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N.O.V.A. 3

Posted by BinaryMessiah on 07/13/2012
Posted in: Android, iOS, Mobile Reviews. Tagged: android, fps, gameloft, mobile, n.o.v.a., nova, shooter. Leave a comment

Developer: Gameloft

Release Date: 5/10/2012


Available On


I know I swear up and down that I will never play another crappy Gameloft game again, but N.O.V.A. 3 had me interested due to the excellent graphics. Gameloft may have crappy games, but they can really make games look good on mobile devices. Once I started playing, I realized that the visuals were all that had improved in this Halo-style rip-off FPS series. The story is forgettable, as is any Gameloft game. You’re trying to find some sort of ancient artifact to destroy an evil alien race and save humanity. We haven’t heard that story before.

I was impressed with the first level of the game because there are some cinematic scripted events thrown in here that made me think that Gameloft finally got their act together and did something right. I also noticed how less it looks like Halo and more like Crysis 2. The outfits look almost the same, and even some of the guns look the same. That’s OK because Gameloft is a master copycat, remember? After I started shooting up some bad guys, I realized how much better the guns shoot, but there’s still no life in them. There’s almost no recoil, and the controls are glitchy with random spin-around, not to mention the HUD is cramped. I highly recommend playing this on as large a screen as possible to avoid any further frustrations.

Once I got past the first level, I realized the game felt the same as the last two. The game has cookie-cutter enemies that just stand there and shoot you with a couple of vehicle sections thrown in. The game has no life or soul and just feels like a generic shooter from way back in 2003. The levels are more varied, but the art style is just dull, and there’s not much to really look at. Sure, the graphics look good technically, but artistically, Call of Duty looks like Okami. I just gave up about four levels in because I realized it was the same dull, boring crap. I never had enough ammo, which is weird. Why max out my ammo where I can only take down a few bad guys before switching to another gun? I felt like the ammo sparsity was something for survival horror, not a one-man-army FPS.

Let’s not forget multiplayer. The maps are really large, with only a few players in them, so it feels like you’re always playing hide-and-go-seek rather than Team Deathmatch. The glitchy controls and lifeless weapons don’t help either, so just skip the multiplayer altogether. If you really don’t care about quality, then the N.O.V.A. series is probably right up your alley, along with most Gameloft games. The game looks great, but other than that, you will just find a hollow and soulless shooter that looks, feels, and plays monotonously.

Reviewed On

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Spec Ops: The Line

Posted by BinaryMessiah on 07/06/2012
Posted in: Linux, Mac, Microsoft, PC Reviews, PlayStation 3, Retro Consoles, Sony, Steam Deck Unsupported, Steam Deck Verification, Xbox 360. Tagged: desert, pc, shooter, spec ops, steam, the line. Leave a comment

Publisher: 2K Games

Developer: Yager

Release Date: 6/26/2012

Available On


I have to admit that I expected this game to be an absolute abomination, like most of the past games in the series. I’m surprised that the game looks good, feels good, and has some shocking moments with an actual interesting story. This is something you wouldn’t expect from a military shooter set in Dubai, but it’s here to prove you wrong. The game has you following a team of three through Dubai, trying to track down a man named Konrad, who has led the 33rd battalion to go rogue. The story doesn’t really ever make a lot of sense, but the shocking moments throughout are entertaining and memorable.

The game has a lot of real-world weapons to shoot, and they feel good, but not as good as other shooters you have grown to love. Some weapons have some sort of alternate mode, like burst fire, laser sight, grenade launcher, or scope, but other than that, the weapons are a standard affair. The game tries to use the environment as a weapon but doesn’t really pull through. You can shoot the glass out of the glass that has a bunch of trapped sand behind it to bury enemies, but there are only a few spots on the whole to do this. There are some epic set pieces throughout the game, like hanging onto a gas truck while firing a grenade launcher, using a mini-gun in a helicopter, and a few moral choice points in the game.

These moral choices are pretty disturbing, like seeing two men hanging from a freeway sign. You have to choose one or the other to survive. Another section has you firing white phosphorus down on soldiers, but you end up killing tons of civilians in the process. The cut scenes that lead up to and after these moments are pretty shocking and gruesome. This is something I would not expect from a military shooter, and I hope others follow suit. In between these moments, there is just monotonous shooting and boring brown deserts to look at, which really bring the great moments down. The characters are at least as interesting as their mental state deteriorates as the game progresses and you start to feel for them, which is also rare in military shooters full of cookie-cutter one-man armies.

I constantly wanted more of those shocking moments, but they were far and few between. It was just bad guy after bad guy, and they all looked the same after a while. You can wander around and pick up intelligence items, but how many of us are tired of doing this in shooters? The cover system at least works pretty well and is similar to Gears of War, but not as fluid. Then there’s multiplayer, which is a standard affair and won’t keep you coming back for very long.

Overall, Spec Ops has some shocking story moments that give you choice and question your moral standards. In between these moments are monotonous shooting segments through boring and brown environments. Even the sand elements are not put to good use and are almost forgotten halfway through the game. This is a fun weekend rental, but don’t expect any miracles.

Reviewed On

Keyboard & Mouse


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The Walking Dead: Episode 2 – Starved for Help

Posted by BinaryMessiah on 07/05/2012
Posted in: Android, iOS, Mac, Microsoft, Microsoft Consoles, Mobile Reviews, Nintendo Consoles, PC Reviews, PlayStation 3, PlayStation 4, PlayStation Vita, Retro Consoles, Sony, Sony Consoles, Steam Deck Verification, Steam Deck Verified, Switch, Xbox 360, Xbox One. Tagged: adventure, apocalypse, episode 2, game of the year, pc, point and click, starved for help, steam, survival, telltale games, the walking dead, zombie, zombies. Leave a comment

Publisher: Telltale Games

Developer: Telltale Games

Release Date: 6/29/2012


Available On


The first episode was just amazing and had some shocking moments. I have been waiting for this episode, but I feel a little letdown this time around. Lee and the gang need to find food because they ran out at the motel they are holding down. You go to try to find food and wind up on a dairy farm, but the food isn’t exactly what you think it might be. There aren’t as many shocking moments, and they don’t come off as surprising as in the first episode. The big moments are more dialog choices than actual gameplay, which is disappointing. One moment does have you chopping off a guy’s leg stuck in a bear trap, but other than that, the other moments are pretty typical, like yanking a gun out of a guy’s hand. In fact, there aren’t even really that many zombies in this episode; they kind of take a back seat to the internal struggle on the farm.

The game plays out exactly the same, but there are fewer exploring segments and even fewer puzzles to solve. In fact, this mainly felt like an interactively animated episode rather than an adventure game. Not to say that is bad, but fans of the first episode may find it disappointing. There are some more important choices you have to make, and that is probably the biggest switch from the first episode. Some changes actually determine the lives of a few characters you probably got attached to. Episode 2 does what this series is doing best, and that’s slowly drawing the characters’s personalities out and constantly making you question how you feel about them.

The game isn’t so much tense gameplay-wise as story-wise. The whole time, I was surprised when something did happen. You are thrown important choices and need to make decisions quickly at times when you least expect them, and they really make you think. I had such a hard time picking almost every choice because sometimes the right thing to do isn’t the best thing to do. A lot of times, I wonder how that will affect me later on in the series.

Overall, Episode 2 doesn’t have as much action or surprising moments, but it expands the character’s personality and gives you some seriously heavy situations that force you to make big decisions. The episode also puts zombies on the back burner for the problems on this farm and the group, so be prepared for that.

Reviewed On

Keyboard & Mouse


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Diablo: The Black Road

Posted by BinaryMessiah on 07/05/2012
Posted in: Book Reviews. Tagged: blizzard, book, diablo, novel, the black road. Leave a comment

Publisher: Pocket Books

Author: Mel Odom

Release Date: 4/1/2002

MSRP: $7.99 (Paperback, Digital)

Pages: 396

Recommended Audience: Young Adult


Continuing my Diablo craze from Diablo III, we have Diablo: The Black Road. This book mainly feels good in parts but ultimately fails to really feel like Diablo. The main villain here is the demon Kabraxis, who uses the power of healing and miracles to create a church and new religion that brings thousands of followers to the city of Bramwell. Meanwhile, a sailor is stuck with the fate of bringing down this demon, but he also has internal demons of his own to deal with.

The overall premise of the story is neat and creative. It all flows well and makes sense, but Mr. Odom drives me nuts with his style of writing. The first 8 chapters have nothing to do with Diablo at all and just feel like a really boring pirate novel. Darrick Lang is sent to save the king’s nephew, but after getting past this part, you see that this whole part was kind of unnecessary and pointless because it breaks off with Buyard Cholik trying to open the door that has Kabraxis sealed off. After that, it starts getting good, but Mel tends to wander off during conversations between characters to explain, and it breaks focus. This became very irritating, and I got bored through several parts of the book.

The way everything else is constructed is great and entertaining; it’s just the way the author puts it on paper that can be either boring, pointless, or out of focus and off track. I also felt the ending was a bit rushed, and the battle with Kabraxis was quick and unsatisfactory. There isn’t really much action here, and when there is, it’s quick and brief and not done very well. Mel’s writing style for fight scenes is sloppy and rushed, and I didn’t really like it at all. His strong point is conversations between characters, but he breaks that up with flashbacks and backstories right in the middle.

If you can stomach these issues, then The Black Road is a great fantasy novel, even if you don’t like Diablo or know anything about it. The irritating mid-conversion flashbacks, poor fight scenes, and unsatisfying end battle make the book less than what it could have been.

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Kid Icarus: Uprising

Posted by BinaryMessiah on 07/05/2012
Posted in: 3DS, Nintendo, Retro Consoles. Tagged: 3d, 3ds, kid icarus, Nintendo, shooter, uprising. Leave a comment

Publisher: Nintendo

Developer: Opus

Release Date: 3/23/2012


Available Exclusively On

  • 3ds

The original game was created for the NES 20 years ago. The only people who remember that game are probably in their 30s right now. For the new kids, Uprising is a great 3DS game with length, lots of items to collect, and a few modes to keep you busy. The game looks great and seems on par with Resident Evil: Revelations graphics-wise. The 3D effects are good as well, but the game doesn’t come without issues.

The game consists of two- parts: flying and ground combat. Flying is the best part of the game because each level is different, and rushing around canyons, clouds, caverns, and other locales is exhilarating and exciting. You move Kid around while shooting and can use various power-ups. Once you start playing, you will notice one of the major problems: you need three hands to play the game. You control the reticle with the stylus and either the circle pad or the face buttons to move Kid around. The ground combat is more problematic because the game just needs dual sticks to really work. My hands are cramped up from having to use the shoulder buttons to shoot, so I could only play in short bursts.

Ground combat is longer than flying, which is disappointing. Moving around and shooting just isn’t as fun as flying, but each of the 22 levels has a boss fight at the end. Thankfully, the game is as hard as you make it because, before each level, you can increase or decrease the difficulty to earn more hearts. Hearts are used to buy weapons and upgrade them. Of course, there are hidden areas in each level that have new weapons or healing items. Be careful though; you get three recovery spheres at the start of the level, and that’s it, so the higher difficulties are extremely tough.

There’s a co-op mode, which is fun, but gathering the items and replaying the levels is really for hardcore fans only. There are a lot of rewards for finding items and completing certain objectives, like the number of enemies killed, so there’s enough content here for any type of gamer. I just feel the game gets too repetitive after a while because the levels follow the same pattern of flying, ground combat, and boss. Sure, they are all different, but I would have liked to see some mini-games or levels that are all flying, all ground combat, or just one big boss level.

Overall, Kid Icarus: Uprising is a beautiful game with lots of content, but it has a repetitive pattern. The voice acting is sketchy at best, and even the story is pretty much yawn-worthy. The 3D effects are great, but the biggest problem here is the controls. We either need three hands or dual sticks, so expect some hand cramping often.

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Velvet Assassin

Posted by BinaryMessiah on 06/23/2012
Posted in: Mac, Microsoft, PC Reviews, PlayStation 3, Retro Consoles, Sony Consoles, Steam Deck Unknown, Steam Deck Verification, Xbox 360. Tagged: assassin, pc, spy, stealth, steam, velvet, wwii. Leave a comment

Publisher: SouthPeak Games

Developer: Replay Studios

Release Date: 4/30/2009


Available On


I have really given this game some time, and I have tried to forgive it. I rented this on Xbox 360 when it first came out and gave up after the second level. I bought this at a cheap Steam sale about a year ago and have just had it sitting on my HDD since then. I have gone back here and there to try to beat or continue this game. I just can’t do it and have finally given up. After two years of giving this game a chance, I doubt it will become better over time. The paper-thin story, poor stealth mechanics, and technical flaws just bring this promising game down.

You play as a British spy infiltrating Germany during World War II and other occupied territories for…I don’t really know. The story is presented in flashbacks that don’t really explain much other than why Violet is at that current location. You have various goals you have to complete, but there are enemies in between that you have to kill off or avoid. A stealth game has to have great stealth mechanics like sneaking, killing, and gadgets, which Velvet fails in every category. First off, she moves way too slowly when crouching. You can never catch up to enemies who are walking because they just leave her in the dust. This is extremely difficult when you are trying to quickly kill someone before you are spotted. The kill moves are pretty cool, but you have to be in the exact position the game needs you to be before you can trigger them. You also have to be extremely close, which is ridiculous. This isn’t a splinter cell where you can trigger the kill at a reasonable distance.

You get a few items to help you kill these Nazis. You can use morphine shots to become invisible, freeze time, and do an automatic kill. This is useful for a guard that has been spotted, so you can take him down really quick. You get a silenced pistol, but ammo is hard to come by, so use it wisely. Sometimes you can also use a Nazi uniform as a disguise, but if you get too close to enemies, they will recognize you. The game has shadow stealth, which means if you hide in the shadows, you will have a blue aura around you, and enemies won’t see you. This game has some of the dumbest AI enemies I have ever seen. You can whistle to lure a guard into some shadows, but he won’t see you even though you are two feet in front of him. If you are seen and try to hide, the enemies know exactly where you are, and you can’t hide from them. What kind of lame crap is that?

The game looks good and has a nice visual art style, but there are some technical flaws here. Animations are pretty bad, with some terrible sound effects. The footsteps all sound the same, and the animations just seem floaty and canned. I also found some of the guard’s patrols to be very long, and the overall patterns are hard to work around. It’s difficult to figure out how to take out enemies because there are no natural hints or obvious paths most of the time.

Overall, Velvet Assassin was a promising stealth action game set in World War II but has a pointless story, broken stealth mechanics, and some technical flaws. The game looks good, but other than that, there is no reason for you to pick it up. Rent this if you want to play a stealth game with a sexy protagonist; otherwise, look elsewhere.

Reviewed On

Keyboard & Mouse


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DeathSpank: Thongs of Virtue

Posted by BinaryMessiah on 06/23/2012
Posted in: Mac, Microsoft, PC Reviews, PlayStation 3, Retro Consoles, Sony, Steam Deck Unsupported, Steam Deck Verification, Xbox 360. Tagged: deathspank, funny, hack, humor, pc, rpg, slash, steam, thongs of virtue. Leave a comment

Publisher: EA Games

Developer: Hothead Games

Release Date: 11/30/2010


Available On


The first DeathSpank gave us some solid RPG action with really funny dialog and wit. Thongs of Virtue is the direct sequel but feels more like an expansion. The game is exactly the same, but with new content. Unfortunately, the game also carries over the same problems from the first game, so not a single thing was fixed or changed. The story is about DeathSpank trying to retrieve three thongs from three evil bosses, but in between, you can do about 150 side quests.

The game is broken up into several areas, just like the first game. You can warp around the world via outhouses, and you will revive at the nearest one if you die. As you do quests for various people, you pick up more powerful armor and weapons along the way. There are new armor and weapons in this game, but everything else is the same. The same food, potions, and other little tidbits like chests. Some chests can only be opened with special keys that have to be fitted by a locksmith, though. There are more areas to explore in this game, which means it’s a bit longer. You can probably finish most of the game in about 15 hours, or 20 if you are slow.

Running around and whacking enemies is the name of the game, but only certain ones can be beaten when you are at a higher level. The level cap is 20 again, but it takes a bit longer to get there this time around. There are more characters to talk to, which means hours of funny and strange dialog. There’s even an area where you can steer a pirate ship and go to little islands to get quest items as well. I actually found the fortune cookie hints to be more useful this time around and rarely needed to use a walkthrough. The last game had poor hints, and even the quest descriptions were pretty poor. At least now most of them tell you where the quest giver is, so you can go back to them without having to wander around.

The biggest issues I had with the last game still exist. You can only have five health potions at a time, so you have to rely on consuming food items. This takes forever, and sometimes you will fail if enemies have projectile weapons because DeathSpank will stop eating if hit. This made combat drag out and become irritating, which just so happens to be the case here too. Most enemies that are around your level will kill you almost instantly if you get ganged up on, so running around in circles eating food is just annoying. Why this wasn’t addressed is beyond me, but it needs to be in the third game, or I actually won’t play it. The game is also full of repetitive fetch quests that I didn’t really think about in the first game. There needs to be more variety in the gameplay and/or quests, because a third helping of this would just be way too much.

Overall, Thongs of Virtue is a fun action RPG for fans of the first game. People who didn’t like the first game will hate this one too, because nothing really changed or improved. Come for the witty and funny dialog, but don’t expect anything spectacular or extraordinary.

Reviewed On

Xbox 360 Controller for Windows


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WipEout 2048

Posted by BinaryMessiah on 06/22/2012
Posted in: PlayStation Vita, Retro Consoles, Sony. Tagged: 2048, playstation, portable, psvita, racer, racing, Sony, vita, wipeout. Leave a comment

Publisher: SCEA

Developer: Studio Liverpool

Release Date: 2/15/2012


Available Exclusively On

  • psvita

Wipeout is one of the longest-running racing series out there, debuting on the original PlayStation and spanning every PlayStation console ever since. 2048 is the first Wipeout on the Vita, so what would a PlayStation console launch be like without a Wipeout title? 2048 doesn’t really do much to change the series, which it desperately needs, so that is probably the worst part about the game. Overall, this is a very solid Wipeout game.

Everyone mainly looks forward to how far a Wipeout game can push a console. The game looks amazing on the Vita, with a great sense of speed. Wipeout is known for a wide variety of event types, and 2048 delivers there too. There’s a time attack, zone events, and a new combat-type event. I don’t know why this wasn’t in any previous Wipeouts, but you just go around destroying as many vehicles as you can and earn points. Zone events return where the car accelerates on its own and you just have to survive. I wish there were more original event types, but what’s here works fine, and there are a lot of them.

The vehicle classes are fun, and the speed ramps up pretty quick in this version. B to A has a huge difference, but some fans may turn their noses up at the thought. I preferred this, but don’t worry, there are plenty of vehicles to unlock and use, so you can fine-tune your play style just the way you want. There are plenty of unique tracks that look great and are designed well. My major complaint is that there aren’t any new weapons. The same earthquake, rocket, missile, mine, etc. are still present and haven’t ever changed.

Multiplayer is where the fun is, but this time there is Wi-Fi, so you can play online. A huge complaint I have is that the load times are just absolutely atrocious. There have been patches since release to shorten them, but they are still pretty long and need to be cut down even more. If you can look past these issues, then 2048 is the best racer on the Vita right now. The game controls very well thanks to the actual analog stick, so PSP fans will notice smoother controls this time around. If you own the PS3 Wipeout, you can do cross-play, which is fun and makes you feel like you’ve got your money’s worth.

Overall, longtime fans may either hate this game or love it, depending on how they feel about the series as it stands today. It really needs some renovation with new weapons, event types, and maybe some customization. 2048 is stunning to look at on the Vita, but it suffers some seriously long load times in turn.

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Max Payne 3

Posted by BinaryMessiah on 06/19/2012
Posted in: Microsoft, PC Reviews, PlayStation 3, Retro Consoles, Sony, Steam Deck Playable, Steam Deck Verification, Xbox 360. Tagged: bullet time, directx 11, max payne, max payne 3, multiplayer, pc, rockstar games, shooter, steam. Leave a comment

Publisher: Rockstar Games

Developer: Rockstar Studios

Release Date: 06/01/2012


Available On


Max Payne pretty much took the bullet-time effects made popular by The Matrix and made them mainstream for games. Back in the day, Max Payne was a high-tech graphic noir story by Rockstar Games. It was fun, full of action, and had a great story and character. The second game did the same thing but felt too familiar with the first game. The third time around is a decade later, but Rockstar now has the technology to do what they originally wanted. Max Payne 3 is one of the best-looking games out there, but it also features one of the richest and most well-delivered cinematic stories in recent gaming history.

Max Payne has retired and is just mourning the deaths of his wife and kid while getting drunk every day. An old buddy from the police force stops by and recruits him for a bodyguard job in Sao Paulo, protecting a very rich family in a third-world country. Things go wrong as they always do for Max, and he needs to redeem himself and set things straight after so many screw-ups throughout the game. I can’t say much more without spoiling the story, but you’re in for a treat on this one.

The game feels familiar once you start getting into it. You can dual-wield weapons or use a two-handed weapon. Bullet time is back with bullet dodge as well. You can get behind cover and use bullet time to pull off headshots and kill a dozen enemies that would normally kill you without it. Bullet dodge is fun too when you don’t have a cover or just want to knock some guys down quickly while moving to cover. My only issue here is that it isn’t as fast as previous games. Spinning around in bullet dodge is slower and feels too weighty for me. Max’s bullet-time meter only refills if you stick your head out and start killing enemies without it, so there is some balance. If you get hurt, you can pop painkillers, but they aren’t in abundance like in the last two games. I don’t think I ever had over four at one time, and they are hard to come by.

That’s pretty much all there is to the action. There are many different weapons with things added on, like laser sights, night vision sights, scopes, and flashlights. I really wish the gameplay had evolved a little more, but all you do is shoot everything that moves. There are some great cinematic moments that break this up, like bullet-time shooting in different scenarios, which are really fun. I just wish it wasn’t spread so thin because a lot of the time the game gets extremely difficult and repetitive with too many of the same type of shootouts in a row. At least the environments change all the time, so you have a lot of different scenery to look at.

Max Payne 3 has some of the best camera work and cinematography in a game that I have ever seen. At certain points, the camera will snap to the last enemy in the area that is dying, so you can pump more rounds into him as he falls. Then the scene will go right into a cutscene seamlessly and then right into another action sequence. I don’t think I have ever felt like playing an action movie before more than I have with Max Payne 3. The game is also really long, with 14 chapters that will take about 12+ hours to beat. The story is just bursting at the seams with detail and lots of scenarios to make it not seem rushed and incomplete.

There’s a multiplayer mode that can be pretty fun, as well as an arcade mode to keep you coming back. You can play through the main story again to find all the golden gun parts and clues if you want to achieve anything. The game also plays better on the PC due to the pinpoint precision of a mouse and the addition of the latest DirectX 11 graphics, which will require a monster rig to run at a decent frame rate. I didn’t find any major problems with the game, just a few annoying ones that were persistent throughout the whole game, like the difficulty imbalance, some bullet time quirks, and actually a big issue with last-man-standing. If you have a pill bottle left and you die, you get a few seconds to shoot that enemy, and Max will automatically consume the bottle. If Max is flopping around or turned around, you have to wait for the reticle to automatically face the enemy. If you are out of ammo, you’re screwed. Sometimes objects will block your shot, and you get screwed there too.

Overall, Max Payne 3 is a wonderful game with top-notch cinematography, superb voice acting, and high-end visuals. Fans of the first game will be pleased with this lengthy shooter, but the gameplay itself can be repetitive and shallow sometimes. The cinematic bullet-time events are spread too thin, but it can be forgiven due to how wonderful everything else is. Max Payne 3 was well worth the 10-year wait, and here’s to hoping there is another one.

Reviewed On

Keyboard & Mouse


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Hector: Badge of Carnage – Episode 1: We Negotiate With Terrorists

Posted by BinaryMessiah on 06/13/2012
Posted in: iOS, Mac, Mobile Reviews, PC Reviews, Steam Deck Playable, Steam Deck Verification. Tagged: adventure, badge of carnage, episode 1, funny, hector, humor, pc, point and click, we negotiate with terrorists. Leave a comment

Publisher: Telltale Games

Developer: Straandlooper

Release Date: 4/27/2011


Available On


Hector is an adventure game for adults, which there aren’t many of. Most have cutesy, colorful graphics, crappy voice acting, and a cheesy story to keep teenagers and unknowing casual gamers interested. This game may be shallow in gameplay, but it makes up for it with crass British humor that is disgusting and funny at the same time. The game is about a deadbeat police investigator who has to deal with a hostage situation. Instead of storming in and dealing with it the right way, he does everything the terrorist says. This leads to the three main areas of the game where you have to solve puzzles.

You start by just clicking on everything and seeing what you can take, interact with, and talk to. This is a standard adventure game affair, and there’s nothing different at all. This is a by-the-books adventure game and doesn’t try anything fancy or new. The three areas are a park, a clock tower, and a porn shop, which all need to be dealt with as demanded by the terrorist. The porn shop needs to be shut down, the clock tower needs to be up and running again, and the guy at the park needs money to restore it. What makes the game interesting are Hector’s comments and the wisecracks and gross jokes thrown between characters. The game even makes fun of Brits themselves with chavs, overall British terms, and inside jokes.

Most of the puzzles are decent, but the hint system is there to help you and insult you. Instead of just simple hints, you have to read all the insults the game throws at you, which is entertaining. Thankfully, the areas can be completed in any order, so that adventure game quirk is out the door here. Most items are so absurd that you know there’s only one thing you can do with them. The entertainment value also comes in the form of what you need to solve the puzzles, like a garter belt for a fan belt in a beat-up police car. The battery is also dead, so you use the chav in the station as teaser bait on a psycho old woman at a bus stop. Push him down into the hood of the car, and you have a charged battery. This is funny, disgusting, and entertaining. The graphics are nicely drawn in a flash animation cartoon style, but the voice acting is spotty. Overall, Hector Episode 1 is an entertaining adventure game, but not for the lighthearted.

Reviewed On

Keyboard & Mouse


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