. There’s some pretty good music here by Powerman 5000, No Doubt, Fear Factory, and other popular musicians. The visuals are trippy and can give you a headache after a while. They are psychedelic and full of bright colors and fractal shapes. One thing I found useless was the free scratch mode, which lets you press one of the three buttons while moving the left stick back and forth to scratch. This isn’t there for anything but for fun, I guess.
Once you beat the main game on each difficulty, you can go into remix mode, which plays a song while you add your own notes to the song. This can be pretty fun for people who want to change up the game themselves. However, I did find that there should have been more songs, but I guess remix mode is supposed to remedy that. There are a good dozen hours of gameplay here, and you will keep coming back to master the game.
For just a couple of dollars, Frequency is one of the most fun games I have had in a rhythm game since Rock Band 2. I found myself coming back and trying to master the songs. The music may not be to everyone’s taste, but if you open your mind, you will find a gem of a game here.
The PS2 wasn’t without its fighting games, and most were solid. The Bloody Roar series started on the PS1 but has seen rocky acclaim ever since its first entry. Competing with games such as Street Fighter, Tekken, and Virtua Fighter at the time, people didn’t see the need for another Japanese fighter. Bloody Roar features some interesting characters that can turn into beast form, which unlocks a new set of moves and some devastating attacks. Bloody Roar 3 has great visuals and solid controls but lacks the large roster and modes that fighters are known for.
First off, the game only has 12 fighters. That’s tiny, even compared to other fighters with small rosters. The characters, however, are unique, but there is a serious lack of female fighters (only 4). The stages are busy and well designed, plus the game looks great even for today. The fighting system is simple compared to most Japanese fighters, but I preferred this. There is just a punch, kick, and beast form, as well as a dodge and block button. The game has no move list, so this is for button mashers, which is just fine here. The controls are smooth and responsive, and there are a lot of visual flairs. The characters’ beast forms look really cool, and it is fun to see them all.
Another main disappointment is the lack of modes. Just arcade, survival, and versus, really. There’s not even a main story mode, but the arcade mode does go through all the characters’s stories. I found the story to be pretty boring and unexciting, like most fighting game stories. Most Japanese fighting fans will mainly dislike the lack of depth in the fighting system, but I really didn’t mind it.
Overall, Bloody Roar 3 is a solid fight game, but it just feels like bare bones. The fighting system lacks depth, the character roster is small, and there are only 3 modes. The game looks great and the controls respond well, so this is a love it or hate it type of game.
Need for Speed has taken many different directions, but the mid- to late-2000s were the worst for the series. ProStreet is probably the worst NFS I have played, and I can’t really recommend this to even hardcore fans. The game has good customization options and varied event types, but after a couple dozen races, you will be bored.
Races consist of earning a certain amount of points to “dominate the day.” These events range from drifts, drags, grips, time attacks, and sector shootouts. Sector Shootout is where you have a track divided into sections, and you must get the fastest times in those sections to win. Grip races are straight-up races, and the rest is history. Out of these events, the drags are the best because you need to heat up your tires before racing. You can only win by getting perfect shifts, but after you get NOS upgrades, the drags become really easy. There are 1/4 mile and 1/2 mile drags, but I would have liked to see 3/4 and 1 mile drags as well. All the other races are pretty boring, and drifting in the game feels like dragging an 18-wheeler through the dirt. No matter what car you use, drifting never feels right and is a huge pain to pull off.
The game was one of the first NFS games that used real-time damage, which is supposed to affect the way the car drives but really doesn’t. You can get light and heavy damage, but I never really noticed much of a hit in performance. If you damage your car, you have to repair it before the next race, but you can use cash or repair markers that you earn. My biggest issue with these “Race Days” is that if you quit in the middle, you have to restart the whole thing. This drove me nuts because I couldn’t go upgrade my car and come back.
Upgrading your cars is pretty fun because there are a lot of options for both performance and cosmetics. You can fine-tune your car as well, but there is a quick upgrade option for impatient people. You can only have certain cars for certain event types, but you can only save customizations as blueprints. This allows you to have multiple looks and load-outs for your cars. I found that cash is given very slowly and parts are very expensive, so you won’t be upgrading very often, which is a huge bummer.
Lastly, the game is just monotonous. After about a couple dozen races, you will feel fed up with the same tired races over and over again. The physics feel too weighty, and most cars feel the same no matter how you upgrade them. The whole game is really unbalanced and poorly designed. The game doesn’t even officially support the Game for Windows controller and just shows keyboard buttons instead. I just gave up about halfway through because some races were always easy, no matter who you were, and some were extremely difficult, no matter how good you were. The visuals are decent, but not anything to write home about. The announcer is just extremely annoying to listen to with his stoner one-liners, and he just blabbers on about nonsense.
Overall, ProStreet wasn’t very good when it came out and isn’t 5 years later. There were, and still are, better racing games out there. I can’t really recommend this game unless you like monotony and repetitive nonsense. ProStreet is half-broken and highly unbalanced. As it stands, this is probably the worst NFS out there right now.
Survival horror is a slowly dying genre, and the king of the genre, Silent Hill, is barely keeping it alive. Shattered Memories is the first American-made Silent Hill, and the whole formula has pretty much changed. Hardcore fans will probably not like this, but the elements that make SH scary are still intact. The game is more about enjoying the experience and less about winning. Puzzles are very simple; there’s no combat, so it’s all about exploration and atmosphere.
You play Harry Mason, who wakes up from a car crash to look for his daughter Cheryl. He runs into different characters (including a MILF’d-up Cibil), and you run around the town of Toluca to find her. In between sequences, you are in therapy sessions, which consist of mini-games and are pretty neat because they change the outcome of the story and the ending. This is a new element for the SH series, and I hope it comes back in some form.
Once you step into the dark, you run around with your flashlight and are basically trying to find mementos and trigger sequences, such as when the screen gets staticky. This means that there is something nearby that will send you some sort of message on your phone. While these are creepy, you can also snap pictures with your phone camera, and this is usually also worked into puzzles.
When you see a white triangle above something, that means you can interact with it. These can be little micro-puzzles because you use a hand to push and pull things. While this was obviously created for the Wii version, it works great here on the PSP. Most puzzles aren’t nearly as mind-bending as past SH games because most of the time the key is in the same room as the locked door, and clues usually don’t need more decrypting. What may get you there is navigating the nightmare sequences.
Now, these are different from the air raid siren bringing rust that consumers SH in past games. Usually, a scene will trigger something, and ice will start covering the room. As you run around, you must find the X that’s on your map, because it’s usually a puzzle you have to solve to continue. While you run around, scary creatures chase you, and you must knock down objects to block their path and let them know you’ve been there before. Some sequences have you running around hallways and bringing you in circles until you go into the right sequence of doors. These sections can be quite hair-raising because of the music and sounds of the creatures, and if they catch you, you have to shake them off via on-screen prompts.
There are some unique parts of the game that make it cinematic, such as riding in cars in the first person, figuring out how to get out of them, and the first-person swimming sequence at the end of the game. Silent Hill has never been quite so cinematic before, and it’s a great addition. Despite all this, the game has a great twist ending and enough uniquity to keep you busy to the end. However, the departure from traditional Silent Hill elements may make some people hate this game. The game looks amazing on the PSP and really feels like it was built from the ground up for the device. This is a top-notch title for the handheld, and we need more of them.
There was a brief period when a bunch of adult-oriented games came out to capitalize on The Sims-style gameplay, and this was one of them. 7 Sins stars you as a man who is trying to strike it rich and get laid at the same time. While there’s no overlying story other than this, there’s just barely enough here to keep you playing, but most will quit after just the second level.
The game is comprised of mini-games that are pretty crude and rude, and what these are for will be revealed in a bit. Your main goal is to invite women to an area to talk to you. You wander around different areas and sit down with them, or engage in that activity, and try to reveal their sensitivities through dialog. Different icons represent these, and you have to use trial and error to figure them out. There is a rating bar that’s broken up into six pieces that represent your relationship status with that female. Once you reach the top of a piece, you can engage in an advancing dialog to further the relationship.
Different types of dialog represent things like machoness, sensitivity, being cool, showing off, being intellectual, funny, etc. When a chick doesn’t like what you say, they’ll respond in that manner, and you also have three different meters to watch out for: lust, anger, and stress. If you reach the peak of any of these, you freak out, run out of the area, and wind up dropping the meter of any relationship you were working on. This can be frustrating because you then have to go back and wander around everywhere, trying to increase that meter again.
You can play mini-games to decrease these meters, but some are specific and some decrease them all. These range from peeing on bugs, jumping sheep over a saw, ogling boobs, viewing upskirts, or just some that decrease the meter without a mini-game. If you do these, they are sins, so if you commit your sins, you must do something to repent, which is an angel icon. This can be done by eating a salad or just engaging the icon in a dialog with a chick.
This doesn’t sound too bad, but when you have to get up and move to a different spot to engage in the same dialog you just had five minutes ago until you reach your peak, you can get laid. Even though this has mini-games involved, after you play each one a few times, you’re done. The animations are horrendous, the graphics are terrible, and the game uses Simlish-type speech. Animations range from goofy things to awkward humping. Even with the nude patch, this game isn’t very interesting since each woman looks the same, and there’s just no character or charm to the game. Sure, it’s fun for a couple of hours, but after that, you get sick and tired of the game.
It wouldn’t be too bad if you could fly through the game, but even in the second level, women take forever to get high enough to bring home, and your meters fill up so fast that you have to play a mini-game every 5 minutes, and it gets so repetitive and stupid. Do everyone a favor and stay away from this game unless you’re a real pervert or just plain bored.
The LOTR franchise has been struggling in the games department since the movies came out. While there have been amazing LoTR games, the adventure games have been slacking since Return of the King. Aragorn’s Quest is a sneaky thing because it just retells the story of the movies in Aragorn’s eyes using the movie actors, and it’s kind of lame. While the movies are great, please let’s move away from them and do something original.
The combat is lackluster and pretty disappointing. You can find abilities and equip them, and these come in pretty handy for more powerful enemies. You can buy new attacks and find new weapons, armor, and bows, and these are all pretty useful. You can level up by killing enemies, but you can’t distribute the points at all. The whole RPG thing is very bare-bones, and I would have liked to see more depth here and more customization, but it’s not there.
Actually, doing the combat is boring since you just mash heavy and light attacks, and most enemies are dumb and easy to kill. You can parry and counter-attack and use your bow for far-off enemies, but it’s been done so many times before. Every enemy attacks almost the same, and while there are a few good moments, there just aren’t enough. Running around highly linear levels and hitting this switch, finding four stones to open this door, and hitting that switch is really annoying.
The game doesn’t look very good from an isometric perspective, and it doesn’t sound too hot either. The game is just boring and easy, and it drags on longer than it should. I was really looking forward to this game, but with just a few more months, this could have been something epic.
The Spider-Man games have always been generally good, but with the success that Treyarch made with Spider-Man 2, it’s a wonder why this game is not as good. With the success of that game, you wonder why this could have been messed up so badly. While the core game is pretty good, there’s just so much wrong with it, such as a terrible camera, a useless upgrade system, a poor story, bad voice acting, bad graphics, repetitive missions, and the list goes on. The game is about Venom fusing with a bit of Spider-Man and creating bastard symbiotes that are trying to destroy the town. They take over a few Marvel characters (Wolverine, Black Cat, and Vulture, just to name a few), and it’s an interesting twist, but not interesting enough.
The gameplay is what the game is supposed to be best at, but it falters on this. You have a pretty robust fighting system here with heavy and light attacks, web shots, and new wall and aerial combat, but it just doesn’t work very well. The aerial combat isn’t as broken as the wall combat and can be pretty fun at times. You can shoot a web at someone in the air and just keep juggling them. Upgrading this allows for more juggles and more powerful follow-ups. You can also just attack normally, and you will kind of home in on the enemies, and it’s pretty solid.
Ground combat works too but feels pretty boring due to the fact that there are only a few combos that you can upgrade, and there really isn’t anything Spider-Man about it at all, like tying enemies up to light posts or anything like that. Wall combat is the most broken, thanks to the crappy camera. You can climb a wall, but instead of the camera zooming out at a fixed angle, it follows you, and if you’re locked onto an enemy, it’ll follow it, and the camera will do backflips and somersaults, and it’s nauseating. Not only that, but you can’t look very far up a building thanks to the camera being right behind Spidey. The camera also poses an issue when swinging around the city because if you get stuck on a building, the camera jitters and freaks out, and it can get mildly annoying.
Of course, you have a black suit that you can do, but it’s not much different from the red. Instead of being extra powerful or using a completely different fighting style, it just borrows from the red suit and changes the combos slightly. This also leads into the story of being able to be a good or bad spy, and the results are mildly amusing. It’s interesting to see Spidey turn bad, and you can choose the path at different points in the story. I would normally mention epic parts of the game that could have saved it, but there aren’t any.
The missions are also highly repetitive and irritating. There will be a mission that has you waiting and guarding citizens, and then the next mission will be the exact same thing, but just shorter! Forget about the side missions because they are even more repetitive, and even doing things like saving citizens, rescuing them, and fighting bad guys is just boring and not fun at all since it never ends.
Lastly, the game doesn’t look too good. It doesn’t look next-gen at all, but it’s a highly polished Xbox One game. The game just doesn’t look good at all and doesn’t even sound good. Spider-Man has a whiny voice and sounds like he belongs in an emo band. Plus, everyone else sounds pretty bad and just, well, isn’t up to Marvel standards. Web of Shadows isn’t the best game in the world, but it’s good enough for a mediocre rental if you’re craving Spider-Man action.
Mortal Kombat is one of those series that is loved by all but then pitied. Mortal Kombat has grown over the years but hasn’t quite matured yet, especially in terms of visuals. Armageddon is kind of a potluck stew of every MK character ever dreamed up. This, being the goodbye game to the beloved series, has over 50 fighters and lots of different modes and is bursting at the seams with content. Most people will immediately dive into the arcade kombat mode. You will notice there is every fighter imaginable in the MK universe, and this includes bosses. Once you pick your character, you will see the classic Kombat Ladder, and the fight begins.
Once you start fighting, players of Deadly Alliance and especially Deception will become familiar with the controls. Mortal Kombat is not really a button-mashing fighter, and this is why a lot of people hate the series. Because they have to think before they start throwing punches. You can view a full move list in the pause menu, but when you get your favorite combos and the special moves memorized, you can start kicking ass. Each character has their own real-life martial arts style plus a weapon style. Deception and Deadly Alliance had two fighting styles and a weapon, but one had to be cut for balance issues.
The controls are extremely responsive, and the characters are animated very nicely. While they look a bit like plastic dolls and kind of fight like them, the animations are smooth, and there is no slowdown. New to Deception were arena traps, and this has been transitioned over to Armageddon. You will see either yellow or red lines around certain areas or objects. Yellow means that it’s just a dangerous trap that won’t instantly kill you but will deal some hefty damage. This can be an air duct that will shoot you through a fan, get knocked into a bell, or even into a giant egg and have acid spewed on you. Red lines mean instant kills, and you need to stay away from them. These can be grinders, deadly pits, or anything that can crush. A lot of the arenas are multi-tiered, and these will be marked with yellow lines as well. This really makes fighting intense, not to mention that the areas look awesome.
Fatalities are still here, as always, but with a twist. The MK team decided to do a Kreate-A-Fatality setup in which you don’t have to press any codes to see a staged fatality. The whole system is pretty complicated since there are transition moves and finishers, and each set goes into the other. You can do up to 11 moves, but you have to end with a finisher move for it to register as a fatality. With each move, your timer bar depletes faster and faster, so precision and fast input speed are a must. You can do a few forward chains, such as ripping out a heart, brain, or maybe a punch or two, then decide to go either into a face-down, behind-back, or on-the-knees transition. If you have to put that code in, then decide if you want to finish or continue from a behind-the-back transition set, on the knees, and so on. It becomes very complicated, and a lot of people don’t like this feature, calling it “generic fatalities,” but doing two fatalities for 50+ characters was too daunting, so they needed to figure something out.
Besides your core fighting in here, Konquest mode is back and better than ever. Forget the irritating, ugly, and boring deception. The team used the Shaolin Monks engine, so you get to fight in real-time via grabs, kicks, and heavy and light punches. You acquire power-ups throughout the game as well as perform fatalities by just pressing a button once the enemy is dazed. You can go around collecting relics to unlock hidden stuff in the Krypt, as well as alternate costumes, music, and koins. Sometimes you will run across weapons to hack and slash enemies, as well as do actual kombat with characters you run across.
The story is more interesting than any other MK side story that has a lot of mystery wrapped around it. New characters Taven and Daegon awaken from slumber by the call of Blaze (yeah, that hidden character in Deadly Alliance). Daegon is trying to find his father while discovering why he needs to fight his brother and how to become the new Emperor of Edenia. Overall, the Konquest mode is very entertaining and a welcome treat.
Another questionable mini-game is Motor Kombat, which is a cart racing game. This could have been greatly improved, but it’s entertaining for a while. You pick your favorite MK character (or a select few) and run across a star that will allow you to use your weapon or a lightning bolt, which is a burst of speed. You can bump people left or right into death traps (marked by red lines). There are jumps and the tracks are laid out differently, but there could have been more power-ups instead of just one set for the character, and I would have liked the levels to be more alive. Motor Kombat is fun at best with more players, but other than that, you’ll forget about it after you play all the stages.
I finally came to Kreate-A-Fighter mode, and this has been a huge request by fans since Deadly Alliance. You get a lot of customization options, and you can buy more accessories with the coins you collect from all modes of the game. You can set moves, fighting style, finishing stance, and even write out a bio (pull out that dusty PS2 keyboard!) You can do pretty much anything you want with the character, and there are so many items that no one will look the same. There are even some conspicuous items that look like superheroes or real-life heroes as well. You can take your character online and hone your skills against other people’s characters. As of this review, Xbox LIVE has been shut off, so local play is only possible. Besides, even before, no one was playing online anymore. This feature is greatly welcomed and is a blast to use.
The Krypt returns for a third time, but simpler. Instead of different kinds of colored koins, there’s just one type, and you can unlock tons of stuff. Anything from concept art, videos, sketches, alternate costumes, and music. Armageddon is chock-full of content, but it does have its flaws.
For instance, the visuals. While they look nice, they don’t really push the systems to their limits. The voice acting is terrible in Konquest mode, and like I said before, the characters look a bit like plastic dolls, and the animations are a bit canned. The Kreate-A-Fatality mode is not well received, and I would like to have seen set fatalities for each character. Motor Kombat is pretty lackluster, and it’s obvious the game needs a reboot. I also would have liked to see Chess Kombat and Puzzle Kombat from Deception included here as well, but they are sadly absent. Until then, Armageddon should keep fans and newcomers entertained for hours on end.
I’m not really a traditional sports fan, but when something as outrageous as the Outlaw series passes under my radar, I have no choice but to pick it up. Outlaw Golf 2 is very mature, outrageous, and fun. What makes the series so outrageous are the characters, who range from mentally insane to sexually charged (such as Summer and Autumn). The game has a lot of modes, such as tour, exhibition, driving range, and a couple of mini-games.
The gameplay is pretty simple and plays like most other golf games, but with some twists. When driving down the green, you can switch camera angles to see where your ball is going to fly. You can change the power, and this is also adjusted upon swinging. The game has a swing stick setup, so swinging the analog stick is pretty accurate and not too finicky. If you time the swing right, you can go over 100% and do a power shot, but watch out because you overshoot where you want the ball to land. There are hazards to look out for, so you really need to watch out. If you start doing poorly, your composure meter will drop and bring it back up, and you can play one of two mini-games. These are golf cart games to get a perfect shot, or you can beat up your caddy. They are fun at first, but after a few tries, you get tired of them. One feature I like is that while you get three tries at a guideline, Hit square once, and you’ll see a line to the hole. One feature I love is the Gimme feature, which allows you to just press square during a putting replay to let you go ahead and sink the ball for an extra shot. This is only if your ball is almost in the cup and you didn’t quite make it.
I love the game’s mature commentary and smart alack remarks to the players. The intros and small animations of the characters are either funny or sexy. The best part about the game is that the mature content didn’t get in the way of the game being good. However, the game is very hard to beat, especially in tour mode. Even after trying over 10 times, I still couldn’t beat the first tournament against Killer Miller. You have to get ahead on the first hole, or you’re never going to win. Even if you factor in all the golf aspects like wind, elevation, etc., you still have a hard time winning.
The game looks pretty good, even for today. The courses look great, and the characters look great, so you have something nice to look at. The only issues I saw were some slowdowns due to the PS2’s limitations, but they didn’t hinder gameplay. Since the online servers are shut down (and there’s probably no one playing even if they weren’t), online play couldn’t be tested, but I’m sure it would have been really fun and competitive. There is a lot of extra content, like videos, outfits, clubs, and balls, so you have many hours of gameplay, and there are a lot of characters to play as well. If you’re tired of your traditional golf games, pick up Outlaw Golf 2, and you should have a good time.
Side games have been very poor when it comes to Mortal Kombat. Shaolin Monks is probably the first good one, but it still isn’t perfect and has many flaws. You play as either Kung-Lao or Liu-Kang, and the game is set in the Mortal Kombat II universe. The two champions run around different worlds, such as the Living Forest, the Wastelands, the Wu-Shi Academy, and even the Soul Tombs. They are trying to stop Shao-Kahn, but the story is pretty stretched out and not very good, even for MK fans. You come across fan favorites such as Baraka, Mileena, Kitana, and even Scorpion.
The game is an action-adventure and has a pretty solid fighting system. There are light attacks, heavy attacks, power attacks, and special attacks. Each character has their own signature power attacks, such as Kang’s flying sidekick, bicycle kick, and fireballs. Lao has his hat toss, among many others. The combat system is responsive and quick and is pretty fun to use. You can accomplish some big combos on the ground. There is the option to unlock new moves via points that you get from killing enemies, and yes, don’t worry, fatalities are present. These are performed by performing combos and building your fatality meter. One full orb lets you do a fatality, two lets you perform a mutality, and three lets you perform brutality. Fatalities can be unlocked by finding hidden red coins (trust me, they are a pain to find without the strategy guide). New fatalities are obtained by finding those red coins and unlocking “Fatality Images,” which are viewed in the concept art area. This can be a bit of a pain, and loading and saving are slow and tedious.
The game has combat puzzles that involve using your abilities. This involves knocking enemies into vicious death traps or testing your might with strength puzzles (MK fans will love this). Each level has different death traps, such as in The Living Forest, where you must feed the tree’s bodies before passing, and in The Soul Tombs, knocking enemies into spiked ceilings or iron maidens. The game is brutal, like MK is known for, and that will satisfy fans. Even the fatalities are awesome, but unlocking the best takes a lot of hunting for those red coins.
Getting through the game has kind of a Metroid feel since you must find certain abilities to reach different parts of the game, like double jumping, pole swinging, wall running, and fists of ruin. This, unfortunately, makes backtracking tiresome. What makes that worse is that some coins aren’t reachable until you get said ability, and this could be really far into the game, and you might forget to go back. This is just one of many flaws the game has. The combat system may be solid, but it’s a bit shallow and could have used some more depth. Most of the flaws revolve around the graphics. They aren’t that great. Even when the game came about in 2005, they weren’t showing the PS2’s true potential, and this is sad. The game is full of low-res textures and models, and it looks worse than the franchise’s staple fighting games. There are collision detection issues and complete hangups that require system restarts. Save points are scarce, and you don’t even have to kill enemies to progress. What’s up with that? There are only a few times where you must kill enemies to progress, but most of the time you can just pass them, and what I truly hate is the fact that they can respawn.
The sounds in the game are okay, but they could have been better. All the MKII sounds are used, so nostalgia sets in, but I would have liked some richer sounds. The voice acting is also terrible, but MK is known for that. The game doesn’t look high-budget, even though Midway (RIP) gives the MK team endless amounts of money to make these. This disappointed me more than anything, along with the super short length. 4-6 is the completion time, and some hardcore players could finish this in one or two sittings. What makes up for some of the shortcomings is the Ko-op mode, however, and this also makes those damn red coins more of a pain to obtain since some can only be obtained via Ko-op.
The game has fun boss fights, lots of secrets, and tons of MKII references, and using that universe will make fans happy. If you can see past the shortcomings underneath, this is a solid MK side game that I hope sees a sequel with a bigger budget. You can find this game for less than $10 in most places, so its bargain bin price point is just more of a reason for people to play this game.
Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…