Angry Birds, why are you so popular? Everyone plays this game, and everyone who hasn’t has at least heard of it. It was a digital phenomenon that sent a little indie game developer soaring into the millions. There is every type of merchandise available for a $1 game. Why is it so appealing to everyone? The game struck a perfect balance between hardcore perfection-type gameplay and casual gamer fun. While Rovio put out a Seasons and Rio version of the game, the series was getting tiresome. Space adds a couple new layers of depth to the series.
The game involves gravity play, as you would expect. Yes, you are in space, and yes, the game plays differently. You flick your birds across space and try to get them sucked into the gravitational pull of planets, where the usual obstacles and pigs lie. The added layer is that you can approach these puzzles from multiple angles. Have a bunch of blocks on one side of a pig? Flick your bird on the opposite side of the planet, watch it fly around using the pull of the planet, and knock it down. As puzzles get harder, multiple planets are lined up, so trick shots are needed.
The usual birds are back, along with a couple of new ones, like the ice bird, which freezes blocks so they shatter. The new gravity gameplay actually makes the environment a puzzle, so it doesn’t feel like the same type of puzzle over and over again. This also makes the game harder, so if you were afraid of that, it came true. This actually makes the game more engaging, and I could play in longer spurts because each puzzle felt really different. There is a new model that is almost like a Space Invaders clone, where you have to knock through aliens to get to the moving pig at the top. It’s fun but also hard to get to because these levels are hidden golden eggs throughout the game.
Overall, Space adds a much-needed layer of depth using gravity, and I like it a lot. I feel this game is geared more towards core gamers than casual gamers, but both still apply here. There are hundreds of levels to start with, and obviously, more are coming. If you love Angry Birds, then Space is an exciting and long-awaited sequel to a worldwide phenomenon.
Hard Reset is a cyberpunk game set in the future about a war between AI machines and humans. You are an agent of the CLN trying to stop this, but the story is kind of just vaguely tossed together and doesn’t really make any sense. You also don’t get much sense of what’s going on in the world. The characters are uninteresting, and the messy comic-style cut scenes are uninspired and sloppy. Besides this, the game has some solid shooting, but even that has issues of its own.
There are only two guns, and each one has its own different “add-ons.” The energy weapons let you shoot plasma, mortars, a smart gun that shoots through walls, and EMP grenades. The CLN gun has a machine gun, RPG, shotgun, and grenade launcher. This is great and all, but this system is flawed. Switching between two weapons and then to the right attachment is stupid. Not only are the gun switching animations slow, but having to do this costs precious seconds in which you’re dying. This also rolls into the biggest problem with the game: It’s too damn hard. Sure, I like a challenge, but just a few hits and you’re dead. But there are tons of enemies thrown at you, and they don’t go down easy. Expect to restart dozens of times, almost during every fight, unless you’re on easy.
Why would a game have a weapon system that works against itself? Who knows. You can buy these attachments and upgrade them by finding XP lying around everywhere, but the progression is slow, and by the end of the game, you will barely have bought 10 upgrades. My other complaint is that there are only about six different types of robots you can shoot, and they get old very fast. The first couple of levels are pretty awesome, then that wears out when you get to your first fight, where you die about 10 times.
There are a couple of boss fights, but they are almost impossible to beat on any difficulty but easy. I haven’t played such a hard FPS as I can remember. It actually makes the game not very fun at all, and even the most skilled players will struggle. I can’t even believe they put an insane mode in here. One hit and you’re dead, which makes it impossible to go past the first fight in the game. Go figure. The objectives are all the same with you pressing this button. Shut down this thing to go past that thing. There are secret areas you can find to improve your end-of-level score, but who really cares? You’ll be lucky if you can get through the damn game.
The game looks pretty damn good with a nice Blade Runner-type art style, but it’s wasted on linear levels. The overall feeling of the world has lots of potential, with kiosks hocking items in robotic or half-failing voices, holograms with propaganda, and ads everywhere. I like the style, but it sure went to waste. Overall, Hard Reset is a decent shooter for a weekend, but the extreme difficulty practically kills it. There’s also no multiplayer, which is a surprise, so after you finish the game once, you probably won’t go back.
The adventure genre has struggled for years, and rarely are any of them any good. Yesterday is one of those gems because it does everything right and doesn’t do what other adventure games do. The story is the part that’s most interesting here, with you playing John Yesterday, who is a man investigating an occult book called The Order of the Flesh and has something to do with killing homeless people. You get mixed up in a huge mess after waking up with amnesia, so you travel around trying to figure all this stuff out. There are plenty of plot twists, and the game keeps you playing because you want to know more. The problem is that the story is so short that it leaves you wanting more.
The gameplay itself is extremely simple because all you do is find objects and come up with ways to use them. This isn’t new for adventure games, but the constant scene-changing means there’s always new stuff to find. The game completely wipes out tiresome pixel hunting because there is an object-of-interest button that will display things you can click on for a few seconds. Every adventure game needs this, and very few do it. There is also a hint button that is actually useful and gives you hints, so you are never stuck. If you use a hint, you have to click around some to refill the light bulb, so there is some encouragement to figure things out on your own.
Another thing I’m glad this game does is that when you click on something or try to move to different areas, there are no annoying walking animations or door-opening animations. The character warps to that spot, and the item pops up on screen. Thank you, Pendulo Studios, for not putting annoying, useless crap into an already annoying and dead genre. This makes playing the game much easier and makes progress quick. Another complaint would be the lack of puzzles, because there are very few and not very challenging. This is no Myst, but instead, you have to just figure out what item does what. This is kind of fun and keeps the pace up, but brainiacs will contest this and probably get bored with the game.
I feel Yesterday was actually geared more toward hardcore gamers who don’t have the patience for long-drawn-out stories and tiresome puzzles. This is both good and bad, depending on the player. I do detest the lack of challenge, but the fast-paced narrative is nice. Other than this, the animations are terrible, with horrible lip-syncing and some audio glitches along with spotty voice acting. The graphics have a cell-shaded cartoony look, which is nice, but technically, the game doesn’t look that great. One thing I found odd is that the game depicts a sick, twisted torture-type story with murder and killing, yet there’s hardly any blood and violent scenes are almost censored. I found this odd and kind of detracted from the experience, but what can you do?
Overall, Yesterday provides a fine narrative and quickens the pace of most sludgy adventure games, but the lack of puzzles, challenges, and an extremely short story will turn hardcore adventure fans away. Yesterday was a fun weekend play, but other than that, you won’t come back.
I have to come right out and say that The Darkness II is disappointing and takes away more good from the first than adds to it. The first game is one of my favorite games of all time because of the amazing atmosphere and linear open world that was delivered with trickling story elements that kept you wanting more. This allowed constant banter between Jackie and The Darkness, but it was that dark, eerie atmosphere that kept me wanting more. The side quests were nice, and there were some varied environments. The Darkness II takes all that away and makes this a more linear, in-your-face type of game. Sure, the storytelling is superb, and so is the voice acting, but that linear, open world allowed you to explore things on your own.
The Darkness II is about The Darkness finally waking itself back up inside Jackie, and he is on the hunt to find Jenny even though she’s dead. A cult group called The Brotherhood wants The Darkness and takes constant hits on Jackie’s mafia family. The story is great and even more deep than the first game, but once again, that awesome atmosphere is exchanged for some ho-hum backdrops you fight in, ranging from a warehouse to a graveyard to a carnival. What has changed here, mainly, is how you use The Darkness powers because it is the best part of the game.
You can upgrade your powers even more now by earning points by killing foes and finding relics. You can also use the environment around you to kill enemies, like using fan blades, poles, chairs, barrels, you name it. The awesome gory death animations make for a visual treat, but you can also tear enemies apart with new Darkness animations and abilities. Eating hearts isn’t the peak of your powers here anymore because you can now upgrade with Darkness armor, shields, ammo producing death kills, and even using your Darkling to sicken enemies.
Yes, that Darkling strategy thing that felt like Overlord is gone now. The one Darkling that follows you throughout helps you on his own, but his charming self is still there. He will still fart, pee, and curse his foes down, so don’t be disappointed there. I actually preferred this because it jives with the faster-paced action. Gunplay is still a huge part of the game, and so is dual-wielding. You can channel darkness through the guns for one-shot kills, but the guns handle very nicely and are a lot of fun to use. Some other powers range from faster reloading, bigger clips when in darkness, using Swarm to stun enemies, and various other upgrades.
The whole point is to stay in the dark, and this time you are given more than just light bulbs. The Brotherhood uses light weapons against you and will have traps and random light obstacles set up, so you must take them down quickly. Staying in the dark allows you to swipe your demon arms, but you are also thrown more than just humans now. Enemies will be infused with dark armor that you must punch through before killing them, and some of these guys are tough. Some can teleport around, so there is a new level of challenge here, but the big problem is that sheer numbers are thrown at you, which can be overwhelming later on.
All this doesn’t sound too bad, right? Ripping a car door off and watching it fly through the air and cut someone in half. Watching your demon arms rip a body in half or pull ahead after stunning them doesn’t seem worse. The fact is, the game is really repetitive in the sense that this is all you do. Just running around killing everything in your path with really no strategy. There’s no cover system, no Darklings to use, and nothing but your demon arms and guns. The story elements are delivered wonderfully, but you can’t help but know that it’s just more killing waiting on the other end of the cutscene. The boss fights break things up, but all you do is avoid attacks and blast them to death, and to be honest, late in the game, you use your guns more than demon arms because there are just too many enemies to kill at once.
On top of all this, the art style was changed to represent the comics more, which is nice, but the game isn’t technically impressive. It looks a couple of years old and doesn’t even come with enhanced visuals on the PC. There is an extra Vendetta mode that can be played online with up to four players, introduces four characters with separate Darkness abilities, and is actually quite fun. Once you finish these, however, you won’t be coming back.
Overall, The Darkness II detracts so much from the first game that it is almost not even the same. The slower-paced trickling action is replaced with repetitive in-your-face corridor shooting that is better or worse depending on the player. This should be played by fans of the first game just to see the story playthrough, but don’t expect the masterfully created atmosphere and open-world feeling of the first game.
Being the third sequel to one of the top five PC games of all time can be tough. The guys at Eidos Montreal nailed the game and pulled off one of the most anticipated games of all time. One of the best parts of Human Revolution is the engaging atmosphere and story that go along with it. You play the ex-SWAT turned security chief at Sarif Industries, Adam Jensen. Sarif Industries is one of the leading corporations in human augmentation. Of course, there are always rivals, so the facility gets broken into one day and the top scientist gets stolen (among others) and is used for some secret project. The great thing about the story is that you’re led on constantly, so you think the plot goes one way and then quickly moves another way. When you start the game, you will have no idea that the people involved are the main cause towards the end. The story is masterfully created and very entertaining.
Of course, what makes Deus Ex so famous are the multiple ways you can approach getting to a goal. Use stealth and not knock out anyone; use tranq darts, stun guns, or just up-close melee. If you don’t like that, you can use silenced weapons and take everyone out, or just run through with a machine gun and blast everyone away. Of course, it’s not just how you kill people, but how you navigate the level. If you see a room full of eight bad guys, you can upgrade your augs to allow you to become invisible for a few seconds and dash across the room to the door you need. Don’t you have that aug? You can find a vent somewhere and crawl through most of the area, but wait, there’s a camera right where you need to be. Find the computer that controls cameras, hack into it, and disable it. Or you can just blast your way through.
There are tons of options for every part of the game, but the augs are what will get you through. You can access an elevator that can bypass three whole floors of bad guys, but it’s blocked by heavy crates. If you have the ability to move heavy objects, you are golden. If not, find another way around as best as you can. The whole point is to choose a play style and augment yourself accordingly, so if you want stealth, use stealth add-ons, the ability to see through walls, invisibility, and keep a tranq gun or silenced pistol. I love how there are so many options to choose from, and each section just flows and doesn’t require too much trial-and-error like most stealth action games.
You will come across conversations where you need to persuade someone to give you information, and this is done through clever dialog choices, but you can use augmentation to see what personality type the person is and how to persuade them. If you are having a hard time, you get a chance to release pheromones as a last-ditch effort to persuade, but you must know the personality type, so watch that meter carefully. These choices can be simple or huge, such as how to disable turrets during a boss fight or even to make whole missions easier. However, choices during the game don’t affect the endings, so some people may feel this was all for nothing.
While those are the main parts of gameplay, you can upgrade weapons, buy and sell at black markets, and even buy Praxis kits for upgrading at limb clinics. Be warned, though, because the game is very hard if you choose to gun everyone down. You will lose your life quickly, and just a few shots will kill you. There are even a few boss fights, but I found these extremely difficult and required a lot of saving during the fight. The game also has a decent length of about 15–20 hours, so you will be busy for a while.
I do have to mention that when the game came out, there were horrible glitches, and it performed terribly. I actually had to restart the game 1/4 through because of a glitch that prevented me from moving on to the next level. This is unacceptable, but by now, 99% of the glitches have been fixed, and the game now performs smoothly. The overall atmosphere is a lot like Blade Runner, but I felt it was lacking with just people standing around in the linear levels. Sure, you can run around, but the game is made up of hallways rather than an open world. The graphics look decent in DirectX 11, but they look abysmal in DirectX 9, so don’t expect this game to look amazing. Characters have low-resolution textures as well as low-poly models, and the overall effects aren’t very impressive.
Overall, Human Revolution is one of the best stealth-action games to come out in a while, but most importantly, it re-creates the amazing choice-based gameplay that the first game did so many years ago. If you can look past the dated visuals, linear level design, and difficult boss fights, you will be pleased with lots of great game design as well as engrossing characters and an engaging story.
Who would have thought winding rope on a wood figure would be fun? The guys at Secret Exit did and this is some simple fun here. While the graphics don’t push anything the wooden figure models are nice and varied, but this is a more challenging puzzle game than you think. As you work your way up a tree you have three goals for each figure by covering 70%, 85%, and 99% of the allotted rope. When you wind the rope it will turn a painted color, but be careful because if you wind the rope tight that’s lifted off the figure you can’t get underneath. The physics are great with rope sliding off corners and falling into place as it should.
Some figures have nails that you can use to redirect the rope, but the art of this is how well you can wind the rope and cover the whole object. Some are easy and some are hard with lots of arms, legs, or pieces that can easily be covered up or roped off on accident. That’s pretty much all there is to the game, but being such a unique puzzle game makes it great. There is nothing out there like this and you will have hours of fun here. There is some nice relaxing background music playing, but overall the game impresses on sheer originality. I highly recommend this to any puzzle fan hardcore or casual.
If I were to complain about this at all it would be the inconsistent difficulty that jumps around, the game lacks any type of mode like time attack, plus you can only play in short bursts because you will get bored after a while. Other than that this is one awesome game that comes at a small price.
Everyone was bullied at some point in their life during school, so Rockstar took it upon themselves to help people reflect on that and become bullies themselves or anti-bullies. Jimmy Hopkins is sent to Bullworth Academy because he’s a huge jerk and his mom and stepdad hate him. The story really makes you reminisce about high school because of how accurately it portrays it. You walk around, and you see jocks beating up nerds and greasers beating up preps. Of course, due to the game’s age (about 7 years old), there are problems, glitches, and stiffness due to the PS2’s limited technology, but the overall atmosphere and fun content will keep you hooked.
The game is based on Grand Theft Auto, so if you play that series a lot, you are right at home here. You get a mini-map with stars marked on it, a combat system, a vehicle system, as well as a shooting system. They all work really well and even better than the GTAgames, but don’t forget, this is a teen-rated game, so you can forget about Jimmy killing hookers and pushing drugs. After you get familiar with the engine, you will be introduced to the combat system, which works well thanks to a lock-on mode and target switching with the right analog stick (keyboard controls stink). A health bar is displayed around the target’s feet, and the melee combat system is surprisingly deep. You unlock combos and moves by bringing transistors to the bum that lives behind the school.
With grapples, takedowns, and various combos comes ranged combat, which is fun thanks to the interesting and fun weapons. Instead of rocket launchers and AK-47s, we get potato spud launchers, bottle rocket launchers, slingshots, stink bombs, itching powder, spray paint (for tagging), eggs, and various breakable melee weapons that are awesome to use. You can’t jack cars, but you can jack bicycles, and you have a skateboard in your inventory. I really wish there were more vehicles to use than just these two things, but it works because the world isn’t big enough to need anything faster.
The days in Bully go by like school, and of course, you can get busted and, instead of wasted, knocked out like in GTA games. Prefects are the authority on campus, and there are a lot of rules. There are two classes a day, and you will see a bell on your map. If you skip class, you can be busted for truancy, hit kids and get chased for violence, hit girls or adults, and the meter goes red, and everyone runs after you for this. You can be busted for trespassing (being inside a building after hours), theft, vandalism, and all the hijinks of kids, so watch out. Of course, getting busted is actually hard because you can always outrun them, and if a prefect gets a hold of you, you can rapidly press Y to break free. If a teacher or cop gets you, you’re done.
Classes are fun and consist of mini-games like music class, which uses the triggers to tap out the rhythm; biology class, which has you dissecting animals; math class, which has you answering simple questions; shop class, which has you doing button commands to repair bikes; and photography class, which has you snapping pictures. There are more classes, and they help keep you busy between missions and can be fun. When you aren’t doing missions or classes, you can do one of the two jobs in town, which is a paper route and mowing lawns. I really wish there were more jobs, but more on why later. There are also challenges for each faction as well as random activities like people having you egg things, make deliveries, or break into lockers.
Missions are varied and range from throwing snowballs, playing tricks, assaulting faction fortresses, sneaking through an asylum, and helping teachers with adult problems. There’s a lot of variety in the main missions, and it will keep you hooked and wanting to do the next one. I just wish there were more side missions that had a good payoff because money is kind of useless in this game. I rarely spent it and didn’t really need to. There is also a lame dating system built in where you can compliment a girl, then give her a gift, and then she’ll kiss you. This is as far as it goes, and after trying it once, you won’t do it again.
All this sounds fun, and it is, but it comes with a price. Everything feels stiff, stilted, and linear, which really detracts from the experience. The same NPCs walk around, sayings repeat constantly, animations are stiff and awkward, the same music repeats constantly, the sound is low quality, and the graphics aged poorly with low poly models and some ugly textures. The only things that haven’t aged are the excellent voice acting, memorable characters, and charming and witty dialog. This is the best part about Bully because of characters like Gary, who are whacked sociopaths who you want to just punch. The world isn’t very big at all, and while you can change your clothes and hair and earn money, there’s really no reason for it. You can find collectibles in the world, do races, and more, but honestly, for what? There’s no payoff, and I guess you just do it to be the best completionist.
I could go on about how stiff the game feels or the multiple glitches that I encountered, but after completing the 10-15-hour campaign, I felt no reason to continue on. I couldn’t bear hearing the same saying, listening to the same music, or seeing the same NPC walk by me. Back in the day, it was revolutionary, but now it’s just a wrinkle in the game timeline as something unique and playful because there isn’t a single game out there like it. Enjoy the game for the great dialog, characters, and story, as well as the fun mini-games and varied missions, but if you can’t overlook the many faults, then move on.
In defense of the game’s formula, you really have to be an FPS nut or a fan of classic games like Doom and Quake to appreciate what’s going on here. There are no cinematic events, no quick-time events, or helicopter rides. This is just pure shooting, with enemies doing nothing but coming after you. If you played the last game and its expansion and got tired of it, you probably want to come back again because of the interesting and completely original levels and enemies. That’s probably the only saving grace for Overdose, but it does have some niceties.
First off, the story is semi-interesting, with you playing as a half-demon or half-angel who gets thrown into a prison in Hell for thousands of years by Samuel and Cerberus. You ascend through Hell, up to the middle plane, and then up into heaven. The levels are just awesome and so original, like Dead Marsh, which is inspired by H.P. Lovecraft with Cthulhu-type enemies. Riot is a level with creepy-looking police, hoodlums, and sexy nurses. Farmland has creepy, reanimated butchered animals, and the list goes on, but the gory, mature nature of Painkiller stays. I liked this game over the last few years because of these awesome new levels and enemies that are drastically different from before and never feel repetitive.
The weapons are all new, including an Evil Eye, which is a severed demon head that shoots a laser eye. You get a cannonball launcher with a machine gun attached, a crossbow, a radiation launcher, and just a bunch of cool weapons that make the game feel completely new. Of course, you get to collect coins in the game and use them on tarot cards that act as perks, which you will really need if you aren’t playing on Daydream difficulty.
The main problem with Overdose is that it’s ten times harder than the last game. You will die hundreds of times throughout the game, and I couldn’t beat it on anything higher than Daydream because it’s just too damn hard. My only other comment is that the character you play chimes in every so often with funny comments and will react to the level you are in when you enter it. Despite all this, the game is just running around and shooting; that is the end of the story. It can get boring really quick, and only hardcore FPS fans should stray into the Painkiller realm because it’s damn hard. Unfortunately, online play is pretty much dead now, but we do get updated visuals, and it looks good even for its age. Stay away if you don’t like tough shooters; come back if you love Painkiller.
I still remember Gears of War when I got my Xbox 360 on Christmas 2006. It changed the way I thought about games forever, which is why it is the only game I ever gave a 10. The game was perfect at the time, and I couldn’t really find anything wrong with it. I also remember the game being almost a complete failure early in development and seeing glimpses of shoddy gameplay footage on TV during E3 2004. The classic hit comes to PC with some enhancements that are great for newcomers and enough for fans to come back for another run (or three).
I’ll review this all over again for people who are unfamiliar (PC-only gamers). You play as Marcus Fenix in Delta Squad, who are sent on a mission to deliver a light mass bomb deep under the planet Sera to destroy the Locust horde that is trying to kill all of humanity. This sounds like a typical sci-fi B grade, but this is one of my favorite gaming stories of all time because of the characters, sheer terror, and hopelessness humans go through to rid of this vicious species. Gears of War may seem like a manly shooter on the outside, but inside there is a deep and complex story (just pick up the four books and you will truly see) that tests and trains every human to fight for survival.
Despite the excellent story and memorable characters, there is a great underlying gameplay system here. Slamming against cover, shooting awesome weapons, and killing interesting enemies that were never seen before is quite awesome. Locusts aren’t just bugs or aliens; they feel like entities that you should run away from and have nightmares about. It takes half a clip to take these guys down, and they shoot back with good AI (excellent at the time, good for today’s standards). During that time, the AI was unrivaled because the locust would flank you and act smart instead of just standing there and getting a shot at you.
The weapons are memorable, such as the infamous Lancer with the chainsaw bayonet. Slicing through an enemy and watching blood splatter on the screen is just awesome and never gets old (even if you play the last two Gears). The Longshot is a powerful bolt-action sniper rifle; the Hammerburst is the Locust assault rifle; the Boomshot, Snub pistol, Boltok revolver, and Gnasher shotgun are some of the greatest weapons ever made, and they are infamous for a reason. The enemies vary greatly, and some can’t even be taken down with guns. The Hammer of Dawn is used to take down the Berserkers who run at you and must be dodged during three different scenes in the game. The Corpsers are huge spider-like enemies that can only be taken down in the same manner and jam communications. The list goes on, but each enemy has to be taken on in completely different ways, and most shooters can’t do that.
The campaign is well-paced with lots of different scenarios, such as avoiding the deadly Kryll at night while shooting tanks to stay in the light. There are turret sections, but sadly, there are no helicopter sections, which this game is dying for. There are epic boss fights, but overall the campaign is perfectly paced, with varied environments from outdoors to indoors. All of this combined equals one sweet package that 90% of shooters can’t accomplish in one game.
The multiplayer is fun if this is your thing. Gears of War multiplayer is a lot different from most because it’s tactical and close-quarters. 6-on-6 is tough, and you will die quickly against vets because the game requires a lot of rolling, dodging, and quick trigger fingers, but the modes are fun, like Execution and Wingman. Sadly, not many people play Gears 1 online anymore, so you will rarely find people playing. There is even a co-op mode for the campaign, which is a blast, but good luck getting anyone to play online.
For the PC, we get updated visuals with DirectX 10 lighting, some higher-resolution textures, and, the best part, five all-new chapters that were cut from the Xbox 360 version. If you did play that version, remember after leaving the Fenix mansion, a Brumak comes after you, and you jump into an APC and escape? Stuff happened after that and between arriving at the train station. Delta Squad gets stuck at a lifted bridge and needs to find a way to power it so they can head to the train platform. This is also where you take on that Brumak that followed you and is probably the best 5 chapters in the whole game. I’m sad Xbox 360 owners had to miss out on this epic piece of Gears, but PC gamers will be pleased. There are also three additional COG tags, so watch out if you want those achievements!
Gears of War is worth a re-purchase for veterans or newcomers because this is a piece of video game history that can’t be missed by any shooter fan. Why do I not give this a 10 then? The game has shown its age with its dated graphics. Sure, they still look great, but the lower resolution textures, weaker lighting effects, and slightly sloppy animations show compared to the new Gears games. Most people will overlook this, but the game also does feel repetitive after a while, no matter how you slice it. You’re just running around shooting grubs, right? I feel it needed some more vehicle sections, and well, it was all fixed in Gears 2 and 3, but that’s beside the point.
I loved my Razer Naga MMO mouse, and it has lasted almost two years without a hitch. I also love my Cyborg R.A.T. 9 mouse, but I am getting bored with it and want to move on. The Razer Mamba is the other high-performance, high-tech gaming mouse out there. Bottom line: This is the best money you can buy. While being cheaper than the R.A.T. 9 by $20, it does more hardware-wise but less software-wise in a way. I don’t want to turn this into a Razer Mamba vs. Cyborg R.A.T. 9 review, but I can’t help but compare two of the best gaming mice out right now.
The first thing you will notice is the epic box the mouse comes in. It’s on a stand like a holy relic, and inside are drawers with your cord, charger base, manuals, battery, and cover. It’s a slick-looking box and is just asking you to buy it, and hey! You get a free sticker. When you plug it in, you need to download the firmware updater and software, which is easy. Once your firmware is updated on both the base and the mouse, you can check out the beefy software. But first, let’s see what this mouse does hardware-wise.
The mouse has the usual Razer ergonomics that you’re used to with the Naga or the DeathAdder, but it feels concave just right on the thumb side. There are two big buttons just above your thumb for easy access, as well as two others near your left-click button. Below that, you have a battery indicator as well as a sensitivity indicator (they are the same), which wireless mice do not have. Underneath, there is a lot going on with a battery, wireless switch, connectivity button, and USB release button. Thankfully, none of this interferes with the smooth glide of the mouse.
This mouse has a 4G dual sensor that detects the type of surface you are on and can adjust on the fly. It also has lift detection for gamers that use low DPI and like to lift their mouse constantly (which is annoying to watch, by the way). You will also notice the wheel lights up, which is nice, but sadly, the Razer logo does not light up. What makes up for it is the awesome charging base that does light up, and this mouse uses a full-color spectrum that you can rotate or just use one color. In the dark, the base looks amazing and has a nice ambient effect.
My favorite feature of the mouse is that it can go from wired to wireless by just unplugging the cable from the dock to the front of the mouse. The 6′ braided cable is sturdy and gives you great length, but you can also charge while in wired mode. There isn’t an easily swappable battery, so once it dies in wireless, you have to stop and plug it in, which I find pretty annoying, but you get used to it. The battery lasts 16 hours when all the performance features are off, like the mouse light, polling, and the calibration sensor. With everything on, you get about 7-9 hours, which isn’t too bad.
The software is a great suite that allows you to use macros, profiles, adjust performance, and fine-tune your mouse. This mouse has a whopping 6400 DPI, which is ultra-sensitive, but you can change this on the fly in several ways. Press a button and use the mouse wheel to adjust, or use buttons for preset DPI. Acceleration and a 1000 Mhz polling rate give you ultimate silky smooth precision for both low DPI gamers and high DPI gamers.
Overall, the mouse performs like silk, and I played a shooter with ease and was a lot better using this mouse. I do have a few complaints about not being able to use Windows functions like volume control and media playback via macros. The software is slow and unresponsive in wireless mode and will sometimes freeze and crash. This can probably be fixed with a patch, but it shouldn’t happen at all. I couldn’t even get On-the-Fly Sensitivity to work in wireless mode. Like I stated earlier, the battery life is low unless you turn most features off and only have one battery. The charging base is huge and not very portable, so if you need something on the go, you will probably choose wired. Other than that, this is an excellent mouse, and gamers, as well as Razer fans, should own it.
Super, thank you