Right out of the gate, I have to say that this game is extremely difficult. It took me nearly a year to get through this game because of just how exhausting the game is to play through. Fifteen grueling chapters clock in at about 15 hours. You play a man named Sebastian who enters an asylum with two other detectives to find out why a massacre broke out there. You are then stuck in a bunch of nightmares; you’re chasing a boy named Leslie and running from a man named Ruvik. That’s it. Have a good night. The story makes zero sense; there’s no comprehension, and it’s very disorienting. You go from crazy room to crazy room, down hallways and arenas, with no sense of why you’re doing this.
Apart from the insanely vague story, the game does give off an amazing sense of atmosphere. Creepy intestines hang from the walls, eyeballs float around on ceilings, and enemies are some of the scariest stuff since Dead Space, but I have to say, the atmosphere is awesome. Unfortunately, that’s about all that The Evil Within has going for it, despite trying to bring back the old-school survival horror vibe, which it fails to do. This is done with a lot of stop-and-go cut scenes and endless hallways, and then you’re slammed with a bunch of action and no ammo—yeah, it’s one of those.
This game wants to bring survival horror ammo scrounging to a game that has a lot of action, and this is very bad. It just doesn’t work. Even if you are smart with your ammo, conserve, and use melee when the option is available, it just doesn’t always work. The game is highly unbalanced, with long stretches of nothing and then several arenas full of bad guys. Now there is a stealth element added in, but it fails most of the time. Enemy paths are random, they are placed poorly, it’s hard to get to them because the sneak animation is aggravatingly slow, and it doesn’t end there. The game is devoid of puzzles, meaning there is no challenge outside of combat. On top of all this, gunplay itself isn’t very fun, as the camera zooms too close to Sebastian’s shoulder, making quick aim disorienting and difficult, the animations are janky and can’t be interrupted, and it takes forever to level up your abilities and weapons—it actually requires a second playthrough.
I feel sometimes I’m too hard on the game, as it isn’t terrible, just extremely difficult and unpolished. The graphics are also something to be desired; they feel very dated but have some nice lighting effects. However, the textures and models are all over the place, but nothing in here looks truly next-gen, even on PC. I feel that this game is a little hard to explain as there’s so much going on and each area is completely different. That may be the only thing saving this game outside of the gruesome horror scenes and interesting boss fights. With no way to understand the story, players will try to latch on to other elements, but at the end of the day, you sit back and wonder if it was worth it.
Weapons in the game are your standard affair: a shotgun, revolver, sniper rifle (bolt action, of course), rocket launcher, magnum, and crossbow. The crossbow is probably the most interesting gun in the game, as you can create bolts from scraps you find by disarming traps. These become vital during boss fights and when you’re surrounded by bad guys. One interesting, yet unnecessary, element in the game is burning bodies with matches. If you have some, you can do an instant kill by burning the body. This is useful against tougher enemies to save on ammo. There are also your typical secrets to find—hidden keys, map pieces, etc.—stuff that most people don’t care to collect.
Some players may appreciate the hardcore challenge, but most will balk. But the game is worth a playthrough for the atmosphere and roller coaster ride of gore, guts, and weirdness. Be prepared for a nonsensical story and extremely unbalanced difficulty. If you can stomach the unpolished gameplay, then you could have a pretty entertaining experience.
Rogue-likes are becoming very popular these days. They are simple and quick challenges with lots of replay value, almost like back in the day. You usually have a simple RPG system, combat, and a basic level design. Once you die in the game, you start all over again, usually in randomly generated dungeons. Rogue-likes are extremely addictive due to their fast-paced nature, but they also have a niche fan base due to their brutal difficulty. Coin Crypt takes this concept with a simple UI, 8-bit block graphics similar to Minecraft, as well as an interesting currency system.
In my first playthrough, I didn’t know what to do; there’s no tutorial—you just go. I ran into a baddie and fought him. Your character is holding out a giant hand, and in it is a coin that represents a combat move: attack, defend, magic, heal, etc. Holding down the button the coin represents while pressing RT to execute is quite satisfying. After I beat my first baddie, I ran around buying coins from coin banks to continue my journey. I then ran into a boss right away and lost due to his higher HP and attack strength.
My second play-through was a little more successful; I wound up filling my bag full of coins and got out of the dungeon with 220 coins richer. These coins can be applied to buying new characters, and then it’s back at it again. While Coin Crypt is fun to burn away an evening of gaming, I found it tiresome and too simple in the end. It didn’t have a unique style to it like Rogue Legacy or even mobile games like Tallowmere and Mage Gauntlet. The Minecraft art style has been done so many times that it’s there now just to attract fans of that game.
Overall, Coin Crypt is a fun rogue-like for people who love quick yet challenging games but don’t expect much more than a neat idea that will burn out in an afternoon.
Raiden is one of the original popular shmups that delved away from fantasy settings and more towards a realistic military setting. Raiden is fast-paced, controls smoothly, and has some great enemy layout and level design. To top this all off, Raiden Legacy has four Raiden games that are all a complete blast to play.
The first game is the original Raiden. Using 16-bit graphics and sound, it may look dated, but it plays wonderfully. The sprites are crisp and clear, and the sound is great. It starts off slower than the newer games, with power-ups and faster-paced enemies taking a while to appear. This may seem familiar with some of the recent free-to-play or freemium bullet hell games today. The bosses are fun, there are plenty of jets to choose from, and I found it had a personality over the newer Raidens that made it stand out and unique.
Next up is Raiden Fighters. This is a more updated, newer-looking Raiden that you would see in arcades. The game looks crisp and clean, and there are plenty of power-ups to go after. It is definitely different than the first Raiden and feels different as well. Just like all the other games in this collection, there are plenty of control options, and each game has arcade, mission, and practice modes. It’s always a good idea to get a handle on each level, enemy placement, and power-up management before mastering a level.
The third game in the collection is Raiden Fighters 2. It feels quite similar to the first Fighters game and honestly could have been excluded, and the package would have been fine. The graphics and sound are nearly the same, but there are different jets to use, enemies, and levels, so it is kind of a new game. Still just as solid as the other two and worth a playthrough.
The last game is Raiden Fighter Jet. Fighter Jet is more, well, jets, I guess. You fight a lot more air enemies than ground enemies, and it looks and sounds the best out of the four. After you get to the fourth game, it will start to feel a bit the same, and it will start to become a blur in the end. However, these are fun shmup experiences, and they work great on mobile phones. The control settings are customizable (I preferred Touch 200), and the game just looks awesome in portrait mode on high-res screens.
Overall, if you’re a shmup fan, this is a must-have. Keep in mind that this is a more realistic military-style shooter and less fantasy, but still a great game.
Master Chief is one of the most iconic characters around, and despite being on a Western-heavy console brand, everyone knows who he is. The green Spartan made waves back in November of 2004 with Halo 2. Halo 2 pretty much defined online console multiplayer and was the driving force for Xbox LIVE throughout the Xbox 1’s lifecycle. I still remember Peter Moore lifting up his sleeve and revealing Halo 2’s release date as a tattoo on his arm; it was unique and cool, and probably something he regretted later on. Halo 2 also received more hate than any other game I can think of, and sadly, I’m one of those people. See, I was a hardcore Sony fanboy at the time and loved my PS2. While it was a superior console, it lacked show-stopping online games like Halo 2 and an FPS exclusive (Killzone was not what FPS PS2 owners needed).
Halo has fantastic sci-fi lore, and I didn’t appreciate this until I got much older. If you read the comics and novels, you will realize just how deep and fantastic the Halo universe is. Halo 2 expands on the first game tenfold in nearly every way. The story is more fleshed out, has fantastic pre-rendered cutscenes, and has some incredible voice acting. The campaign was longer than the first game and offered more variety. For starters, dual-wielding was introduced and was one of the first games to make it work right. Each trigger on the Xbox allowed you to fire each gun independently as well as mix and match your favorite guns. More weapons were introduced, as well as the new Brute enemy. From start to finish, Halo 2 is one of the most diverse FPS campaigns I have ever played, from forests to interplanetary ships to jungle ruins and even cities. There’s so much to see in this game, and it’s also quite beautiful.
One thing I could never get past was the continued use of the same covenant over and over in each game. However, this allows you to remember and learn the AI quirks of each enemy so that when you play the next game, you already know their strategy and how to play the game. The Covenant are some of the best enemies ever made in an FPS because they require you to use strategy and everything in your arsenal. Enemies will duck, hide, and run away from you, which was almost unheard of back in 2004. Of course, with the Anniversary update, the AI is improved, and it feels like a fully updated game that could release tomorrow, despite the graphical age the games have aged very well gameplay-wise (Halo 1 is up for debate on that one).
The story behind Halo takes place after the first game, with the first Halo ring destroyed; however, a new protagonist joins us as the Covenant Elite Arbiter, who was tasked with protecting the ring and failed. He’s been made a martyr and must help activate the Halo rings to stop the incoming flood. Sadly, the flood is back and more aggressive than ever. I somehow didn’t mind them so much in this game, as they are not thrown at you for several levels at a time but given to you for a level here and there, and man, are they some of the most annoying enemies in gaming history. The little, tiny “poppy” floods, the big “pregnant” floods, and those ones that rush you. Now the Brutes have turned, so expect these floods to be even harder to take down. At least they are more balanced out and not thrown at you in seemingly endless waves.
Another huge update was the vehicles, as in Halo 1, they handled like crap. Each vehicle now has a boost feature, and they handle so much better and are easier to shoot with and maneuver. They are also given to the player more often and become vital tools at certain levels, just like your guns. I also found the shield was used better in this game as it recharges much faster, and health packs are no longer a concern anymore. Master Chief can take a little bit more of a beating after his shield has been used up.
The visual enhancement in Halo 2 is even better than that in Halo 1. The game looks amazing with completely redone environments, textures, lighting, and sound this time. Switching between classic and new modes was like night and day—I could never go back to the old Halo 2 again. With these new updates come the Halo toys you can find, as well as more skulls and terminals. These unlock achievements are quite tricky to find. The worst thing I can find about this game is the difficulty spikes. Some segments required constant restarts to find the right combo of how to hit the enemy or retry a new strategy. This led to many frustrations, but they weren’t as frequent as in the first game. I also didn’t like how most skulls can’t be acquired on anything but the hardest difficulty.
Overall, Halo 2: Anniversary is a must-play for Xbox One owners or lovers of the FPS genre. Halo defined the series for a reason and isn’t quite as shallow as haters would like to think. There’s a whole universe here that people are missing out on, as well as some of the best FPS action known to man.
The first-person shooter genre hasn’t really advanced over the years. I feel this is one genre that is de-evolving over time. No longer do we have the clever and memorable shooters from the mid- to late-90s and early 2000s. Every shooter these days is all about killing as much stuff as you can as fast as you can, and Hardline is no exception. The game tries to take a more cerebral approach with the addition of stealth. Remember, half the time you are a cop and the other half a criminal. You play a man named Nick Mendoza, who is a good cop who gets framed while taking down a drug cartel in Miami. Your partner is a female cop; there are few plot twists; a lot of unrealistic stuff happens; there’s some cheesy dialog; blah blah, you get the rest. While I was interested in the story enough to keep playing, I forgot about the whole thing once I shut the game off.
Hardline’s stealth gameplay actually isn’t half bad, but it feels pointless in some ways. Sure, you’re rewarded for using stealth and arresting criminals, but I feel this could have been done in a different way. As you sneak around levels, you can make people freeze, up to three, and take them down. This rewards weapon and attachment unlocks, obviously; what else? It’s fun at first, but after the first level, I just wanted to shoot stuff up, but I couldn’t because of the unlocks. Each level pretty much plays out exactly the same: navigate the extremely linear level, get lost a few times, use the annoying scanner to find evidence for more unlocks, and kill more bad guys. Hardline is literally a leapfrog game from stealth to action, and it gets a little tiring after a while. Thankfully, the game only lasts about 5 hours, and then it’s on to multiplayer. On some levels, I was able to take down all the bad guys, and that felt satisfying, but in some areas, you had to enter the right area or take them down in a certain order to not get spotted, and this was so irritating. One level had me trying to sneak out of a prison ground while trying to hide from cops, but for some reason, they constantly spotted me no matter where I hid, and it was all about reloading the game 500 times to exploit the mechanics—not fun.
One thing I do like a lot about Hardline and Battlefield in general is the overall handling and feel of weapons. They have weight, they feel real, and there’s a lot of feedback and skill required to aim the gun, and with this, you will find your favorites. Hardline is more urban cops vs. robbers, so you won’t see the military weapons you’re used to. Most missions I went through with a pistol as my main weapon and then a shotgun or SMG as a backup, that’s it. No grenades, no rocket launchers—nothing like that. It’s an interesting change-up for the series, but it just wasn’t done right.
Multiplayer is interesting, but it still doesn’t top Battlefield 3. Most modes consist of variations of capturing the flag with small maps, but the most interesting is hotwiring. This is a car heist mission where you drive around on maps, but the vehicle handling is some of the worst. Even during the campaign, the car chases felt fake, ridiculous, and completely unbelievable. The janky and over-exaggerated handling doesn’t help either. While multiplayer is a nice change from urban maps over large military fields, it’s not something to write home about. I got bored after getting to around level 15 and just kind of stopped and went on to better games.
The visuals are quite impressive, some of the best out there right now, with fantastic lighting and extremely high-res textures. While the PC version does look the best, the PS4 and Xbox One versions are nothing to scoff at. However, you will need a fairly new system to run this on a PC—nothing over 18 months old.
With that said, Hardline is a nice change of pace for the series, but it just wasn’t executed right. The story is decent, albeit cheesy and fake; the levels are more linear than you can imagine; and the leapfrog from stealth to action is just a little nauseating and causes poor pacing issues. The car chases are terribly done, completely fake, and unbelievable. The multiplayer, while interesting, feels too similar to other shooters and doesn’t top Battlefield 3’s excellent maps and balancing; the visuals are also stunning, but this won’t help the game much. What we have here is a slightly above-average shooter and a below-average Battlefield game. I really felt this was the series’ low point, but that doesn’t mean I wouldn’t want a sequel that’s more fine-tuned.
Horror games that are truly scary are far and few these days. Neverending Nightmares actually helps change that idea with an extremely intense atmosphere, which is what horror games are all about. Neverending Nightmares has you playing as a boy (or man?) named Thomas who roams the pencil-sketched hallways in his checkered pajamas trying to find his sister (or wife?) that had been murdered (or she killed herself?). There’s a lot of open interpretation of the game’s story, but that’s kind of the fun part.
The game’s pace is at a crawl; let me just say that right away. Thomas trods along the hallways with a limited—and I mean limited—sprint button. The slow pace is supposed to add to the tension, but sometimes I wish he moved just a tad faster as the game got repetitive towards the end. The point of the game is to continue moving left (or right) through the hallways, opening doors, and interacting with anything that’s colored and stands out from the black and white background. These give hints at what may have happened to the girl that Thomas is looking for. While there’s no inventory system or even a combat system, there’s really no other goal than to head downward. Sure, there are enemies in the game, but your goal is to avoid them or hide from them. The toughest of them all are the big ogre-like monsters that require you to hide in closets, or worse, run from them. I found these segments frustrating as Thomas’ sprint is limited to about three seconds, and I had to exploit this to escape from these ogres and make it to the next door. I had to tap rapidly to stretch out the sprint or time when I started perfectly. This isn’t fun, and it doesn’t add anything but frustration.
The game has three possible endings, but there are no clues as to how to get them. At the end of each level, you are approached by this girl in different ways, but it all kind of blurs together. When you die, you start off in bed again, leading to the fact that Thomas might be asleep and can’t wake up. Is he insane? Is he a ghost? Who knows, but the endless hallways are probably the worst part of the game. Sometimes I thought the game was glitching because I would go through 5–6 hallways that I swore I went through earlier, but somehow I was progressing.
Thankfully, the game is actually scary; use headphones, and you will be in for a scary night. The music is haunting, and so are the sound effects. I applaud the game for the atmosphere, but the gameplay is really something that’s lacking and needs more polish. I’m fine with just wandering around places, but give me something to do while I’m doing that.
As it stands, Neverending Nightmares is a great horror experience, but as an actual game, it’s lacking mechanics, and the story and progression need work. I shouldn’t be playing a game thinking I’m not going anywhere or giving clues as to how to get a different ending.
Texting with an astronaut. That’s not something you can say you do every day. Lifeline is a text adventure game like no other and actually is an evolution thanks to, well, cell phones. You receive an incoming message from a stranded astronaut named Taylor on an unknown moon. Your job is to give him the advice he needs to survive and find a way off the moon. It sounds boring and stupid, but it isn’t. Lifeline is one of the most unique mobile games I have ever played.
The best part about Lifeline is that you actually have to wait for Taylor to reply in real-time. If Taylor is going down to bed, you may have to wait 4-5 hours; if he’s eating, maybe 30 minutes. This sounds boring, but it’s actually quite engaging and thrilling; it leaves you wanting more. Of course, there’s a fast mode, but what’s the fun in that? My journey with Taylor was quite memorable, and the pace picked up towards the end of the story, which took me about two days to actually get there. Several times I wound up giving poor Taylor some bad advice, and our plucky, sarcastic astronaut died a few times. During my adventure, Taylor ran across two spaceships. The way Taylor describes everything paints a perfect picture in our heads of what the moon could look like. It’s a sci-fi horror mystery with no pictures or spoken dialog, which is what makes it that much more thrilling.
Several times Taylor would stop midway through sentences and cut off, and I wanted to know what happened. I would get a lot of “OH MY GOD” or “YOU WILL NEVER BELIEVE WHAT JUST HAPPENED.” You get a choice of two short responses, and while some may be similar, a few will decide Taylor’s fate. I was able to get Taylor to calm down after seeing strange creatures; we got some glow rods, a generator, and then a long and rough journey to a large crater with a tower in the middle that kept disappearing. Without spoiling anything, after you reach the tower, this is where the climax begins, and the wait times are non-existent. I really felt Taylor’s psyche start to deteriorate and felt his suffering. I actually felt like I was texting a stranded astronaut, and that’s the beauty of this game.
The best part about Lifeline is that you can go back to any point and rewind the story to that point or to the beginning of the day. This allows for zero frustration and complete fluidity through the story—something that other text adventures need to take note of. I just wish the story was longer and we could have explored nearly the entire moon. I wouldn’t mind a game like this lasting days or even weeks with dozens of hours of gameplay; it’s just so satisfying and engaging. With that said, Lifeline is a phenomenal idea, and hopefully more people will pick it up. The writing is believable, and the fact that you’re just staring at a gray screen with scrolling text and some haunting music makes it that much better and more engaging. The game forces you to use your imagination; it uses the unknown and lacks sensory input to make you want more and to really care about Taylor. On top of this, you can tell everyone you have texted an astronaut.
Oh, Halo, I have a love-hate relationship with you. Back when Halo was released, I didn’t really think much of it. I saw the box in game stores, but I never actually heard much about it. It wasn’t until Halo 2 that the series really took off and was talked about by everyone who loved it and hated it. I just so happened to be someone who hated it, even though I didn’t play it. It looked like a generic sci-fi shooter with boring guns and boring enemies. For years, I refused to even accept Halo as a good game series. I finally sat down with the first game on PC back in 2007 and felt it was like a chore. The game was overly difficult and ugly, and I didn’t get the game at all. I washed my hands of it and was done.
Later that year, I borrowed an Xbox from a cousin (the original) and rented Halo 2 from the video store (back when that was still a thing) and actually started to like it. The game felt more balanced, more cohesive, and had a more interesting story. However, I still hadn’t even touched the multiplayer, as I didn’t have Xbox LIVE. I wouldn’t experience Halo multiplayer until Halo 3. After playing through every Halo game, I started to feel fatigued by the series. ODST and Reach were extremely boring and didn’t do much outside of the story and presentation. However, I would still go back to playing Halo 2 and 3, but I swore never to touch Halo 1 again. Now, 8 years later, I’ve played through Halo 1 and like it a little more; however, it still feels like a chore.
You play as Master Chief, a Spartan in the Earth Defense Corps who just so happens to get stuck as the savior of Earth. You fight some Covenant, an alien race hellbent on capturing Halo, and then some Flood, a super-weapon species designed to wipe out all life in the galaxy. You spend almost the entire game on the Halo Ring, which is a giant ring-shaped artificial planet that looks like Earth. Later, you run into an AI called The Librarian, whose function is to destroy all life in the galaxy to wipe out The Flood, so they starve to death. Of course, Master Chief and his AI partner Cortana must not have that. The story is quite interesting; however, it doesn’t really explore much of the Halo universe, and I wanted more.
Halo’s famous for its balanced gunplay and enemy AI. While there are only about 10 different enemy types in the game, Halo was one of the only FPS games at the time to force you to change up your tactics, weapons you use, and how you approach each firefight. Despite popular belief, Halo is not a run-and-gun type of game at all. If you run out into the open, you will die almost immediately. Halo is also the father of the regenerating shield, which is a core gameplay element of the game. Without it, the number of enemies you have to kill and scenarios would not be possible, as you would die and never make it through the game. Despite the shield recharging so slowly, it makes you stop and think before you step out again and lose your health.
The guns are also very memorable and iconic in Halo. The needle is a weapon that fires pink shards at the enemy, and they home in. After a few seconds, the shards explode, causing damage. The assault rifle is probably the most iconic weapon, as it’s the standard and most basic weapon in the game. Aside from plasma and standard weapons, you can also drive vehicles. This is actually where I had a huge issue and still do: the vehicles controlling garbage. The Ghost, Banshee, and Warthog are floaty, not very responsive, and counter-intuitive to what the game wants these vehicles to do. I also don’t like how you can’t drive and shoot the Warthog at the same time; it makes you too vulnerable.
The one thing Halo has always had a problem with is the repetitive hallways and the extreme linearity. Nearly every level had you backtrack back to the beginning once you got all the way through, and this got frustrating and tiresome toward the end of the game. The core game is also just repetition, but that’s expected of any shooter. Shooting the same enemies over and over in different variations just gets old, and some people may not be able to tolerate it. Despite this, and like I mentioned earlier, Halo combats this by making you think before you run out into the open.
Outside of the shooting, the game just feels strange as a whole. It feels dated still despite the update; however, it does help tremendously and makes the game more enjoyable. The new graphical update is more than an update. It’s completely redone, and switching from remastered to classic graphics on the fly makes you realize just how old this game is. We’re talking Quake 3/Source Engine graphics here. After playing the updated version, I could never go back. The game just looks way too ugly compared to others, which makes it much less enjoyable. In fact, the updated graphics actually help make the game easier to play with better lighting and more detailed environments. I found the original Halo way too dark in most areas, and it was always hard to see.
When it comes to multiplayer, it also suffers from feeling old. While the maps are remastered, the gameplay just feels a little old and not as fast or deep as the newer games; however, there is a charm to the age. The game is very simple, there’s not much to the multiplayer, and the maps are also not as complicated as newer ones. Fans of the original game will love being able to finally play the original online, like it was intended to be.
Overall, Halo: CE Anniversary is a fantastic update and probably about as good as the original game can get without changing any major gameplay elements. On the Xbox One, the game runs at 1080p and 60 FPS, which looks fantastic, and it also has the menus of The Master Chief Collection’s, which is an upgrade over the Xbox 360 version. If anyone couldn’t stand the original, they may find it more appealing now, but expect the overall gameplay and design of the game to not have changed.
The Batman Arkham games are some of the greatest things to grace the video game industry in the past decade. With the most advanced combat system since God of War, and not to mention the best superhero video game series ever made, Arkham Knight continues this trend. While Origins was a bit of a snag, I don’t count it as part of the Arkham trilogy. Arkham Knight is another masterpiece that any Batman fan will love.
Scarecrow and the new Arkham Knight are the main villains in this game, but don’t worry, there’s plenty of Joker as well, despite being dead. Joker is a manifestation in Bruce’s mind, and he constantly appears everywhere, putting his two senses into everything Batman does. It’s great to hear him again. Arkham Knight is also probably the best-structured Arkham game yet. Instead of a hodgepodge of little repetitive missions everywhere, the game has a Most Wanted mission wheel. Known Batman villains are to be stopped and captured through mission branches that are a blast. Firefly, Penguin, Two-Face, and various other villains have their own little subplot. This brings Arkham Knight to a meaty and well-balanced mission structure that the game desperately needed. The only other side things you can perform are AR missions that include fight and batmobile challenges and Riddler trophies. Oh yeah, I said Batmobile.
It’s finally here! The one and only Batmobile. It plays just like you think, controls like you think, and is as badass as you think. The batmobile can transform into a tank, allowing you to engage in battles with enemy tanks, but the best use of the batmobile is puzzles. Sadly, the tank battles are probably the worst thing in the game. While they work, they are the same thing over and over and over again; nothing changes. Enemy tanks will have a white line go across the screen, showing the trajectory of their shot. This allows you to dodge enemy missiles and shots. That’s great and all, but why does combat have to be this slow? Towards the end, the battles just get bigger with 50+ tanks in one area; that’s not exactly fun in my book. While the tank battles aren’t very frequent, they are happening often enough for you to sigh and wish it was over. As for the puzzle-solving, the Batmobile fits better here. Using the power wrench to crawl the downsides of buildings, using the wrench to power things up, ejecting out of the Batmobile to glide into a tunnel. All of this feels just like in the movies and comics; there is no disappointment there.
Combat has been perfected in Arkham Knight with added moves to make an extremely complex fight system that is so simple to learn. Outside of the counter system that we are all used to, new knock-out moves are introduced. Using your gadgets is much easier, as the button combos for them are easier to remember. LT for Batarang, LT+B for an electric shock to enemies with taser sticks, LT+Y for Batclaw, and RT+RT for Freeze Blast. It is very easy to remember, and the controls pop up on the screen to help you out when the option is available. The same goes for the knock-out moves, as well as fighting heavy enemies. These guys have their own system all to themselves. Do a fast punch combo, parry a guy behind you, a red exclamation pops up at a guy with a taser stick, LT+B, he’s down, continue pummeling the heavy, three more counters, then knock the heavy out. All of this is one big combo, and it’s so fluid and fast and one of my favorite fighting systems I have ever used.
The second combat system in Arkham is the stealth part. This has been expanded exponentially in Arkham Knight. There are more gadgets introduced that allow for more ways to take down opponents. The stealth areas are much larger and allow for multiple ways of taking people down. We’re used to stealth takedowns in various ways, including hanging, grating, and gliding behind people. Multi-level grate combat is introduced, as well as enemies being able to destroy grates so you can no longer use them. Using a voice synthesizer allows you to give commands to enemies and set up traps with your electric gun or disruptor. The disruptor allows you to sabotage weapons and drones to knock out enemies (yeah, I can’t say kill since Batman doesn’t do that). The stealth combat is fantastic and so much fun, and it allows for strategy over beating everyone up.
Outside of these new gameplay elements is the story. Arkham Knight has a long and well-told story that you actually care about. There are some great moments in the game that really get you hooked, and the ending is satisfying. I really felt the strengths and weaknesses of Batman come out through the story several times, as well as the other characters. My favorite part of the game is the ending with Scarecrow, but I can’t give it away except that it’s a first-person shooter sequence. WHAT?! Play it to find out!
Let’s talk about visuals. I know that the entire world knows how terribly optimized the game was for PC; however, if you have a powerful rig, it is very playable. Not perfect, but enough to not be really noticeable. This requires tweaks (there is a tool available on the Steam forums) to the game settings to get it to work. Out of the box, the game won’t run very well at all. There are some nice new effects, like RainWorks, Interactive Smoke and Fog, and various other effects. They look amazing, and Arkham Knight is one of the most detailed and good-looking games in a long time. However, a game should ship working, and this is just unacceptable. Most people don’t know how to tweak a PC game and will get frustrated and demand their money back (which happened and suspended the sales on Steam). The other issue is that you need a very new and powerful system to get the game to run well. I tried a GTX 670, and while I got 60 FPS when I was above the city, it dropped below 30 on the ground. Interactive Smoke and Fog dropped the game to 5 FPS; however, on a GTX 970, there were a few issues. The frame rate will vary constantly. You will jump between 60 and 30 a lot, but the tweaks available make it less noticeable. Anyone running a GPU older than a year will have issues for sure and should play the game on a console for now.
As it stands, Arkham Knight is a fantastic game and the pinnacle of the Batman video game franchise and superhero games in general. Taking all of what made the series great and optimizing and compiling the best of what everyone loves. More villains, more stories, more Batman. That’s what we came to see, and we got what we wanted.
After all these years and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it’s the norm. Going from a Packard Bell (yes, before HP) that couldn’t run 3D Ultra Mini Golf and saving Paint pictures on floppies to Windows 98 and creating embarrassing songs on the Midi Keyboard, and finally getting 300kbp/s DSL so I can watch Backstreet Boys music videos in “300K”—yeah, the K meant something else back then. Going from that to Windows 2000 and XP and playing Half-Life 2 for the first time using a weird piece of shitty software called Steam. Something that pissed people off when they had to install it and just wanted to play Half-Life. From using an ATI (before AMD bought them) Xpress 200 onboard chip and struggling to play HL2. Going from Windows 7 and the first DirectX 11 GPUs and dual-core CPUs rolling into games like Crysis and Microsoft Flight Simulator X to quad-core CPUs and GPUs that are thousands of times more powerful than that first computer I had. Now we’re at Windows 10. What a journey!
My childhood in a nutshell
Thank you for updating Steam…ing pile of shit!
Windows has had its ups and downs, but Windows 10 is finally another up for Microsoft. With a monster of a new strategy (and a risky one) as well as lessons learned from Windows 8 and Vista, Microsoft has released the next best OS around. Taking the fundamentals from Windows 7 and fusing them with the cutting-edge technology of Windows 8 allowed Microsoft to create the ultimate operating system that will finally kick-start an entirely new generation of OS from here on out. There are millions of people on the fence with Windows 10, but I jumped in on day one like 15 million other people, and here’s why.
More Automated Installation…for Dummies
Windows 10 now reassures you that you can be lazy and not touch a goddamn thing, and it will do everything for you. How freaking convenient! Now, with most people having the attention span of a goat, Microsoft has realized no one will wait around 90 minutes to check for new installation progress and click through menus. It will tell you things like “Sit back and relax,” “Just a few more things,” “Almost Done,” and “Wrapping Things Up.” All things that impatient people love hearing. I’m not one to complain. If I can install Windows from here on out without touching a damn thing, I’m fine with it. Just watch a big white circle fill up, and your PC will restart a few times. Pretty painless and simple. The initial setup is as easy as setting up your phone. Want to know why Windows 10 is a lot like a phone? Because everyone has one! Why not make it look like something 5 billion people already use every day? Or we can act like neanderthals and demand something that was practical 20 years ago. Your choice.
Windows 10 Leaves the Keepsies Game
Hate Windows 10 with a passion? Is the simplicity too much for you to adjust to, and do you want to go back to dozens of windows and menus? Just go into settings and roll back to your previous OS. No keepsies, Microsoft promises. Want to go back to Windows 8 and torture yourself? Go back to tablet mode. Microsoft won’t keep it from you. They promise.
Underneath it All, It’s Still Windows 7
Don’t be scared; it’s okay. Come out and play. Underneath the shiny new exterior is Windows 7, almost exactly as you left it. Power users can still find their tweaking options where they want them in the control panel. All Windows operations from Windows XP onward are still here. I promise, right where you left them, Of course, they are under a shiny new skin, but it’s just one button click away from seeing that all-too-familiar panel or list of settings you are used to. Don’t want to use apps from the App Store? Fine, go ahead and install your programs like normal. Want just a basic, boring start menu? Go ahead; just right-click on the taskbar like you have for the past 12 years and customize your start menu. Want to change your default apps? And what starts with Windows? Go ahead and do it the long, boring way, as Microsoft now knows what was a pain in the ass to change and what wasn’t. You can do it the long way, but Windows 10 makes things easier for you unless you’re a martyr. Do it the old way.
Windows 8 Without the Windows 8
While Windows 10 looks like an overhauled Windows 8, it’s not Windows 8 at all and never will be. The start menu and taskbar are a shiny new black, and the start menu now acts as normal plus Live Tiles. Honestly, these are great, and they are customizable. Like tiles but not alive? Kill them dead and turn it off. Want them to be smaller? Go ahead, or you can supersize them. Want to know what the weather is like? Pin it as a live tile, and every time you open your start menu, you can see the weather. Want a picture of a giant boob on your start menu? Go ahead, why not? Don’t you like going outside and forgetting what hemisphere you live in? It’s just a click away! Why does this matter, and why should you care? Because you can do that now, that’s the beauty of harnessing more advanced UIs. Did you want the Windows 8 taskbar but the Windows 7 desktop? That’s the default now. If you love Windows 8 for some unknown reason, turn on tablet mode, and you can join the other 10 people who also enjoy it.
Apps Make Life Easier…Seriously
While some people may call them “lazy,” apps on your smartphone are wonderful. Can you imagine your phone only having a web browser and having to go to every single website through that? Well, it’s more practical on a PC, but why can’t we use apps too? I just want to surf YouTube for a few hours. Get one of the non-official YouTube apps, and it’s its own thing. How about just shopping on eBay or Amazon for a while? Download the apps. It’s just like on your phone, naysayer, just like that. Click install, and it installs just like on a phone. No pop-ups, no pre-requirements to install, no.NET Framework, no runtime files either. Don’t you want it anymore? Just click uninstall in the start menu or Apps & Features (the new program features), and you’re done. Want to use just the browser and not be hip and cool? Do it.
All the Tweaks Under Fewer Clicks
Do you know the settings on your phone? Windows 10’s most basic functions and settings are now condensed under a settings window, just like a phone. Stop whining; once you use it, it becomes a pacifier, and you’re fine. Click Settings in the start menu, and you are introduced to all those pesky things that took hours to do and multiple windows to click through. System Settings has all your Windows Updates, Windows Defender, Add/Remove Programs, Notifications, and Power Settings. Holy sh*t, yeah, it’s all there now under one roof. I thought that would never happen, did you? It’s amazing! How about all your device crap? Bluetooth, printers, scanners, webcams, typing, and autoplay are all under one tab. Just click on the device and choose what you want to do with it. Wait. AutoPlay?! Wasn’t that something you had to go through eight different windows to get to? It’s right here in this devices tab. Wow! Personalization, accounts, ease of access, privacy. All these settings that took multiple windows to open are now in one single window. It’s a freaking miracle! Oh, yeah, and you sign in to your Microsoft account to sync all this stuff if you ever re-format. Yeah, that happened too.
Action Center is Back Like a Crappy Ex That Turned Around
Remember the Action Center? That annoying flag that wouldn’t stop telling you things you don’t care about? Now it tells you things you need to know and comes in handy. Do you remember all those apps I was talking about? Action Center is now your notification hub, like on your phone. Think of this as your pull-down menu. Email alerts from the new email app, Windows Updates, notes, reminders—it’s all here. The new Action Center notification pop-up is also overhauled and is now a nice little square box that blends in with the OS and is not annoying at all. Think of it as a pop-up notification on your phone. Simple and elegant, yet very useful. I’m also talking about every single pop-up that used to appear in that damn corner. New devices being installed, errors, Windows update notifications, everything.
Windows Explorer is Now and Adventure…and Includes All Gear
Windows Explorer finally has all those options that required right clicks and scrolling through the settings menus, all at the very top of the window. It’s a brand new menu bar that includes things like delete, rename, move to, copy to, properties, select all, invert selection (!), pin to quick access (!), and… sharing! Holy freaking hell, no more uploading to PhotoBucket and then linking to your social media. Oh yeah, and the view tab has all your viewing needs. Columns, size all columns to fit screen, file name extensions check box. What?! That was hidden in the Explorer settings and required an online tutorial to figure out. Is there a checkbox now at the top? Man, did they think of everything? Apparently, they did.
More Desktops, Less Monitors
Or more desktops with more monitors. Why not, right? Have 18 projects going at once and don’t want to close anything out? Microsoft decided to actually use RAM for something useful, and the old Show Desktop button has transformed and evolved. Working in Photoshop with 25 reference windows open in your browser? Want to go back to editing videos and ripping YouTube videos to make a “Top 10” list? Create a new desktop so you don’t have to close your Photoshop crap. Have two monitors? Now you can have four desktops and three monitors. Learn algebra.
Keyboard Shortcut Fetishists Are Now Welcome
One of those one handed guys who doesn’t One of those one-handed guys who doesn’t like clicking? There are dozens of new keyboard shortcuts, from Windows Key+This to Shift+Alt+That. For virtual desktops, selecting text and opening apps. Enjoy…I guess.
Xbox is Now a Parasite
Just kidding, but not really. Xbox is now an integrated part of Windows 10, which is cool, but for the millions of Xbox not-owners, it’s only good for one thing: video capturing. For the first time, Windows now includes video-capturing software, so you can stop pirating Fraps now. For Xbox owners, you can do a lot of cool things, like do Xbox things on Windows. Right on.
Windows Media Player Still Sucks
That’s about it, moving on.
That about sums it up
Cortana. Like a Kitana But More Corn.
More like Siri with less Apple. Or more Google with less Now. It’s really a personal assistant right on your desktop. No more moving your hand 2 feet to your phone. You can now search for restaurants, get told to get your ass to work, and find drive times. You can even save maps offline! Great for when you have a laptop and no wifi and get lost on treadmills. Voice recognition works with a simple “Hey, Cortana!” I’m sure Halo players have wanted to say that for years! It’s a great new way to get all your travel needs in one spot.
Microsoft Just Got Edgier
Gone is the Internet Exploder! Wooo! Party! Kind of… Microsoft Edge is an honorable change from such a terrible piece of software. It’s well…edgier. In more than one way. The UI has sharp edges, and the boxes have edges. You can open new tabs, write notes right on the web page, and send them to your phone via Cortana. I hope the Master Chief knows this is going on. Eh, it’s good for people who love IE or don’t have a preference. If you’re an old guy who just watches porn or a hipster, this is perfect for you. It doesn’t have the options that Chrome and Firefox have, which is what Microsoft really needs to wake up to, but the mobile integration and cleaner design are a much welcome change.
Bottom Line…It’s Freaking Free
Yeah, it’s a free Microsoft product. Who would have thought? It’s a revolutionary strategy that Microsoft is taking a serious risk with. Free for a whole year? Damn. Where’s the money coming from? Bill Gates, but that’s besides the point. If you have Windows 7 or 8, you get this great piece of software for free forever. Your current key just converts over to Windows 10. Hell, even pirates get it for free. You’re welcome.
Super, thank you