• About
    • BinaryMessiah
    • Game Collection -BinaryMessiah-
  • Guides
  • Blogs
    • FAQs/Walkthroughs
      • Mortal Kombat (Vita)
      • Mortal Kombat: Deception/Unchained
      • Syphon Filter: Dark Mirror
      • Syphon Filter: Logan’s Shadow
  • Games
    • PC Reviews
      • Mac
      • Steam Deck Verification
        • Steam Deck Verified
        • Steam Deck Playable
        • Steam Deck Unsupported
        • Steam Deck Unknown
    • Microsoft Consoles
      • Xbox One
      • Xbox Series X|S
    • Nintendo Consoles
      • Switch
    • Sony Consoles
      • PlayStation 5
      • PlayStation 4
    • Mobile Reviews
      • Android
      • iOS
    • Retro Consoles
      • Nintendo
        • Game Boy
        • Game Boy Color
        • Nintendo 64
        • Game Boy Advance
        • DS
        • 3DS
        • Super Nintendo
        • Gamecube
        • Wii
        • Wii U
      • Sony
        • PlayStation (PS1)
        • PlayStation 2
        • PlayStation 3
        • PSP
        • PlayStation Vita
      • Sega
        • Sega Master System
        • Sega Genesis
        • Sega 32X
        • Sega CD
        • Sega Saturn
        • Sega Dreamcast
        • Game Gear
      • Microsoft
        • Xbox
        • Xbox 360
      • SNK
        • Neo Geo Pocket
        • Neo Geo Pocket Color
      • NEC
        • TurboGrafx-16/PC Engine
        • TurboGrafx-CD/PC Engine CD
      • Nokia
        • N-Gage
      • Bandai
        • WonderSwan
        • WonderSwan Color
  • Game of the Year Awards
    • 2025
    • 2024
    • 2023
    • 2022
    • 2021
    • 2020
    • 2019
    • 2018
    • 2017
    • 2016
    • 2015
    • 2014
    • 2013
    • 2012
    • 2011
    • 2010
    • Retrospective Round-Up
      • Retrospective: 2009
      • Retrospective: 2008
      • Retrospective: 2007
  • Gadgets
    • Reviews
  • Comics
    • Avatar Press
    • Boom! Studios
    • Dark Horse
    • DC
    • Dynamite
    • IDW Publishing
    • Image
    • Markosia Publishing
    • Marvel
  • Book Reviews
  • Interviews

2012 Game of the Year Awards Round-Up

Posted by BinaryMessiah on 12/21/2012
Posted in: 2012, Game of the Year Awards. Tagged: 2012, 3ds, ac3, aliens, android, assassin's creed 3, assassin's creed iii, awards, dokuro, ds, enemy unknown, far cry 3, fps, game of the year, golden, guild wars 2, halo 4, hitman absolution, journey, Microsoft, mmo, most wanted, need for speed, Nintendo, operation raccoon city, organ trail, pc, persona 4, playstation, psp, resident evil, revelations, round up, skullgirls, Sony, sound shapes, steam, the walking dead, vaas, wii, wiiu, Xbox 360, xcom, xenoblade chronicles. Leave a comment

Don’t want to look through each reward category? Here’s a round-up of Binary Messiah’s 2011 Game of the Year Awards.

Assassin’s Creed III

Awarded
Game of the Year
Best Action-Adventure Game
Best Multiplayer Game
Best Sound Design
Best Atmosphere

Nominated
Best New Character
Best Graphics, Technical
Best Voice Acting
Best Story


The Walking Dead

Awarded
Best Downloadable Game
Best Story

Nominated
Best New Character
Best Graphics, Artistic
Best Sound Design
Best Voice Acting


Far Cry 3

Awarded
Best Shooter
Best New Character
Best Graphics, Technical

Nominated
Best Voice Acting
Best Sound Design


Journey

Awarded
Best Indie Game
Best PlayStation 3 Exclusive
Best Graphics, Artistic
Best Original Music

Nominated
Best Downloadable Game
Best New Character
Best Atmosphere


Halo 4

Awarded
Best Xbox 360 Exclusive

Nominated
Best Original Music
Best Atmosphere
Best Sound Design
Best Story
Best Multiplayer Game
Best Shooter


Xenoblade Chronicles

Awarded
Best Wii Exclusive
Best RPG

Nominated
Best Story


Hitman: Absolution

Awarded
Best Voice Acting

Nominated
Best Action-Adventure Game
Best Graphics, Technical


Need for Speed: Most Wanted

Awarded
Best Driving Game


Resident Evil: Operation Raccoon City

Awarded
Most Disappointing Game


Sound Shapes

Awarded
Best Platformer


Dokuro

Awarded
Best Best Puzzler


Skullgirls

Awarded
Best Fighter


XCOM: Enemy Unknown

Awarded
Best Strategy Game


Guild Wars 2

Awarded
Best PC Exclusive

Nominated
Best Graphics, Artistic


Resident Evil Revelations

Awarded
Best 3DS Exclusive


Persona 4: Golden

Awarded
Best PlayStation Vita Exclusive

Nominated
Best RPG


Organ Trail

Awarded
Best Mobile Exclusive


Granny Smith

Nominated
Best Mobile Exclusive


Rayman: Jungle Run

Nominated
Best Mobile Exclusive


Bad Piggies

Nominated
Best Mobile Exclusive


Plague Inc.

Nominated
Best Mobile Exclusive


Uncharted: Golden Abyss

Nominated
Best PlayStation Vita Exclusive


LittleBigPlanet PS Vita

Nominated
Best PlayStation Vita Exclusive
Best Platformer


Lumines: Electronic Symphony

Nominated
Best PlayStation Vita Exclusive
Best Puzzler


WipeOut 2048

Nominated
Best PlayStation Vita Exclusive


Professor Layton and the Miracle Mask

Nominated
Best 3DS Exclusive
Best Puzzler


Theatrhythm Final Fantasy

Nominated
Best 3DS Exclusive


New Super Mario Bros. 2

Nominated
Best 3DS Exclusive


Kid Icarus: Uprising

Nominated
Best 3DS Exclusive


Rhythm Heaven Fever

Nominated
Best Wii Exclusive


The Last Story

Nominated
Best Wii Exclusive


Mario Party 9

Nominated
Best Wii Exclusive


Hotline Miami

Nominated
Game of the Year
Best PC Exclusive
Best Indie Game


Counter-Strike: Global Offensive

Nominated
Best PC Exclusive


Diablo III

Nominated
Best PC Exclusive
Best RPG


Torchlight II

Nominated
Best PC Exclusive
Best RPG


Starhawk

Nominated
Best PlayStation 3 Exclusive


Dyad

Nominated
Best PlayStation 3 Exclusive


Twisted Metal

Nominated
Best PlayStation 3 Exclusive


Tales of Graces f

Nominated
Best PlayStation 3 Exclusive


Trials Evolution

Nominated
Best Xbox 360 Exclusive
Best Driving Game
Best Downloadable Game


Forza Horizon

Nominated
Best Xbox 360 Exclusive
Best Driving Game


Fez

Nominated
Best Xbox 360 Exclusive
Best Platformer
Best Downloadable Game
Best Indie Game
Best Graphics, Artistic
Best Original Music


Dance Central 3

Nominated
Best Xbox 360 Exclusive


Total War: Shogun 2: Fall of the Samurai

Nominated
Best Strategy Game


Civilization V: Gods Kings

Nominated
Best Strategy Game


Endless Space

Nominated
Best Strategy Game


FTL: Faster Than Light

Nominated
Best Strategy Game


PlayStation All-Stars Battle Royale

Nominated
Best Fighter


Persona 4: Arena

Nominated
Best Fighter


Street Fighter X Tekken

Nominated
Best Fighter


Dead or Alive 5

Nominated
Best Fighter


Scribblenauts Unlimited

Nominated
Best Puzzler


Call of Duty: Black Ops II

Nominated
Best Shooter
Best Multiplayer


Max Payne 3

Nominated
Game of the Year
Best Shooter
Best Graphics, Technical


Borderlands 2

Nominated
Best Shooter
Best Multiplayer
Best New Character


Mass Effect 3

Nominated
Game of the Year
Best RPG
Best Story
Best Atmosphere
Best Original Music


Persona 4: Golden

Nominated
Best RPG


Tales from Space: Mutant Blobs Attack

Nominated
Best Platformer


New Super Mario Bros. U

Nominated
Best Platformer


Sonic & All-Stars Racing Transformed

Nominated
Best Driving Game


F1 2012

Nominated
Best Driving Game


Dishonored

Nominated
Best Action-Adventure Game
Best Graphics, Artistic


Sleeping Dogs

Nominated
Game of the Year
Best Action-Adventure Game
Best Graphics, Technical
Best Voice Acting
Best Sound Design


Mark of the Ninja

Nominated
Best Action-Adventure Game
Best Downloadable Game
Best Indie Game


PlanetSide 2

Nominated
Best Multiplayer


Ninja Gaiden 3

Nominated
Most Disappointing Game


Game of Thrones

Nominated
Most Disappointing Game


NeverDead

Nominated
Most Disappointing Game


Amy

Nominated
Most Disappointing Game


Retro City Rampage

Nominated
Best Indie Game


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Resident Evil: Underworld

Posted by BinaryMessiah on 12/20/2012
Posted in: Book Reviews. Tagged: book, novel, re, resident evil, underworld, zombie, zombies. Leave a comment
Underworld

Publisher: Pocket Books

Author: S.D. Perry

Release Date: 5/1/1999

MSRP: $6.99

Pages: 256

Recommended Audience: Young Adult


I started this 7-book Resident Evil series before I even opened this site, so after the review for number 7 is up, I will do a Final Thoughts to recap the first 4. This series is an original story by S.D. Perry. She takes the Resident Evil characters that we know, adds some new ones, and adds a few little twists of her own, such as new monsters and Umbrella schemes. It is well done and feels almost better than what Capcom has gone through. These books were written in the late ’90s after Resident Evil 3 was released, so don’t expect anything from anything past that game.

Underworld sees The ex-S.T.A.R.S. team consists of Leon, Claire, Rebecca, and newcomers John and David. These two characters were introduced in the earlier books and are solid, memorable characters. A mysterious man named Mr. Trent, who has been giving them clues to help shut down Umbrella, finally reveals himself fully—almost fully—to the team this time around. They want to go to Europe to help Chris and Jill, but he sends them on a different mission in Salt Lake City, Utah, to retrieve a codebook from Mr. Reston. This little facility called “Planet” is part of White Umbrella’s division, where they are testing new species. The team heads there, but a lot of things go wrong in this underground facility.

S.D. Perry does a good job of giving you multiple perspectives on the same situation. Leon and John are stuck in a series of tests that span four rooms throughout most of the book. You get their perspective, then she will cut to Reston’s perspective as he sees it all on the camera monitors. You get insight from every major character, and she does a good job chopping up the story and bringing it full circle at the end of the book. Each one is like this, and it is highly entertaining. Perry fully utilizes the RE world and captures the characters we have grown to love while still making us hate Umbrella for their horrible experiments.

On the surface, Claire, Rebecca, and David are trying to find their way down but are being intercepted by an Umbrella spook squad to wipe them out. Reston is a conniving coward, and you grow to really hate this greasy slimeball. You get a perspective on the personalities of the characters that can’t shine through in a game; you basically get to know them more. Underworld is a fantastic book for RE fans, but I highly recommend starting at book zero.

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Family Guy: Back to the Multiverse

Posted by BinaryMessiah on 12/20/2012
Posted in: Microsoft, PC Reviews, PlayStation 3, Retro Consoles, Sony, Xbox 360. Tagged: adam west, back to the multiverse, brian, family guy, griffin, lois, meg, pc, peter, ps3, shooter, stan, steam, stewie, Xbox 360. Leave a comment

Publisher: Activision

Developer: Heavy Iron Studios

Release Date: 11/20/2012


Available On


Family Guy is one of my favorite TV shows because of the original and loveable cast of characters. It may offend some people, but I think it is one of the best shows of the past decade. Family Guy tried diving into the game market back in 2006, and it was a complete disaster. I was very skeptical about this game, but it is quite a bit of fun for a Family Guy fan. As a game in general, there isn’t much to it, and it feels about 10 years old.

FamilyGuy_Screenshot_Handicapable1

You play as Stewie and Brian, who are trying to stop Bertram from massing an army and destroying Quahog. They travel to eight different universes that are full of charm and wit, but that all stops with the visuals and voice acting. The game feels like something from the early 2000s, with weak platforming and repetitive shooting. It is good and solid, but there isn’t anything in between. Running around and shooting the same enemies over and over is dull after the first level. The only thing that kept me going was to see the new wacky levels and the story. There are weapons you can buy over time and acquire, but most feel useless. I honestly stuck with Brian and his shotgun and pistol through most of the game. The enemies just come charging at you, and you just blast them away. It looks goofy and captures all the charm of the show, but I know there can be a better Family Guy game.

25959

For people who are into it, there are collectibles in each level that unlock new costumes, but to be honest, why would you go back through this game again? It gets really boring as it gets towards the end, with the only thing breaking up the monotony being boss fights. I wish there were mini-games or something thrown in here, but each level feels the same. Pull this lever, turn this valve, and hit this button; it never changes. For someone who isn’t a Family Guy fan, this game would be god awful, but FG fans will dig it as a weekend rental.

family-guy-amish-videogame-back-to-the-multiverse-gameplay-screenshot-of-brian

The game has co-op play, which is the most fun to experience the story and hilarious lines with another FG fan. One thing to note is that the PC version doesn’t have any graphics settings, and the highest resolution is 1280×720. What is up with that? It actually looks worse than the console games if you have a large monitor. The lack of PC support is a real shame and shows the studio doesn’t really care about PC gamers. The graphics are alright and capture the show’s art style, but there isn’t much to write home about. This game isn’t worth the $50 price tag at all, but a weekend rental will suffice.

If you are itching for some Family Guy gaming, this game has finally nailed it, but just barely. As a Family Guy game, this is pretty fun, but as a general game, it feels over 10 years old with dated mechanics and repetition that will make you fall asleep.

Reviewed On

Xbox 360 Controller for Windows


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

2012 Game of the Year Awards — Achievement Awards — Game of the Year

Posted by BinaryMessiah on 12/20/2012
Posted in: 2012, Game of the Year Awards. Tagged: 2012, assassin's creed 3, assassin's creed iii, awards, game of the year, pc, ps3, steam, Xbox 360. Leave a comment

Game of the Year determines the best game you can play all year. What makes the game of the year is a game that is either revolutionary or just really damn good. It is usually nearly flawless, with very minor issues that don’t really affect the overall game. These are usually AAA high budget titles, but just because one game is the best doesn’t mean the other nominees aren’t. They are nominated for a reason.

Assassin’s Creed III

AC3 is the best game this year because of the unusual setting, storytelling, graphics, and overall evolution of a beloved series. Assassin’s Creed is one of the few franchises that actually evolves with every major release The game has the best multiplayer you will get this year accompanied by superb gameplay with dozens of hours of fun. The ending may be a bit disappointing, but the overall story is just fantastic with excellent voice acting and memorable characters.

Runner-Ups

Far Cry 3


Max Payne 3


Hitman: Absolution


Sleeping Dogs


Hotline Miami


Guild Wars 2


Mass Effect 3


Halo 4


The Walking Dead


Xenoblade Chronicles


Journey

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Hitman: Absolution

Posted by BinaryMessiah on 12/19/2012
Posted in: Microsoft, PC Reviews, PlayStation 3, Retro Consoles, Sony, Steam Deck Playable, Steam Deck Verification, Xbox 360. Tagged: agent 47, directx 11, graphics, hitman, hitman absolution, pc, steam. 4 Comments

Publisher: Square Enix

Developer: IO Interactive

Release Date: 11/19/2012


Available On


Hitman is a long-running series that is over 10 years old. The series is highly underrated and overlooked, mainly because of the time between each release. The last game (Blood Money) was released back in 2005. Some people actually thought the series was done until the announcement of Absolution about 18 months ago. You play as a slightly older Agent 47 while he hunts down men involved in kidnapping a very important girl for the agency. The story isn’t all that interesting and is slow-going, but the characters are great, and the voice acting is superb. Of course, the best thing about this game is the signature kills and stealth.

PC_1080p_004

The levels are pretty linear, but 47 now has an instinct ability that will highlight important objects in yellow when they are nearby and will be flashing beacons at a distance. These range from weapons to distractions. Some levels will have hits that you have to complete, but the challenge isn’t just running around shooting everybody. Sure,  you can, but what is the fun in that? Absolution has a very punishing scoring system; even if you kill one target that isn’t your hit, you will get a score drop—not much, but enough to keep you from getting the ultimate Silent Assassin score. You can knock out enemies and hide them to regain the negative score as well. The levels are cleverly designed, and each one is completely different. It is really fun to sneak around trying to find ingenious ways to kill your hit, which is usually to make it look like an accident.

If you just can’t find one, you can use your signature fiber wire to get the same score, but it isn’t as fun. This is the biggest issue with Absolution, though; you get punished for not being stealthy, but the game has a large arsenal of weapons of all kinds. Sure, you can run and gun for fun, but I honestly felt they should have just stuck with stealth and left the other weapons out. There are very few times where you need to use a gun, but those are usually silenced. The other huge problem is trial and error. Some levels had to be restarted over a dozen times because I just couldn’t find a path through a bunch of enemies or find a signature kill. I eventually found one, and there are checkpoints spread throughout the levels, but it is really tough. You can use disguises for enemies you subdue or find. The instinct indicators will tell you if someone is about to see through your disguise, so you use instinct to kind of blend in. This uses a special instinct meter but can be upgraded over time.

Hitman-crowd-tech

Some levels require multiple hits, which can be really tough. The whole point is to distract guards or find quicker ways to your target via vents, ledges, ladders, and other hallways. Most levels are pretty easy to figure out, but there is one you will restart over a dozen times. This really made the game feel frustrating at times because you would have no idea what to do on the first level. I was completely lost and didn’t know how to kill the targets. You can poison food, make things drop on enemies, or there are level-specific things that can happen. Sometimes you can blend in with the crowd; other times, disguises may not be available. Thanks to the large variety of levels and hits, you will never get bored. There is also a Contracts mode that expands the single-player campaign as well as the ability to outscore other players.

hitman-absolution-20121118115341380-000

Multiplayer lets you create your own contracts, but most people won’t spend too much time here. The PC visuals are astounding, with beautiful DirectX 11 visuals, but you will need a rig with the latest hardware to run it in this mode. The textures look nearly realistic, and there is some gorgeous lighting and shadowing in this game. They are a huge step up over the consoles, which really show their age. Overall, Absolution is an amazing stealth game with a lot of variety and satisfying signature kills. I just wish the trial and error wasn’t so high.

Reviewed On

Keyboard & Mouse


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Resident Evil 6

Posted by BinaryMessiah on 12/18/2012
Posted in: Microsoft, Microsoft Consoles, Nintendo Consoles, PC Reviews, PlayStation 3, PlayStation 4, Retro Consoles, Sony, Sony Consoles, Steam Deck Verification, Steam Deck Verified, Switch, Xbox 360, Xbox One. Tagged: bad game, chris, leon kennedy, Microsoft, ps3, re6, redfield, resident evil, resident evil 6, Sony, umbrella, worst game, Xbox 360, zombie, zombies. Leave a comment

Publisher: Capcom

Developer: Capcom

Release Date: 10/2/2012


Available On


The Resident Evil franchise made a huge comeback with RE4, but Capcom has abused this style of RE as they do with all their other franchises. Resident Evil 5 was already disappointing because it was too similar to RE4. RE6 takes it even further by making the game 100% action-oriented but trying to keep the survival horror elements of the last game. Either make it an action game or make it survival horror; you can’t make both. There are so many things wrong with this game that I couldn’t even finish the second campaign.

e3-2012-resident-evil-6-screenshots

The story is about the C-virus that is being used in a terrorist attack. I honestly can’t tell you who did it, or did I even hear Umbrella’s name once through half the game that I played? This C-virus allows the zombies to mutate when damaged. That’s great and all, but give me some freaking ammo to kill them with. This is the biggest issue with the game; there isn’t enough ammo. I had to constantly scrounge for ammo like in past games, but they throw 10–15 enemies at you, and this becomes frustrating. I never had my maximum capacity of ammo; I always had half a clip in each gun, then ran around meleeing enemies until they dropped some ammo. Oh good, 5 rounds for my shotgun; it takes more than that to take some enemies down, so it’s back to square one. I literally ran out of ammo at the wrong times and had to exploit the game to survive; that is not fun at all and is a broken game. Throwing three strong enemies at me plus a bunch of small ones with just two clips isn’t survival horror; that’s survival ammo.

If that isn’t enough, this game is meant to be played co-op only. The AI does a terrible job covering your back when you run out of ammo. They peck at the enemy here and there with a round or two, and it can take over 10 minutes for the AI to take a large enemy down for you. I also found the quick-time events poorly implemented, and the animations for getting wounded are just awful and frustrating. Each character does this stupid drawn-out animation that completely rips you from the game. When you get back up, you get hit again, play another long animation where you lose control, then again with another hit, and you’re dead. This is so stupid and frustrating. Why rip the control away from me and play some stupid, long animation that can’t be interrupted?

resident_evil_6_screenshot_014

The boss fights are the most interesting in this game, but also the most repetitive. You will have to use the same strategy for every boss several times over instead of just two or three times before it is dead. The final boss for Leon’s campaign needed the same quick-time event performed 10 times. That is extremely tedious and not fun at all. As you have seen me explain, each character has their own 4-hour campaign that explains the story in busted-up pieces. It makes no sense; the enemies are silly (why do these zombies have guns, parachutes from helicopters, and drive tanks?) and the new characters are hardly likable. The story just didn’t make any sense. Sure,  there were a few shocking moments, but why trudge through these four campaigns for it? At this point, Resident Evil needs to go back to its roots and veer away from this action nonsense.

There are a few modes, like Mercenaries, where you can earn more skill points. The skill system is terrible as well, because I beat one and a half campaigns and only had enough skill points to upgrade three skills. It takes so long to upgrade these skills; what happened to the weapon upgrade system? That was a lot more fun. The game doesn’t even feel like Resident Evil, but as an action game, it isn’t starring RE characters. Sometimes it felt like a setting from Gears of War; sometimes it felt like something from a generic sci-fi shooter. Lots of boring cement buildings—nothing interesting at all to look at. It doesn’t help that the graphics are awful, save for some nice lighting effects. The textures look like muddy stickers, and the game just gets boring and monotonous halfway through the first campaign.

Resident-Evil-6-10

Is this worth playing at all? Sure, in co-op only because the AI can’t cover you and is worthless. The quick-time events are poorly implemented, the boss fights are fun yet repetitious, and the game is just boring to look at. It also doesn’t help that it never once felt like a Resident Evil game, and the constant scrounging for ammo is just stupid. If you are a hardcore fan, stay away; if you are a newcomer, stay away. Just go play RE4 or 5 one more time and wait for the next game.

Reviewed On


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

LocoRoco 2

Posted by BinaryMessiah on 12/15/2012
Posted in: PSP, Retro Consoles, Sony. Tagged: blob, cute, locoroco, locoroco2, orange, playstation, psp, Sony. Leave a comment

Publisher: SCEA

Developer: SCE Japan Studio

Release Date: 2/10/2009


Available Exclusively On

  • psp

LocoRoco was one of the PSP’s killer apps and brought cute platforming fun to the handheld. LocoRoco 2 is a disappointment because of how little it changes from the first game. The gameplay and graphics are unchanged, with just new levels and bosses. There are a lot of things to collect, but the mechanics a second time around just seem a bit frustrating.

10

You control the blobs by tilting the world with L and R and pressing both to jump. This is fine, except I wanted more control. Some levels require precise jumping, and tilting the world doesn’t provide that precision. There are underwater levels that feel the same way, but I really enjoyed the mini-games; however, they were short-lived and only lasted seconds. The goal is to get to the end of the level while collecting pickles and fruits to make yourself bigger and knocking out Moja along the way. You can help out creatures by having enough fruits and using a pretty simple rhythm mini-game to earn rewards. These rewards come in pieces to help build Mui Mui’s giant treehouse. This is great for kids, but as an adult, this is just kind of boring and feels useless.

locoroco2pspreview_1

The game uses physics for everything, and it works well enough, but it just feels a bit floaty. The boss fights are extremely difficult, and I couldn’t get past the second main boss. The jumping mechanics just aren’t precise enough for this, but that doesn’t make it a bad game. You have to use momentum to be able to jump up high, so tilting left and right until you get enough speed makes jumping tedious. You get used to it, but I just couldn’t shake the feeling. After about 10 levels, you start getting bored with the game, especially if you already played the first one. I kept expecting new stuff to happen, but it was all the same. The level’s difficulty just varied way too much, and I felt there wasn’t a good pace set. This was mainly due to the fact that Mojas can eat a piece of you, and there’s no way to shake them off. If you bump them in time, you can get the piece back, but when several surround you, it gets frustrating.

All the collecting and stuff is fine, but it is difficult to tell where these hidden spaces are. You have to accidentally come across them because there is no hint that they are there. No wall discoloring, no breaks, nothing. I honestly felt nothing in this game was worthwhile or worth finding. Once you finish a level, you never want to go back because you will eventually get tired of the game. The most enjoyable moments in LR2 are when you aren’t even controlling the game. When you go on “gumball” style rides where you break down into tiny blobs and go for a ride, those were enjoyable to just watch. It reminded me of gumball machines as a kid, especially the crazy ones.

locoroco2

LocoRoco 2 is full of charm, but older players may grow tired of it quickly. It’s a one-trick pony and is nearly identical to the first game in almost every way. Collecting items feels pointless, and they are very difficult to find in levels. The boss fights are annoying and hard due to the finicky jumping mechanics, but it is an overall enjoyable game.

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Hotline Miami

Posted by BinaryMessiah on 12/13/2012
Posted in: Android, Linux, Mac, Microsoft Consoles, Mobile Reviews, Nintendo Consoles, PC Reviews, PlayStation 3, PlayStation 4, PlayStation Vita, Retro Consoles, Sony, Sony Consoles, Steam Deck Verification, Steam Deck Verified, Switch, Xbox One. Tagged: 8 bit, alienfx, alienware, hotline miami, indie, pc, steam, violence. Leave a comment

Publisher: Devolver Digital

Developer: Dennaton

Release Date: 10/23/2012


Available On


This game was a complete surprise to everyone. An old-school action game with 8-bit graphics that has a very weird story but is still fun and interesting? It can’t be possible! Well, it is because of the genius-level design and over-the-top perspective where special game mechanics were worked in. Enemies can shoot through windows, you can use doors to your advantage, and there are so many different weapons that the fun is endless!

The game is based on cheesy 80’s snuff films where you are a hitman that goes to different spots and just kills everyone in the building. The story is very weird yet entertaining; it doesn’t make sense, but it doesn’t need to. That’s how great this game is. You start out by picking an animal mask that you have unlocked, then you go in and try to clear the stages without dying. One hit and you’re dead in this game; let me make that very clear. You get a split-second window to kill someone before they kill you, whether they are facing you or not. If you are behind them, you get an extra split second, but you won’t clear a hallway before they shoot you. Enemies who have melee weapons are easier because they have to come toward you. The strategy is to see where the enemies are placed in each room and clear the stage accordingly.

hotline-miami-5

It starts out simple, but you will see how addictive and fun it is when your character slices open a neck, smashes ahead into a carpet, or blows someone’s brains out. The second genius thing about this game is that you are punished for using guns, which makes the game very easy. Shoot someone, and every enemy on the level comes after you. You are to clear the rooms quickly, not quietly, which is the key here. There are a few different types of enemies, like dogs, which are really fast, and big, fat guys with scarves that can only be killed by gunfire. Save these guys last, so the entire level doesn’t come after you. A good strategy is to step out of a corner, hide again, and just stick out enough so you can whack anyone who walks by. This is another key strategy for winning the game.

The boss fights are really tough and require thinking outside the box to beat them. One enemy has two wild cats that come after you, a female ninja, and then he has two uzis that will pulverize you. You have to eliminate each one in sequence without dying. Remember, one hit, and you’re dead. Trial and error are very rewarding because it just feels good to clear a whole level without alerting anyone. The game is very fast-paced, so a level can be cleared in less than a minute or just seconds. Learning the strategy for each level allows you to get better scores.

hotline-miami-8

You need to use combos to rack up scores, and gunfire is frowned upon in this game. Switch up weapons, use doors to knock enemies down, be bold and lure enemies around corners, and kill several enemies at once; it is all based on skill and not luck. This game just feels so good to play, and I couldn’t put it down. There are 18 chapters in this game, and in the end, I wanted more (hopefully DLC will follow).

There are some major issues that keep this game from scoring higher, though. When the game was released, it was nearly unplayable. Even now, the controller layout stinks; before, there wasn’t even controller support, and the keyboard and mouse controls are terrible. There are game-breaking bugs and glitches that don’t let you progress in the game, and while the music is pretty original, it repeats way too often, and you end up muting your speakers. The game should have just gone through some more testing or a couple more months of development before being released. Even now, there was a bug that kept me from advancing past Chapter 16. I finally tried it one more time, and I passed it—no idea how or why.

hotline-miami_5_ss_l_120704110041

Hotline Miami is a fast-paced action game that has a genius-level strategy design. The graphics work very well for the setting, and the mechanics are just extremely solid. I just wish it was more stable and had better controller support. People with Alienware computers will get AlienFX support here, which is unheard of in an indie game. As it stands, this is one of the best games of the year.

Reviewed On

Xbox 360 Controller for Windows


Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

2012 Game of the Year Awards — Console Awards — Best Mobile Exclusive

Posted by BinaryMessiah on 12/12/2012
Posted in: 2012, Game of the Year Awards. Tagged: 2012, android, apple, awards, bad piggies, game of the year, granny smith, iOS, iphone, jungle run, organ trail, plague, rayman, zombie. Leave a comment

The mobile game market is getting very strong thanks to new and powerful technology. This is the epicenter of indie game developers, and there are some amazing phone games out there. The best one is usually very innovative but doesn’t necessarily have to use phone features well. These were some of the best this year. This was a tough choice.

Organ Trail

Organ Trail is a zombie remake of Oregon Trail from the early 90’s. What makes this game stand out so well is that it brings back those childhood memories look no other phone game this year. The game is intense, funny, fun, and just very well done. There were plenty of mobile games I enjoyed this year, but this one topped it all for me.

Runner-Ups

Granny Smith


Rayman: Jungle Run


Bad Piggies


Plague Inc.

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

2012 Game of the Year Awards — Console Awards — Best PlayStation Vita Exclusive

Posted by BinaryMessiah on 12/12/2012
Posted in: 2012, Game of the Year Awards. Tagged: 2012, 2048, abyss, awards, game of the year, golden, little big planet, littlebigplanet, lumines, persona 4, playstation, psvita, Sony, uncharted, vita, wipeout. Leave a comment

The Vita is one of two new consoles this year and it had a pretty solid start, but the games have been slow coming. There were a lot of Vita exclusives, but most were also on PS3. The Vita’s biggest issue is that most games were just okay. They were overhyped, or just completely disappointing.

Persona 4: Golden

Person 4 may be a port of the PS2 game, but it adds so much new stuff that it feels like a whole new game or Persona 4.5. Golden is the best RPG on the Vita and one of the best handheld RPGs period. There is so much to do here and the game is so engaging and entertaining that you will probably use your Vita more than you ever have after picking up this game. This is game is just solid.

Runner-Ups

Uncharted: Golden Abyss


LittleBigPlanet PS Vita


Lumines: Electronic Symphony


WipeOut 2048

Share this:

  • Email a link to a friend (Opens in new window) Email
  • Share on Tumblr
  • Tweet
  • Share on Reddit (Opens in new window) Reddit
Like Loading...

Posts navigation

← Older Entries
Newer Entries →
    • Reddit
    • Instagram
    • Bluesky
  • Follow on WordPress.com
    1. BinaryMessiah's avatar
      BinaryMessiah on Retrospective: HD Era Shooters – Worst Third Person Shooters04/10/2026

      ORC is probably the worst game in the entire series. It's objectively awful. Being bad isn't different. Different is Outbreak…

    2. Unknown's avatar
      Anonymous on Retrospective: HD Era Shooters – Worst Third Person Shooters04/10/2026

      you guys who hate the action era of RE are ridiculous, really you all hate good games because they are…

    3. BinaryMessiah's avatar
      BinaryMessiah on Advent Rising – 21 Years Later04/05/2026

      Clearly you have been blocking everything you or haven't played the game at all. Maybe pay attention to the story…

    4. Unknown's avatar
      Anonymous on Red Faction – 22 Years Later03/10/2026

      Try multiplayer. A lot of fun !

    5. BinaryMessiah's avatar
      BinaryMessiah on Rengoku II: The Stairway to H.E.A.V.E.N. – 19 Years Later01/25/2026

      Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…

  • https://www.heavensgate.com/
Blog at WordPress.com.
Blog at WordPress.com.
  • Subscribe Subscribed
    • thebinarymessiah.com
    • Join 204 other subscribers
    • Already have a WordPress.com account? Log in now.
    • thebinarymessiah.com
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...
 

    %d