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Tales from the Borderlands

Posted by BinaryMessiah on 12/29/2015
Posted in: Android, iOS, Microsoft, Microsoft Consoles, Mobile Reviews, Nintendo Consoles, PC Reviews, PlayStation 3, PlayStation 4, Retro Consoles, Sony, Sony Consoles, Steam Deck Playable, Steam Deck Verification, Switch, Xbox 360, Xbox One. Tagged: 3, 360, 4, adventure, android, apple, games, gearbox, google, iOS, Microsoft, one, playstation, Sony, tales from the borderlands, telltale, xbox. Leave a comment
Tales_from_the_Borderlands_cover_art

Publisher: Telltale Games

Developer: Telltale Games

Release Date: 11/25/2014


Available On


Borderlands is well known as a shooter-RPG hybrid, but with little to no story. There’s a lot of potential in a great Borderlands story, and Telltale Games finally delivered that. TftB is a fantastic story-driven game with memorable characters and enough Borderlands lore and quips to make a fan faint. The visuals are great, and there’s a lot to walk away from after completing it.

You start out by playing as two characters in this game, Rhys and Fiona. Rhys is a Hyperion corporate employee, and Fiona is a Pandorian con artist. The whole goal of the game is to open the Vault of the Traveler and find its hidden treasures. The entire point of any Borderlands game is to open a mysterious vault. The game is mostly comprised of flashbacks, as a man is dragging you two through the desert and having you retell your story leading up to the point of capture. This mysterious figure is well hidden, and I couldn’t guess who it was for the life of me. The unveiling was so surprising. Telltales are masters of surprise and plot twists, and TftB has plenty of them.

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Like most Telltale games, there’s not much gameplay involved, just enough to make you feel like it’s a game. However, the stories are so fantastic that you won’t care much. There are a lot of quick-time events and moral choices in the game. These choices are the key components of any Telltale adventure and are what make them memorable. Some choices don’t matter so much, and some can change the course of the entire game. TftB doesn’t have as many story-changing choices as, say, The Walking Dead, but they do make a difference and can be tough to decide on. Putting your own moral compass in the game is what makes these games so memorable, and I love it.

tales-from-the-borderlands-4

Each episode usually switches back and forth between Rhys and Fiona, from Pandora to Hyperion and back. The game truly felt like a long adventure and was very satisfying and fulfilling all the way to the very end. The game has a large scope, and there is plenty of Borderlands stuff in here for fans. Opening loot crates can give you cash to use in-game; there are various jokes and even cameos of Vault Hunters from previous games. I also felt that the story was told at a decent clip and never got slow and boring or felt rushed. Each episode probably doesn’t stand on its own, but as a whole, the game is wonderful.

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I want to complain about the exclusive quick-time events being the only thing that consists of gameplay, but I won’t because it works for the game. There’s action, drama, and plenty of comedy thrown in that any Borderlands fan will love. The visuals aren’t technically impressive, but the meld of Telltale’s art style and Borderlands is a perfect match here, and it feels like an actual Borderlands game, which is what counts.

In the end, no matter what console you play it on, TftB impresses on every level and tells a story that any fan will love and approve of. Even non-Borderlands fans will like the game. TftB is a perfect formula for how you do a franchise spin-off and do it right.

Reviewed On


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Clive Barker’s Jericho – 8 Years Later

Posted by BinaryMessiah on 12/28/2015
Posted in: Microsoft, PC Reviews, PlayStation 3, Retro Consoles, Sony, Xbox 360. Tagged: 360, clive barker, fps, horror, jericho, Microsoft, pc, playstation, ps3, Sony, xbox. Leave a comment

Publisher: Codemasters

Developer: Mercury Steam

Release Date: 10/23/2007


Available On


Man, playing this game has been a long time coming for me. I played the demo when it was first released, as it was highly anticipated. Clive Barker’s Undying was a very well-received horror FPS, and maybe he thought he could up the ante by making a squad-based shooter set in his universe. It sounded good on paper, and the trailers and screenshots looked decent, but once everyone got their hands on the game, the bad reviews and anger started up. I rented the game, actually bought it once when it was dirt cheap, and sent it back both times. I just couldn’t understand the game, felt it was boring, and didn’t have the patience for it.

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Now, almost ten years later, I decided to try one last time, and I finally got through the game. The story is what I had high hopes for, as Clive Barker is a great storyteller. You play as a squad of seven named Jericho that is sent to close a breach in a portal to hell. This self-contained hell is called the Pyxsis, which is a series of levels within itself. It doesn’t sound dissimilar to Clive Barker’s own Hellraiser series. Once you pass through each breach, a new setting is revealed, usually a time period from the past, and a new boss is on the horizon. The smaller story elements are decent, but the game has one of the worst endings I have ever seen. Once you beat the final boss, the game cuts straight to the credits with no pause—a complete shitty ending.

Actually, playing the game is quite a chore, and this is because the developers became too ambitious with you having to play as seven people, and it becomes a chore. Each member has their own weapon type and magic abilities. Delgado is a heavy mini-gunner with a fire demon spell and a fire shield. Jones uses an assault rifle/shotgun combo and can possess bodies. Black is a sniper and can use a bullet cam and telekinesis. Get the idea? There are seven of them, and you have to keep track of all of them in cramped linear hallways. Every so often, the squad splits up, but it still doesn’t matter. I went through endless hallway after hallway, killing the same three enemies throughout the entire game, and I wanted it all to end so quickly.

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What makes matters worse is that the game is extremely difficult and poorly balanced. One level might be easy, but the next is wave after wave of enemies. Reviving each and every player every time they fall really stinks and makes things more difficult. Fighting a wave of enemies and having to run around and heal everyone who is down just makes the game more unnecessarily difficult. Even with the easy difficulty, I died a lot. On top of all that, the shooting mechanics are awful, as there’s no feedback or weight to the weapons, and they all feel the same. I just stuck with Delgado and the mini-gun through most of the game, as any strategy is null and void when you’re stuck in corridors through the entire game.

There were a couple weird puzzles thrown in randomly, and the boss fights became more and more frequent towards the end, like the developers ran out of ideas. After the 25th level, the game accelerates towards the ending. I can see how this game would have been better if there was more enemy variety, less linearity, and not so many squadmates. Just a tighter, more fine-tuned squad-based shooter would have been fine. Instead, we get seven people that we don’t really care about, as the game’s story randomly throws in cut scenes and there’s no character development.

Clive-Barkers-Jericho-PS3

Outside of that, the atmosphere is fantastic and is the best part of the game. Clive Barker’s signature is all over the enemy and level design, with gore and blood on every inch of everything. The enemy designs are awesome, but there are about a half dozen, and they get boring to kill after a while. The levels are neat to look at, but they are nauseating in closed-up hallways and are always way too dark.

With that said, Clive Barker’s Jericho is only worth a playthrough if you are a hardcore Clive Barker fan; otherwise, there are zero reasons to even touch this game. It’s unbalanced, difficult, and boring; the story doesn’t really go anywhere; and controlling seven different people is a chore. The guns shoot like crap, and the only redeeming value is the art style and atmosphere. Stick to Undying if you want Clive Barker’s better adventure.

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Cavewoman – 20 Years Later

Posted by BinaryMessiah on 12/28/2015
Posted in: Comics, Other. Tagged: cavewoman, comics. Leave a comment
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Cavewoman isn’t just a cheesy comic about a scantily clad woman in a snakeskin bikini. Surprisingly, Cavewoman is very interesting and has quite the deep plot and character development that the big AAA comics usually have. Cavewoman (Meriem Cooper) was sent back in time 70 million years when the dinosaurs roamed with her grandfather to escape the government. The grandfather had built a time machine, but to time travel, you had to enhance your body on a molecular level to survive the journey. They made Meriem extremely powerful, thick-skinned, and even faster.

The first six issues tell the tale of Marshville, Oregon, as it gets transported back in time to where Meriem is. Dinosaurs slaughter the townsfolk, and Meriem must help save them. It’s a story about survival in a post-apocalyptic world. The story also concentrates on Meriem’s background origins and does a good job of getting her character across. You really grow to love Meriem and respect her for the strong and dependable woman she is. The backstory is told mainly through her diary pages, which we see a little boy reading in her cave. They were written when she was a child, and they add character and depth that you wouldn’t expect from a low-budget comic. There was a lot of thought and love put into this series, and it shows with every panel.

With this comic being low-budget, it looks the part. There is no color here, and the drawings aren’t the best, but it gets across an interesting art style that sticks with the series throughout. All the characters are rather strong, and the dino/human survival combo works really well here. Cavewoman is one of the better indie comics I have read in years, and I plan to read the entire series.

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2015 Game of the Year Awards — Achievement Awards — Best Original Music

Posted by BinaryMessiah on 12/20/2015
Posted in: 2015, Game of the Year Awards. Leave a comment

Anyone can slap together a great playlist of the current or past greatest hits, but to create something from scratch to bring the world to life is an incredible feat. There were many great original soundtracks this year. Booming and action-packed scores aren’t always the best. Feeling the game itself in the music is where the best lie.

The Elder Scrolls Online: Tamriel Unlimited

My favorite game composer, Jeremy Soule, may have had only a bit part in the one song, but the score is fantastic nonetheless and brings back the feeling of Morrowind through and through. With sweeping scores for both exploration and combat, TESO continues the trend of The Elder Scrolls having some of the best video game soundtracks ever written.

Runner-Ups

Rise of the Tomb Raider


Fallout 4


The Witcher 3: Wild Hunt


Soma

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2015 Game of the Year Awards — Achievement Awards — Best Atmosphere

Posted by BinaryMessiah on 12/20/2015
Posted in: 2015, Game of the Year Awards. Leave a comment

It’s hard to award something that you feel rather than see. The atmosphere in a game isn’t exactly the graphics or how well it plays, but the overall feeling you get from the game world and atmosphere can actually make or break a game without you realizing it.

Fallout 4

Bethesda is masters at crafting excellent worlds, but also great atmospheres. Fallout 4 makes you feel like you are in a post-apocalyptic world and that you are all alone and afraid. The world is a character unto itself in the Fallout series. It’s not just the dead trees and rubble everywhere, but the way the game feels in each building and every area you explore. Dread is a terrible feeling and Fallout has always gotten this downright.

Runner-Ups

The Witcher 3: Wild Hunt


Rise of the Tomb Raider


Soma


Bloodborne

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2015 Game of the Year Awards — Achievement Awards — Best Story

Posted by BinaryMessiah on 12/20/2015
Posted in: 2015, Game of the Year Awards. Leave a comment

Stories that are smart and memorable are harder to come by these days. Most games are pumped out with only one aspect concentrated on, but 2015 didn’t leave us without any games that have memorable stories. Whether they are indie games or AAA games they were out there.

Soma

Soma is by far one of the most memorable stories in a game I have ever played in my entire life. This game has to be experienced for anyone to understand what I am saying. I was at the edge of my seat and had genuine feelings for all characters in the game. I was frightened for them, happy for them, and hopeful for them. Soma is a rare gem that is hard to come by these days. Sure stories can be good or interesting, but memorable to the point of being burned into your brain forever is such an incredibly hard thing to do. Frictional Games are masters of their craft and it really shows here.

Runner-Ups

The Witcher 3: Wild Hunt


Rise of the Tomb Raider


Metal Gear Solid V: The Phantom Pain


Her Story

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2015 Game of the Year Awards — Achievement Awards — Best Sound Design

Posted by BinaryMessiah on 12/19/2015
Posted in: 2015, Game of the Year Awards. Leave a comment

Sound design is more than just being loud and obnoxious. Great voice acting, believable sound effects for the game’s era and environment, detailed sounds, varied sounds, and great use of them all in general. It’s very hard to have excellent sound effects and design without feeling canned and repetitive.

Rise of the Tomb Raider

Rise of the Tomb Raider is not just an ambitious open-world, it knows it is. A huge open-world requires excellent sound design and Tomb Raider has it in spades. With realistic sounds of wildlife, wind, rocks falling, and even down to varied footsteps, Rise of the Tomb Raider has a rich sound experience that is just as important as the rest of the game.

Runner-Ups

The Witcher 3: Wild Hunt


Forza Motorsport 6


Soma


Destiny: The Taken King

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2015 Game of the Year Awards — Achievement Awards — Best Graphics, Artistic

Posted by BinaryMessiah on 12/19/2015
Posted in: 2015, Game of the Year Awards. Leave a comment

There are fewer and fewer artistically stunning games these days, but the ones that tend to get overlooked. Everyone wants realistic graphics that push systems to their limits; no one appreciates the artist anymore. It was slim pickings, but what’s out there are beautiful.

Yoshi’s Woolly World

Leave it to Nintendo to come up with some of the most artistic games available. Yoshi’s Wooly World follows the same cute looks as Kirby’s Epic Yarn with gorgeous handcrafted visuals. Each piece of the game looks like a cuddly piece of yarn craft and looks so real on the Wii U.

Runner-Ups

Ori and the Blind Forest


Splatoon


Lara Croft GO


Super Mario Maker

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2015 Game of the Year Awards — Achievement Awards — Best Indie Game

Posted by BinaryMessiah on 12/19/2015
Posted in: 2015, Game of the Year Awards. Leave a comment

2015 was one of the greatest years for indie games; too many to add here. It was tough picking from a pool of amazing games; a time when AAA games were this way at one point in time. Indie games tend to revolutionize or change a genre in a way that no one else would think of or would think is too risky. Some of the best make us think in new and mysterious ways.

Her Story

While some may say Her Story isn’t much of a game, it does what most makes won’t do; make us think. Believable acting and the use of excellent storytelling give us one of the best indie games ever made. Look past the real acting and into the fact that the game treats gamers like they are smart and can think things out. Her Story is memorable in every way and you will be talking about it for weeks afterward.

Runner-Ups

Axiom Verge


Westerado: Double Barreled


Titan Souls


Ori and the Blind Forest

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2015 Game of the Year Awards — Achievement Awards — Best Voice Acting

Posted by BinaryMessiah on 12/18/2015
Posted in: 2015, Game of the Year Awards. Leave a comment

2015 had some excellent games with great voice acting, but the good voice acting isn’t always going to cut it. There needs to be variety, believe-ability, and character behind it all. Many AAA games tend to have the best budget for this, but a lot seem to fall short.

Metal Gear Solid V: The Phantom Pain

For Metal Gear’s long-winded cut scenes you need great voice actors and great characters. Kiefer Sutherland took Solid Snake’s role home with fantastic voice work and a solidly grounded character. He outperforms David Hayter despite hardcore fans preferring his cheesy forced gravelly voice. The other characters are great as well as they act like they are in a movie over a game, and that’s hard to pull off.

Runner-Ups

The Witcher 3: Wild Hunt


Until Dawn


Soma


Rise of the Tomb Raider

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    1. Unknown's avatar
      Anonymous on Red Faction – 22 Years Later03/10/2026

      Try multiplayer. A lot of fun !

    2. BinaryMessiah's avatar
      BinaryMessiah on Rengoku II: The Stairway to H.E.A.V.E.N. – 19 Years Later01/25/2026

      Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…

    3. Unknown's avatar
      Anonymous on Rengoku II: The Stairway to H.E.A.V.E.N. – 19 Years Later01/24/2026

      No idea about this game, its not that bad its a 6.5 not a 4....

    4. BinaryMessiah's avatar
      BinaryMessiah on Lonewolf12/10/2025

      Yep! The fact that I forgot about this game until you made a comment proves that.

    5. Unknown's avatar
      Anonymous on Lonewolf12/10/2025

      completely forgetable?

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