Graphics aren’t the most important part of a game, but they are essential in helping deliver every aspect. A lot of games try to push consoles to their limits with higher resolutions, more detailed textures, better lighting, physics, and even just about every other thing that games need to do to look pretty.
What sets God of War apart from other games besides its gruesome violence, and epic boss fights? Its graphics. It pushes shaders, memory, and makes processors sweat with its luscious huge vistas, multi-screened bosses, and stunning detail in every character. In 1080p on an HDTV, nothing can hold a candle to anything graphics wise.
Multiplayer really defines most genres these days and is usually what keeps people coming back to games. A good multiplayer game usually consists of leaderboards, stat tracking, a reward system, and lots of maps, customization options, and just super fun addictive gameplay.
Modern Warfare redefined the FPS multiplayer scene and Black Ops perfects it with Wager matches, tons of customization options, perks, ranks, and well-made maps. Nothing can really hold a light to Black Ops, and to me is probably one of the best FPS multiplayer games of the decade.
DLC has only become important in this new generation and can really extend the longevity of game months beyond its release date. Good DLC consists of keeping true to the original game, adding solid content, and making the player feel satisfied with the money they spent.
Undead Nightmare (Red Dead Redemption)
Yeah, yeah it’s zombies, but in Red Dead? It’s perfect! The DLC even packs in a great story and is tons of fun to run around on horseback shooting zombies. The co-op multiplasdfasdfayer is also a hoot, but it’s the fluidity of the DLC and the perfect match that pits it over the others that just feels like chapters or extra missions.
Characters are just as essential as stories and they go hand in hand. Characters are what define video game series, and really make gamers separate from each other, and can decide how much a game sells. Developers really strive to make memorable characters, and most of the time it’s a huge factor in sales.
It’s not just Bayonetta’s sex appeal that makes her Messiah’s top pick of the year, but a sexy character in a game that’s actually good? With a good story? Great gameplay? And the best thing since Devil May Cry! It’s a miracle! Bayonetta also has some serious attitude and shows it is not just a trashy trampy way, but with a style that makes you drool with a sexy coolness that would make glaciers melt in sub-zero temperatures. She’s is sassy, smart, sexy, and just overall out for the greater good as well. Her soft side for little girls and her great sense of humor helps her along as well.
Stories are probably the most important part of a game, and a good story tends to be original, full of plot twists, good characters, and great dialog to go with it. Video games have set the standard for fantasy stories and are probably video gaming’s greatest achievement.
Alan Wake has a story like no other with a rich, deep, and complex (yet easy to follow) story that is ripped straight out of the best horror novels. The way Alan Wake unfolds, and the story is told with plot twists, and loops that keep on coming you just keep on playing just to find out what happens with Alan! This is exactly how a game story should roll out, and other games have big shoes to fill.
Voice acting is essential in a game to make characters sound believable and give them character. Good voice acting is just like a good movie, so it shouldn’t sound scripted or just plain terrible.
Red Dead may not have strange alien characters, but the voice acting is so authentic that you really get attached to these characters without awkward moments, or sometimes scripted sounded segments. The voice actors Rockstar chose really sound like these characters and put so much passion and effort into them that the whole game really just sounds like a movie.
Sound design is probably the most important thing next to the gameplay. Without some sound, there’s not really a game, and the best sound design makes things sound authentic for the universe it’s in and makes the sound convincing, and usually, it’ll pack a good punch, sound epic, or just subtle details in sound helps.
How can a war game have the best sound design? The first Bad Company truly made a game sound amazing with realistic weapon sounds, epic explosions, and differential sounds such as shooting in a building sounds different than outside and the echo traveled when walking through a door. That is the kind of detail that most games don’t make. The sequel follows suit with more detail in this department, and there’s nothing that can trump the epic explosions and sounds of gunfire.
All the great World War II shooters are going away from that genre since it’s been beaten to death. Medal of Honor went the way for Call of Duty and was adapted to modern warfare, which works for this series. The single-player campaign is nothing really special, but it does showcase the realism of war and really makes you feel like a helpless nobody warrior in the middle of a Taliban shootout. It does this better than Modern Warfare, but not the multiplayer.
The single-player campaign has you playing as four different parties: a regular soldier, a Navy SEAL, a pilot, and a Tier 1 operative. Like most war games, you never get attached to the characters, but you do care for them enough towards the end. The game’s pacing is pretty good with you moving from night to day levels, and there is even an ATV level (why choose the loudest vehicle to do a night raid?), and the flying levels are pretty fun but extremely linear and limited in control. You can actually move the helicopter, but instead, just aim and shoot. There are some great moments, like the Tier 1 sniping sections and cinematic arts, but these are far and few. Most of the game consists of moving from cover to cover and shooting everything in sight. Sound familiar? Sure! Is it still fun? Why not! You seem to always be equipped with the right weapons, and ammo is unlimited since you can just ask your fellow teammates. I never had to pick up a weapon off the ground, but it’s there for variety.
My favorite moment in the game has you playing as army soldier Adams, and you and your squad are stuck on a hill inside a tiny little mud shack, and the Taliban are raining down on you from the mountain. You hear military chatter an awful lot, but it sounds more authentic and not just silly babble. Your team slowly runs dry on ammo, and after the cinematic music plays, almost all hope is lost to the helicopters! During this sequence, it seems it never ends, but the surrounding chatter makes the whole experience more intense and authentic to real-life battle warfare. But the whole game isn’t like this. There are a lot of moments that seem more like the rest of the shooters, so the pacing is off a bit, but it doesn’t fall apart.
You’ll mainly come back for multiplayer, which is your standard military shooter affair. There are only three classes, a few maps, and that’s pretty much it. It’s fun since DICE (Battlefield: Bad Company) makes it, but it’s no Modern Warfare. You have your usual three classes of ranger, sniper, and specialist, so everyone is pretty much the same person. It basically shoots whatever moves it makes and racks up a score. There is an objective-based type of game mode, but it’s essentially the same.
The game also does one of the weirdest things, and that uses two different game engines. The single-player uses an outdated version of the Unreal Engine, and it’s obvious that it looks outdated due to low-resolution textures and some low models. It uses the Airborne engine, which was a poor move on Danger Close’s part. The multiplayer uses the Frostbite engine that’s used in Bad Company 2, and it looks great! Why the weird design choices? I don’t know, but I hope MoH2 changes its engine. Is the game worth a purchase? Not really, but maybe a weekend rental. After about five or six hours of multiplayer, you’ll be bored and probably just switch back to a better shooter. If you get bored, you can go into Tier 1, which disables everything and times you. Yes, health restores slowly; no ammo refills, no reticle, nothing. So enjoy the super-hard mode.
The original Crysis was a technical phenomenon with a lot of great elements that worked, and Warhead is the exact same game with a different setting. This is both good and bad, but more positive than anything. You play Psycho, one of the special forces soldiers who were sent in with the original game’s Nomad. This is his story and what happened to him while separated from Nomad. While the core story of Crysis wasn’t too interesting, there is a better mix between the open world and corridors. The game still gives you the option to choose to approach each objective by sneaking, sniping, driving, or guns blazing.
The game has a variety of objectives, such as a train ride and killing the larger aliens, which can be pretty fun. There aren’t any new weapons, and everything is pretty much the same. If you’re looking for Crysis 2.5 with this, you’re going to be disappointed. While the game plays exactly like the first, there are more cinematic moments, such as running from a giant alien, and towards the end, the game gets really epic. There are more aliens involved this time around instead of just mostly KPA soldiers. I still would have liked to see different alien types and maybe make the game a bit more scripted since the game is so short.
The game still looks the same, with no graphical improvements at all. You still need an ultra-powerful machine to run this on the highest settings with DirectX 10. Even my monster computer struggles to keep the FPS at a non-choppy rate during large firefights. The game is also more forgiving this time around, as I only died maybe a dozen times during the whole campaign. The mass of enemies is easier to take on since the game seems to feel more balanced, and the close quarter’s environments seem to be designed for this too.
While I wish there would have been new weapons, new enemies, and totally new locales, it works with the game’s story. Warhead will really make Crysis fans happy, add an extra 4–5 hours, and give you more of a backstory to what happened to the strange psycho.
The biggest hype behind Crysis was its looks. Very few people have the hardware to run the game like it should be: all settings are very high and using DirectX 10, and I am one of the lucky few to have the hardware setup to do so. While most people can run this on ultra settings, you won’t find too many who can run it above 30 FPS. My setup was able to handle most of the game at above 20 FPS, but it did dip into the single digits every once in a while. With that aside, Crysis is just stunning, even three years later. Every texture is high resolution, and even when looking at something up close, you can see all the detail in that texture and not just a blurry or pixelated mess. All the lighting is gorgeous, and the physics seem almost real, thanks to the super-advanced Crytek engine and DirectX 10. Everything in the game just looks amazing: every blade of grass sways, trees crumble under fire, and leaves on palm trees shear off when fired at. Throughout the whole game, you will never get sick of looking at this tropical technical feat.
Now a game can look as good as it wants, but it’s no use if the game doesn’t play well and has a good story?. You play as a Special Forces agent called Nomad and are sent in with a team to investigate an island that the Koreans have occupied. It gets interesting right from the beginning and stays interesting throughout.
Thankfully, Crysis is a solid shooter with some elements that other FPS games have never used before, and the biggest thing is the Nano Suit. This thing lets you choose between four different modes to help you out on the battlefield. Stealth turns you invisible for a certain amount of time. The faster you move, the more energy it depletes. Armor is pretty self-explanatory, and speed gives you a super boost that lets you dash dozens of yards in a matter of seconds, for a few seconds. Lastly, strength lets you throw enemies and melee them to make them fly, as well as extra height when jumping. All these are crucial to surviving in this hard and wide-open game.
Yeah, that’s right. It’s not linear. Surprised? Well, with so many linear FPS games out there (cough, Halo cough), it’s a nice change. The island is huge and wide open, and you can take different approaches to each situation. Most of the time, you have to infiltrate Korean KPA camps, and using stealth along with silenced weapons is a good start. Or you can go in guns blazing. If you prefer the backdoor approach, maybe you can get there by truck or swim across the lake and take them all by surprise. The multi-approach system is useful, but stealth may not always be the best choice, and sometimes you don’t get one.
That brings me to the next element of customizing your weapons on the fly. Have a sub-machine gun and can get an accurate shot? Attach a silencer and a sniper scope, set it to single shot, and pop off some guys before charging in. Once inside, attach a red dot sight, add an ACOG scope to the top, and even a grenade launcher. Being able to change one weapon to another on the fly is just awesome and really does help in every situation. This breaks the monotony of trying to find a gun for specific situations.
The game’s pacing takes a turn halfway through the game when you start fighting aliens. Of course, this makes the game more interesting, is almost like two games in one, and takes a more linear turn. Instead of infiltrating KPA camps, you fight alongside squadmates against aliens. This is fun, and I wish shooters would do stuff like this more often. It breaks up the monotony of the open jungle and kicks things up a notch.
Every element in the game works, but of course, everything could be better, and that’s why Crysis 2 is coming out. My biggest gripe with the game is the difficulty. Even on easy, the game is brutal and seems unfair at times, such as vehicles blowing up really fast, having 30+ guys come after you, and not being able to use stealth to get into a camp. This can drive you nuts, but the story is good enough for you to keep coming back for more. If you have PC power, Crysis is a must-have.
Yeah, it's pretty damn awful. Notoriously one of the worst games on the PSP. A 4 was actually being generous.…