The Walking Dead is probably my favorite adventure series of all time. It surpasses most adventure game clichés like inventory management, tank controls, and disjointed pacing. The Walking Dead: Episode 3 is well-paced, and there are some of the toughest choices you have to make. Things get very serious this time around because the group is starting to lose its mental stability. There’s a lot of internal fighting, and you must decide how this all turns out.
The group is trying to get to Savannah, Georgia, because things at the motel didn’t work out so well. They find a train engine that takes them partway, but I won’t say any more. There are a few major areas you can explore with a few simple puzzles, but like usual, the opening is awesome, and I played through this entire episode and wanted the next one right away. There are three new characters introduced, but at the same time, a few people in the group die. Who or how is up to you, but you will be shocked at how this all turns out. I actually had to pause the game with my mouth agape due to the shocking turns and, mainly, how it actually happened.
There’s more zombie killing this time around, but not nearly as much as in the first episode. I found myself glued to my computer more than Episode 2, and I felt like the story was actually progressing better. A lot of bugs are also starting to get ironed out, such as the constant stuttering during cut scenes and some control issues. You won’t be exploring much, just in the main puzzle areas, but this is OK because of how much the story advances through dialog choices. This is about the time when a lot of your choices from the last two episodes will really start blossoming here. Some choices I made actually determined huge plot changes, and I realized either I shouldn’t have done something or wish I had done something, but that’s the excitement of this series. You feel like you are playing a movie and directing it yourself.
I just can’t wait for the fourth episode because things will really start going downhill from there. This episode is a huge turning point for the story, and every fan will want more.
I know what you’re probably thinking. Deadly Alliance on the GBA? Puh-lease. Don’t criticize the game just yet. Deadly Alliance for GBA is a solid fighter with a trick 3D fighting system that is simplified from the console versions. The game features a full Krypt, mini-games, and a new survival mode. The graphics are surprisingly good, and the sound quality is excellent.
Unlike past Mortal Kombat handheld ports, this game is actually good. The fighting system is a mix of 2D and 3D with each character’s two main martial arts stances (the weapon stance was taken out). The fighting system may seem dumbed down or too simple because the GBA only has two face buttons. Using a combo of the D-pad and face buttons, you can pull off some great combos with ease. The whole transition feels natural and hand-tailored to the console. My main disappointment is the lack of characters. Only about 10 made it into the GBA version, but a new character, Sareena, made it into the game from Mortal Kombat Mythologies: Sub-Zero. I am also disappointed that each character only has one fatality (like in the console version), but they are different and quite detailed for a GBA game.
The sound quality is excellent, with the announcer’s voice intact. The graphics are pretty decent, with full 3D backgrounds, but they are very muddy and lack any detail. The graphics are a love-hate type of thing. The Test-You-Might and Sight are fully intact here, which is nice, but the Konquest mode is obviously missing. Instead, there is a Survival mode that was stuck in here. There is a full Krypt with alternative costumes and other things. So this is a huge MK experience on the GBA, and probably the best one.
If you loved Deadly Alliance or just want a solid fighter on your GBA, then pick this up. There is a lot of content in here, and the fighting system is solid and fluid. The graphics look pretty, and the sound quality is excellent, so you have no reason not to play this!
Sniper Elite: V2 doesn’t stand for version 2, as some people may think. This is about trying to stop the Germans from using V2 rockets in World War II. After seeing those three words, you probably left this review already. Another WWII game? V2 has a lot of potential but is lacking in many areas due to the developers’ laziness in design. The story is nothing special, with the only satisfying thing being sniper shots.
The game is all about stealth, but right away you will notice this is broken. The enemies are laid out in such a poor manner that it is hard to figure out how to take everyone out without raising an alert. If you do so, you have to fight it out with limited ammo from your other weapons, and you die very quickly. Using sniper rifles is just fine with the ability to hold your breath to steady your aim. Slowly, a red diamond will focus on a part of an enemy, and that is where your bullet will land. Once you fire, the game uses a bullet camera, and sometimes you will see an X-ray shot of the bullet penetrating the target’s organs (the nut shot is awesome!). You will see the skull shatter, organs burst, and eyes explode. This is the most satisfying use of a sniper rifle for any shooter. The problem is, the fun stops there.
Of course, sniper rifles back then really didn’t have silencers, so once you make the shot, everyone knows you’re there. Some levels have loud noises you can mask the shot from, but this can be difficult. The enemy AI is extremely dumb; they won’t notice a dead comrade right next to them, or they will spot you from hundreds of yards away with some sort of eagle vision. On top of all that, enemies spawn strangely out of some sort of ether because you will walk a hallway with no enemies, circle around, and then somehow there’s an enemy there. This makes stealth frustrating as hell, and you will rage quit often. It doesn’t help that the forced shootouts are frustrating and hard because you die almost instantly.
You can lay traps for enemies and such, but I honestly didn’t find any reason to do this much. Even the level design is screwy because the hallways are confusing and everything looks the same. There just isn’t enough satisfaction from finishing levels and outsmarting enemies because, in reality, you’re exploiting the dumb AI to advance through the levels. After just about 3 or 4, you will probably have enough and call it quits. It is just so sad that the great sniper mechanic was wasted on such a boring and dull game. The graphics look pretty good, but other than that, you won’t stay interested. I had this game on my HDD for about 2 months, and even when I had nothing to play, I couldn’t go back to this drab game.
Overall, V2 has some awesome kill shots and great sniper rifles; everything else is a bust. Dumb AI, poor stealth mechanics, boring level design, uninteresting stories, and frustrating shootouts. The multiplayer is pretty satisfying, but you won’t be coming back for long. V2 is a huge disappointment over a prequel that was fairly decent. Even the most patient gamers won’t last here.
Silent Hill has been one of my favorite series of all time. I remember renting this as a kid and being so scared that I couldn’t finish it. The last great game was Origins, which truly brought the game back to its roots on the PSP and PS2. Homecoming was a surprisingly good entry into the next generation, but Downpour is an utter disaster. The team claimed they were going to bring the series back to its roots and redeem the series. They only made the series worse with so many things going wrong that I can’t believe this game made it onto store shelves. Is there anything good about it? Sure, if you are a hardcore fan, you will probably play it anyway, but it will leave a nasty taste in your mouth. If you have never played the series before, stay far away from this and pick up any other game in the series.
You play as a prisoner named Murphy Pendleton who gets into a shady deal to kill the supposed killer of his son. Murphy has been charged with the murder, but for some reason, he is being transferred. Upon this transfer, the bus crashes, and only you and one female officer survive. So far, the game seems fine. You wander around a bit until you start finding clues on how to progress. Once you get out of the first area and into the “free-roaming world,” that’s when things really fall apart.
Silent Hill is meant to be a linear story where you search a building and figure out what to do. The team tried putting in “side quests” here that are just absurdly cryptic and nearly impossible to solve without some sort of walkthrough. Even with a walkthrough, I gave up on a few because the world you wander around is no fun to navigate! They put a convenient subway system into fast travel, but you need to do one of these hair-brained side quests to unlock the routes! Who’s brilliant idea was that? One side quest called “Shadow Play” has Murphy trying to find several different trinkets in cardboard boxes throughout town. In this huge, confusing mess, how am I supposed to find tiny little trinkets in cardboard boxes? Then you have to figure out where to put them, and then you have to use your UV light to get the shadow they cast just right. Then you use those clues to find a place to get stupid loot like pistol bullets or an axe. Not worth it.
The game is littered with these pointless and meaningless side quests that are nigh impossible to figure out. Even the main parts of the story are hard because these areas are huge, vast, and confusing to navigate; even the traditional Silent Hill map system doesn’t work. In fact, the puzzles are even more confusing and broken. Sometimes they won’t activate or are so cryptic and confusing that you just give up on them. The only fun parts are the Otherworld sections, but even these have their problems.
In the Otherworld, you engage in chase sequences running from some sort of void that is never explained. Usually, you are running in labyrinthine paths that are confusing and will make you die often. Solving puzzles in the Otherworld is fun because they are like other Silent Hill games and the only puzzles that are. There’s some interesting art being used here, but in the rest of the game, it is not Silent Hill-ish at all. In fact, I’m ashamed to call this a Silent Hill game.
To make things even worse, the combat is absolutely horrible. It makes exploring Silent Hill harder and makes you want to just quit the game. No matter how much you swing your weapon, you will always have a hard time hitting these boring, non-scary monsters. All four of them. That’s right. There are just four monster types in the whole game. The monsters always move faster than you, and they can block. Their attacks are frustrating, and blocking doesn’t do any good. Once you start swinging after a block, they dodge and just hit you over and over again. The combat is clunky and frustrating, and there are way too many enemies thrown at you at once. It doesn’t help that when it rains, the enemy count is higher, and they are harder to kill and do more damage. Firearms are scarce as they are, but even an axe breaks after a few swings.
It doesn’t help that the game just isn’t scary. There are a few moments that made me jump, but just a few. The enemy designs are stupid and lame (all of them are humanoid), and the atmosphere doesn’t hit home. The legendary music is even missing here with repeated sound effects. The graphics are ugly and outdated; this really looked like a good Xbox 1 game. The story isn’t even that great, with some plot holes and stupid endings. There are framerate issues that abound, and the auto-save is unfair and will drop you back to a spot where you have to do entire levels over again.
Overall, Downpour is a complete disaster, and any Silent Hill fan will act like this game never existed. This is the worst Silent Hill game ever made, and it is just chock full of problems with very few redeeming qualities. The Otherworld parts are fun, but there are only four of them, and they aren’t that long. There’s a cool end boss, but other than that, this is nothing like a Silent Hill game should be.
THQ and Vigil return with a new protagonist and tons of improvements over the first game. This time you play as Death, War’s brother, who is trying to redeem War from the Charred Council’s wrath for destroying humanity. On your adventure, you meet new and old faces, as well as a ton of puzzles, bosses, and combatants, as well as new abilities.
The first thing I have to mention is that this game isn’t nearly as confusing to play as the first game. I was always lost and had no idea what to do. Even finding hidden chests was a pain. This time around, there are lots of collectibles and chests, as well as some free-roaming, but in a more organized fashion. You wind up traveling through three different realms, each with its own secrets. The Forge Land is where you start, and you can buy armor and weapons, so Vulgrim plays a small part this time around. By finding Book of the Dead pages and Boatman coins, you can trade them in for special keys as well as random boxes with a piece of armor or weapon from Vulgrim. There are lots of different items to collect and find, so loot is abundant here.
My favorite part about the game is the platforming. It’s just so fun and fluid, as well as fast-paced. The level design is ingenious here because it seems labyrinthine at first, but I rarely had to go to a walkthrough to figure out where to go or what to do. Death even gets to acquire some abilities that are just for puzzle-solving, like the Soulsplitter, which allows him to split into two, and the Voidwalker, which makes a return from the last game. I found the puzzles to be really fun, and they were just challenging enough that you only had to think for a bit before it all clicked. The satisfaction reminded me of how I felt when solving puzzles in Portal.
Secondly, the combat is a lot better than in the last game. Death feels fast, fluid, and has a lot more moves at his disposal than War did. You can buy over 20 new moves throughout the game, as well as upgrade your skills. You will need to play the game twice to be able to upgrade all the skills, but what I did unlock was fun. Eventually, certain moves leached health from enemies, gave me more wrath (needed to do these moves), and stunned enemies. You can turn into Reaper for a while, which does a lot of damage, and you take very little damage. Overall, the combat was just fine, but the camera had issues. Every so often, when I was in a tight corner, the camera didn’t know what to do. It doesn’t happen often, but when it does, you can’t really see what’s going on and will take hits. After Forge Lands, the game gets extremely difficult. I died multiple times during certain fights because they were so hard. You also get fewer health potions later on, which can lead to frustrating deaths.
The boss fights are some of the best things the game has to offer. There are plenty of them, and they are fun but challenging. You have to be quick, dodge, and learn the enemy’s moves. There isn’t a block button here, so the game can get really tough. I did find the final boss disappointing because I beat him in one try in just a few short minutes. Besides these issues, the combat is fun, solid, and well done.
I did find the game a bit repetitive after a while. It was the same thing over and over again, just in different orders. Fight these enemies, solve this puzzle, and do this platforming bit. Most action-adventure games are like that, but Darksiders II doesn’t offer much variety. Even the enemies repeat themselves constantly, to the point where you just get sick of killing them. The only time I felt excited about combat after the mid-way point was during the boss fights. Thankfully, the game is just overall fun, so even when you feel the game is getting old, you will want to press on.
The game looks pretty good, with a gorgeous art style. The textures can look a bit ugly up close, and I was disappointed that Vigil didn’t include any PC-specific features. In fact, the graphics options only allow you to change the resolution, and V-Sync doesn’t even work. The keyboard and mouse controls are clunky, so stick with the Games for Windows controller if you have it. There are plenty of collectibles in the world, so people who are dedicated to them will stay busy. This is one long game, ranging from about 15 to 20 hours if you just go through the story and most side quests. If you complete it 100%, you are looking at close to 40 hours of gameplay here. I just couldn’t find the motivation to collect everything, like in games such as the new Batman games and Assassin’s Creed. After I got to the end of the game, I just wanted to finish it and be done.
Overall, Darksiders II is a solid action-adventure game with some minor issues. There are no PC-specific graphics options, there are camera issues during combat, and the final boss fight is a disappointment. Enemies repeat often, and the same puzzle, platform, and combat formula follow throughout with not much variety, but the game is fun. There are a lot of collectibles and a few side quests, and the boss fights are a blast. If you loved the first game, you will love this even more. People who didn’t like the last one should check this out.
I usually regret playing Atlus games because they are frustrating and difficult experiences. The games are usually excellent, but the difficulty always leaves a bitter taste in my mouth. I have only been able to complete a couple of Atlus games due to this. Catherine is no different, but she shouldn’t be taken lightly. RPG fans should stay away. If you just want to experience the story, go on YouTube. This is for hard-core puzzle fans only. I mean the hardest of core puzzle gamers. This game will leave you infuriated, angry, full of rage, and probably with a few smashed controllers. The game is plagued with issues, but for some reason, there’s a story that makes you want to see the end. Thankfully, the game isn’t very long. Just prepare the video walkthroughs because you will need them.
This experience is coming from someone who hates these kinds of puzzles. This game is complete to taste. I hate block-pushing puzzles, but here we are with a very deep game that includes these. The first three stages aren’t that bad. Starting at stage 4, things get frustrating, and forget about progressive difficulty. First off, the story is very engaging, and it’s a love story. A man named Vincent Brooks is in love with a girl named Katherine, and she wants him to marry her. Suddenly, a sultry seductress named Catherine comes along, and somehow Vincent wakes up with her naked next to him. The rest of the game is him trying to hide each Katherine from the other.
The story gets tense in spots, like any well-written drama. When you are in the Stray Sheep bar, you will receive text messages on your phone that you can reply to. Be careful because this will affect your morality meter, which will impact the way Vincent handles inner conflict. I had a lot of fun replying to these texts because it’s almost like you are actually doing it and in this relationship yourself. Atlus did a great job bringing you into this problem. Of course, every night when Vincent dreams, you are brought to an area where you climb an endless tower of blocks with other sheep, and that’s where you start to hate or love the game.
I can’t really explain the methods of all the block-pushing because there are over a dozen that you learn throughout the game. You can push blocks horizontally, but it’s not so simple. There are other types of blocks, like heavy ones, ice, traps, randomly changing blocks, and others, that will make your life hell. It was nigh impossible to figure most of these out without a video walkthrough, because otherwise, you will be restarting dozens of times due to trial and error. To make things harder, the stage is crumbling underneath you. To make things even tougher, you are awarded medals at the end. The only way to get gold is to keep your step multiplier up throughout the whole level and never mess up. Sure, there are checkpoints every so often, but I had such a tough time that even the video walkthroughs didn’t help sometimes.
There are items you can pick up that help create one extra block, allow you to jump two blocks, kill enemies, and turn all blocks to normal. You can pick up coins along the way to increase your score as well. At the end of each stage, there is a boss that you must run from and who tries to kill you. These changed the pace, but they just made things even more frustrating. You just can’t catch a break during these puzzle levels. Even the controls are terrible, with reversed control when crawling around behind the blocks, delays, and strange quirks that will make you die just because of control problems.
I really felt like this was a puzzle game with a love story wrapped around it. The game is tough, and I highly suggest renting it first because most people won’t even finish it. Don’t think this is something like Pushmo with a reset button. Some levels take over ten minutes to complete. There is a co-op mode you can unlock, but all you will do is lose friendships. The best parts are the story in between and the questions that you answer that even make you question the way you view romanticism and maybe even your own relationship. I even liked how you could see how other people answered. Besides these puzzles and answering text messages, there is no other gameplay apart from talking to people.
Overall, Catherine is a love-hate thing. Puzzle fans will fall in love with this, but RPG and other genre fans will hate it. I only hated the puzzle stages, but I loved the story. With the puzzle levels being 90% of the game, I can’t really give this a higher score, even if I wanted to. It is gripping, exciting, steamy, and can go any way. The anime cutscenes are beautifully done, and even the English voice acting is tolerable, but I would have preferred the Japanese voices with English subtitles. If you insist on wanting to know the story and characters, rent this and keep a video walkthrough handy, and maybe a spare controller or three.
The fourth DiRT game to come from Codemasters was out of the left field. A rally racing simulator turned arcade demolition derby? The truth of the matter is that the game is solid and is a lot of fun with friends. The single-player AI is frustrating and annoying, but after you finish these events for achievements, you won’t come back to it. Some people seem to be pretty harsh on the game, so let me stamp out a few fires here. It’s the AI that makes it feel like you have low top speed. The game has a very fast sense of speed, but Codemasters chose to use the much-hated “rubber-band AI.”.
There are several events you can play, such as 8-Ball, which reminded me of Hot Wheels’ Criss-Cross-Crash track set from when I was a kid. There are good ol’ demolition derbies and regular race-offs. There are no real-world cars available for these events, only in Gymkhana. I’m kind of torn with this event because I found it too difficult in DiRT 3, even with all the assists. I found it much easier this time around, but the only event I really liked was one where you had to smash down colored blocks in a certain order.
Other than that, the game is a standard DiRT affair. Beat the main event, play online, rinse, and repeat until you race yourself to boredom. I found playing online a ton of fun, but after a while, the novelty wears off, and you get sick of the game after a while. If Codemasters put some other gameplay elements in here to deter that, it wouldn’t be this way. From what we have, DiRT: Showdown is an extremely fun arcade racer with gorgeous visuals, but don’t expect to stay for too long.
BioWare is a company that revolutionized the action RPG genre for the western era. In a time where Japanese RPGs dominated the market, BioWare was sitting in a little studio, churning out one of the best RPGs of all time. I remember when I was younger how much of a big hoopla this game was. For someone who didn’t own an Xbox or a PC that could run the game, it still slipped under my radar. I eventually got a chance to rent the game years later on 360 and quickly got bored due to its age. I finally picked it up again on the PC, and I am glad I did. The game may feel very dated and old (an entire decade), but there’s no denying the excellent story and well-crafted atmosphere that truly feel genuine in the Star Wars universe.
You play a custom character that has to defeat the evil Sith Lord Darth Malak. He has found some sort of Star Forge to use against the Republic, so you are shadowing his footsteps to find the star maps to this star forge. This takes you across several planets, such as Tatooine, Dantooine, Kashyyyk, Korriban, Kevin, and even Taris. You acquire companions of all types along the way and endure some pretty tough battles and story choices. You have to constantly choose between the light and dark side during choices, and there are plenty of ways to go about the story.
Firstly, you can choose any world in any order. Each one is roughly laid out the same, with a larger hub area than an area beyond where your main quest and some side quests lie. I got rather annoyed with the constant similar layouts and wished for variety. Each world has the Star Map area blocked off until you fix some global catastrophe on the planet. Some are so serious that your decision will determine if you are allowed back on later. Besides running around and talking to people to get quests and buy stuff, the combat and customization are fathoms deep; fans will be pleased.
You can customize your character with a plethora of items, such as implants, shields, different weapons from lightsabers, blasters, vibroblades, belts, armor, robes, and headgear, and I haven’t even started on leveling up. You should pick your character based on how you’re going to fight. I chose to use melee weapons because you eventually go through Jedi training and get your first lightsaber. I have to say that this brought a smile to my face when I inserted my crystals and watched my character whip around those sabers with the classic lightsaber sounds. Nothing can top that.
The game allows you to customize all your items by inserting upgrades that you find or buy. This is mandatory because there really isn’t a “most powerful weapon in the game.” You just get a powerful weapon, and you have to upgrade it, or it won’t do you much good. Other than this, there is the deep leveling system. You can choose an attribute, feat, power, and skill. Feats affect what you use physically in combat and what combat attacks you can use. Powers are forceful powers, and there are plenty of them. All the light and dark powers you can possibly think of are here. I had a lot of fun using them in combat and getting an edge over certain enemies. The level cap is at 20, but most people probably won’t even hit that by the end. I finished at level 18 and didn’t have too much trouble finishing it. You can even choose how your companions level up because you can control them too! This is great for people who like variety and can’t have every skill available for their character.
Combat is turn-based, with dice rolling behind the scenes. I really would have liked real-time combat, but what’s here is exciting and fun on its own. There are tons of different enemies to fight on each planet, and some are harder than others. I found the game really hard at first, but after a while, you will level up and find the game very balanced. There are some issues in combat that just really annoyed me. There seems to be a targeting problem in small areas. When you click the action you want, the characters will get stuck in an endlessly looping animation if there is someone in their way. This can cause you a battle because you have to disengage and restart the attack or move around the obstruction. This happened quite a lot, but you will learn to just live with it.
While the story is interesting and choosing how dialog will change it is fun, there are some issues here. Instead of your choice being final, some dialog trees will allow you to go back and change your answer, or no matter how you persuade or force persuade, neither will work and you can’t continue the dialog. This is usually on side missions, but I have never seen the persuade option fail so much in a BioWare game. No matter how much I leveled up my persuasion attribute, I failed an awful lot. Other than this, though, my other issue is that some dialog just drags on way too long. I found myself skipping a lot of it or just reading ahead of the voices. These, again, are just minor issues that can be overlooked.
The graphics in the game look old and terrible these days, but back in the day, they looked amazing. I can see why it looked so good then, but you can still feel the Star Wars atmosphere, and that’s what counts the most. The character models and animations are stiff, blocky, and repeat a lot, but overall they work. Even some of the voice acting is spotty at best, but overall it is pretty good.
KotOR is an amazing Star Wars experience, but the age may turn a lot of people off. My biggest issue of all is that the game doesn’t give any clues on where to go. You get no hints and are left on your own to just figure out what to do. I had to use a walkthrough through most of the game because I had no idea where to go, or some quests were very cryptic. This is a huge no-no for me and really hurts the score the most. Overall, this is an amazing Star Wars game, and any Star Wars fan will love this game.
During the first 10 minutes of the game, the first thing you will think is, “WTF?” There’s nothing else to describe this game full of childish, mature humor and sickly, twisted ideas. That’s not to say that it’s bad. Most of the humor in the game is actually so childish and gross that you can’t help but laugh. Some stuff is downright hilarious, such as Johnson’s Boner Gun. Before I get into any detail, I have to say the story is pretty entertaining if it is straightforward and simple. You play Garcia Hotspur, who is a Mexican demon hunter and has a demon accompanying him in the form of a floating skull named Johnson. I didn’t really care much for Garcia because he is a typical potty-mouthed action hero, but I found Johnson to be the steal of the show. He’s a posh British demon that uses clean cuss words and is a stark contrast to Garcia, which makes him more likable and hilarious to listen to. Garcia is trying to get his stolen girlfriend, Paula, back from the demon lord Fleming, and of course, you follow him into the depths of Hell.
That’s about it, as far as the story goes. There’s a small twist at the very end after the credits, but after you see it, you won’t be surprised it happened. The main attraction is the banter between Garcia and Johnson and the stories you read throughout the game. Some of these made me bust up because they were so funny. Other than the story, I have to say that I really love the guns in this game. The creators force you to use all three, but they are upgraded so much that they feel like whole new guns throughout the game. Boner is your pistol, Teether is your machine gun, and the Skullblaster is your shotgun. These can be upgraded by finding blue gems from bosses. Boner turns into Hot Boner, which can set explosive mines; Teether can get a homing upgrade; and Skullblaster will eventually get an upgrade to create giant bombs. You can find red gems throughout to upgrade your weapons and health. Garcia guzzles down alcohol to heal himself because, apparently, alcohol keeps you alive in Hell.
The game works around a light vs. dark gameplay idea, and it works well. When you are surrounded by darkness, your health depletes, and you need to shoot a goat candelabra to return the light. Yeah, it’s weird, and that’s only the beginning. Gate keys consist of shoving strawberries, eyes, and brains into creepy baby faces that are guarding the gate. One level even has you walking over a giant, naked Paula. The game never stops delivering weirdness, and that’s exactly what makes this game so fun, because hey, it’s a Suda 51 game; what do you expect?
There are a few puzzles thrown in that can be fun because they are straightforward. I didn’t even need a walkthrough to get through this game. Even the boss fights use light and darkness to be beaten. In the darkness, you can only see the weak spots of enemies, so you have to quickly shoot them because you will die. This sounds frustrating, but it’s not. You get a darkness shield that depletes before your health starts going down. The enemy design is pretty crazy but repetitive. I got tired of shooting the same demons all the time. The whole game overall is repetitive in nature because it uses the same few elements mixed around a lot. My least favorite idea was the 2D shooting levels. These were frustrating and felt like pointless filler. There’s a fun boss fight at the end of the third level, but I could have gone without these.
After you beat the 8-hour game, there’s no reason to go back. There are no multiplayer or extra modes, which is a shame. I guess if you want to collect all the red gems, you can, but why bother? This is a fun weekend rental or cheap bargain bin purchase, and nothing more. If it weren’t for the repetition set throughout and those pointless 2D levels, I would have liked this a lot more. Garcia is a hard character to like, and the story is simple and straightforward. Overall, though, this is a solid game and highly entertaining. Just be warned that mature content isn’t for everyone.
Prototype 2 is a huge improvement over the first game in every way possible. The first game was clumsy, lifeless, and just got boring after a few hours. Prototype 2 is streamlined and even changed the gameplay style to that of a hunter instead of a destroyer. The game is so much fun that I hope people who didn’t like the last game will come back, like I did, and enjoy this game. You play James Heller, who gets turned into an Evolved by Alex Mercer. His goal is to shut down Blackwatch and Gentek, who are trying to test a biological weapon on the populace. Alex Mercer is now your enemy, and you must take revenge for the deaths of your wife and daughter.
The story is actually one of the first things that you notice is improved. The first game had a disjointed, irritating way of telling the story; it was random and mashed around. The delivery is still the same, in which you get tidbits here and thereby consume key people in the game, but it all makes sense and is actually quite engaging and entertaining. I always wanted to know what happened next, but even side quests have story tidbits that you will want to hear. The game is open for a third sequel, which I hope comes along. Heller is a much more likeable character than Mercer and is a little more relatable. Alex is a jerk and is selfish, so he plays a better enemy this time around.
The combat is another major improvement because it focuses more on one-on-one combat than killing dozens of enemies everywhere. There’s a better lock-on system that allows you to track certain enemies, and the auto-target is pretty smart. This game has huge enemies that you fight instead of just the smaller infected and military all the time. Brawlers, Goliaths, and Hydras are just a few that you will fight. Since you are a hunter this time around, you get hunting sense, which allows you to track certain people on missions. A gold ring goes out, and you must follow in the direction it pings back. I found this really fun, and the stealth is fun as well, but the AI is pretty stupid. You can stealth consume an enemy right in front of someone, but as long as he pings white, you can consume him. Consuming also gives you health and mass in combat.
You can perform two huge, devastating attacks called Devastator and Brawler Pack. Devastator is a huge shockwave that will kill almost every enemy in its range, and the brawler pack allows you to call brawlers to your side to fight. Of course, you can hijack vehicles like tanks and helicopters, which is really fun, but you can also tear off their weapons and use them. I just found the more focused combat to be more fun and easier than the crap-tier combat from the first game. Even the weapons you get to use are more fun, like the blade, claws, whip, and hammer fist. You will use each one because they are actually fun to use and each has a purpose. There’s even a nicely placed dodge button that pops up to avoid attacks, which I really liked. The combat is just so streamlined and focused that it feels great even compared to other games.
There are plenty of collectibles and side missions to do, which are all fun. These give you perks when completed, so the leveling system is much deeper than in the last game. Destroying lairs, finding black boxes, and destroying other defenses can actually be fun because even something as simple as gliding around the city is fun thanks to the improved controls and excellent animations. My only issue is that the game is repetitive because it’s the same kind of mission over and over again. Kill these enemies, stealth consumes this guy, collect these items, etc. Each mission just mixes them up a lot, which is fine. By the end of the game, you will feel satisfied, thanks to the well-told story and fun combat.
Overall, Prototype 2 is a huge improvement over the first game. The graphics look great, there’s plenty to do, and the story is entertaining and cohesive. I just wish the missions weren’t so repetitive. I also found the game too easy in some spots and then too hard in others. Other than that, this is a solid game and well worth a purchase.
Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…