The atmosphere in a game is the overall immersion you get. You have to believe you are in the game and that the whole world is real, but also feel a part of it. There were a lot of games that pulled off some great atmosphere this year, so this category was tough. Most of the atmosphere this year was focused on realistic or futuristic settings. These were the best of them all.
Assassin’s Creed III really showed off the American Revolution and colonial times. The game really made you feel like you were there. The Frontier, Boston, and New York were both well designed as well as the costumes, accents, objects, and even the hunting! You just felt like you took a trip to the past. This was a tough choice over The Walking Dead, hell, all the games in this category were hard to choose from. This won due to the attention to detail and mainly because it is a setting and time period rarely explored in games.
The Best Music award goes to a game that delivers emotion, atmosphere, and tension through the game’s soundtrack. Whether it be orchestral, licensed, or anything else it must feel just right. There weren’t many games with great soundtracks this year, but there were a few. These were the best, but only one comes out on top.
Journey comes out on top because of how rich and powerful the score is. It reminds me a lot of Skyrim, and hey, it was up for a Grammy! Journey is not only a very unique game, but the soundtrack pulls you in and provides feelings and emotions on top of the visual experience. Mass Effect 3 was very close, but the epic space battle music doesn’t compare to this masterpiece.
Liberation is probably one of the most anticipated games for Vita, right next to Uncharted and Mortal Kombat. Like both of those games, it doesn’t live up to their console counterparts or everyone’s expectations. Liberation is probably the most disappointing of the three, but it is still a solid game. The problem with Liberation is that it is sloppy and felt slightly rushed to meet the Assassin’s Creed III console release. Aveline is an excellent protagonist and a very interesting character, but the narrative is very confusing and just feels slapped together. It only makes sense, or gets interesting, towards the last two sequences of the game.
Like all the other portable AC games, Desmond Miles doesn’t make an appearance in this game. You just started out as Aveline in New Orleans before the American Revolution started. New Orleans is occupied by the French, and the Spanish are busy selling slaves from Africa and trying to take control of New Orleans. Aveline, being a slave herself, is now freed by her stepmother but joins the Assassin Brotherhood by a leader who lives in the Bayou to free these slaves. This sounds very interesting, and it is, but it lacks the expansiveness of AC3. The story is very short, and it doesn’t allow enough time to tell a rich story. The side characters are forgettable, and Aveline barely gets enough time to really show her personality. I was highly disappointed with this, but the disappointments don’t end there.
The game is mostly like AC3, in terms of combat, animations, the control scheme, and whatnot. There are some Vita-specific features, but they fall flat. You pickpocket by zooming in on the character and running your finger down the rear touchpad; this makes it very cumbersome. You can open letters by pinching the top of the screen and sliding it, but it doesn’t work as it should. There’s even a weird puzzle thing that uses the Vita’s camera by holding it up to the light at a certain angle and turning a dial on the touchscreen. This also doesn’t work like it should and is confusing.
Combat is the same as AC3 and thankfully that hasn’t been broken. The combat system is very fluid and just feels so good. However, your assassin recruiting abilities are now gone. You have to use them in the world by interacting with an NPC and starting that ability. I really didn’t like this. Aveline has a couple new weapons, like the sugar cane machete and whip she can use to swing around some ledges. She has a pistol, as well as a blowpipe and parasol gun! The weapons are really neat and work well within the setting. Aveline can also use three different personas, which are an assassin, a lady, and a slave. The lady can’t climb around anywhere, but it is good for bribing certain soldiers to get into areas you need and blending in with certain crowds. The slave persona can blend in with slave workers, but the assassin has all weapons available but always has a minimum notoriety of level 1. The problem is that these personas are only useful during the main missions, but each one has a certain collectible that only that persona can get. Other than that, these personas feel useless. great idea, but not fully fleshed out.
Another issue is the world you’re exploring. The Bayou isn’t a fun place to be because you wind up swimming 70% of the area or being forced to climb around trees up top. Hunting was completely removed from the game, and the only animals that attack you are alligators. The game just feels very small in comparison to AC3. Let’s talk multiplayer. Don’t expect the addictive and excellent multiplayer from AC3. Instead, we get a cop-out of a strategy board game that is extremely boring. It requires 5% user input, and the game does the rest. You choose a faction (Abstergo or Assassin), pick your closest location on the map, then tap the icons of the opposite factions. You send off NPCs to fight a roll of the dice. Very boring and will keep you interested for all of 5 minutes. This is just like the assassin recruit missions in AC3, but used for multiplayer. There is nearly zero interaction with other players.
As it stands, Liberation is disappointing with its sloppy design. The story is confusing and not very interesting until the very end. The story is very short, the side missions aren’t very interesting, and the multiplayer is an absolute bore. The game is a fun weekend rental, but nothing more. I hope to see Aveline again, but the developers need to take more time. At least the game looks fantastic and is a huge technical feat for all portable games. It looks very close to the console games in terms of quality, but I know the Vita can do better still.
This is such a strange game, and to this day, I never got it. I tried out the original game for PS1, and it wasn’t very good. The whole game is about sprinting around really fast, shooting things, and jumping. The problem is that the gameplay feels so old and outdated that it isn’t worth playing even today. The HD graphics look nice, but there are areas that look like the developers just stretched the textures out.
I won’t even begin to explain the story other than Kurt is sent off to Canada to find a remaining mine crawler and is captured by an evil guy named Schwing Schwing. Yeah, I know; I won’t even bother. The game does have some good dialog and humor wrapped in it, but you have to get through the dated gameplay first. Kurt can run at about 50 MPH, and he is shooting everything on the site. He has his trusty parachute to glide and his sniper mask/face, which has different types of bullets. These range from grenades, bullets, and lock balls, which control doors as well as others. That isn’t the issue. The problem is that the entire game feels the same. Running around with floaty physics, lobbing grenades into small holes that are a pain to hit, and killing tons of enemies while scooting around. It gets boring after the first level.
You can play Max and Dr. Hawkins this time, but Max is even more mundane than Kurt. He has four arms, so you get to use four guns, but it isn’t much different. Dr. Hawkins has a complicated weapon-making system you can use for him, so maybe his levels are the most interesting. I honestly couldn’t stand more than a few levels of this game. I was really hoping MDK 2 was much different from the past game, but it is nearly the same.
The HD graphics look better, as do the new character models. Most of the textures look like they are just stretched out and weren’t redone like the character models. This isn’t the remake I was hoping for because the physics are still really floaty, and you feel like you’re skating on ice. The game just really feels 12 years old, and it shows in the gameplay. It doesn’t help that there is no native gamepad recognition like most PC games these days have. You have to map the controls yourself, which is a serious pain and takes a lot of tweaking. The resolution also stinks because it isn’t on widescreen. This was a lazy port, or it looks like they only went halfway and released it.
Is there any reason to play this game? If you like old-school shooters and platformers, then go ahead, but this game is pretty dull. I really tried to like it, but the only thing going for it is the humor and wacky story. The floaty platforming, poor HD upgrade, and gamepad mapping just made me give up on the game. I hope there is an MDK 3 and everything gets updated, but until then, don’t bother unless you love old school.
The Mark of Kri is a curse passed down from generation to generation, and each firstborn child bears the mark on their skin. There are six at all times, but some crazy guy wants to kill off the curse or something like that. The story isn’t explained very well and is not very interesting. The Mark of Kri’s strong points are its stealth, but it has sluggish combat and camera issues galore. It may have been pretty good ten years ago, but not today.
The game is very linear, with usually only one pathway to follow. You have a bird that is your companion that you can send off to certain points to scout ahead for you. This is mandatory; otherwise, you will be fighting off tons of guys all the time and dying. Once you use Kuzu to scout ahead, you can plan an attack. Use stealth by sneaking up, buckling against walls, or dropping down on enemies. You use the right analog stick to sweep a beam around that assigns a face button to an enemy; that’s their attack button. You can stealth kill two enemies by starting the attack on one and then pressing the buttons shown above the second enemy. Sometimes you need to distract guards by shooting bells with your arrow, scaring animals, and other things. This is pretty fun, and finding the right path through enemies can be fun. It is the actual combat that is sluggish and troublesome.
The right analog stick should have been used for camera control in this game because it gets lost all the time. It never focuses on enemies like it should, and it takes forever to sweep around. The combat is okay when there are just a few enemies, but later on, in the game, 15+ enemies will surround you. You get better weapons like the axe that can lock on up to nine enemies, but this whole lock-on business just doesn’t work. I would rather control the camera and have a more fluid combat system that way. The reason why I died so much was that Rau would stop and rub his head, trip constantly, bang his weapon off of stone walls, and get it stuck in wood, and this was frustrating. In the meantime, you are being hit and dying while all the unnecessary animations are playing out. Once you get surrounded or trapped, you’re dead. Backing out is impossible because once you unblock, you get bombarded by attacks.
If that isn’t enough, the save system is annoying. There are no save points, just save scrolls. You have to find these, and they don’t carry over to the next level. The same goes for max health upgrades. You will end up using your save scrolls or squandering them because you want to save a hard part. Another issue was using the bow. Aiming at enemies takes forever because you have to wander around the enemy until you get a lock on, and if the enemy is too high up, you have to fiddle with it until you hit the enemy. Not fun.
The graphics are just average, even for back then. The game is only 6 levels long and can be beaten in about 4–5 hours. The story is underdeveloped due to its short length, and you won’t care about any of the characters. The combat has sluggish controls, and the whole sweeping lock-on system is a terrible idea and doesn’t work right. The camera has a lot of issues, and the list goes on. For just a couple of dollars, this is a decent stealth game, but be wary of all the problems.
Zombie shooters are very popular these days, but surprisingly, not a lot is bad. Dead Nation is a top-down shooter that has you blasting zombies away as a lone survivor during a zombie apocalypse. The story isn’t anything original, but the action will test your endurance with waves that come in the hundreds.
All your weapons are equipped with a flashlight, and this is the only thing that allows you to see what’s coming up to you. Zombies range in different sizes as well as really large ones that can kill you in a couple of hits and take a lot of bullets. The levels are very linear, with rubble blocking your way, but the whole point is to score high and get as much gold as you can to upgrade your weapons. You can find this in containers, on the backs of cars, and even in large chests. You will need to upgrade your weapons often, or you will never make it through the game. There are a lot of upgrades, and you won’t buy them all in one playthrough.
The levels are broken up into checkpoints, and in these safe areas, you can upgrade your weapons and swap armor that you find. You can upgrade the ammo capacity, clip capacity, damage, reload speed, firing rate, and other things. Each upgrade costs more, but it is necessary to upgrade as much as you can. You have items that you can throw, such as dynamite, grenades, flares, molotovs, and mines. The zombies become attracted to bright lights and loud noises, so these items can give you a lot of breathing room. Even shooting cars that have alarms can wipe out dozens in an instant. The same goes for barrels and other items that explode.
Enemies get tougher as you go on, but there are also “arenas” on some levels that can be really tough. Hitting a switch to wait for an elevator or a large bridge to expand can be very noisy, so you will have hordes on you while you wait. These can be the toughest areas because you need to use your weapons wisely. Use your rifle to pick off zombies when the numbers are low. Use your shotgun when you have zombies filtering through a choke point. The blade launcher will slice through enemies until it hits a wall, which can take out entire hordes. The game is extremely fun, with lots of gore and great graphics that make the whole game tense.
Of course, this game was designed with co-op in mind, which is the most fun and the easiest. Going through solo is really tough, and levels tend to stretch a bit too long. Dying really stinks because you can very easily get set back to the last checkpoint, meaning you have to fight through the same hordes over again to get to where you died. This is probably the worst thing about the game, but once you play enough, you will get good and learn what weapons are best to use.
Overall, Dead Nation is a fun PSN game that will give you a few hours of tense zombie shooting. This game will really test your endurance because it never lets up. Once you think you are safe, hordes of zombies come at you from all directions. Grab a friend and play this during a long night, and you are bound to have a lot of fun.
Dead or Alive is one of the longest-running fighting games, dating back to the PS1 era. It is also one of the fighting games that probably adds the least amount of features or changes through each sequel. DoA 5 doesn’t really add much, so fans of DoA 4 will be a little disappointed here. The fighting system is nearly unchanged, and all you will notice from the beginning is a new story and a graphical upgrade. The game looks pretty good, and there’s a long 65-mission story, but is it worth the $60 purchase if you are just happy with DoA Dimensions or DoA 4?
The only new additions to the fighting system are the Cliffhangers and the Critical System. Both are underwhelming and just add to the already complicated fight system. However, it is more enjoyable to button mash than other fight games that rely on things like jump canceling, jump this, cancel that, etc. DoA is based around a triangle fight system that is based on holds and counter-attacks. This means you have to be quick and read your opponent’s moves; most fighting games aren’t like that. This is also a problem because predicting moves is very hard in this game, and having counters and holds for high, low, and mid strikes is just ridiculous and creates a very high learning curve that will turn most new players away.
The critical system allows you to do extra damage when the word pops up on the screen; when it turns red, you can do even more damage, but the timing for this is a serious pain. You spend more time trying to read and predict all this stuff than just button mashing, which is a lot more fun. Some fighting games are more fun when learning the moves and the fighting system (Mortal Kombat, Marvel vs. Capcom), but Dead or Alive isn’t. You have to focus less on the fight and more on the animations and things that pop up on the screen. I spent hours trying to learn all this, but in the end, I just resorted back to button mashing, which I felt more confident in.
Cliffhangers are cinematic events in which you power blow (a super-powerful charged attack) into a certain danger zone and a quick-time event comes up. This was fun, but it is hard to figure out the special Danger Zone in most stages and leads right back to that issue where you are distracted from the actual fight. DoA 5 just adds too many distractions, but for people who don’t mind (probably hardcore fans), then you may like these new ideas. Despite all of this, the fighting system is very fun and fluid and is all martial arts, with no fancy fireballs or magic attacks.
The story mode is back and is pretty well developed, but it is confusing for newcomers. You had to have played past story modes because they pick up after each other. Kasumi is just trying to stop Alpha 152 again, and the Mugen Tenshin clan (Ayane, Ryu Hayabusa, and Hayate) are after her. In the meantime, Zack is trying to recruit people for Dead or Alive 5, and most people will find the story mostly uninteresting. It is better than most fighting game stories, though. The graphics look great and pretty much push the consoles to their limits. There is a new dirt and sweat feature added to characters, but you can only guess why. Dead or Alive is 70% female fighters with large breasts that jiggle with every move in very little clothing. This isn’t a bad thing because most of the characters are well known and very well developed, with unique personalities. One of the features in every Dead or Alive release, for me, are the new costumes I can unlock in the game because they are so well done and make the women look even more beautiful.
The story mode also has bonus missions, but after halfway through, they start becoming impossibly difficult. Dead or Alive isn’t really a combo type of game, but pulling off 7 and 10-hit combos can be a serious chore. Online modes are fun as always, but most players will get discouraged by the good long-time fighters. This just proves that you must master the triangle system because once you get locked into a combo, you’re stuck. Health bars deplete quickly in this game, so fights can last only a minute or two.
Overall, DoA 5 doesn’t bring much to the table to call this a true sequel—graphical upgrades, a new story, and just a couple of new additions to the fighting system—but they hamper it down. There are also no new characters, just a few cameos from Virtua Fighter. Plus, the stages are actually pretty boring. Construction site, a street, and a Japanese house. Yawn. DoA 5 is solid and fun, but wait for a price drop.
Silent Hill has had a rough patch, and I thought Book of Memories would change this. The game seems really great at first, and I like the idea of the series branching off for the first time into a different genre. The dungeon crawling path works well for the series, but it is poorly executed here. The first few levels are fun, but later on, they repeat the same way over and over again. The game doesn’t feel much like Silent Hill at all except visually, and I promise you there isn’t a single scare in the whole game.
The story is paper-thin, in which a man or woman (you get to create a character with a very weak customizer) gets a strange book for their birthday from the mailman seen in the last terrible game, Downpour. It is full of memories, and you decide to go inside and change them. That is pretty much it. The story is barely delivered through notes and scattered audio clips. Silent Hill is known for good stories that are at least confusing but not boring. This one is boring and uninteresting.
The game has a top-down perspective, and you run around levels, opening rooms and completing challenges to find puzzle pieces. Silent Hill is known for puzzles, but these are pretty lame (more on that later). You are safe in the hallways, and each room is random. That is probably the most fun part of this game. What’s in the next room? Some need keys to open, which are found on red-highlighted objects. When your flashlight is on, these objects you can search through are highlighted, and they contain things like ammo, medkits, weapons, keys, and repair tools.
The whole point of the game is to run around, smacking down everything in sight, but this is where the game mainly fails. The weapons are nods to pretty much everything seen in a past game, like the steel pipe, wood plank, fire axe, revolver, sledgehammer, and a few original weapons. The issue here is that they can break very quickly. This made the game extremely tough because enemies are really hard to take down. Even after leveling myself up a lot, I never did much damage. Using repair tools can come in handy, but they are hard to find, and you can’t hold many of them. You can upgrade your backpack more, but this requires a lot of memory residue, which is also hard to come by. Saving up this currency is even tougher because you will be spending it on medical kits and repair tools 90% of the time. See what I mean? This is all a vicious cycle that never ends.
There are RPG elements that allow you to equip relics that increase stats. Leveling up takes forever and doesn’t seem to do any good. The combat itself is boring and stiff. You just mash an attack button until everything dies. The lock-on button is handy for ranged weapons, but blocking didn’t really do much good for me. I felt the combat system should be more refined and intuitive for a dungeon crawler. Maybe add some spell casting? I can’t tell you how tired I was of the game by Zone 11. I just called it quits. One redeeming quality of the combat is the fun boss fights every three zones. You have to use strategy and discover their weaknesses, but why can’t regular enemies be like this? Most enemies are from previous games, and very few are new. I just felt the developers didn’t know what direction to go in—Silent Hill survival horror or dungeon crawler?
It really shows in all the flaws in the game. The puzzles are the same three that repeat over and over. Event rooms are confusing, with zero clues on what to do. Even the karma bar seems useless because picking up enemies’ blood (depending on whether it is light, blood, or steel) will move your karma bar around. It seems pretty pointless, actually. The only way to really enjoy this game is to co-op with up to four players, because the game is really hard. Not to mention the fact that if you die before saving a spot in each level, you have to do it all over again, which is not fun.
Book of Memories has some nice graphics for the Vita; nothing special though. There are no scares to be had, and the same track loops over and over again. The story is uninteresting, the character creator is weak, the combat difficulty is all over the place, the combat system is boring and stiff, and many other elements wrapped in the game just feel wrong and half-baked. I love the idea of a dungeon crawler in this series, but please pick one side or the other. Also, make it scary next time.
Resistance is a series that should have stopped with the third game. The series is really starting to run itself into the ground because it ultimately fails to fix issues with previous games or add enough content to deem it an individual sequel. Burning Skies is a bare-bones Resistance sequel that doesn’t really add anything new or interesting to the series. The multiplayer is average, and as it stands, Burning Skies is only good as a weekend rental.
You play Tom Riley, who is a firefighter who gets caught in the middle of the Chimera War. His wife and daughter are taken away by them, and he will do anything to find them. Don’t think this is some heartfelt story like Resistance 3, because it isn’t. There isn’t really that much story here because the campaign is extremely short. You can probably beat this in two long sittings, or about 4-5 hours. The characters are uninteresting, and the voice acting isn’t nearly as good as in the console games. The way it sits now, I forgot about this game the second I finished it.
It doesn’t help that there just isn’t anything memorable in this game. It copies everything from the past games and doesn’t do anything new. The only thing new is probably the touch-screen controls for secondary weapons; that’s it. Touching the screen and sliding the circle where you want projectiles to go is pretty intuitive. The Mule lets you slide back on the crossbow for bolts, and tagging enemies with the Bullseye is as simple as pressing the enemy on-screen for a second. I also liked the fire axe melee button on the side, which came in handy. Even dragging grenade icons to where you want to throw them was a nice touch. One thing I also liked was that there was no health bar, so you don’t have to rely on getting health packs; however, you die just as quickly. A few shots, and you’re down! This game carries over the relentless difficulty from past games, which I didn’t like.
You can upgrade your weapons again, but not like in Resistance 3 through use. Picking up Grey Tech allows you to unlock 2 of 6 upgrades for each weapon at all times. Each weapon has three red and blue upgrades, but only one of each color for each weapon can be active. This system was alright, but finding the Grey Tech was a serious pain and isn’t as intuitive as upgrading through use. You can also collect hidden files in the game, but I also don’t care for this very much.
There really aren’t any bosses in the game except the terrible one at the end. Shooting red, glowing objects and being able to be instantly killed in one hit is just unfair. The game, in general, is just seriously lacking any of the huge epic moments from the PS3 games and even the PSP game, Retribution. The graphics are great and some of the best on the console so far, but they could have done more with them. The visual style is pretty mundane and feels recycled from the first two games. The Chimera is all the same, with only 3 or 4 different types that we have already seen. Burning Skies could have been a whole new game on its own, like Retribution for PSP, but instead, it just copied from past games and added a Vita shell around it. This is a great weekend rental, but nothing really more.
I try to be forgiving with games, but there are some that just can’t be overlooked. Red Ninja is a perfect example that has mechanics that are broken beyond reason or repair. The story is the first thing you will notice that isn’t very interesting. You are trying to stop a rival clan from getting a machine gun blueprint from yours to use to destroy their enemies. The beginning cut scene shows your clan using a machine gun to cut down hordes of samurais. Just one machine gun. After this, your leader tells the man in charge of making it to destroy it because it dishonors the rules of engagement. Sure that’s noble, but all this for one stupid machine gun!
You will notice the game is severely flawed in the tutorial. The camera is completely useless, the controls are awkward, the platforming is uncontrollable, and the enemies are stupid as well as generic. The only interesting thing in the whole game is the tetsugen weapon and Kurenai’s panties. The camera is inverted no matter what you do. In the options, you can turn it off, but it becomes inverted vertically instead of horizontally. I constantly had to consciously remember to turn the camera the opposite way I wanted it to go. This is so frustrating during already busted boss fights or when surveying enemy patrols. On top of all this the combat works a little but needs a lot of work. You can use the tetsugen as a melee weapon or throw it from a distance and slice enemies in half. One awesome feature was being able to run around enemies in a circle while one is tethered and trip them down or cut them in half. Good luck keeping all the enemies focused because of that broken camera.
Secondly is the platforming, this is probably more frustrating than anything because you need to do this to avoid enemy detection. You can shimmy ledges, ropes, wall run, and dash around, but the combination of the camera and the weird controls make it frustrating. Wall running consists of you having to be in a dash while running at a wall. You have to continue running while moving the analog stick in the direction you want Kurenai to run. This is ridiculous and unintuitive. A lot of times I had her bouncing off walls because the camera just couldn’t keep up. Enemies will detect you even when you are on rooftops which is weird. Swimming is no better because enemies can always see you and you can only hide underwater while being still. Completely useless. You can use projectiles by picking them up, but aiming them is just too time to consume. There should be some sort of auto-aim for these.
If that isn’t enough for you to stay away I don’t know what will. I got two levels in and just couldn’t take anymore. The camera constantly going berserk and doing its own thing, the stupid AI, weird control scheme, bad platforming, and just overall an unpolished mess. The combat is somewhat saveable, but the camera and controls make this frustrating as well. The game looks pretty good, but in the end, you won’t even care. Not even the sexy seduction kills are enough to save this game. I hope one day this series is revived but needs to be built from the ground up. Just stay away from this pile of garbage.
Try multiplayer. A lot of fun !