Fight sticks are usually the only way to go when it comes to 2D fighting games. Mortal Kombat has finally started creating its own, and this bad boy is almost flawless. The components are Suzo-Happ, which are top-notch, and the thing feels like a piece of an arcade cabinet. The buttons have that lightning-fast spring, and the joystick snaps around like you would expect. The layout is just like that of Mortal Kombat cabinets, with the 5 buttons (think of a 5 on a die) and the Run button, which you can tap with your thumb. The buttons are big, and you can hit each one by just rocking your hand around and quickly slapping the buttons.
The Home button, Start, and Select are up top, along with L2 and R1. The stick is designed for the Mortal Kombat Arcade Kollection and needed some re-mapping for Mortal Kombat (2011). I did feel like I was ten times better at the game in MK (2011), and I could pull off moves a lot faster on this thing than I could on any controller. My win/loss ratio was boosted after using this thing.
The cabinet’s cosmetics are gorgeous, with the classic MK1 design on the front and soft velvet padding on the bottom for your lap. You can connect any mini-B USB cable to it, but I just wish it were wireless. Nothing can really beat this, and it is probably the best home console stick I have ever used. This also works for other fighting games but may need some re-mapping. I also had trouble pulling off X-ray moves in MK (2011) because the L2 button is up top, so I had to take my hand off the stick to do this. Other than that, the stick is perfect, and everyone should get one. Be warned, though, because these are limited, with only 6,000 produced (I have #1,069). The stick is very expensive, running at over $200 at most places, so this is probably for hardcore MK fans only.
Most third-party controllers are usually never good. Power A did a great job with this officially licensed (by DC anyways) PS3 controller. While it looks a bit cheap, with some areas not coming together smoothly and seeing a few uneven gaps, the controller feels good and has a few nice features. For one, the thing lights up with seven different colors that you can change with a push of the button. All the regular PS3 buttons are here, including the Home button, plus there is a battery indicator button that lights up the quadrants to the left of the top row of buttons.
The overall feeling in your hands is great, except that the shoulder buttons are a bit closer together. People with huge hands will not like this. It has kind of a triangle shape, and the ergonomics are great when wrapping your fingers behind the controller to grip it. The sticks are laid out like the Xbox 360, which I prefer, and they are just tight enough for the perfect sensitivity range (which is really important for shooters).
Overall, there are a few problems, such as the top buttons being too close to each other, so you have to look down to press Start and Select. Several times I didn’t look and hit the color change button instead of starting. I also like how it’s wireless, but it doesn’t use Bluetooth, so you have to use a dongle in the PS3 USB slot. That also means no turning on the console with the controller, but it does have an on/off switch to kind of make up for it. The battery lasts a long time, so no issue there, but if the controller didn’t look as cheap as it does, the top buttons were spread out more, and this thing used Bluetooth, I would say it was perfect. For what you get, this is a great controller for Batman fans.
The Uncharted series is really interesting because it was a skeptical Tomb Raider/Indiana Jones knock-off during E3 2005 when Sony showed it off as a new IP for the PS3, but everywhere just kind of blew it off and ignored it. Now we’re six years ahead, and Uncharted is one of the most respected and well-liked series in gaming history. Uncharted 3 is a solid roller coaster ride of action, suspense, and excellent voice acting that will really keep you sucked in.
After the events of Uncharted 2, Drake and Sully find themselves in a fight at a bar with a strange woman wanting Drake’s ring. What this ring does and how they get themselves into more trouble will be left for you to find out. The story gives us some history on how the two met as well as the most dangerous treasure hunt Drake has been on. These guys seriously want blood, and they are more vicious and violent than any of Drake’s other adversaries. The story isn’t anything to balk at because there are some extremely harrowing scripted events, and the characters are just perfect, and you get attached to them even more because Naughty Dog brought out a new level for each character (especially Drake) for this big finale.
The game is mostly the same combat-wise, with cover, lots of guns, and explosions. There is a great variety of guns that we love in the series as well as a few new ones, but combat still has a few issues, like snapping into cover doesn’t always work, and the game is extremely hard with way too many enemies like in the previous games, so this has never been addressed. You will die dozens of times during certain scenes, and I really wish they would have fixed this and made it more reasonable and not so difficult. The stealth sections are still poorly designed because you have no idea where to go, and there are too many enemies to sneak past or take out silently. One area will be choked up with enemies, and if you kill one, the next will see you because he’s just a few feet away.
Despite the combat being the same, the hand-to-hand is improved and is a blast to use thanks to great animations and quick counters to knock these guys flat. The platforming and climbing are the same, and that’s a really good thing. Cleverly laid-out levels are really fun to explore because you never really get lost. But what is special about Uncharted are the unique puzzles that span entire levels and are even bigger in this game. They are a little easier to figure out only in the sense that the clues you get can actually be used like they should, unlike in the last game, where the puzzles were almost impossible to figure out. Each puzzle is completely different from the last, but there aren’t as many as in previous games because this one is cutscene-heavy, and there is a better balance of shooting, puzzle-solving, adventuring, and cutscenes, so the overall flow is more natural.
Of course, the best part about Uncharted is the scripted scenes, and these go way over the top with horseback riding, combat in the air while trying to get on a plane, a battle on a sinking ship, and just a whole bunch more that make the game feel like a blockbuster movie. This was my favorite part of the whole game because it just sucked you into the experience like most games can’t, and I really felt the situations and the danger Drake was in thanks to clever camera work. The visuals are probably the best the PS3 has seen (better than Killzone 3, Resistance 3, and I daresay may be better than God of War III). The huge open landscapes are just riddled with ridiculous detail that I didn’t think the PS3 could even do. Beautiful lighting, high-resolution textures, and the animations are so detailed, with Drake tripping over himself and putting his hands on stair rails, so this makes the entire game feel organic and fluid.
Uncharted 3’s multiplayer is also a blast, with unlockable characters, guns, and other goodies to keep you playing. I really like the multiplayer, and the style works great, but of course, it’s nothing to break the ground for online shooters. Co-op single-player is a welcome blast, so the whole multiplayer suite involved helps sweeten the already great package. Uncharted will be remembered by myself and most gamers who appreciate an excellent game. The third entry is the perfect ending to an amazing trilogy.
Collector’s Edition: If you want to spend the extra $40, then you will be treated with everything coming in a beautiful chest (it’s heavy cardboard, unfortunately), as well as a replica of the ring, a belt buckle, and a 6″ figure of Drake, plus special packaging for the game case. The whole collection is beautiful and very well designed, but this is strictly for collectors, and people who aren’t really hardcore fans of the series should probably pass this up.
Game of the year is the hardest of them all. What makes the game of the year? Everything must be almost perfect, well balanced, epic, have a great story, characters, mechanics, graphics, and everything that makes up a game must be amazing and better than the competition. I wish I could have picked more than one because there were so many amazing games this year.
Skyrim actually wasn’t my first choice. It won because of how grand in scale the game was and the attention to detail that only a few games this year did. Over 100 hours of gameplay, unique characters, a grand story, beautiful graphics, lots of customization, and a gorgeous soundtrack made Skyrim come out on top of the entire pile. Skyrim is a special game in the sense that no other RPG or game can do it.
Shooters tend to be the most criticized category because they are usually all the same and don’t do anything new for the industry. This year some awesome shooters and not all made it on the list. This year saw some shooters that pushed the graphics cards on PCs, showed some astounding multiplayer, but most lacked in good stories. That’s usually what is looked for in the shooter category is mainly a good single-player campaign.
This was a tough one but Gears 3 topped them all mainly due to a good single-player campaign and an amazing finale to an already wonderful story. The multiplayer may not be as groundbreaking, but it’s the overall cohesive and well-balanced campaign that put it at the top. With great characters to follow and some truly awesome weapons to shoot you just can’t put the game down, and that’s what you want in a good shooter.
This was a strong year in fighters with lots of great comebacks. What makes the top fighter stand apart is a great cast of characters, smooth and responsive controls, but most of all a great fighting system. Stories tend to take the back seat in fighting games, but online multiplayer is also important.
Before you go off saying this won because I’m a die-hard MK fan stop right there. There have been past MK games that didn’t deserve the best fighting game. It wins this year because it is true fan service and brings the series back to its roots. This year saw a lot of remakes, but Mortal Kombat gives us great visuals, all the characters we loved from past games and brings it back its 2D roots which are when the game was strongest. Smooth and responsive controls as well as the great fighting system we grew to love, and a bevy of fun modes are what makes Mortal Kombat come out on top.
Role-playing games tend to be heavy hitters but focus on the story and characters more than anything. A unique combat system is something that usually sets them apart, but nowadays the world you explore is also the character. There were some outstanding RPGs this year, and I wish I could choose more than one top contender, but they all deserve merits. This year’s RPGs saw some great world explore to explore as well as excellent characters.
This was probably expected. The Elder Scrolls series is huge and the world of Skyrim is even bigger. With great visuals and tons of areas to explore, a great overarching story, fun combat, and lots of perks and ways to customize your character and level up it can’t be beaten. The music, voice acting, characters, and attention to ultra-fine detail is something that Skyrim offers that most RPGs can’t. This one will go down in history and will never be forgotten.
Puzzle games must have good puzzles, and that’s just to start. Usually, the puzzles have to be unique and have mechanics that differ from other games. This category didn’t see much action this year, but there were a few great ones. Every game this year created a unique way to solve puzzles, as well as deliver charming stories and characters along with them.
This really wasn’t a fair category this year. Portal 2 easily beats out anything else with its amazing characters, story, voice acting, and who can beat using portals? What makes it different from the last game is everything. Introducing new gels, a longer campaign, and varied environments make it a whole new animal. The game also featured super fun co-op multiplayer and just flowed perfectly with very creative puzzles.
A great platformer must charm, be fun to play, and have some great mechanics. This year didn’t see too many good platformers, but the ones that were good were damn good. Most platformers have a problem being unresponsive, sloppy, or just not fun at all. Great controls, some very fun puzzles, challenging combat of some sort, and even a memorable story help.
Rayman won this year due to how beautiful, passionate, and charming the game was. Not only was the game chock full of smooth animations, fun combat, and a memorable story and characters, but it was a reboot of a franchise that has been doomed for almost a decade. Rayman will leave you smiling and wanting more when you’re done and that’s exactly how a platformer should be.
Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…