Dark Meadow was a pretty decent Infinity Blade clone on the iPhone back in the day, back when the game wasn’t freemium. Honestly, that alone kills this game. Instead of charging $7 for the game we get it for free…sure thanks, but not really. The game uses gold and sun coins as currency, but the sun coins are acquired so rarely that you are forced to pay ridiculous amounts of real-world cash for them. Getting a killstreak before you die rewards you with maybe 2-3 coins. The best weapons in the game (the last 1/4 of the weapons) can only be bought with sun coins. The most powerful one costs 3,750 coins. You either need to grind for hours upon boring hours or pay about $40 for that sword. This is sad and just plain wrong.
Of course, people are stupid enough to pay for it. Finding the gold is easy enough, but you have to save and save and go through the same rooms clicking on the same cupboards and drawers over and over again until you go insane. You wake up in a run-down asylum where a man says you need to kill a witch. This is the best part of the game, the story. He talks over the intercom every time you enter a room and you end up really getting attached to this insane character, but the level grinding just makes you want to quit the game. There are only three levels in the whole game, but the witch is bumped up in skill way too much. She goes from being able to be beaten at level 8 or 9 then on the second level she does 250 damage and kills you in one hit. The only way to beat her is to grind to level 25 and rack up gold to buy better equipment. Honestly, just charge me a fee up front and give me the whole game. I’m not paying $50+ for a $7 game.
The combat is decent but the same enemies repeat and become predictable. You can shoot enemies when they pop up with your crossbow to do damage before they get to you. Sometimes they spit acid at you and you need to block or dodge. The controls are just like Infinity Blade, but there’s no shield, you just block with your weapon. The enemy designs are pretty neat, but there’s just a handful of them. The graphics themselves are incredible and really take advantage of the Tegra 3 chipset. The textures look great, the lighting is awesome, but I wanted to see more than just a hospital. As it is, this game isn’t really worth your time.
Overall, Dark Meadow is a great game, but once again, the freemium structure ruins the whole experience. You can grind until your thumbs bleed, but you will never get the best weapons without forking out a ton of cash. Even the most patient gamers will give up early on. As I see it, the game is broken with the freemium structure, this needs to seriously stop.
Dead Space is one of my favorite franchises of all time. The first game was the most memorable with its deformed and twisted monsters, a very deep and intriguing plot, and revolutionary HUD that was very minimal. Dead Space 2 was more of the same, but not enough new to make it as memorable. It also had so-so multiplayer that was fun for a few hours then quickly got boring. Dead Space 3 is here with co-op and a new more open design. Is it better than 2? In a way.
The story is pretty epic and is told on a larger scale now. You are no longer stuck on a derelict ship or space colony. You start out on Earth in your run-down apartment where we find out Isaac has turned himself into a depressive bum. Ellie has recently left Isaac for another man, but they soon get brought back together to save humanity once again. A crazy man named Danik is trying to find a way to bring humanity to “Ascension” and “rebirth” by wanting the Necromorphs to destroy everything. You and a team cast off to the Marker homeworld to stop all this once and for all. The problem here is that the game is stretched out so much that the story is hard to follow during the first half. Cutscenes are too far apart and so little is told because it is saved for the end. The story is a bit disappointing and the ending doesn’t have the wow factor that it should. You just finish it and think, “That’s it?” It’s one of those trilogy endings.
The gameplay is pretty much the same and untouched. Things feel a bit more smooth and streamlined, but nothing has changed there. The first big change you will notice is that you can create your own weapons. A crafting system has been implemented where you get loot off of dead bodies to craft various items. You can build weapons from blueprints or build your own. You start out with a frame, then add an upper tool, lower tool, then a tip for each tool. After that, you can add chips that increase the guns stats than two support modules such as more ammo, stasis coated bullets, and various other things. This is really awesome and allows you to combine your favorite weapons. Stick a flamethrower under your shotgun. How about a blade gun under your plasma gun? Do whatever you want. The problem here is that you can only carry two weapons now. This really sucked. I guess they thought that each gun had two weapons so it really was four. Doesn’t really work that way. It also takes a really long time to gather enough materials to craft anything. I couldn’t really do much until I was nearly halfway through the game. This is to encourage people to spend money in microtransactions and sucker them into buying materials. Taking advantage of impatient gamers isn’t a nice thing to do, but what can you expect from a greedy corporation like EA?
The crafting system is similar to your suit because you can gather materials to upgrade them like air capacity, stasis, telekinesis, health, and armor. Another major addition is side missions. There are only 7 of them in the game, but three additional ones are added for co-op only. I found these side missions boring because they are all the same. Go through the same identical compound killing hordes of Necromorphs to find a chest of stuff. The stuff isn’t even that good. The loot packs don’t give you much, so these side missions were disappointing. At least the main missions are fun and varied with some fun scripted events. You can set out scavenger bots to help find loot if you want, but that’s just a distraction than a mission. I felt EA really tried too hard with this game. Instead of making the game memorable like the first one with scares they just make it completely action based and stretch out the world.
The first half consists of you floating around several ships in space trying to find information and various other things. Humans are a new enemy in this game and were a nice change of pace, but the same old Necromorphs pop up. Sure they are cool, but there weren’t enough new ones. By the end of the game, I was so sick of these damn things. I honestly don’t want to see another Necromorph again, not because they’re scary but because I’m tired of seeing them. The game just isn’t as scary as it used to be. In the beginning, it felt a bit eerie, but after that, it was just the same hordes of monsters coming at you. Once you are done being in space you crash land on an icy planet which is the “homeworld” but things just feel the same here too.
The game just suffers from fatigue at this point. Fans will enjoy this game for sure, but you long for a good scare or something to really change. There is a lot of backtracking towards the end of the game with you running back and forth through the same area several times. It is almost like the developers ran out of ideas towards the end. I would have loved a shorter more solid campaign, but what is here is fun. The graphics look good on PC, but the textures still suck. Up close shots really show that this is a console port. There are some nicer lighting effects, but they are subtle. Even an older rig can handle this game maxed out.
Should you buy this game? If you are a hardcore fan sure, but I just suggest waiting for a price drop. When you finish this 15-hour campaign you will be slightly disappointed. Sure, it’s fun and all and crafting weapons is neat, but the scare factor that people expect when they play a Dead Space game is nearly gone.
Post-apocalyptic games seem to be very popular these days and are ever more changing the FPS genre as a whole. Metro 2033 may not change it, but it does add incredible atmosphere and a dark interesting story that will keep you playing through this 12 hours adventure to the end. You play as a man named Artyom who lives in the Moscow metro system after a nuclear war destroyed everything in existence. Everyone is on the run and hiding, from strange creatures, and no one can go to the surface due to flying “demons”. You follow Artyom as he travels under, and above, ground to find a hidden nuclear missile silo to destroy the Dark One’s lair. While the story is enticing you never really find out who the Dark Ones are, or what they’re even doing to the people of Russia. Not to mention the supremely disappointing ending that hardly satisfies.
The game has some very interesting elements that make you really feel like you’re fighting for your survival and scrounging around to make ends meet. The guns in the game are very original since they are handmade (especially the first guns you get) and they feel cheap and unreliable like any post-apocalyptic gun would be. As you make your way further into the game you can find pre-war guns that do more damage including guns that have silencers etc. There are sniper rifles, shotguns, and pistols in the game as well as throwing knives, grenades, night vision goggles. You get a battery charger at the beginning of the game that makes you recharge your battery for your goggles and flashlight. It doesn’t feel like a nuisance since this is a post-apocalyptic game and this is something you’d expect.
The guns feel very nice to shoot, but you have two different types of ammo. Pre-war bullets are used as currency in the game, but if you’re running low on “dirty ammo” you can use your money as bullets to do more damage. This makes you search dead bodies for ammo, guns, gas masks, filter, health etc. I never really had to use the precious pre-war ammo until the very end of the game. You will probably only hit maybe 5 stores through the whole game to buy items so you don’t have to preserve it as much as you think. However, ammo in a lot of places is scarce and it really makes you take your shots.
While running and gunning sound fun that’s not all you do. There are stealth levels, but these are extremely broken and almost ruin the game (thus the lower score). Sneaking through enemy encampments isn’t as easy as you think. Sure you can memorize a patrol route, find out where all the enemies are located, use throwing knives to silently kill, use silenced weapons etc., but it just doesn’t work right. The levels are laid out wrong for this type of thing, and you have to be so precise and accurate with everything, and this includes staying in the shadows. You have a meter on your right-hand watch that tells you how well you’re hidden, but regardless if you’re in the yellow or not everyone will see you. You MUST be in the green or nothing matters. You can put out lights, shoot them out, but enemies will come charging even if you do this. I found this extremely frustrating and had no choice but to shoot my way out on certain levels.
Using your compass makes finding your way pretty easy, but you have to actually switch to this and sometimes hold your lighter up to it to see it. This makes things hard when you’re running from a creature, trying to maneuver your way through some maze, and switch back to a weapon to shoot. Shooting humans may be easy, but the creatures require so much ammo to take down it makes saving rounds a pain. No matter how powerful of a weapon you have sometimes it’ll take three clips or more to take a creature down, and when you have like 5 or 6 coming at you this makes thing extremely difficult. Some areas require you to use a gas mask to breathe (especially above ground) and you have a timer on your watch that lets you know when to replace your filter. I still could not figure out when to do this right even at the end of the game. Some things just aren’t clear in this game. If you take too much damage your gas mask will take damage as well and eventually break and you’ll have to find a new one. This is no good when there aren’t any around, and sometimes you won’t see one for 2-3 levels. Regardless of these issues, the game is still fun and exciting to play.
The best part about the game, however, is the atmosphere. Boy is this game scary! Turn off all the lights and you’re in for one scary treat! Just the way the game is designed with all the scary lighting, creature design, and the feeling of being alone. A lot of the times you are all alone and it really makes you cautious and thinks before you make any moves or enter any rooms. The sound design is superb, and the graphics look amazing. This is by far the best part of the game along with originality of the weapons. The main character is very generic as well as some other characters, but there are a select few that you will get attached to. Having a Russian language track option makes the game more authentic, but the English voice acting is just as superb.
All in all Metro 2033 is an excellent game for FPS/survival horror fans, but don’t come into this game thinking it’s revolutionary per se Fallout 3. There are even some choice elements thrown in here such as helping a kid, but they are only a few and I wish they would have dwelled on this more. You should really only pick this up if you are into atmosphere and story otherwise stay away.
NEW COPY: For a certain amount of time copies will include a code for the automatic shotgun that you can pick up midway through the game. This shotgun is awesome and is faster than the double barrel, and will soon become your best friend.
Silent Hill 4 is a continuation of the long-running Silent Hill series that started on the PlayStation way back in 1998. As a kid I remember how incredibly horrifying SH was, and how ridiculously hard the puzzles were, thus sending the rental back due to complaints of nightmares to my mother. Fast forward to 2004 and we get SH4 that is a mediocre approach to the amazing survival horror series. For some reason, Konami changed everything for this game thus making it less fun and a MAJOR chore to play. You play as Henry Townshend who wakes up in his apartment one day with the front door chained up. You walk into your bathroom and there is a hole in it that is a wormhole to these creepy SH worlds. You are following murders of a man named Walter Sullivan and must release his soul and find out why he’s killing all of these people. The story is very interesting yet there are little cut scenes and very little dialog so most of the story is told through diary pages and memos that you pick up which is actually kind of bland and boring (and lazy on Konami’s part).
SH4 is very strange in a sense that the game uses an initial gateway between levels and you travel back and forth to heal, save, and unlock the rest of the worlds. After you finish the world you get warped back to your apartment room 302 and you are free to roam around. This is in a strange first person view and you can save (this is the ONLY save spot) and dump stuff into your trunk for later storage. You only get about 10 slots in your inventory so going back to your apartment via red holes is essential. While this isn’t so bad there’s so much backtracking and repeats of levels it will make you sick. While you’re in a level you wander around in the same SH fashion picking up strange objects and using them in puzzles. The only problem is that the memos that give you the puzzles are so unbelievably vague that you will have almost no idea what to do unless you wander around aimlessly just trying everything out. Most SH games you do this, but it’s pretty obvious where to go if you use a little bit of brain power you will get it. In SH4 things are so NOT obvious that you will completely miss it.
This is all tied together because SH4 has the worst level design ever and that is just paths that lead to nowhere. You will wander around hallways and go up and down ladders that lead to dead-end rooms or send you back to places you don’t recognize. Not only this but if you miss certain items (like the Swords of Obedience) the “boss” later on cannot be fought and there’s no way to go back. Thanks to the whole gateway system if you missed an item you can not go back unlike past SH games. There are four worlds that you must complete by finding a placard at the end of each level. In SH fashion you must complete weird puzzles by putting the right pieces in the right places and this is figured out by memos you pick up. Like I explained above they are so vague you can’t really figure out what to do except looking through a walkthrough.
After you complete the world you go back to your apartment and look through the peephole in your door and read all these pages to advance the story. After you complete the fourth world everything changes and your room becomes haunted. You must use Holy Candles that you find throughout the world and place them down in front of these demons on your walls to rid them before they kill you. I found this extremely annoying and a pointless gameplay element which just makes this SH game very weird and a bad departure from the series. After completing these four worlds you open up another whole your washroom (yeah what?!) with the four placards you go BACK through these worlds again trying to find God knows what, but the levels are continuous and you don’t get warped back to your apartment (thus not getting healed). I found this really annoying and very boring since I just spent Hell in these worlds and I have to go back?!
Now the boss fights are really stupid since they aren’t traditional SH bosses they just look like regular enemies and you must hack away at them till they fall then stab them with that Sword of Obedience I mentioned. This is both boring and stupid since if you miss a word you just have to run away from this boss until you finish the level. Now if I should mention improvements the combat is actually really great since you just lock on and whack away. You can charge attacks, but that’s about it, but if you play on a harder difficulty you’re gonna be SOL because the game can be extremely tough since they throw dozens of enemies at you at times. The only weapons in the game are melee weapons and a pistol and revolver…yeah lame where’s the shotgun? Halfway through the game, you have your neighbor, Eileen, following you around everywhere and this is extremely annoying since you can’t leave her behind and she hobbles on one leg so she’s very slow. She has to be near you before you go through doors or you leave her behind. This was a HUGE gameplay mistake and it’s probably just as bad as the level design.
Now the only thing I haven’t mentioned is the scary factor…is it as scary as past SH games? The answer is no. The enemy designs are a little creepy, but not out of this world terrifying like the past SH games. Are the levels creepy? Not really. Sometimes you’ll see something weird in the background, but you won’t really notice it. The atmosphere is a little spooky, but nothing that’ll make you crap your pants. The past SH games scared the living Hell out of me, but SH4 didn’t really do much for the scary factor. I feel SH4 is really toned down and Konami tried to do something new and failed at it. The siren doesn’t even go off in SH4!! C’mon…If you played the hell out of the other SH games then go ahead and pick this up at bargain bin price, but don’t expect a whole lot.
Boy do I love this game…actually I hate this game and love it at the same time. This is probably one of the best looking DS games out there right now with this FPS survival horror running at 60 FPS it’s fast, smooth, and very creepy. Yes, the game is actually creepy kind of like Silent Hill creepy. The game is full of weird monsters, mind-boggling puzzles, and creepy atmosphere and ambiance.
The game controls really well, but the actual size of the DS makes your wrists cramp up and go numb all the time. If you’ve played Metroid Prime: Hunters then you know the whole set up, but if you haven’t then I’ll tell you. You move your reticule around with the stylus so this feels real and also makes things a lot easier (yeah PSP!) while you move around with the A, B, X, Y (if you’re left-handed) or the D-pad (if you’re right-handed). You have your inventory right under your health bar (which is your heart monitor) so you can just touch the weapons you want on the fly and this makes combat easy and fast.
While the gameplay is pretty straightforward (double tap B or Up to run) you just run around shooting the weird monsters and solve the annoying puzzles. Yes, I said annoying because the hallways all look the same and it’s easy to get lost in the labyrinthine buildings and hallways with a terrible map and no sense of direction. This is not good since your wrists are cramping and going numb while you hold it in 20 different positions. The map is just a bunch of lines with yellow dots for doors and there’s no way to tell where you have been. You can write on your notepad and leave notes, but this proves useless for the map and only good to jot down clues and codes for keypads.
The whole level design is just stupidly annoying with fallen over vending machines, desks, chairs and anything else a hospital has blocking hallways and doors so you have to find your way around EVERYTHING. Since you lose track of where you were last you’ll tear your hair out because of the retarded save system and this kills the whole game. You’ll spend a good 20 minutes on one level and then die because there are 10 enemies coming after you and you only have 3 bullets. Dying forces you to restart the ENTIRE chapter all over again even when you at the boss fight at the end of the chapter. I really tried loving this game since I absolutely adore survival horror games and I’m very very forgiving with them (read my Alone in the Dark review) so I suffered through 5/16 chapters. The thing is it wasn’t so bad until I picked up the game again 4 months later and realized why I stopped playing…the retarded save system.
I also really hate how ammo is so scarce in the game when there are so many enemies to fight off; this and the fact that enemies respawn when you re-enter a room so all the ammo you saved up for the boss are now spent on enemies you killed 4 times already. I don’t know what Gamecock was thinking, but they must not play survival horror games much. Survival horror games need to have really good maps, a way to save clues, no respawning enemies, and a good save system. The whole point is to “survive” so you have to scrounge what you have around you. This game really shows how to NOT make a survival horror game, so please just consider this before even renting this game.
What made me actually want to like the game is that it looks so amazing and plays so damn well. The game is very creepy with eerie music, spooky sound effects such as babies crying, water dripping, doors creaking, lightning, thunder, rain pounding on roofs. The game is also very dark so you need your trusty flashlight and this is where the “Doom 3 meets Silent Hill” aspect comes in since you can only either use your flashlight or your gun. Since the DS isn’t very powerful there’s a black “fog of war” all around you so when you turn your flashlight off for some reason you can only see 2 steps in front of you, but your flashlight can illuminate a 30-foot hall. This is actually a hardware fault and nothing on the developers, but you really don’t even notice it. The game’s monsters are very creepy with zombies that have their chests open up an shoot poison at you, weird creepy things that crawl around the ceilings, nasty slugs that give out high pitched sonic screams, really freaky bosses that I can’t even be to describe, there’s blood all over the walls, broken windows, papers, books, and whatever you can think of thrown everywhere so the whole place feels deserted and you feel like your all alone.
I don’t remember much about the story, but I do remember that you wake up in a hospital and you are trying to find your way out so it has a Silent Hill feel there. The game also has highly detailed textures and great lighting effects (as I’ve described) like lights (and your flashlight) flickering on and off, and there’s lots of detail in everything. Puzzles are solved by finding papers and clues as to where to find keys, codes, and even solving certain random puzzles to open boxes, doors, etc. If you want an idea of what the puzzles are like they are exactly like the Silent Hill puzzles we have all grown to hate so you know what to expect. Overall, the game looks and plays great, but the punishing saves system, scarce ammo and health, maze-like hallways, and terrible map ruin this otherwise great survival horror experience.
I was so excited for Alone in the Dark for such a long time that I never thought it would be an (almost) bad game. I don’t want to rag on this game since the developers did try really hard, so as a courtesy I’m going to start with the positives. The first thing you’ll notice are the visuals; they are amazing. The graphics have high res textures, amazing lighting effects, creepy fog, and it’s all very dark and surreal. You’ll be playing as John Carnby who is trying to find out the secrets of Central Park while trying to stop Lucifer from taking over the world through “The Path of Light”.
At the beginning of the game, everything is very cinematic and pretty fun. The game walks you through the “mixing system” where you look in your jacket and mix tons of things together at your will. If you want a Molotov cocktail stick a handkerchief in a glass or plastic bottle, light it with a lighter and BOOM! Hey, you want it to stick to solve a puzzle? Add some sticky tape and you’re good to go. Need to light your way through a dark tunnel but need it landed in one precise area without it bouncing? Add some tape to that, or you just take an explosive bottle and shoot it in mid-air…don’t worry John keeps track of the bottle in slow motion it’s just your job to time the shot.
There are also environmental weapons such as setting 4x4s on fire and lighting enemies up with them, use them to light your path, take fire extinguishers to put out the fire, or you can use them as battering rams to take down doors. While the combination system is really fun it does have its limits, but we’ll get to the downsides later. The next thing you’ll come across will be the combat and there are more downs than ups to this. The one good part is you can use anything at your disposal. While you can only kill the demons (they are pretty damn creepy) with fire there are multiple ways to do this. Have a health spray, or any type or aerosol? Use your lighter for a mini flamethrower.
Another great aspect of the game is everything is seen visually. There are no meters or bars anywhere, so your health is indicated by wounds on John’s body. Bleed too much and you get a timer to find some bandages fast. There are also car scenes, and Central Park is kind of a much Grand Theft Auto type map where you can get in and out of random cars to kill “evil roots” which are a huge pain in you know what to find, but more on that later. What’s really cool is that if there are no keys you can hotwire the car to start it by matching colored wires, so this gives the game a more of an “I gotta hurry and get the hell out of here” type feeling. While these are the main elements of the game there are just way too many downsides.
The physics in the game are busted so everything is either really floaty, really heavy, or just plain wonky looking. Nothing really moves around right in the game and this really sucks since a lot of the game is built around physics. When it comes to combat the game just wants to hate you. While there are very little supplies in the game, to begin with, it’s so hard to kill 8 demons when you only have one spray can. While you can only kill with fire is really dumb since you have a gun, but it won’t kill them unless you pour gasoline on the bullets. I found this really stupid and when you try to kill the evil roots near the end of the game you will go mad trying to use the little supplies you have for the root, yet trying to fend off the demons.
The controls are just really wonky and don’t really work. In the third person, you can only move with the left stick and you swing things around with the right, but the movement is just really limited. This really sucks when an enemy is behind you and you have to fiddle with the left stick to get John to turn around. The driving is also another pain since the physics really suck. You’ll be stuck on the slightest slope or little rock and your car will go flying. Demons can come to rip you or of your car…or rip the car off you and it’s really hard to shake them off. Thanks to the crappy physics you just slightly bump something they go flying off yet they can jump 400 feet.
The controls just feel stiff and sluggish and they aren’t very responsive sometimes, so this makes everything overall harder than it should be. At least the last positive is the voice acting is good, the story is great, and the DVD type skips feature really helps. I can’t recommend this game unless you feel like struggling through this annoying game. It’s worth playing for the visuals, story, and great gameplay ideas, but you’ll struggle more than a smile.
This marks the fourth installment in Johnny Boy’s Quake brainchild. Running all the way back to 1994 Quake was kind of a “palette swap of Doom” and it’s strong point being multiplayer. Quake 4 changes that with an excellent single-player experience. Unlike Doom 3 Quake 4 is more of an “on rails shooter” where it guides you through a lot of scary and tense scripted events. These work for the game and separates it from its brethren. You play as Kane who is a soldier that has to help stop the Strogg invasion by destroying them at their core; the Nexus. As you make your way to the Nexus you can pick up a ton of cool weapons, upgrades, and even turn into a Strogg yourself. The weapons range from your piddly blaster to a dark matter gun. You have your railgun, a nailgun, shotgun, lightning gun etc.
Throughout the campaign, you can unlock upgrades for these weapons like clip extenders, scopes, and extra damage. This lets you easily change your strategy around and what gun works in what situation. The game has some pretty neat enemies types ranging from Grunts that rush you with their bulky body or Berserker’s who are all about melee. You have floating enemies that shoot rockets at you, you have giant spider robots, you even have massive Strogg with shields and railguns. These are all gruesome looking enemies that are both terrifying to look at and really fun to fight. The game sports great AI with enemies dodging your shots and ducking behind cover. Each enemy has to be taken care of differently, so you have had five weaker enemies and two guys with railguns. You take the five weaker ones out with a grenade or a rocket then deal with the railgun guys with your dark matter gun, or you can shoot rockets at their feet. This allows you to create a strategy that works best for you. I just really love the atmosphere Quake 4 delivers. You’ll walk through rooms and lights will dim and enemies will run across corridors, your teammates will get dragged off and tortured, and there are also some really cool vehicle sections. You either mount a machine gun, drive a tank, or a mech. All handle really well and these sections are both fun and challenging. This is a nice change to Quake which has always been on foot.
Now when it comes to multiplayer the game is fun, but nothing really special. What doesn’t help is no one is playing online (which really sucks) and the one map I did play was really boring. The game does have a lot of downfalls though. The game does have major frame rate issues but isn’t as bad as what people say. It only bothered me a few times in the game. The graphics are really good yet the Doom 3 engine is really dated and can’t be pushed any further. While the game does have weapons upgrades and vehicle sections the game still feels redundant and has the dumbest ending ever. So, if you want a good single player experience it’s worth a rental or purchase (it’s less than $10 everywhere) then play Quake 4.
I remember when Doom 3 came out for the PC on 2004 and it looked astounding. Compared to today it’s a bit ugly, but it did shine on the Xbox. While, even on the Xbox, it looks dated the game keeps a constant focus on the action. Through the whole 5-6 hours it takes you to beat the game you’ll be on your edge and jumpy.
The graphics engine is exactly the same as Doom 3, even the way it plays. The only additions are a few new enemies such as a big burly guy who has two giant cannons on his arms and head, Vulgar who is a bat looking thing that can teleport at you, the Hazmat worker, just to name a few. You also get some new weapons like the Ionized Plasma Rifle (Think: Gravity Gun Half-Life 2), Double-Barrel Shotgun, and a new Heart Artifact that lets you slow down time. These essentially help the game with its extreme difficulty in many ways. You now get a flashlight on a gun! Except it’s on your pistol so it still doesn’t make a difference, but at least you can defend yourself now. You now have to defeat the bosses using the Heart and it also gets you out of a pinch.
The “Gravity Gun” lets you throw back energy balls and what not and this is good to preserve ammo. The story has you playing as a clean-up crew for what happened on Site 1 two years ago. You discover the Heart and you have to return it to Hell. While there are very little cut scenes in the game and the PDA files aren’t as interesting as in Doom 3 you’ll mainly just play for the action. Another note is that NO ONE is playing this online. I tried connecting three days in a row and not one person was playing. So if you just want a great fun single player game then pick this up. I also should mention the game has backward compatibility issues with the Xbox 360 such as movies in the beginning not skipping and some slowdown.