
Publisher: SCEA
Developer: SCE Japan Studio
Release Date: 4/30/2013
Available Exclusively On
Soul Sacrifice is one of those games that looks cool, but when you start playing, you will be completely lost for a while. The game starts out with you being captured and put into a cage with bones everywhere. A book wakes you up and starts talking to you. It’s the journal of a mad sorcerer, and he later explains that you need to stop this powerful sorcerer, but in the meantime, you need to level up, gather strong weapons, and learn about his past. The story never really pans out, and it is just stretched so thin that you lose track of what’s going on. The presentation is interesting, with literal storybook pages and an ominous narrator, but I would have liked something more.
You basically just select a mission, and it will tell you what you’re supposed to kill. There is tons of fantastic and memorable lore wrapped around every enemy and battlefield. These stories read out like Grimm’s Fairy Tales, and I was really hooked and couldn’t wait to read the next one. The enemy designs are really neat and unique, as well as the bosses. You can customize your character’s looks, albeit not by much, and then it’s off to equip your weapons. Weapons are arranged in several categories: armor, arm, blood, power, shield, etc. You get weapons for defeating monsters, and they are awarded to you. These weapons can be combined with dupes to give you a higher cast count, or they can be fused into new weapons. This is a great idea if the game doesn’t constantly throw crappy weapons at you. Halfway through the game, I was still dying several times per boss because I just couldn’t get any powerful weapons. It’s like they all did very little damage. Some bosses and enemies are weaker to certain elements and types. Some bosses you can’t get up close to at all, so you need powerful projectile weapons. If you don’t know that going in, you have to restart and re-equip. This trial and error is frustrating and one of Soul Sacrifice’s many flaws.
If that wasn’t enough, you are limited by how much you can use each item. You can equip up to six different weapons for each match. Some can be passive for healing, but if you run out of casts, you break your weapon, and it’s gone forever. You have to use a special vision mode to find hidden regen points for your weapons, but they are limited. Several times I ran out of casts for all my weapons and had to restart because I couldn’t beat the boss. Thankfully, a special sacrifice power allows you to do massive damage, but at the cost of sacrificing something. One power lets you burn everything around you, but your skin becomes burned and your defense is halved. To get rid of these conditions, you need Librom’s tears, and these are only granted every so often by exiting the book and checking his eye. A neat idea, but frustrating nonetheless.
That’s the combat, and that is the sole focus of the game. It’s great and fun at first, but very frustrating and monotonous early on. You just fight the same types of battles over and over again, and you have the same enemies as well. The only thing keeping you going is to see more of the story. I honestly got tired of the side quests and just stuck with the story to get it over with. Another major part of the game is leveling up your health or magic. You can sacrifice or save enemies after they fall by holding L or R. This is a unique idea, but you can be stunned and killed while doing it. Your teammate can fall, and you have to resurrect them or sacrifice them for a boost. Once you do this, you need Librom’s tears to bring them back. They can revive you, thankfully, but many times they died right when I did, or vice versa. There’s also an online co-op to solve this issue, which really helps, but most people aren’t going to do this.
As it is, Soul Sacrifice suffers from constant repetition and a lack of polish. Not having powerful enough weapons, lackluster customization features, and a weak story kind of hurt this game. The graphics are fantastic, but that isn’t what makes a game good. I was hoping for more variety and more of a cinematic story, not a menu-driven battle selector. If this game had more variety and something else besides killing the same enemies forever, it would have been one of Vita’s best games.







































































































































































Yep! The fact that I forgot about this game until you made a comment proves that.