Need for Speed has had a great comeback over the last few years and Most Wanted seems to have topped it. Being a remake of 2005’s excellent Most Wanted; this version is a whole new beast. The streamlined menus, AutoLog, the massive amount of real-world cars, and the huge world to drive in are something to get excited about.
My favorite feature has to be the new navigation menu. Being able to select races, customize your car, and jump to various cards with just the D-pad is great. There’s not even a need for a map. Select the race you want and it will put the GPS line on your mini-map. Want to drive a different car? 3 D-pad clicks and you’re there. This just seems nearly revolutionary for the racing genre as they have been plagued with nasty menus for years. Outside of the menu are the excellent racing moments and various types of races to do.
Sprints, circuits, fastest speed, and losing the cops the fastest; are just a few types of races in Most Wanted. The whole goal is to find all the jump areas where cars are hidden throughout the entire world. Win first in each race for each car and you will win part upgrades to make your car faster and better to drive. Some parts are better for certain areas like offroad but will slow you down on the asphalt. There are also various parts to help the cops like re-inflating tires if you hit a spike strip or a stronger chassis for ramming through roadblocks. Like previous Need for Speed games (and any Criterion racer), you can take down vehicles for more points to work your way to the number one most wanted.
A fun feature here (and it threw me for a loop) was having to take down a most wanted car to win their car. Sure you can beat them in a race, but what about taking them down? It adds a greater challenge, but if you miss them you can always summon the car back via the navigation menu. It’s not hard to work your way up to the top if you try to get first in every race. Even long after you beat the most wanted vehicle you can earn parts and find every hidden vehicle in the city.
If that’s not enough try AutoLog recommended objectives or try to find and hit every billboard in the game. There’s a lot to do in this game, and even though it can feel repetitive after a while there’s just a great sense of accomplishment from getting first in every race. Let’s talk about graphics. Most Wanted is one of the best-looking games on Vita period. The sense of speed is great and the controls are amazing. It doesn’t look like the game took much of a hit from being downgraded graphically, but was hand-tailored to the system. The game even sounds great and I spent hours just racing around completing races without ever getting bored. Is there anything bad about Most Wanted? Mainly how repetitive the races can get overall, but the variety of cars keeps this played down a bit. Crashing every 5 seconds can get annoying, but that’s expected. Most Wanted is a must-have racer for any system you can own it on.
There are hundreds of thousands of games out there, but only a few hundred are considered masterpieces or classics. These are my personal top ten. I know it’s to everyone’s taste, but you can’t deny that these games are great. I have played hundreds in my 20 years of gaming, I have played through three generations of consoles, so at least I can speak on experience. I will try to be non-biased and even address some flaws in the games I pick because I have no problem with that. Flaws are flaws, and not a single game is perfect. There are more that are my favorite, but I would have to make a top 50 list.
This was one of the first games I had ever played at 2 years old. It helped introduce me to the gaming world and I just fell in love with the fast speed and intense gameplay. StH2 had some of the best level designs out of any game in the series and one of the best soundtracks to date. I remember never being able to actually beat the game because it was too long and too hard. I could never get past the factory level with all the grey orbs floating around Robotnik. I had to beat it many years later using an emulator and quick saves, but I still enjoyed it every time I played the game. I think I actually ruined my cartridge from taking it in and out of the Genesis so many times.
In fact, I even remember my first Genesis for Christmas of 1992. The copy of StH2 it came with kept freezing up in the system, so my mom took it back to Circuit City to exchange it. I remember throwing a tantrum because no matter how many times I blew the cartridge it kept freezing after pressing Start. The series has fallen off the deep end in the past ten years, but nothing can ruin the memories of this classic gem.
9. Gran Turismo
This game changed everything for me when it came to cars. My very first racing simulator actually made me think about every turn and what car I had to choose. I always played arcade racers before because consoles didn’t really have the power yet for realistic physics and graphics. I actually learned some things from this game like how to recognize cars on the street, and basic ways on how cars operate. I was sitting in front of my TV at 8 years old tuning my car and adjusting things like camber angle, toe angle, stabilizers, sway bars and gear ratios like a champ. I then followed the series all the way to Gran Turismo 5 today and have witnessed one of the greatest evolutions in gaming history.
I remember the skepticism from PC gamers because of the greatness and expectations from System Shock 2. I didn’t have a PC capable of playing any major games throughout my early gaming years. My computer didn’t even run Flash very well, so I solely relied on consoles. BioShock’s narrative and atmosphere made a huge impact on me and the gaming industry as a whole. The first time seeing a Big Daddy and Little Sister was just shocking. You felt trapped in this underwater utopia, but you were also memorized by how it could have been accomplished in such an early time period. The game just worked so well and felt different from the standard military shooters at the time. BioShock 2 was too similar to the first game and just didn’t make the same impact.
The second game was so much better than the first because it created a whole new world and a much more likable character Ezio is one of gaming’s most familiar faces and the game itself was revolutionary for its time. A huge open world in a historically accurate Rome, Italy was just unheard of. There was so much attention to detail that you had to sit back and just take it all in. The characters were likable, and the story was memorable with a deep and tangled political plot. The game was also violent with a fighting system never before seen in an action/adventure game. This game was almost perfect in so many ways that the rest of the games have yet to capture.
6. Syphon Filter
Syphon Filter was criticized a lot for ripping off Metal Gear Solid plot-wise. The game had unique characters, a memorable plot, and some of the best-level designs ever seen for its time. The stealth was perfectly executed and had some memorable moments. I have played this game numerous times and was actually my first-ever third-person shooter. I remember how confusing the game was because I didn’t understand how shooters worked. I was so used to platformers, adventure games, and puzzle games. After playing this game I felt like I was part of the grown-up crowd. The other two games on the PS1 were just as good but not as memorable as the first game. This has grown to be one of my favorite games of all time just due to the wonderful memories I have had.
I used to beat the game once a week using the one-shot-kill code then again without it. I memorized every enemy, and how to get every kill without being seen in stealth missions. I even went as far as replaying certain dialog scenes because they were just that cool. Syphon Filter is a mostly underappreciated game because of the lack of releases the series has seen. The last game came out three years ago on the PSP, but thankfully Syphon Filter 4 was announced for PS3.
5. God of War
God of War changed my way of thinking about action/adventure games. I remember driving to K-Mart to buy my copy after reading reviews and hearing the game blow up on forums. I didn’t really expect much other than Greek mythology-themed Devil May Cry. I was dead wrong. The game had one of the most thrilling and epic combat systems ever created. I never really even knew what quick time events were until God of War made them cool and did them right. It added a whole new layer of depth and connection to the combat that has never really been done before. The huge boss fights, gorgeous (at the time) visuals, and unabashed nudity and sexuality that few games dare tread. God of War still impresses to this day and with each iteration in the now 5 game series. Kratos is also one of the most memorable and recognizable characters to date. Make sure to pick up God of War Collection and God of War Origins Collection if you missed out on those four awesome games while waiting for God of War: Ascension.
Gears of War changed my mind on shooters the way God of War did for action games. The gameplay was just so different from your standard shooter. It was heavy-hitting, atmospheric, and featured some of the most memorable characters and stories to date. For a futuristic military shooter that’s a huge achievement. The weapons were memorable, it was perfectly balanced, and everything had a dark crunchy hit to it. The game was nearly perfect, and the graphics were out of this world at the time. I remember this being the first next-generation game I ever played when I got my first Xbox 360 for Christmas of 2006. Each of the three games in the series is amazing, but nothing compares to when I first played the first game. It wowed me like no other, and Gears of War is one of the few games I have played multiple times.
Sure this series along with Rock Band single-handedly killed the band instrument rhythm genre, but nothing compares to the first Guitar Hero. This game is the reason why I currently own and play the guitar today. Pulling off complicated riffs, solos, and chords with the then high-tech guitar controller was like magic. I spent dozen upon dozens of hours replaying songs and getting high scores. Sure it cost a lot, but it was well worth it to me. While the songs weren’t originals they were masterfully re-created and the guitar controller responded perfectly. The games later in the series lost sight of the value of mastering songs and just start pumping them out uncontrollably after GH3. This game redefined the rhythm genre and took the entire world by storm. Most people nowadays never played the first game, and they were missing out on a lot.
This was the first game I spent over 100 hours on. The world was so rich and fantastic that I felt like I was playing in one of my favorite fantasy novels. The lore, characters, quests, and loot were just so addictive and engrossing I couldn’t put it down. I remember one play session going on for 12 hours when no other game has kept me in front of the TV for that long. The expansion pack was even more amazing, and the graphics blew me away. Of course, there were a lot of technical problems, and the PC version was better, but I sure had a ton of fun with this game. Skyrimis just as good, but it didn’t wow me like Oblivion did because this was my first Elder Scrolls game. To be honest I picked this up for $60 expecting not to like it much and I was dead wrong. Anyone who has just played Skyrim needs to go back and play this. It revolutionized the action RPG genre in my eyes and a lot of games have tried to copy it to this day.
Yes, I am talking about the 1992 Sega Genesis/Arcade classic. This is my favorite video game series of all time and this is because it was the first video game I ever played. I remember my cousin babysitting me and seeing him control these characters on-screen at 2 years old. I remember seeing him pull off Scorpion’s mask and burn a character. It was something I saw before, and soon enough I was mastering the controls and beating him at 2 years old. I never knew how to pull off a fatality until years later when the internet became more mainstream, but I loved beating this game constantly. To date, I own almost every game in the series on several different platforms and have pre-ordered every recent game since 2004’s Deception. I don’t think I have played a game more than Mortal Kombat, but I still enjoy Japanese fighters. I find Mortal Kombat more accessible with more interesting characters and a story because they aren’t cliché and generic like most Japanese fighters tend to feel. There’s a whole giant story behind each and every character and they are all unique.
The Lost and Damned is the first of two expansions for GTA4, but we should feel lucky just to have more. The expansion is short, doesn’t really do anything new, but is satisfying enough to recommend a purchase. The new characters are great, there’s still that witty GTA dialog, but the game is seriously lacking in new mission types, and treads too much on the original game’s content.
You play as The Lost Motorcycle Club’s Johnny Klebitz who is trying to help re-establish his motorcycle gang and beat out his rivals The Angels of Death. All the new characters are great to listen to, but there’s just not enough of it. The missions were the typical blow this up, kill these guys, run from cops, deliver these drugs, etc. Nothing new or interesting outside of the GTA norm which isn’t what I wanted to see. The only “new” mission types are motorcycle races and gang wars which are as uninteresting as they sound. The missions here are really hard mainly because of GTA’s overall problems. These range from dying with just a few hits, too many guys thrown at you, crappy vehicle control, and some various glitches that were never fixed.
The expansion tries to tie into some cameos from past missions, so actually, some are retreads that you have already played, just from a different point of view. The only missions that felt different were when you ride on the back of a bike and shoot down various foes. There are only two missions like this, but I really have to say there is just too much shooting in this expansion. Almost every mission requires you to take down hordes of thugs, this becomes very frustrating when you are dying dozens of times for permission.
You have maybe less than 10 hours of gameplay here if you just stick to the story missions. Each character has about 3 or 4 for you to do, some only one. The main reason to play this expansion is for the new characters, the protagonist, and excellent dialog which will make you laugh. The game is crude, mature, and downright dirty in some instances, but this just pushes the envelope like we come to expect from a GTA game. If you really loved the original and want some more GTA action, this is a decent expansion, but don’t expect the game to try anything different or new.
Need for Speed has taken many different directions, but the mid to late 2000s were the worst for the series. ProStreet is probably the worst NFS I have played, and I can’t really recommend this to even hardcore fans. The game has good customization options and varied event types, but after a couple dozen races you will be bored.
Races consist of earning a certain amount of points to “Dominate the Day”. These events range from Drifts, Drags, Grip, Time Attack, and Sector Shootout. Sector Shootout is where you have a track divided into sections and you must get the fastest times in those to win. Grip races are straight-up races, and the rest is history. Out of these events, the Drags are the best because you need to heat up your tires before racing. You can only win by getting perfect shifts, but after you get NOS upgrades the drags become really easy. There are 1/4 mile and 1/2 mile drags, but I would have liked to see 3/4 and 1 mile drags as well. All the other races are pretty boring, and drifting in the game feels like dragging an 18-wheeler through the dirt. No matter what car you use drifting never feels right, and is a huge pain to pull off.
The game was one of the first NFS games that used real-time damage which is supposed to affect the way the car drives but really doesn’t. You can get light and heavy damage, but I never really noticed much of a hit in performance. If you damage your car you have to repair it before the next race, but you can use cash or repair markers that you earn. My biggest issue with these “Race Days” is that if you quit in the middle you have to restart the whole thing. This drove me nuts because I couldn’t go upgrade my car and come back.
Upgrading your cars is pretty fun because there are a lot of options for both performance and cosmetics. You can fine-tune your car as well, but there is a quick upgrade option for impatient people. You can only have certain cars for certain event types, but you can only save customizations as blueprints. This allows you to have multiple looks and load-outs for your cars. I found that cash is given very slowly and parts are very expensive so you won’t be upgrading very often which is a huge bummer.
Lastly, the game is just monotonous. After about a couple dozen races you will feel fed up with the same tired races over and over again. The physics feel too weighty, and most cars feel the same no matter how you upgrade them. The whole game is really unbalanced and poorly designed. The game doesn’t even officially support the Game for Windows controller, and just shows keyboard buttons instead. I just gave up about halfway through because some races were always easy no matter who you did, and some were extremely difficult no matter how good you were. The visuals are decent, but not anything to write home about. The announcer is just extremely annoying to listen to with his stoner one-liners and he just blabbers on about nonsense.
Overall, ProStreet wasn’t very good when it came out and isn’t 5 years later. There were, and still are, better racing games out there. I can’t really recommend this game unless you like monotony and repetitive nonsense. ProStreet is half-broken and highly unbalanced. As it stands, this is probably the worst NFS out there right now.
The DiRT series has come a long way from the Colin McRae Rally series and has been around for over 15 years. Codemasters has always pushed the latest hardware for the best physics and graphics possible and DiRT 3 is no exception. Not much has changed from DiRT 2 besides a visual, physics, car roster, and track upgrade. The core gameplay is pretty much the same. This time around the visual aesthetics steer away from the street gang style of art and move onto a weird psychedelic thing about triangles…don’t ask me.
The main attraction here is the new Gymkhana events which are all about tricks. Doing donuts, spins, getting air, drifting, and all the fun stuff you can’t do on the track. Pull out into a third-person view (it’s not really possible in the first person) and tear around the area trying to rack up a certain amount of points, beat a speed run, or smash into a certain amount of objects. It’s all great fun but takes a lot of time to master. The cars can be squirrely because of how powerful they are and learning when to time each trick takes hours. You will get frustrated early on but keep at it because once you unlock the Battersea Compound to complete 80 missions you will master it there.
All the other event types are back such as Rally Cross, Rally, Land Rush, Trailblazer, etc. My biggest gripe is that there aren’t any new event types besides Gymkhana. The repetitive nature sets in at about the halfway point in the tour because of the lack of events and tracks. All these events are loads of fun, but most people probably won’t finish the tour due to the fact that it’s the same as DiRT 2. What does help is the new weather system which gives us snow, blizzards, heavy rain, and more night races really help? It helps give some variety to the tracks, but you will spend a good $30 buying the new tracks and cars which are a major rip-off and not worth it.
The physics has improved and felt a little less floaty or too heavy. Of course, you can always tune your car if you don’t like the way it drives, but we still can’t customize them, and they even took away the little dash toys to show off the physics engine. I really want to customize my cars, but at least there is a bigger variety in them and you unlock them at a faster rate. The graphics are phenomenal and PC users get treated to some DirectX 11 features such as better lighting, shadows, and blur effects. It’s very light so don’t expect a huge difference, but it lets us PC gamers know we get a little extra.
I also wish those stupid announcers would shut up like they wouldn’t in DiRT 2. They are more annoying now than ever and I really hate the hip menus Codemasters is doing. What happened to the slick simple menu of DiRT 1? Besides this, the online modes are fun and not much different from the past two games except for the addition of Gymkhana. If you loved DiRT 2 pick this up, but newcomers will be amazed at all the greatness.
Ever since GT4 the series has had a lot of problems with visuals, content, and just overall polish. GT4 was infamous for its high difficulty and questionable car selection. However, the series is known as the best-looking racing simulator and the one with the most realistic driving physics. GT5 has all of that, but problems lie in other areas, but more on those later.
The first thing you will notice is the new menu which is laid out better instead of pins on a map. You will notice a used car menu (which tracks mileage now), a better maintenance shop, the ability to generate a unique user profile for online races, and now seasonal events. Seasonal events are updated quarterly and feature endless amounts of races so when you finish the disc content you don’t get bored. Even tuning your vehicle is more user-friendly thanks to better descriptions and better visual guides. Polyphony really polished up the menus so everything looks more streamlined and not so cluttered and confusing. You know right where something is and how to get to it without referring to guides or searching around.
Buying cars is really fun thanks to the huge selection and in-depth descriptions and history of each car. There are hundreds of them so car aficionados won’t get bored or yawn at the selection. A few new car dealers are Maserati and Lamborghini to name a couple. There are a lot of selections that can cost millions, so you should stick to the used dealerships until your credits are in the millions. The car selection is varied and strong so I have no complaints here.
When you actually race the physics are excellent, and the new cockpit view is amazing. However, only premium vehicles have high-resolution textures and a cockpit view. The rest of the cars look like complete crap and have no cockpit view. Why do this? I have no idea, but it looks tacky and unfinished and is a real blow to the game. The cars that do look good look photorealistic and the cockpit views are just amazing. Needles move on the dash, and even the rear window and seats are shown in the car. Driving the cars has a great feeling, but of course, you will have to fine-tune them to get some to drive properly. If you aren’t a racing simulator fan you are going to hate this because it can take hours to get a single car to drive just right. Tuning the cars is very easy to do thanks to the clean menus, but if you add too much power to most cars they won’t drive right anymore.
Slipstreaming has been added to the game and driving properly such as gas goosing, late braking, and everything else has never been more important thanks to the updated physics. Most of the races are just challenging enough that if you focus and drive right you will win. I rarely had races where I was blown off by the competition, but being able to see the PP (Performance Points) that the other cars have helped a lot too. If you feel you need to tune something on the fly you can now do so in the race menu instead of having to completely quit the race. If you race it for long enough you will need to do engine overhauls and chassis alignments now thanks to the new physics system.
While shopping for cars and racing them is fun, the first-ever online mode, photo mode, and new community features are a plus as well. Museum cards can be acquired by logging in every day, new paint jobs can be acquired by winning vehicles, and there are just so many little things added that it all adds up to make a big difference in the overall experience. Winning licenses, however, is just as big of a pain as ever before, but the new special events are a nice touch such as NASCAR racing, go-carts, and even Top Gear Rally events. Polyphony really tried adding variety to the game and it shows indefinitely.
There are a lot of little problems with the game that add up to really frustrate you. For example, when I select a race that has requirements why can’t it take me to the dealerships to buy that car if it’s country-specific or a specific drivetrain. Why do I have to memorize the flag symbol in order to know which dealership belongs to which country? I’ve already mentioned the cockpit and low-resolution standard cars issue. Why are there still loading times between every menu and how come they can be so long? Some tracks look really ugly and weren’t updated at all with cardboard cutout buildings and flat grass textures. Why is the graphics all over the place? There are so many questions as to why these issues are present, but I guess we will never know.
With some other nice features like custom soundtracks, a huge selection of supported wheels, true 1080p visuals, 3D, and Eye support. GT5 has so many options, features, and a huge car selection that will make any car fan drool. From exotics to classics, you will find something to love about this game just remember to focus on driving and you will win that dream car.
Racing games are usually highly criticized because there is an overabundance of them. Everyone quickly pushes out the crappy racers and holds the good ones up high enough so everyone else can see through the overcrowded genre. DiRT 2 is an amazing rally simulator, and I don’t think there is another rally racer that does this better. The first thing DiRT fans will notice is the complete visual change from the last game. It uses a lot of elements from GRID and has a more Americanized visual attitude by using real-world famous drivers with voice clips to help you out. Gone are the more serious style menus, and I kind of miss those. The virtual menu is pretty neat though which has you walking inside your tour bus for various options, and outside to select your cars. It’s a neat idea, but the whole Americanized badassery with the drivers is a turn-off. Not to mention the voice clips are really annoying to hear over and over again, and there’s no option to turn them off.
Once you select a series of events (there are a TON of them) from one of the several areas around the world you get to pick your car. Each car has different stats, but you have to buy upgrade packs for different types of events. There are so many different types of cars for Raids, Rally, Races, Trophy Trucks, Dune Buggies, and the list goes on. You can’t upgrade your cars (still) but that is OK because you can now adjust the settings such as downforce, gear ratio, suspension, etc before the race starts (you will have to adjust these occasionally).
You can also select different liveries, rearview mirror toys, dashboard toys, as well as horns. These are to actually just show off the amazing physics engine, but it’s neat to see a toy dangling around in real-time physics on your dashboard and mirror. Once you hop into a race you’ll notice the superb cockpit view that was revolutionized from the first game. Everything can be seen and not just your hands. You can look down and see your foot moving on the pedals, your hand shifting, and all the switches and parts of the interior. You can even see your screen swaying on your left in the Raid cars. It’s astounding how Codemasters got everything so detailed without having to have some sort of ultra crazy hardware requirements.
When you’re actually racing everything comes to life with the physics and sound design. You can hear rocks singing off your car, dirt scraping under your tires, water splashes up on the windshield and your wipers kick in and wipe it off. It all looks amazing and adds to the realism. Your car will get damaged in real-time and dirt will stick and cling to the car as you drive. Depending on what difficulty you chose you can view your replay at any time and rewind time which was borrowed from GRID. This helps a lot during tough and long races. Sliding around and drifting around corners is all about skill and that’s what’s so great about DiRT 2 is that you win based on your skill entirely. The AI is also great since they will crash and go crazy when trying to catch up to you, they may even get totaled and have to drop out of the race altogether.
You never really get bored with the game because you’re always leveling up from the XP you earn in races (even completing “missions” such as jumping a certain height etc.) and constantly unlocking new tracks, locations, and different events types. DiRT 2 also supports Windows LIVE and the Xbox 360 controller which is great for people who love that. I want to give DiRT 2 a perfect score, but I wanted more than just racing-type events, and the sudden change in style really bothered me. I also wanted to be able to actually upgrade my cars, and have more toys, liveries, and unlocks. There’s a very small amount and that’s a little disappointing. The game can also be very hard thanks to such realistic physics where you’ll be retrying some events 20+ times to get first, but if you drop your difficulty too much you won’t earn much money.
I highly recommend DiRT 2 for rally fans, racing fans, or anyone who just loves simulators. There’s enough here to make fans of the last game jump for joy, but some of the sudden changes will make them grumble in annoyance.
The Need for Speed series has been seriously confused and hurting since Most Wanted. While Shift was a simulator, the other ones in between have been either subpar or bad. Hot Pursuit revives the classic entry with the Burnout team behind the wheels, and this feels more like Burnout than Need for Speed, however. Using the Paradise engine Criterion did a good job making the game both look pretty and giving us a Burnout feel with real-world cars. These are slick cars ranging from Mustangs to Maseratis.
As the name would suggest it’s about cops versus racers, and each opponent gets a set of four weapons. Cops get EMP, Helicopter, Spike Strip, and Road Block. Each is pretty self-explanatory, but this feels like a glorified version of Burnout’s Road Rage mode. Racers get the same, but instead of a helicopter, and roadblock, they get a Jammer and Turbo which is an extra boost of NOS. Now you can earn turbo by doing crazy stuff as well.
The world map is also classic Burnout style with each icon labeled for racer or cop and there are previews, time trials, and special events for each side. There is also Autolog which is a social networking type setup. Your friend’s best scores will be posted, and you can post screenshots and videos of your races. If a friend beats your score you can jump right into that race and try to beat it. While the single-player is fun it’s the online stuff that makes the game shine with all the weapons. The single-player feels predictable and stale compared to multiplayer because it feels like this game was made with multiplayer in mind. You earn a bounty and have to hit certain goals in single-player, but it’s nothing we haven’t seen in racing games already.
Once you race everything feels fine, but the steering tends to suffer drastically depending on road conditions and the car. Despite awesome damage modeling, the cars all feel pretty much the same, and the sense of speed is so fast that you don’t notice speed differences. This also concludes the repetition because once you unlock all weapons it’s just the same events over and over again, and some people may never even finish the single-player due to this. The game can also look pretty good at times, but in other ways, it doesn’t.
The chaos comes from the fact that in multiplayer you never know what anyone is going to do. You can see a roadblock ahead and get your shot lined up to dodge it, but just then someone deploys a spike strip right in your face and you hit both losing a crap ton of health. You can take off again and try to shake off a helicopter, but then get hit by an EMP. It’s the same with racers, but this can also feel a bit unbalanced since racers’ biggest weapon is the jammer so cops can’t use their weapons for a few seconds. It all depends on the players’ skills and how they race really.
Despite the repetition and lack of weapons, the game works, but also notice all the Burnout references? There’s hardly any Need for Speed in this game despite the real-world cards and the Hot Pursuit title. This is just a weird mix-up of game identity, but it’s probably better a Burnout feeling than an old crappy NFS game rehashed. Criterion already had the engine built for something like this, so I expect to see a sequel in the near future. I do recommend this is Burnout fans more than NFS however, but old-school Hot Pursuit fans will dig this completely.
While it has its flaws and was overhyped there’s no denying the attention to detail in GT5. With over 500 cars, tons of real-world tracks detailed to every crack, excellent tuning options, and a slick interface what’s there not to like? With the new special events, GT5 is oozing with awesome content for car lovers. So flaws aside it’s the attention to detail that won this over the rest.