Sound design is probably the most important thing next to the gameplay. Without some sound, there’s not really a game, and the best sound design makes things sound authentic for the universe it’s in and makes the sound convincing, and usually, it’ll pack a good punch, sound epic, or just subtle details in sound helps.
How can a war game have the best sound design? The first Bad Company truly made a game sound amazing with realistic weapon sounds, epic explosions, and differential sounds such as shooting in a building sounds different than outside and the echo traveled when walking through a door. That is the kind of detail that most games don’t make. The sequel follows suit with more detail in this department, and there’s nothing that can trump the epic explosions and sounds of gunfire.
What makes music in a game good? Something that fits the style of game, setting, and something that isn’t repetitive, annoying, or something we’ve heard in a million other games. Music is probably one of the most important parts of the game but easily overlooked by most gamers.
Bayonetta’s music isn’t only angelic and beautiful, but it’s so catchy that you just want to hear it again and again, and it really fits Bayonetta and her style. You just get goosebumps when seeing Bayonetta fight with style on the screen along with this angelic music. While there isn’t a huge variety what does play is amazing and is memorable.
God of War is just one of those games no one gets tired of, and each game brings new and excellent ideas to the table, and this has to do with the fact that each game has a new director. Ghost of Sparta borrows a lot of what God of War III did, tweaks it, and adds things to it as well. I honestly think Sparta is the best example of how to do a portable game well and bring a console experience in without cramping the game’s style. Sparta is probably the most complete console copy on a portable to date, and there is nothing like it out there.
The game is set between the first two and is a side story about Kratos following a haunting vision. The vision of finding his long-lost brother, Deimos, and trying to cleanse yet another horrible memory. Along the way, you battle through Atlantis and other new locales for the game, but the style isn’t anything new. The locales in the game are pretty dark this time around, and they really focus on the whole dark aspect of the game.
The core of God of War is combat, and the Ghost of Sparta trumps the Chains of Olympus by a mile. Borrowing the recharging meter from III, you get to infuse your blades with Thera’s Bane, and this adds a whole new layer to the combat. Holding down R allows you to set your blades on fire and make them more powerful, but you have to time it and use it wisely. This is also used for breaking down armor on foes that can’t be hit normally, environmental puzzles, etc. Thera’s Bane is really fun to use, and there’s a lot of complexity that goes along with it that adds another layer of depth to the standard combat in the series.
There are new magical items, but they’re not as exciting as one might expect. I never really used them as often as I’d liked to, but they come in handy in the later levels. The game also borrows the Hyperion Charge, which rams enemies to the ground and lets you wail on them. I also never really found much use for it and never used it through the entire game except when introduced, so it feels like there’s some filler in here, but it’s great for people who have a different play style. A whole new weapon is introduced, and this is the Arms of Sparta. These are Kratos’ spear and shield, and it’s good for close-up combat and using the spear for far-off enemies, but it’s not a favorite, is no good, mid- to long-range, and doesn’t have the reach of the Blades. I never really used this except for when it was required during puzzles or exploration.
Sparta has a really good story behind it, and it doesn’t disappoint with its epic interactive story elements, such as one scene where he fights his own past in a brutal way you would expect in a God of War game. The game also opens up with a classic gigantic boss battle with a Scylla, but it’s not as memorable as the console games or even Chains of Olympus. Speaking of bosses, that game lacks hardly any, with only maybe four in this six-hour adventure. The ending boss is probably one of the best in the series, with an awesome co-op battle that has never been down before. The game’s ending is well worth it, and you’ll be pleased with how the whole story rolls out.
In technical terms, this is the best-looking PSP or handheld game ever made hands-down. I don’t think any other developer can make a PSP game look better than one of the best-looking PS2 games ever made. Yes, it looks better than God of War II, and it’s just full of lush detail and is bursting at the seams with effects. If you thought Chains of Olympus looked amazing, this trumps it by a long shot. Water drips off every ledge, the backgrounds are fully animated, and the game has a high poly count and highly detailed textures with even bump mapping! It’s just something to truly behold, and I doubt we’ll see another PSP game look this good. Of course, the game also comes with frame rate issues and never really goes above 30 FPS and sometimes drops down below 15, but that could just be my old PSP hardware.
The game also has its usual treasures, but adds the Temple of Zeus and lets you unlock videos, costumes, art, etc. by spending orbs you earn during the Challenge of the Gods. You can also create your own challenges, and this lets you keep playing this epic game without having to tread through the story again (which I know I will be doing again).
Other than that, though, the game is lacking something. It’s not as well-paced as other games in the series, and the lack of bosses hampers the experience a bit. The game mainly focuses on balanced combat, in which you get a variety of foes and must take each battle in a different way since some foes are weak to something and some aren’t. As well as focusing on exploration, and there really aren’t any puzzles to think of except very simple ones we’ve seen a dozen times in the series. The game is also just too straightforward and feels more repetitive than the other games, and that’s a bit disappointing considering the reputation of the series. However, the game is amazing, and I am not quite sick of seeing what Kratos has in store for us. Is this the last God of War game since III marked the end of the trilogy? Probably not, since this is Sony’s major staple for its consoles. Ghost of Sparta achieves many things and will become an all-time classic.
Well, here it is. After waiting 3 years, we finally get the ending to one of the best video game series ever created. The biggest question that people have is whether the game is enough to stand on its own out of the other next-generation games. The answer is yes, so let’s get down to it.
The game’s story picks up right after God of War II, with Kratos riding on the back of Gaia and climbing Mount Olympus. The game starts out on the back of Gaia, with Kratos fighting hordes of monsters (and learning the controls). The game starts out more epic than ever with an epic boss fight with Poseidon. Giant water serpents come up and try to kill Gaia, so not only do you have to kill Poseidon, but you have to protect Gaia as well. The boss fights are bigger and more epic than ever with Titans that are miles high (fighting Cronos is the most epic of all), and you really feel like you’re taking these beasts down with satisfying results.
I have to first talk about how the game looks. Yes, God of War III is probably the best-looking game made to date, and it really shows in every aspect. The sweeping camera angles, the high-resolution textures, and the models. The gorgeous lighting effects and everything just feel updated and like it should on the PS3. You can see the pores and details in every character, the animation is more fluid, and the combat even feels better and more fluid, especially if you just played the God of War Collection. I can’t really describe just how beautiful this game is. You can see and feel the passion and detail every artist put into the game, from the creatures, levels, and even small things like blood, scrapes, and nicks on metal—just everything.
Combat is what has the biggest upgrades. No longer are you confined to having all your magic items come from your magic meter. There are a ton more weapons (four in total) to get, and each weapon has its own magic attack instead of being collected separately. The Blades of Exile (yes, the name has changed again) have the Spartan Army attack; the Nemean Cestus have a pounding attack; Hades Hooks that let you summon different creatures; and a whip-type weapon that sends electric shocks. All the weapons are similar to the Blades of Exile, and the Blade of Olympus is now used during Rage of Sparta mode (yes, it’s changed and everything turns black). There is now an item meter that is used for your bow, Helios head, and Hermes shoes. All these items sound crazy, but let me explain.
The bow lets you set certain things on fire and is mainly used during the beginning of the game, but not so much later on. The Helios head is used to reveal secrets and blind enemies, and the Hermes shoes are used during wall running sections. The grappling hook still exists, but all of these changes let you use all your items and weapons all the time and don’t rely so much on just magic. Some other changes to combat were made, so everything feels more fluid and you never have to stop fighting no matter where you are. You can evade in the air; there is now a grapple attack that pulls you towards your enemy in the air or on the ground. The combat system is just super fun to use now, and all the additions perfect the combat system and make a fitting end to the trilogy.
The QTEs are still intact, but with a bit of a change. They appear on the edge of the screen according to the controller layout, so you can now watch what’s going on. Using your peripheral vision to see these really helps keep you drawn in, so you don’t have to concentrate so much on the buttons. It is a little confusing at first, but after a while, you will get used to it. The QTEs are also better placed, especially during boss fights. You really feel like you’re making the big kill this time around with a new camera angle that lets you see in a POV of the enemy you pummeling or in Kratos’ view. This adds to the cinematic excitement and brutality of that game.
Another thing I need to talk about is just how much more brutal and explicit the game is. The gore is more detailed, with guts hanging out, cuts being visible where you slashed an enemy, skin stretching when heads are pulled, tendons popping, veins breaking, etc. All this is visible thanks to the power of the PS3, and it really makes you wince in sympathy. The game even has a more explicit sex minigame that is about halfway through with Aphrodite. Instead of just panning over to a table with a vase, you see two topless women talking about what Kratos is doing to Aphrodite, and it is both hot to watch and funny.
The puzzles in the game are what you would expect from a God of War game: clever, fun, and unique. Just like all God of War games, some puzzles are an entire level with little puzzles within that, and Daedalus’s labyrinth is one example. They aren’t as confusing as the last two games and are easier to figure out, but they are just as clever, and some puzzles are now part of the environment, so timing and speed are of the essence.
While there are a lot of game changes, like the combat, additional weapons, and even Icarus’ Ascension (which is a flying section where you dodge falling debris), the game stays true to the series. Everything is just bigger, badder, and meaner, but it does have a few slight flaws. The ending story is cut a bit short, there aren’t enough epic boss fights, and the difficulty is highly unbalanced. These are really all I could find, but they aren’t necessarily flaws. If the game were a bit longer and those three issues didn’t exist, it would get a 10. The game is perfect except for that little tic-tac-sized piece that you feel is missing and can never pin. The game has high replay value to unlock trophies, challenges, and costumes, and there are a ton of making-of videos for die-hard fans to watch.
I just can’t describe the improvements in this game unless you play it yourself. It is probably the best PS3 game out there so far, and it is so enjoyable and chock full of excellence that it’s almost too much to contain. The amazing scale, beauty, and vast improvements make the game worth a purchase tenfold. I just wish this weren’t the end of Kratos’ adventures, or is it?
ULTIMATE EDITION: If you pre-ordered a copy or can still find one floating around and want to shell out an extra $40, you can get the Ultimate Edition. It includes a very detailed Pandora’s Box, a code to get the God of War Trilogy OST, the Blood and Metal soundtrack, an hour-long making-of video, and a full-color art book. The package is a bit disappointing since the box is made of hard plastic and not die-cast metal. The soundtracks were a pain to get during launch day since the site was bogged down and wouldn’t load half the time. The Blood & Metal OST is pretty disappointing since it’s nothing special. It has a couple of big names like Trivium and Killswitch Engage, but only three of the songs on the album were any good. I also wish the soundtracks came in physical CD format, but digital is fine. The making of the video is filmed like a History Channel documentary and can be a snooze fest for hardcore fans who already know all about the game. The Trilogy OST is fantastic and is probably the best part of the whole package, along with the detailed art book. Is it worth $40? Sure, if you’re a hardcore fan; otherwise, pass.
What happens when you put two of the best action-adventure games created on one disc? Ultimate satisfaction. Both God of Wars have been updated in widescreen format with slightly polished visuals for HD display and running at a lightning-fast 60 FPS. If you bought the game new, you will have received a code to download the God of War III demo, but as of now, this code is useless since the demo is now on PSN and the game is due out in just over a week. Other than that, nothing else has changed for the PS3 except trophies, which were the main drive for me to purchase these games all over again. So here is a separate review for each game.
God of War
Being released in 2004, it does feel a bit old. There are more flaws in this game than in the first, but let’s start with the good things. Apart from revolutionizing games and the action-adventure genre single-handedly, the game is amazing and epic. The game is full of huge towering bosses, waves, and waves of enemies, a deep, dark story full of Greek mythology, a fluid, almost perfect combat system, and boobs. Yes, that’s right, boobs. At the time of release, I had never seen a game with so much nudity before, but it shouldn’t really shock gamers as much these days. The game also has some very intricate puzzles that end up being whole levels that you have to solve, such as Pandora’s Temple. The combat system is pretty fast and fluid on its own.
With Kratos whipping his Blades of Chaos around, you feel like you have complete control over him. Another combat element that revolutionized games was quick-time events. After weakening an enemy enough, you press the corresponding button (usually a circle) over them, and a series of buttons flash on-screen. If you don’t press it on time, the enemy knocks you down, and you have to start over. Of course, you can just kill them normally if this gets dull for you. The best QTEs, however, are during boss fights. It just feels awesome to plow a mast through a 200-foot-tall Hydra. Now you do need to realize that there is magic here as well. You get four different powers throughout the game, such as Medusa’s Gaze (freeze enemies), Poseidon’s Rage (shock), and Hade’s Army (souls that continuously attack enemies). These, plus your weapons, can be upgraded by collecting red experience orbs. As you upgrade all your items, you get new moves and increased power. If you’re asking about your health and magic, you can collect Phoenix feathers and Gorgon eyes for magic and health, respectively. These are all found in hidden chests throughout the game, so keep an eye out.
The camera is fixed, so it frees up the right analog stick for dodging moves. The camera does a perfect job of following the action without any problems. Sometimes you can scale up walls and even fight there or on ropes. Combat is pretty much anywhere Kratos goes, and this keeps things mixed up. The level’s traps and puzzles are very well designed and require you to really think or be on your toes.
The story is very deep and memorable. We see Kratos as a fallen Spartan leader who gives his life to Ares if he slays the barbarian leader who is about to behead him. Ares makes Kratos his servant for eternity, but Kratos becomes a raging killer who kills the wrong people. He becomes set on a path to free the nightmares from his mind and kill Ares in the process.
If I were to nitpick about what’s bad about the game, it’s that the game looks kind of dated from today. The textures are a bit low-res and blurry, and there are some collision detection problems when jumping around. The game is also extremely difficult to play, even in the normal setting, so God Mode becomes virtually impossible. The game has a decent length of about 8–10 hours, but other than that, the game is great for the first outing. If you finish up the game, you get to unlock hidden costumes, Challenge of the Gods, and some other hidden treasures.
God of War II
If you think the first game was epic, wait until now. With visuals that surpass the first game twofold and even more huge epic bosses, God of War II became the best game to ever grace the PS2. The story follows just after the events of God of War. Kratos is still sent on a warpath to avenge his nightmares and kill Zeus for killing and betraying him. He must find the Sisters of Fate, turn back time to the moment Zeus betrayed him, and kill him.
The combat system is slightly upgraded but pretty much the same. It feels a bit more fluid, and we even get some more moves. The controls are a bit more refined, and we get new powers. We get some new secondary weapons, such as a hammer and staff, that can be upgraded. The puzzles aren’t as hard as in the first game, but there are a lot more of them this time around. The game also seems to be a bit harder, with even tougher enemies. We get a new grapple hook for swinging around, so this adds a lot to the gameplay. The game also feels more fluid and has a lot more epic moments than the first game, but most of these come towards the end of the game.
While God of War II is pretty much like the first, all the new content makes it an epic and thrilling sequel. The only issues with the game are that it looks a bit dated, and the game can be very tough at times as well. The game is about the same length as the first, but the game obviously feels and plays five times better than the first game. There are plenty of extras, as well as a full-length version of the section on the disc for God of War II.
So if you think all this sounds good, you can now pick up the game brand new for $30. $15 apiece for two of the best games ever made is a great bargain to me. With a separate set of trophies for each game, HD resolution, and faster FPS, this is a huge package that is exploding with awesomeness. God of War Collection is probably one of the best deals to grace consoles since The Orange Box, so don’t hesitate; every PS3 owner has to have this collection or you aren’t a true gamer.
Yep! The fact that I forgot about this game until you made a comment proves that.